I’m gonna tell you a joke about TCP. Did you get it? Did you get it? Did you get it? Did you get it? Now I’m gonna tell you a joke about UDP, but I don’t really care if you get it.
Basically TCP gives you a 100% guarantee that everything you send will be received and will be received in the correct order and UDP kind of just sends packets and doesn't care
TCP is a “Two Way Handshake” while UDP is acts more like a broadcast for anyone listening. Videogame Lobbies will broadcast updates to any player listening. While other apps like messaging will use TCP for more secure connection
A two way handshake is just a handshake. I know there are four way handshakes and whatnot that refer to networking scenarios but I am going to be extremely petty
UDP is not like broadcast, it's on-to-one like TCP with the difference that it doesn't care if you get the message and in which order you get it. What you described as UDP is more similar to multicast, UDP is not one-to-many by itself.
That makes it seem like UDP is always better, when its not. You wouldnt tranfer a file using UDP, and if you did youd have to basically reinvent TCP to make it work.
TCP is a conversation. UDP is someone shouting down the hallway
More like shouting at you specifically but without caring if you got it, what you described is more multicast than UDP itself.
@@KnightRiderOfVoid I did say hallway. Broadcast would be shouting from the rooftop
@@Coffeeblack2sugarsyou do understand that broadcast and multicast aren’t the same thing…right?
Lol
I’m gonna tell you a joke about TCP.
Did you get it?
Did you get it?
Did you get it?
Did you get it?
Now I’m gonna tell you a joke about UDP, but I don’t really care if you get it.
acknowledged
Basically TCP gives you a 100% guarantee that everything you send will be received and will be received in the correct order and UDP kind of just sends packets and doesn't care
That League gameplay with a controller is absolutely wild.
Thanks Alot
TCP is a “Two Way Handshake” while UDP is acts more like a broadcast for anyone listening. Videogame Lobbies will broadcast updates to any player listening. While other apps like messaging will use TCP for more secure connection
A two way handshake is just a handshake. I know there are four way handshakes and whatnot that refer to networking scenarios but I am going to be extremely petty
UDP is not like broadcast, it's on-to-one like TCP with the difference that it doesn't care if you get the message and in which order you get it. What you described as UDP is more similar to multicast, UDP is not one-to-many by itself.
👍🏻
Yo, beauty & brains right here 👏
Bruh, why'd you show a controller with league?
HTTP/3 over QUIC, that uses UDP. Cool😊😎👍
I was searching for this comment. But hey, HTTP/3 is still not fully implemented in all webservers yet. (Looking at you, nginx)
SPI vs I2C protocol
Duh, TCP begins with a T while UDP begins with a U, I mean it's not rocket science... LOL... Teasing of course...
I used an internet once. Never again
I was asked the same question on my University networking exam 😂few days ago
TCP is, in effect, implemented on UDP as is QUIC. So it's more like computing a function on your own or using a library
😂 👍🏾👍🏾👍🏾👍🏾👍🏾 You should be a Teacher
Legit will. marry someone like you. Ur mind,charisma ur eyes, even ur build ur a fox.
It just a question of filtering and security, privacy, safety, navigating, anonimity
Difference is how you say this TCP and UDP ))
Well this is just a general overview,
i don't think this explains anything much.
UDP is faster and that is all you need to know.
That makes it seem like UDP is always better, when its not. You wouldnt tranfer a file using UDP, and if you did youd have to basically reinvent TCP to make it work.