SIGGRAPH 2017: DeepLoco paper (main video)

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  • Опубликовано: 5 ноя 2024

Комментарии • 32

  • @Frautcres
    @Frautcres 7 лет назад +54

    2:42 Didn't see that coming.

  • @ForgetfulHatter
    @ForgetfulHatter 7 лет назад +20

    2:42
    Skynet will remember that.

  • @Skyliner_369
    @Skyliner_369 5 лет назад +4

    If possible, I'd recommend training with arms and a head to help with balance as well as joint force instead of actual angle maps. Heck, train WITH rough terrain.

  • @azraelle6232
    @azraelle6232 7 лет назад +13

    I wonder what would happen if you had two figures with opposing goals for the ball? One trying to get it to the red goal, the other trying to get it to a green goal.

    • @phlimy
      @phlimy 7 лет назад +1

      I agree! I would love to see the result.

    • @Napert
      @Napert 5 лет назад

      They would probably just push each other till the end of time

  • @behrTheNerd
    @behrTheNerd 7 лет назад +7

    So, he's left footed, short and has quirky geometry, dodges obstacles on a field and gets attacked. Just put a Barca jersey on it, Mike. We all know you're making Lio Messi. Maybe soccer nets as a proper reward function for the poor feller?

  • @MrVersion21
    @MrVersion21 7 лет назад +2

    Hi Michiel,
    I just stumbled onto your work here on RUclips. I think its inspiring!
    I am working with humanoid robots in my research and one of the main challenges we face is that the robots break a lot. So getting a lot of training data is not easy.
    What parts do you think are needed to transfer your work on a real robot? Can the training be started in simulation and then transferred to the robot?

    • @m.vandepanne
      @m.vandepanne  7 лет назад +1

      Indeed, enabling the transfer of control policies from simulation to robots in the real world is a problem that is of interest to many right now. Possible solutions include: (a) learning policies in simulation which are valid for an ensemble of model parameters, i.e., are robust to some expected variation; (b) moving away from model-free learning methods towards more model-based learning methods; (c) developing "safe" learning methods; (d) learning better forward dynamics by predicting the difference between a baseline simulation and the actual observed dynamics; (e) learning on smaller, more-robust robots; and no doubt many other ideas that I have not even touched on. Many groups have already demonstrated tangible progress in (deep) learning on real robots, most often with approaches that leverage model-based learning methods.
      In the meantime, the learned control policies provide an indication of what current simulation-based models are capable of, how natural the motions can be, and the size of learned policies. And these simulated models can then already be used in simulations, games, visualizations, etc. Overall, the field is moving very quickly, so I think that we'll see many advances in the coming months and years!

  • @Fuglyuck
    @Fuglyuck 7 лет назад +4

    have you though about adding the top half of the body to allow for more complex tasks that require more balance? Such as steeper inclines etc etc

    • @m.vandepanne
      @m.vandepanne  7 лет назад +9

      yes, more skills in moving through more complex environments, using the hands, body, and knees as required, is an exciting (and difficult!) direction for future work...

    • @dancre
      @dancre 7 лет назад

      And how about trying some stairs or some jumping

  • @ValentinHarbinger
    @ValentinHarbinger 7 лет назад +5

    Can you tell me what minimum qualifications and background (apart from a Master's degree) do you expect from a future PhD student in this area? I've been fascinated by this kind of work for more than 6 years since coming across the work of Reil and Sims. Seriously, what can I do until December that would boost my chances to get into this research group? There is nothing that I would not do.

    • @m.vandepanne
      @m.vandepanne  7 лет назад +6

      In this area, it is helpful to have knowledge of animation, machine learning, physics-based simulation, robotics, and even some biomechanics and motor control. No-one comes into this area with all this knowledge. So perhaps what is more important is to have taken some mix of relevant undergrad courses, and to have a demonstrated ability to lead-and-execute on projects of your own creation.

    • @ericbochat
      @ericbochat 7 лет назад +1

      Hi, i'm a 19 yo student (+2 years post graduation) in the following fields : Mathematics / Physics / Engineering science, it indeed sounds really vague, but i can't get more precise since the 2 years i'm in are a global preparation to Engineering Schools of the highest reputation here in France. We only specialize our selfs in specific fields there. If I understood your comment well, what I should do now is keep doing my best in order to join the best Engineering School possible right?
      Anyway, the thought of working with you guys, or in a similar field motivates me a lot. Motion and Animation always interested me and I always wanted to be more than a software user.
      Thanks for your amazing work !

  • @adamjanuszewski3842
    @adamjanuszewski3842 7 лет назад

    maybe you can add hand finger movements, or just mitten like hands... to grab certain objects and move them to a certain location
    for example: the character needs to grab a cylinder somewhat like a soda can and move it from one table, to the other. cool idea right? and we humans also balance with our arms like when we are about to fall over a steep cliff and we pull our arms back to regain balance back to the flat surface. maybe you can use that for difficult tasks, like in climbing where you have to grab and step cliff hangers on a steep cliff to climb up, which you need both arms and legs for it. phew... that was alot well hope its not too much work for you... you can just do the grabbing simulation part... not the climbing... dont want to stress you out... xD
    well hope you like the idea!!!

    • @m.vandepanne
      @m.vandepanne  7 лет назад +1

      Indeed, locomotion is just the start -- many more skills are needed! And then they need to be integrated. The months & years ahead will be interesting!

    • @adamjanuszewski3842
      @adamjanuszewski3842 7 лет назад +1

      its interesting when you think about a town building game with locomotive characters like in the video trying to use an axe and pick up logs with physics, if u imagine, the enviroment, trees, rocks, mountains, and imagine the ragdolls walking picking up logs that has weight. and just transporting them in the warehouse! that could be awesome, heck! it could be a new top rated game for best civilization physics. just an idea tho. probably for someone else to make. but who knows you can do it to!

    • @knowlen
      @knowlen 7 лет назад +1

      "Learning Complex Dexterous Manipulation with Deep Reinforcement Learning and Demonstrations" (Rajeswaran, Kumar et al., 2017)
      /watch?v=jJtBll8l_OM

  • @lavenderglaab835
    @lavenderglaab835 6 лет назад +2

    2:33 Now that's comedy

  • @endingalaporte
    @endingalaporte 6 лет назад

    Shit gets Real

  • @Dataism
    @Dataism 6 лет назад

    I wonder if Pixar uses this tech.

  • @yunyunzai
    @yunyunzai 7 лет назад

    4:32 RIP...

  • @repogamesstudio2366
    @repogamesstudio2366 5 лет назад

    cool

  • @ayachavez7450
    @ayachavez7450 5 лет назад

    Feels like low qual sims

  • @pokey2039
    @pokey2039 6 лет назад +1

    2:42 When puberty hits you hard
    :P

  • @martinenriquedomingueznarc9736
    @martinenriquedomingueznarc9736 5 лет назад

    2:43 poor guy haha

  • @paulgabel8261
    @paulgabel8261 7 лет назад

    Now put Michael Jackson Thriller and watch this video

    • @lucie3d
      @lucie3d 6 лет назад

      Leave Jackson' corpse rot in peace