BQD physics
HTML-код
- Опубликовано: 6 июл 2022
- In StarbaseSim almost everything that moves is based on physics, so is the booster quick disconnect.
On the left is the scene view in Unity showing all the hinge joints and a cube with a collider, which can block or push the BQD.
Big thx for most of the mesh to @Bl3D_Eccentric! Наука