new problem.. How do i save experience from thirdPersonGameMode... the level and all resets after exit the game... i had it functioning before i implemented this.
Quick question on this. you put nodes after the print strings, so after i test and make sure it works, which it does. Should I remove the print strings and what after them, or just the print strings and reconnect whats after them to the last node? Very nice tutorial by the way, it works great!
Awesome Tutorial , can you make a Ai horror chase music tutorial , like if the monster is nearby or chasing you the music start until he can't find you something like Mr x when he chase you in Resident evil 2 remake .
heyy, Ive followed your tutorial 100%, I cant see anything wrong, and The auto save prints out the statement every 10 seconds that it has saved. I am also tracking the player position with a constant print up, but when I close the game using Esc, and open it again ''Play:Selected viewport'' I spawn into the original position as if nothing was saved. Is it likely that I have fucked up when following your tutorial, or am I closing/opening the game the wrong way, or could there possibly be a flaw outside of the saving system that is doing this? I have tried following other tutorials that were a bit more outdated then yours, and saving in those didnt work for me either.
Thank you for the video! When I try to do this, it does not work. I put a print string in different places to find out where the problem was, and when I put it after cast to our overlap, it never printed that string. I thing the problem is there. Could you help? thanks
Hey there! Unless I'm mistaken, I don't believe there's anything in this tutorial video that has a node called Cast To Our Overlap. Are you referring to Cast To Our Save, or maybe the Casting to ThirdPersonCharacter? Please let me know which bit of code in the video you're talking about because I'd love to help solve this with you
man thank you very much you saved me I'm grateful
Thank you
new problem.. How do i save experience from thirdPersonGameMode... the level and all resets after exit the game... i had it functioning before i implemented this.
FIXED!! getting error on Set actor transform..... Blueprint Runtime Error: "Accessed None trying to read property CallFunc_GetPlayerCharacter_ReturnValue". Blueprint: Sword_Character Function: Execute Ubergraph Sword Character Graph: EventGraph Node: SetActorTransform
Changed get player character to self under (SetActorTransform)
Quick question on this. you put nodes after the print strings, so after i test and make sure it works, which it does. Should I remove the print strings and what after them, or just the print strings and reconnect whats after them to the last node? Very nice tutorial by the way, it works great!
Good
Thanks
Welcome
It wont save for me. just gives me the can't save. im pretty new to this kind of thing does any one have any idea why?
for save in other map? if i save i get location modification in any map
Awesome Tutorial , can you make a Ai horror chase music tutorial , like if the monster is nearby or chasing you the music start until he can't find you something like Mr x when he chase you in Resident evil 2 remake .
I've not done much real programming for dynamic music systems like that, but I could certainly try taking a look at it in some spare time.
@@AuroraGameworks great thanks
Nice, can these be use when I change levels? thanks
Hi. What if i Cross a door to load a new level, maps, scene.... And i want to back from and load the last position before map to Cross the door?
heyy, Ive followed your tutorial 100%, I cant see anything wrong, and The auto save prints out the statement every 10 seconds that it has saved. I am also tracking the player position with a constant print up, but when I close the game using Esc, and open it again ''Play:Selected viewport'' I spawn into the original position as if nothing was saved. Is it likely that I have fucked up when following your tutorial, or am I closing/opening the game the wrong way, or could there possibly be a flaw outside of the saving system that is doing this? I have tried following other tutorials that were a bit more outdated then yours, and saving in those didnt work for me either.
Thank you for the video!
When I try to do this, it does not work. I put a print string in different places to find out where the problem was, and when I put it after cast to our overlap, it never printed that string. I thing the problem is there. Could you help?
thanks
Hey there! Unless I'm mistaken, I don't believe there's anything in this tutorial video that has a node called Cast To Our Overlap. Are you referring to Cast To Our Save, or maybe the Casting to ThirdPersonCharacter? Please let me know which bit of code in the video you're talking about because I'd love to help solve this with you