Material Editor Reference 4 - Material Types - Opaque
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- Опубликовано: 18 сен 2024
- This video is part of a series breaking down the various aspects of the Unreal 5 Material Editor.
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Great video, thanks! For your package texture sample (roughness, ao, ...) (9:15min) you should untick "sRGB", this is non-color data and should be linear
yeah, unfortunately this is one of epic's textures from the starter content. It should have sRGB off like you say, but i'm always a bit reluctant to start correcting their example files.