I like this expansion. It adds some meat to what is a fun but very light game without it. Just a note about the two faction tiles you singled out: The one that gives you an extra point for the faction bonus is an extra point per card (so four points per Yellow card instead of three for example). That can add up fast and makes you really go for those bonuses. The tie breaker one is also surprisingly powerful. In our games (two player) ties came up a lot on the tracks so denying those bonuses to the other player can be something real. Thanks for the review.
I only reveal the objective on the round you score. Maybe I read the rules wrong but I thought that's how it was played. My group has been loving the game personally.
@04:10 LOL. I enjoy playing with white too. provides contrast on the board.
I like this expansion. It adds some meat to what is a fun but very light game without it. Just a note about the two faction tiles you singled out: The one that gives you an extra point for the faction bonus is an extra point per card (so four points per Yellow card instead of three for example). That can add up fast and makes you really go for those bonuses. The tie breaker one is also surprisingly powerful. In our games (two player) ties came up a lot on the tracks so denying those bonuses to the other player can be something real. Thanks for the review.
I really thought you were going to drop a “F” bomb in a part of this 😂
I only reveal the objective on the round you score. Maybe I read the rules wrong but I thought that's how it was played. My group has been loving the game personally.
Revealing it on the round you score it is just worse as a mechanic as it then means the scoring is pure luck.
Sucks to hear this. The base game got my attention, wanted to see if the expansion fixed some of the issues.
Which in particular