We have been made aware there was an addition situation in the game, and xforce had too much threat on the board. We apologize for the mistake, and I have been thoroughly flogged for the mistake
New player here Avengers and Spiders , liked and subbed! I played into this boy a few weeks ago, what a tech piece. These will be great to get familiar with other affiliated models instead of learning the hard way haha.
I have a rules question/clarification as I've only just started playing. When a character is thrown into a static object they take flat damage and dont get their evade roll?
So, when a character is thrown, they will suffer collision damage of 1. No dodge roll is made to avoid this damage. Only when something (a character or piece of terrain) is thrown into another character, would that character then have to make a dodge roll, in which case, the damage is equal to the size of the thrown object +1. Also, because I know it comes up a lot. When throwing an enemy character, you measure distance from the character being thrown. When throwing terrain, you measure from the character doing the throwing. I feel that, while explained in the rule book, it does not always come across clearly on first take. Hope that helps.
Yeah, Jason definitely knows his stuff with the game. There was a time I think I was the more skilled player, but I do believe he has over taken me at this point. Always great to get a game in with him
Hammers is good fun, and can be super punchy. Just remember that having a hammer also means you pay 1 additional power for tactics cards on that character
We have been made aware there was an addition situation in the game, and xforce had too much threat on the board.
We apologize for the mistake, and I have been thoroughly flogged for the mistake
No worries, easily done. Still a great batrep as always
New player here Avengers and Spiders , liked and subbed! I played into this boy a few weeks ago, what a tech piece. These will be great to get familiar with other affiliated models instead of learning the hard way haha.
What a brutal Round 1!
That was some hot dice on both sides! Good game and great vid!
Hmmmm, looks like X-Force come to play 19 threat.
Good game!
Thanks!
Shit! Did I math wrong here?
Looks like it 😱
Still a good and fun battle report 😀
I have a rules question/clarification as I've only just started playing. When a character is thrown into a static object they take flat damage and dont get their evade roll?
So, when a character is thrown, they will suffer collision damage of 1. No dodge roll is made to avoid this damage. Only when something (a character or piece of terrain) is thrown into another character, would that character then have to make a dodge roll, in which case, the damage is equal to the size of the thrown object +1.
Also, because I know it comes up a lot. When throwing an enemy character, you measure distance from the character being thrown. When throwing terrain, you measure from the character doing the throwing. I feel that, while explained in the rule book, it does not always come across clearly on first take.
Hope that helps.
Groot doesn’t usually go down in round 1, still well played. Jason very knowledgeable with rules and strategy.
Yeah, Jason definitely knows his stuff with the game. There was a time I think I was the more skilled player, but I do believe he has over taken me at this point. Always great to get a game in with him
Ooof
Brutal Misfits play there!
Guardians we're taking heads this game
Wow, so much violence 😮
Im fairly new to the game but why is Cable throwing 6 dice at groot turn 1? Isn't his blaster for 5?
He picked up a hammer, which grants an additional attack die
@@AegisbrandStudios Oh awesome! I haven't played a hammer mission yet.
Hammers is good fun, and can be super punchy. Just remember that having a hammer also means you pay 1 additional power for tactics cards on that character
19 Threat Vs 18 Threat?
Thanks for letting me know. Weird we both missed it