Finding Velocity On a Sphere Using a 3D Euler's Formula

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  • Опубликовано: 16 дек 2024

Комментарии • 157

  • @morphocular
    @morphocular  Год назад +70

    Hey everyone. If you haven't heard, I'm planning a Q&A video to mark reaching 100k subscribers and I'm still collecting questions for it. Feel free to ask any in reply to this comment! I'm thinking I'll answer some right here right now and save others for the video.

    • @gametalk3149
      @gametalk3149 Год назад

      How and why is the mandelbrot set so intricate if the equation is "simple". What does the c mean in the mandelbrot set's formula?

    • @gametalk3149
      @gametalk3149 Год назад

      Why do the Julia sets of the Mandelbrot Set always go to one cycle?

    • @gametalk3149
      @gametalk3149 Год назад

      Why is the mandelbrot set "nested"; why are there mini copies of the main curve in the mandelbrot set, and why are some of them in spirals; why and the mini copies of the mandelbrot set is spirals. Why aren't they like the serpenski triangle which doesn't have the same type of spiral.

    • @gametalk3149
      @gametalk3149 Год назад

      Another thing, why does the Julia set of the Mandelbrot set whole, or "dust", disconnected pieces that doesn't have a cycle. Why aren't there Julia sets split in two, or 3.

    • @evandrofilipe1526
      @evandrofilipe1526 Год назад +2

      How much geometric algebra have you done? What is your opinion of it so far (if any?)

  • @samuelthecamel
    @samuelthecamel Год назад +59

    17:08 Those equations are looking a little sus

  • @joaopedrodiniz7067
    @joaopedrodiniz7067 Год назад +26

    After watching these videos, i have to admit, you are one of my favorite math youtubers, if not my favorite. Congratulations on your journey and i hope you keep making these advanced math videos, because they are amazing!

  • @KinuTheDragon
    @KinuTheDragon Год назад +23

    Among us spotted at 17:13! 2nd row, last theta

  • @DoxxTheMathGeek
    @DoxxTheMathGeek Год назад +16

    This video is uploaded at the *perfect* time!
    I was just learning about this, but it's very hard to learn just using the internet. This is awesome! Thanks a lot! ^w^

  • @ryansamuel8835
    @ryansamuel8835 Год назад +4

    I have been watching many different math RUclipsr videos and this is particularly clear, sufficiently abstract and entertaining. Nice job!!!

  • @dank.
    @dank. Год назад +23

    Beautiful video! (This probably happens a lot) but I was wondering how to do the topic of this (and the previous) video, and thrilled to see such a direct answer on youtube. I was lightly looking into analogues of Euler's formula in higher dimensions a couple months ago, and I think I stumbled upon Rodrigues' function but didn't feel like looking into the context. At the time I was hoping to find a way to generalize a fourier transform to 3d, (mostly to make a present for a friend's birthday, which has long since passed lol) and seeing this video (and the last one in the series) got me very excited. Cheers!

    • @whatelseison8970
      @whatelseison8970 Год назад +1

      For a 3D analog of Fourier series, see en.wikipedia.org/wiki/Multipole_expansion.

  • @keldwikchaldain9545
    @keldwikchaldain9545 Год назад +91

    The generalized euler's formula looks almost exactly like how you'd do this in projective geometric algebra.
    u tilt v is effectively the same as u wedge v, producing a bivector that gets factors of sin theta, which produces a rotor that rotates 2 theta radians in the plane of the bivector u wedge v, then since this is automatically normalized you can then add one (equivalent to the identity matrix here) to get the square root of the rotor which rotates theta radians instead of 2 theta.

    • @KinuTheDragon
      @KinuTheDragon Год назад +5

      I like your funny words, magic man

    • @davidgillies620
      @davidgillies620 Год назад +2

      This also splits into the standard q p q^-1 quaternion rotation.

    • @linuxp00
      @linuxp00 Год назад +4

      I expected a connection some vids ago, but he doesn't know GA and instead he is painfully and slowly building LA arguments for what GA already gives us more naturally and directly.

    • @linuxp00
      @linuxp00 Год назад +5

      @user-yb5cn3np5q I thought he didn't know it at first, but I saw his answers to the pinned comment. He knows it's existence, but do not appreciate it.

    • @ywenp
      @ywenp 8 месяцев назад +1

      > projective geometric algebra
      Why projective specifically? This applies to regular euclidean GA, or any flavour of it.

  • @jacobwalker6891
    @jacobwalker6891 10 месяцев назад +1

    Given that i'm in the midst of learning about robotics, i'm incredibly lucky to have found your content, explanation is the best i've found. Could i be cheeky and ask if you could do anything on the basics of kinematics in the future? The combination of the fluctuating diagrams and amazing explanation in your videos is soo much easier to get into my head than another abstract maths book that only seem to explains things well to other experts. Honestly i truly wish every tutorial was like this one!

  • @gcostello2075
    @gcostello2075 10 месяцев назад +1

    Wish videos like this were out when I was first learning about exponential maps and Lie algebras in physics!

  • @jacoblojewski8729
    @jacoblojewski8729 Год назад +2

    I learned about the matrix exponential way back in Differential Equations when deriving the Jordan Normal Form. It's nice to see it make a comeback in something else really cool!

  • @evandrofilipe1526
    @evandrofilipe1526 Год назад +12

    23:33 I guess a brief nod is better than nothing huh?
    I'm partially joking of course but I can't wait to see what you do after this series' final episode?
    Any insight or not so much?
    No pressure of course, I love these videos for the most part and I think you should be proud

    • @morphocular
      @morphocular  Год назад +8

      There's enough demand for Quaternions at least that I'll probably have to do a video on them at some point :) Though I'm not sure when yet, as I need to study up on them more myself before I'll feel prepared enough to make the video.

    • @evandrofilipe1526
      @evandrofilipe1526 Год назад

      @@morphocular I understand, I only really learned about them briefly when I was doing further maths (I'm not doing that anymore), so I actually don't know that much about formally

  • @gigantopithecus8254
    @gigantopithecus8254 Год назад +3

    3:10 there is an equilivent linit definition that works

  • @linux_devs
    @linux_devs Год назад +1

    Please keep going in this series. It is excellent

  • @uwuzote
    @uwuzote Год назад +11

    Here's my comment about geometric algebra
    Your "tilt" product is the exterior product of vectors in 3D VGA (vanilla geometric algebra, works with linear space of vectors (and other polyvectors too)) which results in a bivector
    Except exterior product will work even if your vectors aren't orthgonal or aren't normalised (But before expontiating a bivector you will need to normalise it). Bivectors are independent of basis, so no memorizing weird cross product rules etc.

    • @keris3920
      @keris3920 Год назад +3

      All of this video just describes a small subset of Lie Theory. The rotations they are creating in the video belong the SO3 group, and the "tilt" product is the same as the bracket operator.

  • @quantumkya
    @quantumkya Год назад +3

    OMG IT'S HERE!!
    Awesome video as always; I love when you cover little-known topics in maths, like wheels and stuff like that.
    I rarely comment and I just wanted to inform you of my appreciation of your channel.

  • @nickpatella1525
    @nickpatella1525 Год назад +2

    Screaming "geometric algebra" internally while watching this

  • @govindagarwal3310
    @govindagarwal3310 Год назад +1

    I am a simple man, I see a morphocular video, I click.

  • @mbayanzongele9030
    @mbayanzongele9030 Год назад

    This video helps me make a relationship between christoffel symbols, tangential acceleration and velocity on a spherical surface.. Thank you so much.

  • @HuyNguyen-yi2jf
    @HuyNguyen-yi2jf 10 месяцев назад +1

    Man, I was struggling to find the general solution to exp(At), where A is a matrix. Now I've seen it, it's so short but elegant!

  • @isobarkley
    @isobarkley 10 месяцев назад

    goD THIS IS SO INTERESTING !!! thank you for answering some questions i've had for years!

  • @drdca8263
    @drdca8263 Год назад

    6:36 : I think it might maybe be good here to (as a next step of how to present this) replace the square of the tilt product, with the negative of the projection, so that we get
    1 + (cos(theta) - 1) * (the projection) + sine(theta) * (the tilt product)
    Or, maybe even,
    1 * (1 - (the projection)) + (cos(theta) + (the tilt product) * sine(theta) ) * (the projection) ?
    So, that way, we have:
    (The projection onto the orthogonal complement of the plane) + (rotating within the plane) * (projection onto the plane) ?
    Idk.

  • @timh2859
    @timh2859 Год назад

    very nice video. have just been getting into geometric algebra, couldn't be better timed

  • @elibrahimi1169
    @elibrahimi1169 Год назад

    great ! morphocular uploaded

  • @mikaackermann4072
    @mikaackermann4072 Год назад

    Commenting for the algorithm.. looking forward to your next video!

  • @kikivoorburg
    @kikivoorburg Год назад +3

    I stand behind your use of the “mathematician’s” notation for θ and φ. It has numerous advantages:
    1) θ being the azimuthal angle means it basically retains its role from polar coordinates. This makes the jump between the two less jarring, and also makes cylindrical coordinates more consistent with polar coordinates.
    2) θ represents the sound “th”, which appears in the word “azimuTHal”. φ represents the sound “ph” which is close to the “p” in “Polar” (also in Ancient Greek it was pronounced basically like English “p” so it still works).
    3) The azimuthal angle occurs in a longitudinal plane, which can be seen as the horizontal line in the symbol θ. The polar angle is measured with respect to the axis of the sphere, which can be seen as the vertical line in the symbol φ.
    So, to me, the mathematical convention is just better. It’s closer to polar coords, and allows for easy name-based and symbol-based mnemonics to remember which is which.
    The only advantage the “physicist’s” definition has (at least that I can come up with) is the fact that it is technically the “standard” one because it was chosen by the ISO. I’m a fan of standards and the ISO in general, but I still consider this one to have been a mistake.

  • @KINGSLPK
    @KINGSLPK Год назад

    I'll get back to this to improve my understanding of the topic!

  • @faisalsheikh7846
    @faisalsheikh7846 Год назад +5

    Incredible quality of content❤

  • @phantienminhthuy3805
    @phantienminhthuy3805 Год назад

    Singular ! Spectacular

  • @허유선-y4m
    @허유선-y4m Год назад +2

    I don't know, but it's very beautiful!

  • @asthmen
    @asthmen Год назад +1

    This video is incredible, thank you so much!
    I'd never heard of this system, it's super interesting. It sounds super similar to Geometric Algebra, to the extent that it would be interesting to see a follow-up short video (or even ablog post! do you have a blog?) making the connexion explicit. (E.g. with wedge products replacing tilt products.) Is this something you might consider doing? At least hashing out what your equations would look like in GA notation?
    Whatever you do, thanks for all this amazing content, I've learnt so much with your videos! I have a degree in maths but nonetheless, there's always more to learn, and how you write your videos means they're fairly accessible even at very different levels of knowledge. Bravo!!

  • @crimsonvale7337
    @crimsonvale7337 Год назад +2

    15:37 shouldn’t U and V be matrix-to-scalar functions, or do I misunderstand what you’re getting at here?

    • @morphocular
      @morphocular  Год назад +3

      U and V are meant to be functions that take a scalar as input and return a matrix as output ("scalar-to-matrix"). Their derivative is then relatively easy to define, as it just comes down to taking the derivative of each entry in the matrix. If it was the other way around, it'd be more complicated to define, as you'd be taking the derivative of a scalar with respect to a variable matrix.

  • @Jaylooker
    @Jaylooker Год назад +4

    The exponential follows the Campbell-Baker-Hausdorff formula since it is anticommutative.
    I wonder if it’s possible to draw any n-dimensional closed curve (practically any shape) using some multidimensional version of Fourier epicycles, the generalized Euler formula and the multidimensional discrete Fourier series with the scalar vector normalized to 1.

    • @drdca8263
      @drdca8263 Год назад

      I’ve seen the Baker-Campbell-Hausdorff formula. What do you mean by “because it is antisymmetric”?
      The commutator is, of course. But I don’t understand what you mean.
      Edit: also, it is at least possible to take the Fourier transform of the curve by, e.g. taking each coordinate of the vector separately.
      Though, you don’t really need to consider them separately (picking a basis) in order to do this.
      You can also just apply the definition of the Fourier transform of a function from the circle to the complex numbers, except with the function you are taking the Fourier transform of being vector valued.
      The result will be a function from the integers to (complexified) vectors.
      I guess if you want non-complexified vectors, you take the pairs of vectors associated with pairs of each natural number and its negation, and combine them in the appropriate way in order to go from the exp(i n theta) basis to the sines and cosines basis..
      And then uh,
      well, each of these pairs will give two vectors which...
      Hm, I guess these will be revolving in an ellipse? This seems surprising to me.
      v_{n,1} cos(n theta) + v_{n,2} sine(n theta)
      huh.
      If this were a circle, with v_{n,1} and v_{n,2} being orthogonal and of equal length, then we could describe this nicely with rotations in a plane as described in this video.
      But, with the shape being an ellipse rather than a circle...
      seems rather odd.
      Weird.

  • @MarceloKatayama
    @MarceloKatayama Год назад +2

    What is that letter on minute 23:20?

    • @17thstellation
      @17thstellation Год назад +4

      It's the Sinhala letter ඩ (ḍa), also widely memed due to its resemblance to an amogus

  • @theograice8080
    @theograice8080 Год назад +3

    17:00 I see something sus in the expanded derivation

  • @SupGaillac
    @SupGaillac Год назад

    You're very right to stress the non-commutativity of matrix exponentials. A lot of us would have been tricked by that!
    .. but after a second though, isn't the commutativity that should be considered the special case? As in, in general, exponential is a morphism from an additive to a multiplicative group ... and it just happens that we're mostly used to the commutative group of real number.

  • @noblesleem1077
    @noblesleem1077 Год назад +3

    Do you have any lessons on Combinatorics?

  • @muhittinselcukgoksu1327
    @muhittinselcukgoksu1327 Год назад

    This presentation is so good for Euler's Formula. But min. 12:13 is not clear. Please check it. Thank you so much.

  • @EnglishRain
    @EnglishRain Год назад

    Please keep up the quality over quantity.

  • @TopRob1
    @TopRob1 Год назад

    I have known about 3d number "grid" tho I never understood it, thanks for making this math popular and understandable ❤

  • @lanevotapka4012
    @lanevotapka4012 Год назад +2

    This is super interesting! Would it ever make sense to use this in, say, electrodynamics?

    • @conando025
      @conando025 Год назад +1

      Yes actually a lot. You can go down a rabbit whole exploring the idea that the magnetic field isn't a vector field but one of oriented rotations. Though I've mainly seen it through geometric algebra which even though its not the same also contains a similar algebraic structe without relying on matricies

  • @Study-g2k
    @Study-g2k 8 месяцев назад

    Hi Morphocular!! Could you make more videos on rotational mech and circular dynamics from perspective of math (or physics)? Thank you

  • @bloom945
    @bloom945 Год назад +3

    would you consider this method of rotation to have any merit in computer graphics, or are quaternions the way to go?

    • @bloom945
      @bloom945 Год назад

      I always forget to mention, but I loved the video of course! Your videos are always such high quality, it's seriously impressive

    • @morphocular
      @morphocular  Год назад +1

      I haven't done enough work with computer graphics myself to really know for sure, but I believe for sheer computational speed and stability, matrices tend not to be the best choice for representing rotations, and my impression is quaternions are kind of the gold standard for rotation algorithms much of the time. But to me, the merit of this generalized Euler formula approach with matrices is making 3D+ rotations easier to analyze (hence the example with spherical coordinates in the video).

    • @APaleDot
      @APaleDot Год назад +2

      Quaternions are definitely simpler for 3D rotations. This could be seen as a generalization of quaternions, so it ends up being a bit more complicated.
      For instance, if you actually grind through the algebra for the sandwich product between a unit quaternion and a 3D vector (represented as a quaternion with no real part), you get a formula that is almost identical to the one shown in the video. Specifically, if 'n' is a unit vector representing the axis of rotation, the resulting product has three terms:
      an (n · v)n term containing the component of the vector that lies along the axis of rotation
      an (n × v) term containing the projection of v onto the plane of rotation, then rotated 90°
      and an (n × v) × n term containing the projection of v onto the plane of rotation
      The full formula is qvq* = (n · v)n + cosθ ((n × v) × n) + sinθ (n × v)
      Comparing to the formula in the video, we see the projection onto the plane is handled by -cosθ ². Given that ² projects onto the plane and then rotates 180°, its negation is the same projection given by ((n × v) × n). The sinθ term clearly corresponds with no extra work, so all that we're left with is the I + ² matrix. This matrix takes the original vector and subtracts its projection on the plane ( -² is the projection as previously stated). In other words, it removes the components of the vector that lie in the plane, leaving only the components which are orthogonal to the plane. In 3D, this is the projection onto the axis of rotation, same as (n · v)n. So it really is the same mathematics underneath, but quaternions are very compact and easy to lerp and stuff.

    • @keris3920
      @keris3920 Год назад

      If you are both rotating and translating, you should have a look at the SE3 Lie Group, which combines the SO3 Lie Group used in this video with a translation vector.

  • @cloverpepsi
    @cloverpepsi Год назад +1

    17:13 when the sine is sus..?

  • @BLVGamingY
    @BLVGamingY Год назад

    near the end of the video you criticized the usual spherical coordinates formula for three clutter of its derivative, usually in differential geometry the partial derivatives of the formula would give us basis vectors for the tangent vector space, we'd find the proper linear combination between them by taking the multivariate chain rule of the original formula (without substituting at the start), that naturally gives you a sum of angular speeds multiplied by tangent vectors

  • @randfur
    @randfur Год назад +2

    I had to go back to the previous video to remind myself that you are aware of geometric algebra. Having learned and appreciated the simplicity of it I would really appreciate a follow on video that explains your rotation methods in terms of GA. Freya Holmer did a great talk on the basics called "Why can't you multiply vectors?".

  • @michalnemecek3575
    @michalnemecek3575 7 месяцев назад

    23:08 I disagree with the character, watching the terms shuffle around and morph into other terms to produce a formula is simply amazing

  • @NeoShameMan
    @NeoShameMan Год назад

    So let say i have a ray in domain repetition, would this help intercept an helix? Like the repeated intersections of the ray on the supporting tube expressed as angular variations?

  • @nice3294
    @nice3294 Год назад

    Great vid, really touches alot on lie algebra stuff

  • @luizmenezes9971
    @luizmenezes9971 3 месяца назад

    Can this be used for navigation?
    I mean, how can one model a travel at constant linear speed through a rhumb line using this?
    It would be great to treat the kinematics of an navigating object, say, an airplane, using this kind of math, to avoid using projections.

  • @tedsheridan8725
    @tedsheridan8725 Год назад +1

    Another great video (I had to rewatch your earlier one). I've been playing with using quaternions to rotate vectors in 4D space (not just 3D), and I think this provides a great way to do it. Thanks!

  • @jursamaj
    @jursamaj Год назад

    3:00 Having the I term makes this ugly. The correct term in the series is (A^0)/(0!). Yes, this can simplify to I, but kept in that form, it prevents that (1-cos) in the subsequent grouping of the terms.

  • @TearonQ
    @TearonQ Год назад

    oh hello there! 16 minutes since upload

  • @РайанКупер-э4о
    @РайанКупер-э4о 5 месяцев назад +1

    Why do this when we have bivectors?

  • @nzuckman
    @nzuckman 11 месяцев назад

    Can you do this on the 3-sphere?

  • @mokhtarmougai5088
    @mokhtarmougai5088 Год назад +1

    17:10 Is this ????? AMONGUS ??!!!

  • @AjitSharma-km6ev
    @AjitSharma-km6ev 3 месяца назад

    Can you suggest a book to read further on this?

  • @yoavboaz1078
    @yoavboaz1078 Год назад +2

    24:25 is sus

  • @tedsheridan8725
    @tedsheridan8725 Год назад

    But what is going on with that theta at 23:24?? It's on crack or something.

  • @mctechcraft7
    @mctechcraft7 Год назад +1

    17:15 something about this expression is… suspicious

  • @23lkjdfjsdlfj
    @23lkjdfjsdlfj Год назад

    Why do you use non standard symbols like < and > instead of standard symbols like ( and ) ?

    • @morphocular
      @morphocular  Год назад +1

      It's partly because it conveys important meaning in this case. is meant to represent something more and different than an ordinary cross product, and so the angle brackets serve to make it clear it is a different operation.

  • @debmalyalodh1
    @debmalyalodh1 5 месяцев назад

    11:16
    Don't worry I won't
    *Proceeds to pull out a gun*

  • @I.H.R07
    @I.H.R07 Год назад +1

    Finally

  • @pelegsap
    @pelegsap Год назад +4

    ok, I'm 2 minutes in and this screams "Geometric algebra" (or Clifford algebra if you prefer). Let's see if I'm right...

  • @adrigor4461
    @adrigor4461 Год назад

    Amazing

  • @Ataristic
    @Ataristic Год назад +1

    The formula around 23:20 looking pretty sus ngl

  • @General12th
    @General12th Год назад +1

    Hi Morph!
    Has Thanksgiving come early? Yes. Yes it has. Also, sine of amogus.

  • @angeldude101
    @angeldude101 Год назад

    "How to rotate from one vector to the other" You mean the Geometric Mean of the two vectors? :P

  • @gigantopithecus8254
    @gigantopithecus8254 Год назад +1

    everyone like and comment ,btw great vid

  • @romajimamulo
    @romajimamulo Год назад

    Wait, but doesn't the second rotation flatten it to the XY plane?

  • @GreekgamingGoat
    @GreekgamingGoat Год назад

    I dont know math but fire music

  • @2fifty533
    @2fifty533 Год назад

    this "tilt product" sounds a lot like the geometric product between 2 vectors in GA
    it does the same thing except it creates a rotor instead of a matrix

    • @2fifty533
      @2fifty533 Год назад

      actually nevermind, it's more like the outer product

    • @keris3920
      @keris3920 Год назад

      ​@@2fifty533it's the bracket operator seen in Lie Theory. Have a look at the SO3 Lie group and associated Lie Algebra, it's actually pretty incredible that they managed to rediscover Lie Algebras in this way.

  • @MadhumithaN
    @MadhumithaN 2 месяца назад

    Pls put this series in paper form

  • @MusicEngineeer
    @MusicEngineeer Год назад +2

    This looks like it could be a very useful tool! So - this tilt-product is your own invention (or discovery)? Could be very useful indeed. I guess, one could also use it generalize curl to any dimension? How would that look like? nabla-tilt-vector, I guess? ....yes - I know - there's also the exterior derivative available as generalization of curl - but being able to express such things via matrices makes it easier for me to think about it

  • @SPOOKEXE
    @SPOOKEXE Год назад +1

    I saw that amoogus at 17:06, sus...

  • @becomepostal
    @becomepostal Год назад

    Quaternions

  • @calebuic4310
    @calebuic4310 Год назад

    Please give me any references you have on this.

  • @lacasadeacero
    @lacasadeacero Год назад

    Remember galosian product ei*ej=-e(i+j mod 3)

  • @naturallyinterested7569
    @naturallyinterested7569 Год назад +1

    Wait, but that's just Geometric Calculus with extra steps.

    • @LimeHunter7
      @LimeHunter7 Год назад

      Yes, the tilt product is definitely doing something like a wedge product here, but the correspondence isn't obvious to me

    • @naturallyinterested7569
      @naturallyinterested7569 Год назад

      @@LimeHunter7 In my (very limited) understanding of both he uses the same algebraic structure as bivectors but embedded as a subspace in matrix algebra (what I mean by extra steps) so he can do matrix calculus on the problem without first developing GC, but then needs to "apply" his structure to a basis vector, doing all the fine-and-gritty matrix multiplication instead of having the geometric product of multivectors directly.

    • @angeldude101
      @angeldude101 Год назад +2

      ​@@LimeHunter7The tilt product literally gives the matrix representation of a bivector. The reason it behaves differently is because it's being applied in 1-sided transformations on "ordinary vectors," whereas applying a transformation in geometric algebra is always done to other transformations (since all geometric objects in GA can also be used as transformations), which requires a double sided application. Doing only a single product only _composes_ the objects' associated transformations.

  • @trolololo720
    @trolololo720 Год назад +1

    17:07 sus

  • @spark_coder
    @spark_coder Год назад

    Anyone else notice the amogus person in the spherical coordinates matrix formula derivative?

  • @user-pr6ed3ri2k
    @user-pr6ed3ri2k Год назад

    5:47 acting like i and sincos

  • @mcgamescompany
    @mcgamescompany Год назад

    17:10 suddenly i found amogus

  • @erikeriknorman
    @erikeriknorman Год назад +2

    Why did you botfarm boost this?

  • @CyborusYT
    @CyborusYT Год назад

    You thought you could hide your amogus from me?

    • @svz5990
      @svz5990 Год назад

      I think they just rendered the theta wrong

    • @CyborusYT
      @CyborusYT Год назад

      @@svz5990 no, I think that was intentional

  • @Manisphesto
    @Manisphesto Год назад

    17:11 I don't think I'm safe.

  • @Tariselan
    @Tariselan 8 месяцев назад

    17:15 amogus

  • @kidredglow2060
    @kidredglow2060 Год назад

    10th?

  • @sumeetsharma7256
    @sumeetsharma7256 Год назад

    Mock Theta

  • @keris3920
    @keris3920 Год назад

    Have a look at Lie theory, if you haven't already. Your tilt product operator already has a name, and so does your algorithm.

  • @anilkumarsharma8901
    @anilkumarsharma8901 Год назад +1

    I made the quantum computing very easily🎉🎉🎉because👨‍🔬 indian🇮🇳 are living with it from⌚ millions of years🇮🇳🇮🇳🇮🇳🇮🇳

  • @FrancisDavey
    @FrancisDavey 6 месяцев назад

    Apologies for being critical, but I think it might be useful. Some of us have real difficulty if there is a backing music track. It makes me not want to listen to a video like this. I doubt very much that having backing music will make people more interested/more likely to "like" and so on, so I suggest not having one in future.

  • @zhutaoqian2256
    @zhutaoqian2256 Год назад

    I guess it's the Lie Group.

  • @owenbechtel
    @owenbechtel Год назад

    Great video. My only critique is that your pronunciation of "t" as [t] in words like "derivative" and "velocity" sounds kind of forced and unnatural.

  • @ywenp
    @ywenp 8 месяцев назад

    Actually complex exponentials already lose a property compared to real exponentials. If a and b are complex:
    (e^a)^b is not generally equal to (e^b)^a, because both cannot generally be rewritten as e^(a*b). ( See en.wikipedia.org/wiki/Exponentiation#cite_note-Clausen1827-33 )
    Matrix exponentials just "lose" an extra property.

  • @mrmaestrouk
    @mrmaestrouk Год назад

    NUMBEEEEERS

  • @mrmaestrouk
    @mrmaestrouk Год назад

    Are we STILL Learning from NEANDERTHALS CONSTANTS..FFS

  • @geekjokes8458
    @geekjokes8458 Год назад +1

    main takeaway from this video: ඞ

    • @geekjokes8458
      @geekjokes8458 Год назад

      it also reminded me of my analytical mechanics class where we took the time derivative of the "monster matrix" lol
      after class i asked the professor about a more "intuitive" way to look at it (i wasnt _just_ talking about that rotation matrix, but anyway), and although he's part of the mathematical physics department, he didn't talk about this connection
      (to be fair, there a lot more to talk about, i dont think he would have had time)
      maybe he didn't think I'd be up for it...