I've just been using the built-in script editor in the engine! It comes with some really nice autocomplete and doc integrations. I was worried I'd dislike it, but I've come to enjoy it quite a bit. I'd like to explore using VS Code and Vim with Godot, but so far the built-in meets my needs.
Ha, I'm going through a few of your videos while finishing packing for a move, and I literally just got to "Godot 4 Editor Explained & 2D Workflow Basics" 😅 that would've answered it!
Is there a reason you are using the input singleton inside the _input func instead of using the event var instead?
That's a mistake, good catch! It should just be the event parameter.
Wow, more godotypes! Thanks for sharing, looking forward to the driftmania 😁
Wow this is a really useful tip! Thank you for sharing!
Glad to hear it helped, Eric! Thanks for watching.
Nice! What IDE are you using for Godot? I feel like you might have mentioned Visual Studio Community Edition in a previous video?
I've just been using the built-in script editor in the engine! It comes with some really nice autocomplete and doc integrations. I was worried I'd dislike it, but I've come to enjoy it quite a bit. I'd like to explore using VS Code and Vim with Godot, but so far the built-in meets my needs.
@@brettmakesgames Ooh interesting - I didn't realise it came with its own script editor!
Ha, I'm going through a few of your videos while finishing packing for a move, and I literally just got to "Godot 4 Editor Explained & 2D Workflow Basics" 😅 that would've answered it!