D&D Puzzles that can ACTUALLY be Solved
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- Опубликовано: 1 июн 2024
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I like how well the "Beauty is in the eye if the Beholder" joke works in universe because Beholders are notoriously self-obsessed
Although the logic could also backfire, as while Beholders are incredibly self-obsessed they are also extremely fearful of other Beholders, as the only thing that they can imagine threatening themselves in terms of grandeur would be another Beholder, and being aberrations created by thought a Beholder fearing the idea of another Beholder can bring that fear into existence, this is how Beholders and Beholder-kin are born.
The concept could be that the beholder wants to expand his horizons (while still appreciate when someone notice the magnificence that is himself)
@@chimera9818 That's why Xanathar is such an interesting Villian to me, he has broken the conventions of Beholders, most Beholders let their fear control them, they hide away in a cave reveling in their self importance but ultimately not amounting to much, Xanathar on the otherhand overcame his fear and put himself in the center of something big a massive crime syndicate, where other Beholders cower and hide Xanathar steps into the spotlight, highly unusual of his species.
*stabs Beholder*
Isn't my sword beautiful?
We met one, and decided that it's neutral reaction was intense hatred for all living things including other beholders.
“I’m taller when I’m young and shorter when I’m old, what am I”
…A hyrulian.
A pencil
A human
A mountain.
i mean young link is still shorter than old impa, I think this only would apply if young link was taller than teenage link in a game like OoT
Also it's hylian
nekked gramaw!
For a perfect example of riddles being weirdly hard for players, my first guess for “I’m tall when I’m young and short when I’m old” was Osteoporosis.
I guessed ice, which I also thing works
I thought that I had to pick a simple answer. Something anyone and everyone would know. So I picked mountain.
I think what make it harder than seem is you don’t associate the candles with size you associate with fire and light so your brain don’t think of that first (onion you do associate with layers and crying do it is easier)
@@chimera9818 Even in regards to size, you associate candles with time, not length. I wouldn't say "an eight-inch candle", I'd say "a four-hour candle".
i thought that was supposed to be his example of the hard riddle, and was so proud of myself for getting it right until i realized i was just an idiot
One that I've used is what I like to call the "rune room". Basically, the floor is covered with faintly glowing runes that disappear with bright or dim light. Further, if the party moves in darkness, a few shadow creatures come out to attack them. It makes them need to remember where the runes are, and be careful while fighting the shadows since the runes can still activate in the dark and the light.
"Speak friend and enter."
Wizard: WTF?
Party: Wtf?
Lotr nerd: hehehe
Not LOTR nerd, care to explain?
@@RobMedellin There was a door that read in Elvish at a Dwarven stronghold, "Speak friend and enter." It was a simple puzzle where they only needed to say the Elvish word for friend.
@@xiongray aaaah
@@xiongray thanks.
I may use it
@@xiongray It also works for DND terms cus the Fellowship actually got stumped on it for a second as well (not helped that it needed specific moon phases to even read the damn thing.)
It's ok to make a harder puzzle in DnD... Just give it a time out where if they don't solve the puzzle, they get stuck with a fight or take some damage and can move on. Just got to make sure solving the puzzle isn't the only way forward.
Whenever there's a puzzle in DnD, I'm like, "I got intelligence 8, IDK shit."
Crows have 2 INT and they can solve puzzles. No excuses, lol
Puzzle solving might actually be based of wisdom. Who knows
@@GrapplingHookJones Yes, a crow will solve any puzzle...
@@MidnightDoom777 No, it's INT.
@@michaelclark6941 I was thinking wisdom for problem solving, int for riddles.
The spike door room reminds me of the story about the Head of Vecna for some reason. You just know that someone will more than likely jump in those spikes.
@5:11 - One of the sneakiest DM tricks I've employed is designing puzzles where I don't even bother creating a solution; I just let my players try to figure it out and if they suggest something that makes sense, it works. Why overprepare for something and get foiled by your players outsmarting you when you can just count on your players? A lot of DMs are so focused on creating problems with only one solution and spending an hour or more telling players "no" to everything they suggest that they overlook the obvious "but what if you just say yes and let your players think they're smart instead of making them throw darts in the dark?"
This is genius.
This is the way!
This is how I did it one time for a massive game of like 8 people. I made 50 rooms each with different prompts and scenarios based on common dreams told them the condition to move on to the next room and let them figure out how to meet the condition themselves. I also gave them a failsafe that if they died in the dungeon they would respawn in a random room and be separated from their friends this gave them the ability to escape being softlocked but at the price of being split up. It was a very nice dungeon in the astral plane. There was a slim chance that they make it to the treasure chamber so to counteract the whole point of the quest was to escort an NPC through the dungeon who was the only person who knew a way to open the vault. They literally needed him. What ended up happening was the NPC got killed by a monster in the dungeon and by some twisted form of divine intervention made it to the treasure chamber alone and decided to take all the loot for himself since the party failed to protect him. The party had discovered who the BBEG was that day.
@7:27 gave me two ideas for a variant:
1) Each player has to privately (hand out index cards and ask them to circle one and hand it back to you) pick one of two choices, and the resulting encounter they all have to deal with is all four things they picked
2) Each player has to, in turn, pick something that the other three players have to encounter and deal with.
One puzzle I used was a room of unlit tiles with runes on each. When a player steps on one, it glows. If they step on it again, it turns off. They have to light up ONLY the same runes they saw unlit in the hallway before the room.
I thought it would take them awhile, but in like 5 minutes one of the players (who's character had the lowest int score) figured it out and told everyone else.
Heck of a moment that was.
I had a moment like this. It was _frustrating,_ but that came down to the DM. We needed to activate a series of beacons. The second one was enchanted to shift and slip away when approached. So my 8 int predator and prey obsessed druid thought for a moment and said why don't we surround it so it can't escape?
DM brushed that off and railroaded us on a side quest for an NPC to give us the answer. Which was, ultimately, to have people approach it from opposite sides.
@@sethb3090 Might use that one!
For the last idea, could I suggest naming the genie... "Q"?
one I like is the Never Ending Stairwell...party finds themselves on a stairwell that never seems to end and no matter which they go, they are always going up (or down depending on how mean you want to be, throw some exhaustion in there if they are ascending the stairs). As long as at least one person can see the stairs, they will never end...Solution is to simply have all characters close their eyes and the exit will manifest.
"I attack the stairs"
An alternative to the jigsaw puzzle are slider puzzles. Easier to reuse and pack up.
How my party solve the river puzzle: one character leaves their inventory behind and swim through the river with a rope which is long enough. Then we tie it on trees. I cast lavitate first on the other party members who grab the rope and move over the river, then untie the rope, cast levitate on myself and get tucked over. Afterwards I cast clean on the wrenched character who dies up instantly😂😂 had this prosedure often before😂
Side note: we play in the Dungeon Slayer system, where we dobt have spell slots but a count down on the time between you can use a spell. So if I fail, everything just takes longer🤷🏻♀️
How I solve it: Joke's on you, my character is a lizardfolk and would have jumped in for a swim whether or not it was a puzzle
The group can show up with a small boat. Or we might construct a ponton bridge if we are going to pass often.
That prop hunt idea is actually genius. Sounds like a ton of fun.
I typically come prepared to brute force my way through puzzles in case we can’t figure it out.
1:25 This first one, you can also draw or print a picture, glue it over the completed puzzle and cut it to fit - now it fits the setting - though most of my group I’m pretty sure would be 100% down for a kitty in a garden picture lol
Here’s a puzzle: get one of those block shape things for babies, and tell your party to put all the blocks in their correct holes
The trick is that they all go in the square hole and when a incorrect choice is made whoever put the block in takes 1d4 damage
CURSE YOU RIDDLE MASTER! YOU SILVER TONGUE IS TOO POWERFUL FOR MY UNWRINKLED BRAIN!
truth i failed the the candle, and just barley got onion....
Trolley problems would be way interesting with a player who has very consistent morals for their character.
“The elf and the dwarf are children, but one will kill someone in 10 years!”
“I’ve been killing nonstop the last 3 weeks, whats the big deal?”
Once i give them classic pazzle of 2 guards, one telling truth and another only lie.
They solved it... But picked the wrong way anyway. 💀
The spike door puzzle is more of a way to mess with your players than an actual puzzle
one puzzle i had used on my players is called "The Story Room" I typed out a story of three heroes and what they did to beat a great foe. detailing the one thing they did, and equipment. then in the room where three magically animated statues that you had to give the correct stone equipment hanging on the wall and then tell the statue what to do. if you do it right, the statues reenact the story then reveal the path forward. i am sad to say it took longer than i thought, and they had the story there in front of them. they just had too look at it.
Most parties I've seen would still at least try Fireball as a solution to any puzzle. Then again, several would struggle with an unlocked door.
I got the two riddles almost immediately. XD Fun ones! The rest of the list had some real good ones too!
I’ve never played the game, but I’m interested,so I have no idea if this would work. My idea for a more complex puzzle is for when players need to find something. You’ll need to creatively hide a magnet somewhere at least close to what they need to find, then give them a compass. Compasses usually use magnets to work, so the compass should point to the magnet
The river puzzle was the arch nemesis of the Adventure is Nigh party but it was the Escapist that would be their demise and after they put on a puppet show for a cosmic horror and everything
Most underrated DnD actual play and one of the strangest endings to a campaign ever
I've been trying to make small room puzzles like LoZ. Like Link to the past or Majora's Mask.
you should play Lufia 2.
@@TsukiStuffs That looks fun to play.
I made 2 puzzle once that were based off of a movie and a show that I both saw once
the first one started as all of the players somehow start out at the edge of a desert demi plane, with a place they need to go near the end with some stones leading up to said location. there is a small river that's not even half an inch deep that passes through some stones. you may be wondering where the trap part is coming in, in which case, the actual "Trap" is the actual sand which, when touched, casts disintegrate on the person who touched it, with the exception of things composed of the 4 elements (hence why the river and stones don't disintegrate, being made of Water and Earth respectively). the solution is to find a way to cross the small bit of desert without touching the sand, so they could use fire to create temporary glass platforms, try to harden the sand into stone or mud with earth & water, etc.
the second is simpler, the party goes into a house and finds a few strange objects within the home, as well as a few keys that seem to unlock these objects, but they can't be taken outside the home. after some exploring and staying the night, a group of people come to the home at night in order to kill the party in their sleep, its the parties goal to defend the home and kill the intruders. I got a list of keys they can use if any of you are interested, their from the show I watched and they're used for the puzzle/fight
door key(any door): when used on any door within the home, it allows the user to teleport to any room within the house as long as that location has a door accessible.
skull key(skull door): when used on the skull door, it leads to the outside of the home. when a player walks through said door outside, they are under the affects of the etherealness spell permanently until they walk through the door, they cannot activate any objects while ethereal nor can they attack, but they can still communicate normally.
Heal key (heal cupboard): when a broken object is placed inside the cupboard and then locked in there, when the cupboard is unlocked, the object is fully repaired and in working condition. the cupboard only works if the object itself is inanimate, and cannot be used on organic matter like human limbs, as well, all pieces of the broken object must be put into the cupboard and must fit, or it wouldn't work.
Shadow key( shadow crown): when used within the shadow crown and put on, the user can spawn 1d4 + their prof mod of shadows and control them, they lack the ability to drain strength, but can remove any form of light within the area to blind foes.
mirror key (any mirror): when used on a mirror, a living creature can be pushed into the mirror and be trapped their until let out via the mirror key.
thank you blaine simple i could solve these puzzles
banes symbol i could puzle
🧩👽💣🥧
@@cameroncrowe1861 I don't think you solved the puzzle
Taller when young... But shorter when old?... Hmmmm...
ICE
CANDLE
FIRE (like a campfire that starts off strong but ends up in smoldering chars)
CLOUDS
EDIT: also, all them Elves aren't gonna like My Answers for those Trolley Questions... Dwarves For Life!!!
Proud to say I figured out the fast riddle was "une bougie".
Yup I'm french. Why would I think "Candle" in my french head ?
I'm french and I tend to think in english
6:26 I actually have already heard that riddle. Those riddles are easy
love those maps and this video
Love from a PackTatics and Vaush fan!
"Because your party will never be able to figure it out"
Me doing riddles for fun with my family before I joined a campaign for the first time and that, one time, resolved one without even reading it entirely because they were "is blind" in it:
The easier the puzzle the harder it is for my party 😂
With the last one, it might work better to have a recurring NPC tied to a higher power directly and mix in a lot of other morality type questions for specifics that you go, don't have a "right" answer, but it might effect future things involving the entity there...or just be a distraction as you go
I figured out the onion riddle.
For the riddle, I guessed a pencil, but a candle is a really good one too.
i used the spike door and one of my players just jumped into the spikes...no questions asked😂
4:23 This puzzle can be broken. There's a source of darkvision in the game called the Devil's Sight Eldritch Invocation, from Warlock. As early as level 2, a player can have this invocation and see in darkness as if it was bright light, letting them see color and potentially notice the odd key out. The problem with that, of course, is it demonstrably disproves the clue of needing "human" senses, since fiendish ones work just fine.
6:04 Bold of you to assume I could solve literally any riddle. No seriously, I've literally never solved a riddle without already knowing the answer from having heard the riddle before. If you have a simple riddle puzzle, you need a backup solution for if players can't solve it, even with a roll.
one way to help with riddles is to make the answers multiple choice - like say they have to use the right token in the slot to open the door then let them find 3-4 tokenss with close but wrong options and if you want to make it harder, wrong answers deliver an electric shock or summon a low level monster they have to face
I have trouble with puzzles built around English wordplay, because, well, it's my third language. I can speak pretty well, but the puzzle built on the idea that one of the mugs is a goblin's face is beyond my abilities.
@6:20 I guessed pencil, which could also be right
4:57 my warlock with devils sight:
jokes aside, great video
6:19 I said a glass of water, so remember that riddles can accept applicable answers
For the candle riddle the first answer that came to my mind was a grandma/old person, because they grow shorter whe They become old
The spike door reminds me, I saw in another video and I put it in: A room where the door forward and back shuts. Throughout the room are holes in the wall. There is a timer (thirty seconds, a minute, whatever) and in the middle of the room is a lever. When they pull the lever, the clock resets. The way forward is to let the clock timer run out. But...the idea is, they'll keep resetting the time while searching the holes. I thought it sounded fun and cruel. Then I gave this to my group... they were like "Don't touch the lever!" And the fight athletics checked the door and rolled high...whatever...puzzle bypassed. But seemed a good idea. I feel the spike pit door would go the same. "No sacrifice, try busting open the door!" Uh...it's unlocked.
I might be tempted to use the “Build Your Own Puzzle Puzzle” in my own campaign
I was hoping in the 2nd Anime DND book you could have a Race/Lineages or Subclasses of a Mecha.
I was hoping it would be something like Guyver the bio-booster armor or Gundam or evangelion.
your fist book was pretty cool.
I think it would be really cool if you added Mecca and Aliens like the Saiyans from Dragon ball Z.
im doing one where people need to guess the dad joke punch line or take hideous laughter
For the river puzzle I would just walk through it with the ungodly amount of athletics and lack of stuff that I have
That riddle could have had many answers. I would have answered a pencil, and I see no reason that can't be the answer.
6:19 Urm actually, a candle can’t be the answer. An unlit candle can not melt in room temperature. Thus the answer must be a lit candle and not any random candle as unlit candles will not get shorter. 🤓
Or it could just be a bomb fuse.
A lit candlestick
What’s video is the spike door puzzle from, called?
I like that sacrifice door, gonna do next time
Who would make a sacrifice door?
I have the reverse problem-I have a bunch of players who solve any puzzle I throw at them within 10 minutes, tops
We had a puzzle where you roll a wheel and might reveive punishment. All results are punishment. The lords of cosmic Law despise those who rely on chance.
now i on the otherhand of two idiots and a guy going for an engineering phd in my party got any puzzles for that
4:40
L I G H T C A N T R I P
I think cantrips were a bad idea. But Light as a cantrips is awful.
Yay! Puzzles!
Posted 20 seconds ago? Don’t mind if I do!
46 mins is the same right?
What do you use for your outro music??? Is it your own song or someone else's? I would would very much like to know what it is,
Then reward the clever players with a puzzle golem to fight at the end. Leave plenty of warnings that dire danger awaits and grows stronger after every puzzle solved.
I like things like failing elevators and bad wiring. I'm not sure who would construct a theme park of puzzles.
Fieldworks are fun. Murderhobos like to build ponton bridges and excavate.
Most of the time there is no puzzle. You need to excavate a bunch of gravel. It takes time and shovels.
look up "potentates of the rose"
Balling puzzle
I find that puzzles don't really make a lot of sense most of the time in DND. Like absolutely, you can make a dungeon of a litch or something that just wants to mess with people so they make funny riddles and what not just to troll, or you can make a dungeon that a legendary hero of old made to hide his legendary items only for those who are worthy, kind of like they did in baldur's gate 3. But if it's like a red dragon lair or any other fully serious evil creature that just wants to employ their plans uninterrupted or kill the party, then there's no reason for a puzzle instead of just straight up traps. I've only had this problem one time with my current dm where we were put in a magical prison and there was all this hoopla but the cell door was open the whole time with no explaination or reason for that to be. I guess the warden just forgot to lock the door huh. We legit just walked out and had to fight a bunch of guards who were in other rooms not watching the prisoners or anything. He also massively overestimated the power of our team and had to cut out the other half of his dungeon because we were completely out of resources and he didn't think we would need even a short rest after 4 full encounters.
It's been a year or so and I'll say he's gotten a lot better giving us reasonable encounters, realistic scenarios, and more flexible dungeon designs so he can trim or add where he needs/wants to make it more fun. We still never get to short rest though.
For that last one...any group I'm in the party would try to kill the wizard to stop them from killing others...
8:42 the Wizard, also, the Two isn’t specified,
9:00 Even easier, the wizard again, only specifies “Kill one”
Having a torch whether you have dark vision or not doesn't make a difference on the color theory. You can still see the same colors as a human even as an elf, it's just the idea of someone having a torch, fairly simple and might not be worth the time it takes.
I think you're going about this wrong. You need TOUGHER puzzles. The average TTRPG player thinks things through too much when presented with an easy puzzle. Like the younger taller, older shorter puzzle. I thought I had to pick something easy everyone would know, so I picked mountain. BECAUSE THAT'S BASIC GEOLOGY. Everyone knows that. Candles is too tough. However the average TTRPG player will blitz through anything actually tough. Because they overthink things.
Also, appeasing to morality doesn't work. Everyone knows players don't have that. I know I would consistently pick the "kill elf" option. Simply because I want to kill elves.
And even if the characters do have morals, they'll find a way to get everything they want.
Example, a little while back. 7 ingame days ago in the pathfinder campaign I'm playing in, the night of day 1/early morning of day 2 we (Me: Boblin da Goblin, Alchemist and definitely not TF2 medic ripoff. And my friend: Brother Angelo, a human Religious druid of the Collective Fungal Consciousness) were gathering flowers. A key alchemical ingredient. Everytime we put our hand close we had to roll a will save to see if we could pick the flowers. When we had picked nearly all the flowers we had the genius idea to find the hole in the bounding box. It took us some high rolling and several ingame hours, and we finally did it. Then we simply took 1 more flower each, left the instructions and went to bed.
TLDR. We exploited the game engine of the universe, picked a flower and went to bed. Simply to avoid a single saving throw.
Players will find a way. ALWAYS.
one time my dm had a sudoku puzzle, never called it sudoku, but that was what it was
took 23 fucking minutes
Your party will solve the puzzle the way they think your brain works.. so if they overestimate it take it as an compliment. If you never tried to give them a puzzle and they solve the baby puzzle without any effort.. well. If they think its and cruel and ironic trap... WELL (serious what have you done to them to traumatize them so much?)
What about a pencil
I love these tbh
Why would there be a red light/green light puzzle when traffic lights haven't been invented yet?
Have you ever gotten a splinter in DND and took one damage or is that just me?
I wonder who else notices that the "darkvision enjoyer" character icon used is from a rather sus adult medium. Pretty good watch, tbh.
Puzzle I did they figured out
End of of the hall, a statue with multiple hands that look like its holding something but has nothing, then in the rule plenty of living statues wielding non-statue weapons
I'll let you figure the rest out
The first one i can just imagine they succeed in the roll to identifying the god and then you place a jigsaw puzzle on the table
You see the statue of the god is
SPOUNGEBOB
What is this madness?! There is NO WAY my players would be able to solve these puzzles! That's impossible!
We like to solve problems with fieldworks.
6:00 issue, am bad with riddle :(
I thought I was so smart when he gave the riddle about being tall when I’m young and short when I’m old. My answer was a pencil, and I was so proud of myself until he said candle. Not gonna lie I feel kind of cheated.
Thas 2 compicated.
6:23 I am Man
6:37 onions, onions, have layers
Sticking out the gyatt for the rizzler
These are way too easy, all my players have an IQ above 9000, 20/10 difficulty please
Idk if anyone else feels this way, but randomly putting Squid Games in the thumbnail made me not want to watch this really good and well made video. Just something to think about maybe?
A riddle would only make Sense If it comes from an Idiot npc who annoys the party
If you're playing DnD with morons just don't put in puzzles
Ah yess 3 views
one minute ago dude
You know if your group is that bad at puzzles you could just not put puzzles in your game....
This was simply terrible.
I do not like puzzles in ttrpgs. Why? Because what's the purpose of those? Do those advance the plot somehow? How can a regular player imitate the 20+ intelligence or wisdom their character has? I find puzzles are a waste of time.
Of course, if your party likes puzzles, use puzzles.
this 20 int player could ask questions like : " does my character know something about this and that" and the gm could be like - roll me an int check of like 16 or something. and if the check succeeds, the gm could give hints about the puzzle. ..... yes its that easy.
90% of those weren't even PUZZLES