the forbidden treeline artillery tech I think dual weapon Depth Guard are better with this lineup, as you got plenty of gunline to deal with large targets
@@Jarney_ What? Vampire Coast's guns are focused on having AP. Did you not see them taking out Tzeentch's heavy armored units? And besides, CRABS! They have AP too. Don't underestimate Deck Droppers! The bomb dropping version is really good even without much AP. I have always had them perform wonderfully.
Love your vids. Out of all the totalwar RUclipsrs I watch consistently like LegendofTotalwar and MilkandcookiesTW. Your by far my favorite. I hope you never get burned out on content creation. And if you do it's not for too long. 👍
zombie units are already pretty strong for what they are, i don't it would be ok as base buff, however, they could maybe get vanguard through a lord's buff, or HEAR ME OUT, we give units banners and commanders(that change battle dinamics slightly, depending on the gold spent, like with chevrons, as it should have been....
please turin, go with the coast in the next faction tournament. Also i think deck gunners (expecially the shadewraits) and mornguls would have wasted his infantry
When I go up against Tzeentch as Vampire Coast I always bring mortars, 3 Depth Guards (2 dual wield, 1 polearm), crabs, bats, Mournghouls as my reinforcement. The main army consisting of a lot of shooty shoot and meat shields. I don't think I've ever lost against Tzeentch playing as Vampire Coast. Edit: Forgot to mention DECK DROPPERS! Do not let their low looking stats deceive you. They are so good at taking most ranged fire and they deal so much more damage and obstruction than you may think. The bomb version does a lot of splash damage against both low and high armored targets while damaging their leadership by quite a margin. The regular handgun variant is very good at killing cavalry with their AP. On top of that! They are easy to defend against the opponent's air units, because your army is going to consist of a lot of shooting either way. I have won many matches using Deck Droppers against all races in the game.
@@ReachStudioPro Deck Droppers with grenades are disgusting. They send out a lone anchor piece like Tzaangors and those kills are just as free as can be. Couple bats to screen or a flying lord and you're golden.
I really reckon they could make "aquatic" way more interesting: change aquatic to make a unit able to hide in shallow water! That would allow people to make use of shallow water in a totally new way.
@@easytanksgaming3238 Why is that not logical? Can’t imagine pirates zombies dredging barnacle-encrusted guns up from the water to ambush some fools? I sure can! And if that’s an issue, just switch which units have aquatic to make it make better sense/not broken. The point is, aquatic as it stands is lame, but the potential there is really fun.
Projectiles fired from a forest have a small time window of immateriality during which they can go through trees. WE time window is twice as long. But i'm not sure if it applies to cannon shots.
I hope the Bloateys come back - they were always comedy gold for single sneaky captures, since people fire and forget units right u[ until they instantly turn into mist.
A very interesting map. Northernmost reinforcement points might be a tad too far out and it could be a very snowball-y map but looks manageable so far.
11:55 walking handguns straight into infantry was probably what lost you the game. Edit: Moreso than just losing that unit, it blocked off the others from firing on the point.
Coast has always been my favorite faction for exactly the reasons you said. For some reason their gun lines and artillery tickle my interest in a way other factions like skaven don’t.
I think gunlines in TWW3 suffer the same thing they do in 40k and AoS; struggle to take objectives. Tau, Khadron Overlords, etc... they can all blast units off the objectives, but having to get up close to take them is what kills them.
Aeokold seems like a real pain for a lot of factions to deal with. I wonder if a mournghoul haunted would be able to stand up to him in combat with some heal support?
Tzaangor feel too cheap. we will probably see a price change once more types of gors get added. right now it feels like they are satisfying the identity of all 4 gods.
Loving all of these new maps! I really hope the CA team finds a way to incorporate all this great community work into ladder. You guys are doing a fine job without that, though!
I honestly, I save the bloat of dwarves and high elves. Those armies have high cost and extremely tightly ranked units. The bloat always makes it’s money back, and that’s not counting the tactical advantage of reducing a swordmaster unit to 1/3 hp.
I frequently tried using sartosan ranged units in TWW2, they were okay, but suffered from the same problem as most of the other guns, i.e. very short range. Although the vanguard deployment was great, coupled with mournguls and/or bats, they just tended to get tied up and destroyed by half decent players. I recall the ranged and non-ranged units in TWW2, I don't play campaign, what are all the Sartosan units you can get now?
Cool map, is there anything a map must have or take into account in order to make it competitively viable? Or can liberties be taken in a lot of regards?
Really appreciate all the work the map making bros put in... that being said I do not really like this map seems not super balanced... favors mobile factions a little too much imo
2:15 haha yes.
CA is like, "This unit is amphibious, isn't that cool?"
Player: "Ok, but there is no map with water....
CA: "..."
Player: "..."
the forbidden treeline artillery tech
I think dual weapon Depth Guard are better with this lineup, as you got plenty of gunline to deal with large targets
Yeah but they lack ap for the tzeentch heavy metal
@@Jarney_ What? Vampire Coast's guns are focused on having AP. Did you not see them taking out Tzeentch's heavy armored units?
And besides, CRABS! They have AP too. Don't underestimate Deck Droppers! The bomb dropping version is really good even without much AP. I have always had them perform wonderfully.
@@ReachStudioPro yeah true but you could send a pole-arm to a hold a side point and have them hold out without much extra help
By far one of my favorite of the new maps to be added, the change in dynamic of shifting the battle to that angle is awesome!
What mod do you install to get the cool maps?
Love your vids. Out of all the totalwar RUclipsrs I watch consistently like LegendofTotalwar and MilkandcookiesTW. Your by far my favorite. I hope you never get burned out on content creation. And if you do it's not for too long. 👍
Check out human boy yes yes. He is turin for land battles basically.
Check out DahvPlays. He is Turin for land battles basically.
I feel like the regular deckhands should also get vanguard deployment, like being a boarding crew
zombie units are already pretty strong for what they are, i don't it would be ok as base buff, however, they could maybe get vanguard through a lord's buff, or HEAR ME OUT, we give units banners and commanders(that change battle dinamics slightly, depending on the gold spent, like with chevrons, as it should have been....
Love the vampire coast games. An old school faction that don't get enough love. Keep em coming brother!
please turin, go with the coast in the next faction tournament. Also i think deck gunners (expecially the shadewraits) and mornguls would have wasted his infantry
When I go up against Tzeentch as Vampire Coast I always bring mortars, 3 Depth Guards (2 dual wield, 1 polearm), crabs, bats, Mournghouls as my reinforcement. The main army consisting of a lot of shooty shoot and meat shields. I don't think I've ever lost against Tzeentch playing as Vampire Coast.
Edit: Forgot to mention DECK DROPPERS! Do not let their low looking stats deceive you. They are so good at taking most ranged fire and they deal so much more damage and obstruction than you may think. The bomb version does a lot of splash damage against both low and high armored targets while damaging their leadership by quite a margin. The regular handgun variant is very good at killing cavalry with their AP.
On top of that! They are easy to defend against the opponent's air units, because your army is going to consist of a lot of shooting either way.
I have won many matches using Deck Droppers against all races in the game.
@@ReachStudioPro Deck Droppers with grenades are disgusting. They send out a lone anchor piece like Tzaangors and those kills are just as free as can be. Couple bats to screen or a flying lord and you're golden.
I really reckon they could make "aquatic" way more interesting: change aquatic to make a unit able to hide in shallow water! That would allow people to make use of shallow water in a totally new way.
However it would be interesting and bring real tacticoolity in game, its just... not logic. Even artillery of VC is aquatic lol))
@@easytanksgaming3238 Why is that not logical? Can’t imagine pirates zombies dredging barnacle-encrusted guns up from the water to ambush some fools? I sure can!
And if that’s an issue, just switch which units have aquatic to make it make better sense/not broken.
The point is, aquatic as it stands is lame, but the potential there is really fun.
It looks like that sorcerlord is instantly regenerating its shield at 4:33. Might be something to look into and test.
I wish CA would implement these maps in the game for ranked matchmaking im so sick of all three starter domination maps lol no reason they couldn’t
Seriously, even Starcraft Two has been implementing fan made maps for a while
Patch notes said there is couple new maps. Didn't check them myself tho.
Love seeing the new maps
Projectiles fired from a forest have a small time window of immateriality during which they can go through trees. WE time window is twice as long. But i'm not sure if it applies to cannon shots.
"Down with the thickness" - oh, Turin, pls never change. :-)
Bloaty Boi dies off screen but does a bit of damage to screamers around 4:33
All hail the mighty!!!! Been such a long time since VC have been on the channel. My favorite faction.
I hope the Bloateys come back - they were always comedy gold for single sneaky captures, since people fire and forget units right u[ until they instantly turn into mist.
Unfortunately one of the many units that have no place in domination game type
Ah yes, I recognize this map layout. Reminds me of Scrap Station in SC2.
I've been waiting so long for more coast.
That double dog charge with the split was smooooth 😂🫡
A very interesting map. Northernmost reinforcement points might be a tad too far out and it could be a very snowball-y map but looks manageable so far.
11:55 walking handguns straight into infantry was probably what lost you the game. Edit: Moreso than just losing that unit, it blocked off the others from firing on the point.
Coast has always been my favorite faction for exactly the reasons you said.
For some reason their gun lines and artillery tickle my interest in a way other factions like skaven don’t.
I think gunlines in TWW3 suffer the same thing they do in 40k and AoS; struggle to take objectives. Tau, Khadron Overlords, etc... they can all blast units off the objectives, but having to get up close to take them is what kills them.
Love seeing Vampire Coast. I know they aren't great, but players should def be exploring them. Waiting for their tabletop equivalent.
Great batrep. Interesting looking map.
vampire coast is always fun to watch
Aeokold seems like a real pain for a lot of factions to deal with. I wonder if a mournghoul haunted would be able to stand up to him in combat with some heal support?
love me a coast gun line. Big checkerbox formation with almost no melee and just glorious cross fire. Inspired by enticity
Tzaangor feel too cheap. we will probably see a price change once more types of gors get added. right now it feels like they are satisfying the identity of all 4 gods.
Looking forward to more V Coast games. Would it be worth it to bring a hero character like a gunner/ghoul for cap weight?
that does wonders along with carronades or mortars
yeeees ! more Vampire Pirates please
Loving all of these new maps! I really hope the CA team finds a way to incorporate all this great community work into ladder. You guys are doing a fine job without that, though!
Gunline coast is the only true coast gameplay ! I don't miss the op handgun bats tho
I see VC, I click, let's go
I honestly, I save the bloat of dwarves and high elves.
Those armies have high cost and extremely tightly ranked units.
The bloat always makes it’s money back, and that’s not counting the tactical advantage of reducing a swordmaster unit to 1/3 hp.
im glad they buffed the handguns damage since they reduced the range by a ton earlier
I wonder how much of a difference it would make if VP could bring the units that the Sartosa faction gets in campaign.
I frequently tried using sartosan ranged units in TWW2, they were okay, but suffered from the same problem as most of the other guns, i.e. very short range. Although the vanguard deployment was great, coupled with mournguls and/or bats, they just tended to get tied up and destroyed by half decent players. I recall the ranged and non-ranged units in TWW2, I don't play campaign, what are all the Sartosan units you can get now?
Please play more of my good, good pirate boys and their cool guns!
I'm level 14 with the changling in immortal campaign but haven't gotten the aekold hero quest that was supposed to come at level 12 and I'm sad :/
You need to link a CA account, dumb thing they did.
@@michaelegerszegi4261 I did
Trees should be destructible. Catching 2 or 3 cannon shots is fine, but they shouldn't be the bane of artillery
Cool map, is there anything a map must have or take into account in order to make it competitively viable? Or can liberties be taken in a lot of regards?
I just feel like Coast got powercreep'd the most
Im really glad they didn't nerf deckhands on cap weight, if they do without buffs coast will just not be able to win dom
I think queen bess would’ve been an awesome choice. Would’ve died horribly to the sorcerer but it’s just so cool so who cares
Mournghouls would have been a good choice. Vanguard, armor-peircing.
Indeed, a very cool and fun map. Probably not the most "balanced" of stuff, but at least it is FUN. Take notes, CA ;)
Just as planned!
4:31 rip bloaty boy ;_;
Can’t find discord can anyone help
Wouldnt a Crab be good vs Tzeentch?
ALL HAIL THE MIGHTY!
Handguns got buffed? That would explain why my units are getting deleted
I see coast, I click. Simple as.
whats the name of this map?
Shambling Bog, you can see it at the top of the loading screen at the beginning
New TT Map!
As was planned!
I think its the map, the map is great
There are like 20 trash units for vcoast and they pick the one good one to overbuff with handgunners. Unreal design.
Really appreciate all the work the map making bros put in... that being said I do not really like this map seems not super balanced... favors mobile factions a little too much imo
👍
Luv me coast.
Gg