BQD physics

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  • Опубликовано: 6 июл 2022
  • In StarbaseSim almost everything that moves is based on physics, so is the booster quick disconnect.
    On the left is the scene view in Unity showing all the hinge joints and a cube with a collider, which can block or push the BQD.
    Big thx for most of the mesh to @Bl3D_Eccentric!
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