Creating a Cutscene in GDevelop 5 for your Game
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- Опубликовано: 8 фев 2025
- Hi there, in this video I would show you how you can create a really good cutscene in your GDevelop game. gdevelop-app.com
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Your voice gives me chill
That is a really neat method, I will have to try it.
Go for it!
thank you very much for. this tutorials
Wow that was so cool and informative, thank you :)
perfectly timed, i needed this!
you can also use the video object for cutscenes
Yes you can.
This is definitely helpful! Oh, so you're making like a simulated cut scene, not having an actual video (not sure if GDev has that feature yet anyways).
Hey thanks I love Ur vid
wonderful tutorial but can you pls tell how you made the textbox and how you made the players interact without having to press any key. Thanks
I did that in the tutorial.
Tutorial Request: How To Make "Normal" Sprite Backgrounds to Move with The Player
Not to get Confused by Tiled sprites
Also Thanks for the tutorial
you could do this via a layer btw(aka create a layer make it lower than the base one then put the sprite in the later, that's the easiest way i can think of)
@@__shadow__ I tried But I'm facing a problem and that is the player character Stops Mid way and then Continues Moving the Background isn't even moving with him, that problem really boggles me
@@Potatoman483 ooh that's weird it doesn't happen for me
@@__shadow__ yeah Maybe it only Applies for tiled Sprites
Tutorial request: How to create animated tiled backgrounds and animated tiles.
Can you make tutorial about firebase realtime database? Im making my thesis project using gdevelop and i need to implement the realtime database of firebase in my app. But i dont really know how to use it. Hope you can make a video about firebase realtime database. Thanks
Thanks! Can you explain how you made the text boxes? I've been trying to used Yarn and I understand it in general but I get confused way too often when using variables with it.
Hey! Can you please give some guidance on how to add timed sound to the cutscenes?
i usually make use of a timer, or more recently the "wait" action.
:D
I didn't understand what you meant by that 07:15 . how do i get Gdev to ignore custom controls in cutscenes?
Put a condition of a boolean value of a variable which says if a player can or can't move on their movement code (e.g. 'Right key is released & the boolean value of 'PlayerCanMove' is true = player sprite moves right')
Bro I have an best idea and discuss about are u free
It is serious bro😊