does mystic reach effect the aoe size of barrage? In Dota there are separate items for AOE size increase and cast range increase so I assumed that was how it worked here but I guess I'm wrong if you can confirm
Mystic reach affects either AoE or range depending on the spell. If you mouse over it in game, it'll tell you what it affects. As a viewer, you can't do that though. But I'd say increasing the AoE is more common, since not a lot of skills have a set max range.
I definitely feel significantly weaker playing pocket now, however I find it more mechanically enjoyable to try to fight through those weaknesses to overcome much better character toolkits and come out on top
9 times out of 10 I would put it on ult. So many heroes nowadays rely on healing and having ult ready for every fight is important. Plus putting it on Cape or Satchel shaves off a maximum of 1 or 2 seconds, while putting it on ult gets you wayy more due to percentage based CDR. Against not so heavy healing based heroes I can see how putting it on Satchel or Cape is the better idea
Hi, i'm playing pocket for a month now and i love the hero, however the recent nerfs are pretty hard for him especially the improved burst. improved spirit got buff last patch it gives 40 raw spirit for 3500 souls. Therefore, isn't it better than improved burst for now ? I know pocket hasn"t that much spirit multiplier, but improved burst feels a bit weak atm ? What do you think guys ?
I'd have to test in sandbox but burst would definitely be useful against tank comps since it scales better due to % damage. Ironically if the team is squishy, burst is less effective.
@@Tundraaa Pressing the majestic leap key against gives you a redirectable fast-fall, which lets you basically dash downward real fast, but can also be cancelled into a double jump to move much further.
In the situation where you have an unwinnable lane (Like Geist or Talon / Wraith) are you just fucked if your neightbours didn't win their lane? Green being won early and providing support seemed insanely huge for helping you not be useless, or was there an alternative out?
Eido what do you think of infuser start? It gives a good amount of burst for early game and the spirit lifesteal is good for mid game with the other 1250 item Also is there any alternative to kinetic dash? Sometime i feel is such a weak item
wow he can STILL farm players? even after his shotgun doesn't do full damage across the lane and his MASSIVE aoe needs you to actually SEE the enemy to damage them? That's crazy, the character was nearly DEAD after the nerfs, but this video changed my mind, he must be at least - FFFF tier now
Deadlock youtubers that edit in the skill descriptions after they buy them are going places, watch.
Surely we will be getting some compensation buffs on Thursday… right?
Nice Video, love your Gameplay and builds :)
does mystic reach effect the aoe size of barrage? In Dota there are separate items for AOE size increase and cast range increase so I assumed that was how it worked here but I guess I'm wrong if you can confirm
reach affects everything including barrage and warp stone
Mystic reach affects either AoE or range depending on the spell. If you mouse over it in game, it'll tell you what it affects.
As a viewer, you can't do that though. But I'd say increasing the AoE is more common, since not a lot of skills have a set max range.
Now that's what I'm talking about
I definitely feel significantly weaker playing pocket now, however I find it more mechanically enjoyable to try to fight through those weaknesses to overcome much better character toolkits and come out on top
Hey eido what do you do in those really long games where everyone’s at like 50 or even 60k+ souls? I feel like pocket really falls off there
what skill do you imbue youre cooldown? you buy too fast i couldnt see
Most likely ultimate, but not sure
third skill, but this game was only improved cooldown so it's a general buff. The upgrade " superior cooldown " is imbued on a skill.
Cooldown by default goes on ult for team fights but for 1v9 hard carry you can put it on your 2 (wraith teleport thing. Srry don’t know the name lol)
Can make an argument for 3 as well for survivability
9 times out of 10 I would put it on ult. So many heroes nowadays rely on healing and having ult ready for every fight is important. Plus putting it on Cape or Satchel shaves off a maximum of 1 or 2 seconds, while putting it on ult gets you wayy more due to percentage based CDR. Against not so heavy healing based heroes I can see how putting it on Satchel or Cape is the better idea
This is old gameplay, right? In any case, you inspired me to become a filthy Pocket main.
Hi, i'm playing pocket for a month now and i love the hero, however the recent nerfs are pretty hard for him especially the improved burst. improved spirit got buff last patch it gives 40 raw spirit for 3500 souls. Therefore, isn't it better than improved burst for now ? I know pocket hasn"t that much spirit multiplier, but improved burst feels a bit weak atm ? What do you think guys ?
I'd have to test in sandbox but burst would definitely be useful against tank comps since it scales better due to % damage. Ironically if the team is squishy, burst is less effective.
5:18 how did you reload with satchel?
While reloading just use your third skill and cancel it with lmb
Not sure if it's a glitch or an intended mechanic
pocket was never bad or "gutted", don't know why anyone thought that lmao. he is still a really strong hero
Congrats you got click bait
Pocket is PURE SKILL BASED HERO, Ofc thats why he in in LImbo Trier, Either Godlike or Dogshit.
algorithm gods take my offering
One of pockets greatest strengths I feel is that he shits on shiv cause ulty kills
9:12 How do you get this quick downward movement you do a couple times in the video?
hes pressing majestic leap a second time
@@skatef0sho Does that cancel it?
@@Tundraaa Pressing the majestic leap key against gives you a redirectable fast-fall, which lets you basically dash downward real fast, but can also be cancelled into a double jump to move much further.
these mechanics are beyond my peanut brain
What’s your res
I’d be interested to see how movement god tech interacts with other characters. I feel like you would be a gross Yamato player.
i play yamato in tournaments, although rarely in ranked because she cant reaaally carry like pocket or lash can.
In the situation where you have an unwinnable lane (Like Geist or Talon / Wraith) are you just fucked if your neightbours didn't win their lane?
Green being won early and providing support seemed insanely huge for helping you not be useless, or was there an alternative out?
how do you buy active items immediately? it normally asks which button to bind
he clicks on the item, and then immediately presses the key he wants it to be bound to. you don’t need to click on the glyphs that pop up.
what's the skill/talent order?
will be putting this at the beginning of videos soon
No more finals?
Snow is so good at geist, that infernus and shiv were so bad
Goddamn this guy is good, I'm getting aceu vibes but a bit more serious
Eido what do you think of infuser start? It gives a good amount of burst for early game and the spirit lifesteal is good for mid game with the other 1250 item
Also is there any alternative to kinetic dash? Sometime i feel is such a weak item
No way you just said Kenetic Dash is weak, What are you smoking man.
is pocket really the best hero in the game like a bunch of people are saying?
is mystic burst viable?
wow he can STILL farm players? even after his shotgun doesn't do full damage across the lane and his MASSIVE aoe needs you to actually SEE the enemy to damage them? That's crazy, the character was nearly DEAD after the nerfs, but this video changed my mind, he must be at least - FFFF tier now
why did you stop using mystic burst?
Mystic Brust kinda fell off, Its nice but not really need to rush vs other Important Puprple/Green Item Leap/Kentic/Warp/Deviner
Yeeeeee
Your music is very loud for a normal video. If it was a short edit then yes, but normal gameplay gets kinda annoying after a while. gl
not enough saturation
Also one thing I think will develop later is the idea that fast zip line is more of a recall mechanic than a get to lane fast tool.
Duh? Thats how it’s used
people already do that? the fast zip CD has been lowered so you can definitely get away with healing in spawn in rough lanes and fast zipping back
Congratulations 😂
I mean it’s kinda both innit? It lasts long enough to get back to base fast, heal or buy, then still have the boost to get wherever you’re going next.