Okay, new rule(s) for Custom Zombies maps; 1) Max Ammo must be 2.0, where it fills the mag too. 2) Tower Maps MUST have PhD as a 2nd perk, after Quick Revive. 3) ALL Custom Zombie maps MUST have at least ONE Boss; the Panzer. 4) Buyable endings must be contributable and 'reasonable'.
Lol It was kinda bad day for me 😞 lol but maybe not all of them it just seems like everyone's theme is to make it miserable instead of fun just be nice for more fun time maps that have a challenge than same old still very good map I wanted a sonic .ex boss lmao have a great day but yea ending being responsible should be common courtesy XD
The majority of challenge maps are a lot harder than this was, I feel like I gave plenty of decent buffs to players. The melon instead of PHD was to prevent Ray Gun spam for ez points, but keep the no fall damage aspect for it. Putting it at the top of the tower seemed like more of a reward for players than just being met with the buyable ending. Panzers I agree with. Can update it at some point to include them. Buyable Ending cost was to try and elongate play, the doors are expensive but you can open up pretty fkn quick. I also agree with Max Ammo 2.0, hence why I added it. In my defense, I'm a BO3 scripter, this is my first and only map on the workshop, and I did this over 2 days with minimal effort spent on it 💀
@@AnotherCupOfShidouri it's a good map apologies bad day and the other maps are recorded in the same day of broke but yeah it does kind of seem like a running theme where everybody puts PhD on the top floor like what's wrong with just put in the middle or don't got to be the first floor but just make it fun and enjoyable it's like an overall thing if you get what I am meaning you know all I was getting at like to enjoy it least you didn't have some insta death stuff in xD yeah I guess get what you're going for sometimes I get a bit salty from doing so many maps I appreciate your efforts can't wait for the next one credited in the description
Okay, new rule(s) for Custom Zombies maps;
1) Max Ammo must be 2.0, where it fills the mag too.
2) Tower Maps MUST have PhD as a 2nd perk, after Quick Revive.
3) ALL Custom Zombie maps MUST have at least ONE Boss; the Panzer.
4) Buyable endings must be contributable and 'reasonable'.
Lol It was kinda bad day for me 😞 lol but maybe not all of them it just seems like everyone's theme is to make it miserable instead of fun just be nice for more fun time maps that have a challenge than same old still very good map I wanted a sonic .ex boss lmao have a great day but yea ending being responsible should be common courtesy XD
The majority of challenge maps are a lot harder than this was, I feel like I gave plenty of decent buffs to players.
The melon instead of PHD was to prevent Ray Gun spam for ez points, but keep the no fall damage aspect for it. Putting it at the top of the tower seemed like more of a reward for players than just being met with the buyable ending.
Panzers I agree with. Can update it at some point to include them.
Buyable Ending cost was to try and elongate play, the doors are expensive but you can open up pretty fkn quick.
I also agree with Max Ammo 2.0, hence why I added it.
In my defense, I'm a BO3 scripter, this is my first and only map on the workshop, and I did this over 2 days with minimal effort spent on it 💀
@@AnotherCupOfShidouri it's a good map apologies bad day and the other maps are recorded in the same day of broke but yeah it does kind of seem like a running theme where everybody puts PhD on the top floor like what's wrong with just put in the middle or don't got to be the first floor but just make it fun and enjoyable it's like an overall thing if you get what I am meaning you know all I was getting at like to enjoy it least you didn't have some insta death stuff in xD yeah I guess get what you're going for sometimes I get a bit salty from doing so many maps I appreciate your efforts can't wait for the next one credited in the description