Material Editor Reference 4 - Material Types - Opaque

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  • Опубликовано: 18 сен 2024
  • This video is part of a series breaking down the various aspects of the Unreal 5 Material Editor.
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Комментарии • 2

  • @AntoniChujek
    @AntoniChujek 3 дня назад +1

    Great video, thanks! For your package texture sample (roughness, ao, ...) (9:15min) you should untick "sRGB", this is non-color data and should be linear

    • @tharlevfx
      @tharlevfx  3 дня назад

      yeah, unfortunately this is one of epic's textures from the starter content. It should have sRGB off like you say, but i'm always a bit reluctant to start correcting their example files.