Any tips you agree / disagree with? Perhaps any you hadn't thought about before that you're going to use every game going forward? For me: - Cities = Unique Luxuries gave me the confidence to expand more - Securing Luxury Deals helped me go unhappy way less, because I wasn't relying on AIs always having a trade available when I needed it - Building happiness buildings with such a buffer prevented me from those annoying situations where you're unhappy for 8 turns because your lowest production city needs to build a colloseum Hope all these tips help!
Thank you for sharing those tips. Several things that I want to mention: 1. For tip 1, note that since each city on standard-and-below / large / huge maps generates 3 / 2.4 / 1.8 unhappiness, so same amount of happiness from luxuries could support more cities on a huge map compared to on a standard map. 2. For tip 3, there is indeed a situation that an AI would be willing to trade its last copy of a luxury (copper, for example) with a copy of your luxury instead of 3 copies or 28 GPT, and that's because that this AI has allied a city-state that happens to provide copper. Now I don't play with EUI, so I don't know if this case would be notified by EUI, but essentially, it's always good to monitor which city-states are allied with which AI, so that when this case happens, you could snatch that copy of luxury with a fair trade. 3. For tip 7, and also in single player, Forbidden Palace is a crucial wonder that provides happiness to help a player continue growing until ideology kicks in. It does require Patronage, yes, but Patronage opener is probably the best investment of a policy before Renaissance era and after you finishing your main policy tree (or combination of policy trees).
Thanks for the feedback - those are some good points! (1) you're correct. On Huge you can found 1 extra city that doesn't gain a unique lux for each 3 (2.5) you would normally manage on Standard, and on Large it's closer to 1 every 5 (3) Yes agreed. I would say this is pretty Deity specific. It's also not an "every game" occurrence, even on Deity. I probably should have added it, but I left it out because I wanted these to be "every game" things, and to not send non-EUI players down a lot of deal-checking rabbit holes (7) Good point. To be honest, I probably shouldn't have added Taj, but I left it in because at least you don't have to spend a social policy there. I wanted to represent the World Wonders you can use to found more cities, and Forbidden comes too late for that unless you're playing on a difficulty where you can rofl-stomp Thank you very much for the thoughtful notes!
You've been playing a lot of war games in your streams lately, it would be cool to see a deity war guide in the future. I can beat deity difficulty pretty consistently with a science victory in about 200 turns but as soon as I try to play a domination game i either get demolished by the AI or dig myself a hole too big to climb out of after the war. Great content as always!
Thanks for the kind feedback and the suggestion! Interesting to hear about a war guide. I'd like to do one but I'm probably a few more wars short of mastery of some of them yet. On Deity, anything but all-in war that conquers through the ages ends up exactly like you say, even for the best players. There is, however, a super easy strategy for Information Era Domination that I will share as part of this series of guides for sure!
Best strat is to build a small but very economy/production strong civ that is friendly with tons of other civs, and as soon as you are able to reach the modern era (industrial is fine if you really cant avoid the invasions) find as much oil and aluminum, and out play the bots overuse of land units by over using bombers. Make sure you have all the barracks versions, so you can instantly give them double attack and a bonus towards cities or land units. Also use tanks across railroads to quickly secure cities with your over abundance of air power. By not overusing your airpower to the point of killing it, and being careful with your fast moving land units (dont build anything slow to get picked off) you conserve your military a lot more than whoever you are fighting, meaning battles of attrition will be easily won by you conserving your forces and maintaining air supremacy. No diety AI can stand up to it.
Really enjoyed that you went over the difference in strategies at different difficulty levels! I don't see that a lot in civ 5 content, actually a lot of it assumes that you're playing multiplayer. Good video.
I'm glad you liked that section - and thanks for the kind and helpful feedback! It hadn't crossed my mind until a little while ago when another YT subscriber told me they were having difficulty doing tips 2 and 3 on Prince. I realised that on Prince you must do the tips almost in reverse priority, not because of your skill/empire, but because of the AI strength The dynamics of happiness in particular are so different across all difficulties and MP vs SP, I thought it would be helpful - glad it was!
I love your videos! You explain things so well you actually remind me of one of my university lecturers with your ability to explain advanced topics, there’s definitely a career in this for you somewhere! (Hopefully you get big on RUclips/twitch though!)
Thank you for the kind feedback! (Certainly taking it as a compliment by being compared to a lecturer, hopefully a good one :P) Glad to know you enjoy them and the explanations are working! It's something I put a lot of effort into so I'm glad it's paying off!
@@PCJLaw definitely a compliment as they made awful topics actually interesting! Keep it up (and these explanatory videos too - maybe some other strategy games?), and you’ll grow quickly! I’ll be sure to catch the stream one day :)
@@akizza47 Thank you! Definitely going to be keeping up these guide videos! It was titled "The Civ 5 Deity Guide" because it's going to be a whole series of civ 5 guide videos on plenty of most requested and important topics I am intending to do other strategy games, just as soon as I've bumped up my knowledge a bit - civ will always be a main game but I want a couple of supplementary games too since I want to stream those when their sequels come out in Q4 2021 and 2022!
Now that your doing scripted content like this, how about making a tier list video. Maybe you could do two separately for single player and multiplayer.
I'd love to see two different tier lists: one for civilizations and one for all of the world wonders. I'm getting into civ 5 and I liked watching this content from filthyrobot but his video is a few years old and I'd love to see another/a more modern take on it :).
@@canadianbakn Ah yes, Filthy's two famous tier lists! I think I could craft something up, perhaps not a full, full tier list, but something like a best vs worst, top X or bottom X I could manage!
@@canadianbakn Filthy's lists are great, however, they are designed for multiplayer only. Tourism wonders are very low on his list because its almost impossible to win tourism in multiplayer. Perhaps a list made for single player? I'd like to see something like that. I just noticed that's basically what the OP suggested. Sounds like we're all on the same page.
@@necrasin Yeah separate would be awesome. I think that "top 5" or "top 10" content would definitely generate more views, but I want the 4 hour deep dive video lol.
Thanks for the very informative feedback on both the video and the thumbnail - it's super helpful to me! Glad you enjoyed the video, and absolutely I will be making videos on the topics you suggested. "The Civ 5 Deity Guide" is the name of the series of videos I want to create on a wide range of civ 5 tips Victory completion and settling will absolutely be there!
@@PCJLaw I can't wait to more videos like this. Also, a tier list for every civ would be great because I think that some tier lists are too harsh on some civs. For me the Iroquois are not that bad, their UB can be super good, I won a science victory with them and it was easier than some other civs.
@@GustDrums I heard tier lists are popular, I'm thinking of ways I could do one that I'm comfortable with! Also every civ can be good in the right situation. My 1st - 3rd fastest victories ever were played as: Assyria, America, Assyria With civs like the Iroquois the question is consistency, not what they get on the dream start!
Hey man been watching your stuff for the last two weeks and can't stop! I would like to say it may be useful with a game on in the background and your camera at the bottom like you usually do. Even putting on the screen a notepad of what you are talking about. I appreciate the time stamps
Hi - thank you for the feedback! I'm glad you've been enjoying the content Thanks for your ideas! I'm testing out this new style of video to see if it works, but I could have done with some visual aids to help for sure I don't think the game in the background is any better, but I do think you might be on to something with the notepad If I can find a good way to incorporate it into the recording I might use it!
Hey man, I love your videos! I've been getting back into Civ 5 recently as a way to pass the time until school starts back up in the fall and your videos it possible for me to win above prince. (Only king so far) Just tried an emperor game as the Netherlands and ran out of ways to get happiness around turn 100-110. I could've research for zoos, but by that point I'd be so far behind I think the game was a bit doomed. I only had 3 unique luxuries available to me on my part of the continent, but made friends with city-states to get a couple other luxuries. Sweden was sharing my continent with me, so it was hard to compete with their city-state shenanigans. Maybe I'll try and take them over militarily, but then again I didn't have enough happiness. Hopefully this video helps me out in future games lol I'll have to check out your stream sometime
Hi - thank you for the kind feedback! Glad the videos have been helping! Remember that you gain your opponent's luxuries when you take them over so be on the lookout for which ones are unique to you! Did you settle more than 3 cities with the 3 unique luxuries? On King you'll also probably need one of Chichen Itza or Notre Dame if you can't get CS allies, since tips (1) and (2) are less applicable for you
@@PCJLaw Update: I was able to load the game back up and make a comeback by becoming allies with a city-state that gave me jewelry and whales. 1984 AD science victory as Netherlands on emperor!
@@pdawg999999 Nice - good job on the comeback victory, they're always very difficult to pull off, particularly when you do Science Victory! And first win on Emporer?
Great video, I've been watching a number of yours recently and have learned a ton. One suggestion I'd make is to make a "Too Long; Didn't Watch" segment at the start. Lots of viewers are going to see a 20-30 minute video and turn it off after 3-7 minutes. If, for example, you had a 90 second segment right before tip 1 where you show a list of all 7 tips and touch on each with just a sentence or two I think you'd increase engagement with your videos because people will have specific questions and either watch until or skip to that point. But the people with no attention span who stumble upon you will also be more likely to subscribe and come back if they know they'll get a viewer's digest at the start and can choose to sit for the full explanation if they want. Just a suggestion. Either way the content you make is exceptionally informative, great job.
Thank you for the great content, I'm learning so much! I would be really interested in a guide to the different AI personalities (for example, which AIs will incessantly declare war without any negative diplomatic modifiers............. *cough* Isabella and Attila *cough*)
Thank you for the kind feedback! That's actually a really interesting suggestion, so I will add it to the list - thank you very much! Reminds me of the AI who will always denounce you by the end of the game for no reason, no matter your war status or friendliness (Elizabeth and Maria I)
Good question! I definitely could, but to be honest most things are quite flexible Instead it's about what you can/can't slow it down for For example, delaying National College by 2 turns for a Cargo Ship or a multi-fish Lighthouse can be very worth it Delaying universities after aready having gone for Notre Dame is a big no, but delaying for Workshops and maybe Macchu is good I have some rough guides to get these buildings complete (quick speed), such as unis T95 and NC T67-T70. Labs by T140 for a real fast game, but otherwise not really
@@PCJLaw, You mention here and there about pop by turn 100 and when to have the NC done, just more little stuff like that is all. You've recently mentioned when making a 4th and 5th city is worth and not worth going for in your Ethiopia, Fractal, Frigate war just a day ago. Little stuff like that really makes videos like yours worth watching. It's almost as good to know why not to do something, as it is to know why you should do something. Loving the content, maybe I'll watch a live stream if you keep this up
@@Warrior_Whitten I'm glad you're enjoying the content and finding it useful! I'll have to have a think about some core important things in civ 5, like NC timing, growth timings, when to war, when to settle etc. I think you might have suggested a good idea for a video! If I can think up a good list I'll do it You're totally right though, "when not to do it" really is just as important as "when to do it". In fact, I do strongly believe a lot of problems people have on Deity is that nuance of doing too many of the "it would be nice to have this" rather than the "I need to make sure I do this first". Particularly if you're not going to roll for a god start every game
Thank you for the kind feedback and useful comment! Tourism victory guide is on the list! "The Civ 5 Deity Guide" is going to be a series of guide videos I produce for the channel under this format, covering most requested topics and what I think is important to know Tourism is a complicated victory type, and one that can so easily go wrong, but I think I have a strategy that is consistent that will allow Deity victories when you don't have a super massive runaway AI, or if you have faith!
One thing you skipped over that i don't quite understand is the unhappiness from different ideologies. I know I can fight the impact by swapping some Spies to diplomats but It always seems like a losing battle on diety.
That's a tough system on higher difficulties, what that is is unrest. Which happens what another civilization with a tourism influence on your civ, has a different ideology. On high difficulties it is likely that the player won't have great culture gain, and that the AI will have strong tourism, so it's somewhat inevitable. On certain starts, if the player can get a good religion or certain strong culture wonders like the Sistine Chapel or Alhambra, and gets the writer's/artist's/musician's guilds up and running, they can have less of a problem with ideology unrest. But that doesn't happen always
Great tip for staying happy, but this all falls off whenever ideologies come along. On deity, I find it quite difficult to build culture that can stand up to the influence of other civs' cultures, leading to tremendous unhappiness from public opinion, even when I simply choose the same ideology as whoever has the best culture. Any tips in this realm?
Deity guy here. I almost always rush to Freedom, and then build Statue of Liberty. I get the two free idealogy policies on the Freedom tree, but I don't do any more Freedom policies until I'm certain who the dominant influential civ will be. (Because I could lose those policies if I am forced to switch to Autocracy or Order.) While I'm waiting to see how the ideological battle will play out, I finish Rationalism. I get to keep Statue of Liberty EVEN IF I SWITCH ideologies, and after I switch I sometimes build Prora or Kremlin too. Also: The tenet "volunteer army" is 6 free Great Infantry. If you've chosen the first two Freedom tenets, Volunteer Army is sitting right there. If anybody DOW on me in this period of deciding (usually about a 100 turn window), then I pick this tenet, which is usually very powerful in that time period, and I easily crush enemies. I've baited people into attacking me through weakness, only to bloom a great writer, spawn Volunteer army and counter-invade. AND-- THIS IS KEY -- you get to keep these units even if you switch ideologies. All this to say: That's my strategy for managing ideological unhappiness. There's a level of negative public opinion that is so suffocating it's better to just switch to whatever is dominant, or you'll spend all your resources trying to get right. If there isn't a dominant ideology that fixes your unhappiness problem, I think it's probably a sign to invest earlier in culture.
Hi! Generally domination is the method, yes It all depends on lobby dynamics and positioning, but here's the reasoning: - Diplomatic: happens sometimes but the other players can band together and buy allies of kill CS - Tourism: Only happens if it's possible with Futurism, otherwise it telegraphs your attempt from a long way out and gets you teamed - Science: Is super heavy on your production queue. Building parts instead of units gets you killed, so people tend to attack the player attempting science victory. Only works with isolation/easily defendable lands The Domination does not often need to be late game though. Often, with a couple of irrelevant players, the game can end at Artillery or Oil-before-Labs
What about happiness from ideology? I can consistently win on Emperor, haven't tried Immortal yet, but I find what often proves to be a thorn in my side is when some runaway cultural AI builds up influence over me and gives me loads of unhappiness from ideology pressure, even despite the fact that ideological tenets are often geared towards providing happiness, and I often have to end up converting to their ideology, which is never ideal. Any tips to overcome this?
Posted this downthread but I'll put it here, my strategy for managing ideological choice. Deity guy here. I almost always rush to Freedom, and then build Statue of Liberty. I get the two free ideology policies on the Freedom tree, but I don't do any more Freedom policies until I'm certain who the dominant influential civ will be. (Because I could lose those policies if I am forced to switch to Autocracy or Order.) While I'm waiting to see how the ideological battle will play out, I use my cultures on other policy trees. I get to keep Statue of Liberty EVEN IF I SWITCH ideologies, and after I switch I sometimes build Prora or Kremlin too. Also: The Freedom tenet "volunteer army" is 6 free Great Infantry. If you've chosen the first two Freedom tenets, Volunteer Army is sitting right there. If anybody DOW on me in this period of deciding (usually about a 100 turn window), then I pick this tenet, which is usually very powerful in that time period, and I easily crush enemies. I've baited people into attacking me through weakness, only to bloom a great writer, spawn Volunteer army and counter-invade. AND-- THIS IS KEY -- you get to keep these units even if you switch ideologies. All this to say: That's my strategy for managing ideological unhappiness. There's a level of negative public opinion that is so suffocating it's better to just switch to whatever is dominant, or you'll spend all your resources trying to get right. If there isn't a dominant ideology that fixes your unhappiness problem, I think it's probably a sign to invest earlier in culture.
Another helpful informative video. Thank you for this. If I could make a small request, perhaps a video that goes into detail about specialists. For example, I know that specialists help create great people. But that aside, when we should or should not use them. Let's say I have a workshop, and an improved iron tile. The city grows. Should I put this new citizen on the iron, or the specialist slot in the workshop? Does the workshop specialist increase production? And if so, would it be more than the iron tile? I always fill the science slots, but the others I'm never sure when or if I should use them. If I go freedom and build statue, I fill as many as I can because stature rewards that. Other than that, I'm just not that sure. Thanks again for another great video!
Thank you very much to the kind and informative feedback! Specialist video is on the list! These are going to be "once every 1-2 weeks" so not sure how soon I'll get there, but various guides are coming! ("The Civ 5 Deity Guide" is the name I've given to this series) In the meantime, I can answer your questions: Workshop slot vs Improved Iron tile: Workshops slots give 2 production, Improved hill Iron gives 4. In general, you should never work the workshop slot over any mine. There are two exceptions: - Secularism. +2 prod +2 science is worth more than a regular mine. By the time you get Secularism (Rationalism) you should have enough population to work both the workshop slot and all your iron mines and horse pastures - Great Engineer. Generating 1 Great Engineer with specialist points will guarantee one of the powerful Rennaisance/Industrial wonders to you: Leaning Tower, Sistine Chapel, Forbidden Palace, Taj Mahal, Big Ben. To do this you'll need to work a workshop slot all the time in 1 city Science slots: You're correct that you always want to work them. Not only do they give a big boost to your science per turn, but they give you the best chance to get maximum Great Scientists the earlier you work them - However, don't work them always. Some cities with low food can't afford to work them without wrecking them. Typically, you want to make sure you keep your city's excess food above +10 to +12 to be able to afford to work a slot. Otherwise you give up too much growth (working slots already wrecks your prod, so you can't let it do the same to growth) And finally, once you have Secularism (Rationalism), working any specialist slot is worth it once you've reached max population, regardless of having Civil Society (Freedom) or Statue of Liberty The boost in science is very large. If an Order empire that has factory science also can work all their specialists they will have crazy good science Hope that helps!
@@PCJLaw Thank you for the info. That's going to help a lot. I should be ready to take on Deity now. My last two games, which were on Immortal, I wrecked the A.I., especially in science. My most recent game I was getting 1900 science per turn, and the best AI civ was at 700. That was a fun game. I got two expands, built National College, then founded 5 more cities. Nothing like an 8 city tradition empire! Anyway, I went back and watched some of those videos (I have a channel with Civ5 and Skyrim content), and I saw where I made some mistakes, and could have done things a bit better. More workers, earlier caravans, that sort of thing. Anyhow, thanks for the help.
@@necrasin Wow 1,900 science per turn! I didn't have that much last time I went 8 cities, but I know it's about optimal for science victory on Deity Hope making the changes helps!
@@PCJLaw It actually topped out at 2007/turn, but again, it was immortal difficulty. I pushed happiness pretty hard and went order, grabbing just about every tenet that gave happiness so I could keep growing every city. I usually take freedom, but decided to try order for more happiness, and I figured one or two other civs would go order and that might help with my tourism (which it did). That was the first time I went order in a long while. Really liked that worker's faculties tenet.
@@necrasin Yeah Order is a really nice policy tree! That Worker's Faculties tenet works out at a +10% boost in the late game. If you can get your specialists worked, it's a huge boost over Freedom science too! Sounds like you made the correct choice in order for sure, as it's got plenty of happiness and "sim city" bonuses
I barely get single luxuries, let alone duplicates! Even before founding a 2nd city I often find myself unable to retain enough happiness, am I supposed to scout for luxuries before settling the capital?
Still need to find a way out my current meta consisting of settling coastal, Artemis rush and tradition. It works great only it’s getting a little stale and I’m struggling with anything but that method.
That's a very fair observation! Depending on your difficulty level there are a few things you could expand upon. Firstly, you do not need Artemis to grow ridiculously hard. In none of my high pop Deity games, or my super fast science victories did I build Temple of Artemis. You could force yourself not to build any Ancient/Classical/Medieval wonders! Secondly, on Immortal (7) and below, you could go full Piety (if you have a faith Pantheon) or full Liberty as your opening tree. Notre Dame is highly likely to be there to solve any happiness problems Third, on Immortal (7) and below, you could try some early war strategies. A 2 city -> chariot/compbow rush, or a 3 city crossbow rush to take your extra cities from the AI! (Tech Machinery before Education and Metal Casting) If you play standard speed (or Epic/Marathon), you could choose to go to Artillery after Universities, skipping Public Schools and trying to end the game before the Modern era!
That's unfortunate. I do nothing more than what I've described in this video, and I never have a problem. We can figure out what you're missing? Which parts of the game is it you struggle with?
Wow! #1 I haven't even released this yet :P Left it unlisted to release in a couple of day's time but hey - early access for you! Hope you enjoyed the tips!
Any tips you agree / disagree with? Perhaps any you hadn't thought about before that you're going to use every game going forward?
For me:
- Cities = Unique Luxuries gave me the confidence to expand more
- Securing Luxury Deals helped me go unhappy way less, because I wasn't relying on AIs always having a trade available when I needed it
- Building happiness buildings with such a buffer prevented me from those annoying situations where you're unhappy for 8 turns because your lowest production city needs to build a colloseum
Hope all these tips help!
Thank you for sharing those tips. Several things that I want to mention:
1. For tip 1, note that since each city on standard-and-below / large / huge maps generates 3 / 2.4 / 1.8 unhappiness, so same amount of happiness from luxuries could support more cities on a huge map compared to on a standard map.
2. For tip 3, there is indeed a situation that an AI would be willing to trade its last copy of a luxury (copper, for example) with a copy of your luxury instead of 3 copies or 28 GPT, and that's because that this AI has allied a city-state that happens to provide copper. Now I don't play with EUI, so I don't know if this case would be notified by EUI, but essentially, it's always good to monitor which city-states are allied with which AI, so that when this case happens, you could snatch that copy of luxury with a fair trade.
3. For tip 7, and also in single player, Forbidden Palace is a crucial wonder that provides happiness to help a player continue growing until ideology kicks in. It does require Patronage, yes, but Patronage opener is probably the best investment of a policy before Renaissance era and after you finishing your main policy tree (or combination of policy trees).
Thanks for the feedback - those are some good points!
(1) you're correct. On Huge you can found 1 extra city that doesn't gain a unique lux for each 3 (2.5) you would normally manage on Standard, and on Large it's closer to 1 every 5
(3) Yes agreed. I would say this is pretty Deity specific. It's also not an "every game" occurrence, even on Deity. I probably should have added it, but I left it out because I wanted these to be "every game" things, and to not send non-EUI players down a lot of deal-checking rabbit holes
(7) Good point. To be honest, I probably shouldn't have added Taj, but I left it in because at least you don't have to spend a social policy there. I wanted to represent the World Wonders you can use to found more cities, and Forbidden comes too late for that unless you're playing on a difficulty where you can rofl-stomp
Thank you very much for the thoughtful notes!
You've been playing a lot of war games in your streams lately, it would be cool to see a deity war guide in the future. I can beat deity difficulty pretty consistently with a science victory in about 200 turns but as soon as I try to play a domination game i either get demolished by the AI or dig myself a hole too big to climb out of after the war. Great content as always!
Thanks for the kind feedback and the suggestion!
Interesting to hear about a war guide. I'd like to do one but I'm probably a few more wars short of mastery of some of them yet.
On Deity, anything but all-in war that conquers through the ages ends up exactly like you say, even for the best players.
There is, however, a super easy strategy for Information Era Domination that I will share as part of this series of guides for sure!
Best strat is to build a small but very economy/production strong civ that is friendly with tons of other civs, and as soon as you are able to reach the modern era (industrial is fine if you really cant avoid the invasions) find as much oil and aluminum, and out play the bots overuse of land units by over using bombers. Make sure you have all the barracks versions, so you can instantly give them double attack and a bonus towards cities or land units. Also use tanks across railroads to quickly secure cities with your over abundance of air power. By not overusing your airpower to the point of killing it, and being careful with your fast moving land units (dont build anything slow to get picked off) you conserve your military a lot more than whoever you are fighting, meaning battles of attrition will be easily won by you conserving your forces and maintaining air supremacy. No diety AI can stand up to it.
This will blow up like the 10 Tips To Beat Deity Difficulty With Any Civ video. Good Job :)
Thank you for the very kind feedback! Fingers crossed
Really enjoyed that you went over the difference in strategies at different difficulty levels! I don't see that a lot in civ 5 content, actually a lot of it assumes that you're playing multiplayer. Good video.
I'm glad you liked that section - and thanks for the kind and helpful feedback!
It hadn't crossed my mind until a little while ago when another YT subscriber told me they were having difficulty doing tips 2 and 3 on Prince. I realised that on Prince you must do the tips almost in reverse priority, not because of your skill/empire, but because of the AI strength
The dynamics of happiness in particular are so different across all difficulties and MP vs SP, I thought it would be helpful - glad it was!
Watched this playlist yesterday, beat civ on deity for my first time today. Hats of to you good sir, very good advise.
I love your videos! You explain things so well you actually remind me of one of my university lecturers with your ability to explain advanced topics, there’s definitely a career in this for you somewhere! (Hopefully you get big on RUclips/twitch though!)
Thank you for the kind feedback! (Certainly taking it as a compliment by being compared to a lecturer, hopefully a good one :P)
Glad to know you enjoy them and the explanations are working!
It's something I put a lot of effort into so I'm glad it's paying off!
@@PCJLaw definitely a compliment as they made awful topics actually interesting! Keep it up (and these explanatory videos too - maybe some other strategy games?), and you’ll grow quickly! I’ll be sure to catch the stream one day :)
@@akizza47 Thank you!
Definitely going to be keeping up these guide videos!
It was titled "The Civ 5 Deity Guide" because it's going to be a whole series of civ 5 guide videos on plenty of most requested and important topics
I am intending to do other strategy games, just as soon as I've bumped up my knowledge a bit - civ will always be a main game but I want a couple of supplementary games too since I want to stream those when their sequels come out in Q4 2021 and 2022!
Now that your doing scripted content like this, how about making a tier list video. Maybe you could do two separately for single player and multiplayer.
Good suggestion - thanks! I hadn't felt comfortable doing a tier list video until now, but some sort of tier list/ratings video could be a great idea
I'd love to see two different tier lists: one for civilizations and one for all of the world wonders. I'm getting into civ 5 and I liked watching this content from filthyrobot but his video is a few years old and I'd love to see another/a more modern take on it :).
@@canadianbakn Ah yes, Filthy's two famous tier lists!
I think I could craft something up, perhaps not a full, full tier list, but something like a best vs worst, top X or bottom X I could manage!
@@canadianbakn Filthy's lists are great, however, they are designed for multiplayer only. Tourism wonders are very low on his list because its almost impossible to win tourism in multiplayer. Perhaps a list made for single player? I'd like to see something like that. I just noticed that's basically what the OP suggested. Sounds like we're all on the same page.
@@necrasin Yeah separate would be awesome. I think that "top 5" or "top 10" content would definitely generate more views, but I want the 4 hour deep dive video lol.
Great vid yet again! Hope you will get more and more viewers, you truly deserve it.
Thank you for the very kind words - I'm glad you enjoyed the video!
Thanks for your videos. So interesting. Ive been playing this game forever and still I learn something new.
Loved this new style of video, very informative, hope you make a video like this for victories or settling tips.
Also, the thumbnail is awesome!
Thanks for the very informative feedback on both the video and the thumbnail - it's super helpful to me!
Glad you enjoyed the video, and absolutely I will be making videos on the topics you suggested.
"The Civ 5 Deity Guide" is the name of the series of videos I want to create on a wide range of civ 5 tips
Victory completion and settling will absolutely be there!
@@PCJLaw I can't wait to more videos like this. Also, a tier list for every civ would be great because I think that some tier lists are too harsh on some civs.
For me the Iroquois are not that bad, their UB can be super good, I won a science victory with them and it was easier than some other civs.
@@GustDrums I heard tier lists are popular, I'm thinking of ways I could do one that I'm comfortable with!
Also every civ can be good in the right situation. My 1st - 3rd fastest victories ever were played as: Assyria, America, Assyria
With civs like the Iroquois the question is consistency, not what they get on the dream start!
Thanks for the advice man, all the best!
Thank you very much for this guide and explaining AI behaviour and difficulty differences.
Hey man been watching your stuff for the last two weeks and can't stop! I would like to say it may be useful with a game on in the background and your camera at the bottom like you usually do. Even putting on the screen a notepad of what you are talking about. I appreciate the time stamps
Hi - thank you for the feedback! I'm glad you've been enjoying the content
Thanks for your ideas! I'm testing out this new style of video to see if it works, but I could have done with some visual aids to help for sure
I don't think the game in the background is any better, but I do think you might be on to something with the notepad
If I can find a good way to incorporate it into the recording I might use it!
Hey man, I love your videos! I've been getting back into Civ 5 recently as a way to pass the time until school starts back up in the fall and your videos it possible for me to win above prince. (Only king so far) Just tried an emperor game as the Netherlands and ran out of ways to get happiness around turn 100-110. I could've research for zoos, but by that point I'd be so far behind I think the game was a bit doomed. I only had 3 unique luxuries available to me on my part of the continent, but made friends with city-states to get a couple other luxuries. Sweden was sharing my continent with me, so it was hard to compete with their city-state shenanigans. Maybe I'll try and take them over militarily, but then again I didn't have enough happiness. Hopefully this video helps me out in future games lol I'll have to check out your stream sometime
Hi - thank you for the kind feedback!
Glad the videos have been helping! Remember that you gain your opponent's luxuries when you take them over so be on the lookout for which ones are unique to you!
Did you settle more than 3 cities with the 3 unique luxuries?
On King you'll also probably need one of Chichen Itza or Notre Dame if you can't get CS allies, since tips (1) and (2) are less applicable for you
@@PCJLaw Update: I was able to load the game back up and make a comeback by becoming allies with a city-state that gave me jewelry and whales. 1984 AD science victory as Netherlands on emperor!
@@pdawg999999 Nice - good job on the comeback victory, they're always very difficult to pull off, particularly when you do Science Victory!
And first win on Emporer?
@@PCJLaw Thanks! Yup, first one.
@@pdawg999999 Nice job!
Great video, I've been watching a number of yours recently and have learned a ton. One suggestion I'd make is to make a "Too Long; Didn't Watch" segment at the start. Lots of viewers are going to see a 20-30 minute video and turn it off after 3-7 minutes. If, for example, you had a 90 second segment right before tip 1 where you show a list of all 7 tips and touch on each with just a sentence or two I think you'd increase engagement with your videos because people will have specific questions and either watch until or skip to that point. But the people with no attention span who stumble upon you will also be more likely to subscribe and come back if they know they'll get a viewer's digest at the start and can choose to sit for the full explanation if they want. Just a suggestion. Either way the content you make is exceptionally informative, great job.
Thank you for the great content, I'm learning so much! I would be really interested in a guide to the different AI personalities (for example, which AIs will incessantly declare war without any negative diplomatic modifiers............. *cough* Isabella and Attila *cough*)
Thank you for the kind feedback!
That's actually a really interesting suggestion, so I will add it to the list - thank you very much!
Reminds me of the AI who will always denounce you by the end of the game for no reason, no matter your war status or friendliness (Elizabeth and Maria I)
Very helpful, thanks!
Thanks for the kind feedback and glad you enjoyed it!
Mind doing a video on what needs to be completed by what turn video?
Good question! I definitely could, but to be honest most things are quite flexible
Instead it's about what you can/can't slow it down for
For example, delaying National College by 2 turns for a Cargo Ship or a multi-fish Lighthouse can be very worth it
Delaying universities after aready having gone for Notre Dame is a big no, but delaying for Workshops and maybe Macchu is good
I have some rough guides to get these buildings complete (quick speed), such as unis T95 and NC T67-T70. Labs by T140 for a real fast game, but otherwise not really
@@PCJLaw, You mention here and there about pop by turn 100 and when to have the NC done, just more little stuff like that is all. You've recently mentioned when making a 4th and 5th city is worth and not worth going for in your Ethiopia, Fractal, Frigate war just a day ago. Little stuff like that really makes videos like yours worth watching.
It's almost as good to know why not to do something, as it is to know why you should do something. Loving the content, maybe I'll watch a live stream if you keep this up
@@Warrior_Whitten I'm glad you're enjoying the content and finding it useful!
I'll have to have a think about some core important things in civ 5, like NC timing, growth timings, when to war, when to settle etc. I think you might have suggested a good idea for a video! If I can think up a good list I'll do it
You're totally right though, "when not to do it" really is just as important as "when to do it". In fact, I do strongly believe a lot of problems people have on Deity is that nuance of doing too many of the "it would be nice to have this" rather than the "I need to make sure I do this first". Particularly if you're not going to roll for a god start every game
Just went scout scout shrine worker settler and before i could found my first city France had 3 of them on top of me.
Very good
Really good guide, i like the new style! could you do a similar one for a culture victory? :)
Thank you for the kind feedback and useful comment!
Tourism victory guide is on the list!
"The Civ 5 Deity Guide" is going to be a series of guide videos I produce for the channel under this format, covering most requested topics and what I think is important to know
Tourism is a complicated victory type, and one that can so easily go wrong, but I think I have a strategy that is consistent that will allow Deity victories when you don't have a super massive runaway AI, or if you have faith!
I put it in action on the Brazil videos, but I imagine it's easier to learn as a 20 minute guide over having to watch a whole gameplay series :P
@@PCJLaw Thanks dude! I find the culture victory the hardest type!
@@manginobear It actually IS the hardest type!
One thing you skipped over that i don't quite understand is the unhappiness from different ideologies. I know I can fight the impact by swapping some Spies to diplomats but It always seems like a losing battle on diety.
That's a tough system on higher difficulties, what that is is unrest. Which happens what another civilization with a tourism influence on your civ, has a different ideology.
On high difficulties it is likely that the player won't have great culture gain, and that the AI will have strong tourism, so it's somewhat inevitable.
On certain starts, if the player can get a good religion or certain strong culture wonders like the Sistine Chapel or Alhambra, and gets the writer's/artist's/musician's guilds up and running, they can have less of a problem with ideology unrest. But that doesn't happen always
Great tip for staying happy, but this all falls off whenever ideologies come along. On deity, I find it quite difficult to build culture that can stand up to the influence of other civs' cultures, leading to tremendous unhappiness from public opinion, even when I simply choose the same ideology as whoever has the best culture. Any tips in this realm?
Deity guy here. I almost always rush to Freedom, and then build Statue of Liberty. I get the two free idealogy policies on the Freedom tree, but I don't do any more Freedom policies until I'm certain who the dominant influential civ will be. (Because I could lose those policies if I am forced to switch to Autocracy or Order.) While I'm waiting to see how the ideological battle will play out, I finish Rationalism. I get to keep Statue of Liberty EVEN IF I SWITCH ideologies, and after I switch I sometimes build Prora or Kremlin too. Also: The tenet "volunteer army" is 6 free Great Infantry. If you've chosen the first two Freedom tenets, Volunteer Army is sitting right there. If anybody DOW on me in this period of deciding (usually about a 100 turn window), then I pick this tenet, which is usually very powerful in that time period, and I easily crush enemies. I've baited people into attacking me through weakness, only to bloom a great writer, spawn Volunteer army and counter-invade. AND-- THIS IS KEY -- you get to keep these units even if you switch ideologies.
All this to say: That's my strategy for managing ideological unhappiness. There's a level of negative public opinion that is so suffocating it's better to just switch to whatever is dominant, or you'll spend all your resources trying to get right. If there isn't a dominant ideology that fixes your unhappiness problem, I think it's probably a sign to invest earlier in culture.
In civ 5 multiplayer, what victory do people generally go for? Is it pretty much always late-game domination victory?
Hi! Generally domination is the method, yes
It all depends on lobby dynamics and positioning, but here's the reasoning:
- Diplomatic: happens sometimes but the other players can band together and buy allies of kill CS
- Tourism: Only happens if it's possible with Futurism, otherwise it telegraphs your attempt from a long way out and gets you teamed
- Science: Is super heavy on your production queue. Building parts instead of units gets you killed, so people tend to attack the player attempting science victory. Only works with isolation/easily defendable lands
The Domination does not often need to be late game though. Often, with a couple of irrelevant players, the game can end at Artillery or Oil-before-Labs
What about happiness from ideology? I can consistently win on Emperor, haven't tried Immortal yet, but I find what often proves to be a thorn in my side is when some runaway cultural AI builds up influence over me and gives me loads of unhappiness from ideology pressure, even despite the fact that ideological tenets are often geared towards providing happiness, and I often have to end up converting to their ideology, which is never ideal. Any tips to overcome this?
Posted this downthread but I'll put it here, my strategy for managing ideological choice.
Deity guy here. I almost always rush to Freedom, and then build Statue of Liberty. I get the two free ideology policies on the Freedom tree, but I don't do any more Freedom policies until I'm certain who the dominant influential civ will be. (Because I could lose those policies if I am forced to switch to Autocracy or Order.) While I'm waiting to see how the ideological battle will play out, I use my cultures on other policy trees. I get to keep Statue of Liberty EVEN IF I SWITCH ideologies, and after I switch I sometimes build Prora or Kremlin too. Also: The Freedom tenet "volunteer army" is 6 free Great Infantry. If you've chosen the first two Freedom tenets, Volunteer Army is sitting right there. If anybody DOW on me in this period of deciding (usually about a 100 turn window), then I pick this tenet, which is usually very powerful in that time period, and I easily crush enemies. I've baited people into attacking me through weakness, only to bloom a great writer, spawn Volunteer army and counter-invade. AND-- THIS IS KEY -- you get to keep these units even if you switch ideologies.
All this to say: That's my strategy for managing ideological unhappiness. There's a level of negative public opinion that is so suffocating it's better to just switch to whatever is dominant, or you'll spend all your resources trying to get right. If there isn't a dominant ideology that fixes your unhappiness problem, I think it's probably a sign to invest earlier in culture.
Another helpful informative video. Thank you for this. If I could make a small request, perhaps a video that goes into detail about specialists. For example, I know that specialists help create great people. But that aside, when we should or should not use them. Let's say I have a workshop, and an improved iron tile. The city grows. Should I put this new citizen on the iron, or the specialist slot in the workshop? Does the workshop specialist increase production? And if so, would it be more than the iron tile? I always fill the science slots, but the others I'm never sure when or if I should use them. If I go freedom and build statue, I fill as many as I can because stature rewards that. Other than that, I'm just not that sure. Thanks again for another great video!
Thank you very much to the kind and informative feedback!
Specialist video is on the list! These are going to be "once every 1-2 weeks" so not sure how soon I'll get there, but various guides are coming! ("The Civ 5 Deity Guide" is the name I've given to this series)
In the meantime, I can answer your questions:
Workshop slot vs Improved Iron tile:
Workshops slots give 2 production, Improved hill Iron gives 4. In general, you should never work the workshop slot over any mine. There are two exceptions:
- Secularism. +2 prod +2 science is worth more than a regular mine. By the time you get Secularism (Rationalism) you should have enough population to work both the workshop slot and all your iron mines and horse pastures
- Great Engineer. Generating 1 Great Engineer with specialist points will guarantee one of the powerful Rennaisance/Industrial wonders to you: Leaning Tower, Sistine Chapel, Forbidden Palace, Taj Mahal, Big Ben. To do this you'll need to work a workshop slot all the time in 1 city
Science slots:
You're correct that you always want to work them. Not only do they give a big boost to your science per turn, but they give you the best chance to get maximum Great Scientists the earlier you work them
- However, don't work them always. Some cities with low food can't afford to work them without wrecking them. Typically, you want to make sure you keep your city's excess food above +10 to +12 to be able to afford to work a slot. Otherwise you give up too much growth (working slots already wrecks your prod, so you can't let it do the same to growth)
And finally, once you have Secularism (Rationalism), working any specialist slot is worth it once you've reached max population, regardless of having Civil Society (Freedom) or Statue of Liberty
The boost in science is very large. If an Order empire that has factory science also can work all their specialists they will have crazy good science
Hope that helps!
@@PCJLaw Thank you for the info. That's going to help a lot. I should be ready to take on Deity now. My last two games, which were on Immortal, I wrecked the A.I., especially in science. My most recent game I was getting 1900 science per turn, and the best AI civ was at 700. That was a fun game. I got two expands, built National College, then founded 5 more cities. Nothing like an 8 city tradition empire! Anyway, I went back and watched some of those videos (I have a channel with Civ5 and Skyrim content), and I saw where I made some mistakes, and could have done things a bit better. More workers, earlier caravans, that sort of thing. Anyhow, thanks for the help.
@@necrasin Wow 1,900 science per turn! I didn't have that much last time I went 8 cities, but I know it's about optimal for science victory on Deity
Hope making the changes helps!
@@PCJLaw It actually topped out at 2007/turn, but again, it was immortal difficulty. I pushed happiness pretty hard and went order, grabbing just about every tenet that gave happiness so I could keep growing every city. I usually take freedom, but decided to try order for more happiness, and I figured one or two other civs would go order and that might help with my tourism (which it did). That was the first time I went order in a long while. Really liked that worker's faculties tenet.
@@necrasin Yeah Order is a really nice policy tree!
That Worker's Faculties tenet works out at a +10% boost in the late game. If you can get your specialists worked, it's a huge boost over Freedom science too!
Sounds like you made the correct choice in order for sure, as it's got plenty of happiness and "sim city" bonuses
I barely get single luxuries, let alone duplicates! Even before founding a 2nd city I often find myself unable to retain enough happiness, am I supposed to scout for luxuries before settling the capital?
Still need to find a way out my current meta consisting of settling coastal, Artemis rush and tradition. It works great only it’s getting a little stale and I’m struggling with anything but that method.
That's a very fair observation! Depending on your difficulty level there are a few things you could expand upon.
Firstly, you do not need Artemis to grow ridiculously hard. In none of my high pop Deity games, or my super fast science victories did I build Temple of Artemis. You could force yourself not to build any Ancient/Classical/Medieval wonders!
Secondly, on Immortal (7) and below, you could go full Piety (if you have a faith Pantheon) or full Liberty as your opening tree. Notre Dame is highly likely to be there to solve any happiness problems
Third, on Immortal (7) and below, you could try some early war strategies. A 2 city -> chariot/compbow rush, or a 3 city crossbow rush to take your extra cities from the AI!
(Tech Machinery before Education and Metal Casting)
If you play standard speed (or Epic/Marathon), you could choose to go to Artillery after Universities, skipping Public Schools and trying to end the game before the Modern era!
thx for Script
Im now on my 5th consecutive game where im averaging -1 to -5 happiness for large parts of the game
None of these tips helped :(
That's unfortunate. I do nothing more than what I've described in this video, and I never have a problem. We can figure out what you're missing?
Which parts of the game is it you struggle with?
I need pictures
First
Wow! #1
I haven't even released this yet :P
Left it unlisted to release in a couple of day's time but hey - early access for you!
Hope you enjoyed the tips!
@@PCJLaw poggers
@@GoInDryPulloutWet haha - gg!