EDIT: I just realised you can highlight all 3D assets in AI and export them as individual OBJ files, then import them to Dimension where it's infinitely easier to compose your scene. I hope this helps you in the future. Great review. The problem is that Adobe's acquisition of Substance has made them stop offering support and development of Dimension in hopes to get current customers to subscribe to Substance. The current 3D features being implemented into the CC suite are designed to give us a taste of what we could have if we pay double our current subscription. I was a huge fan of Dimension, but when they stopped supporting it, I lost a lot of respect for Adobe. In a way, I knew that apps potential was too good to be true.
Yeah I I agree, great review but so is your comment. So I wanna know this, how compatible are Illustrator's 3D files with polygon modeling software like Maya or 3ds Max.Bc you seem to be familiar with cross platform intergration
I mean blender is generally fantastic. It makes so much of adobes cc suite look bad it isnt even funny anymore. It has so much functionality while retaining a clean and well thought out UI. Its performance, load times and lack of bugs is just soooo much better than what adobe has to offer.
Finally...a critical review of new features and exposure of helpful ones that have since been abandoned by Adobe. Functionality is key, this should be their focus. Thanks for the video.
Have to mention I tried extrude on a logo I did and it worked on a whole group (couple of letters) with rotation control. So I was able to move and rotate whole thing, not just individual shapes. And inside the group I am still able to reposition individual letters. So I think there is two ways. To do the 3D filter on every individual shape ( then you couldn't rotate the bunch of them as shown in a video) or on a group - then you could rotate the whole thing, but you lose control over materials and invidual rotation inside the group. upd: (5:07 you did that to the group. didn't notice it when I first watched this section) I think they wanted to rebuild the 3D engine to be able to add those features we all want. Cause the old legacy one might be too clunky. May be we'll see less restricted functionality in the future. Or may be not. Cause it took them 7 years to reintroduce multithreaded rendering in After Effects, as they removed it in a late CC2014 update.
As far as the 3D rotation on a group goes: If you have different types of 3d objects (extrusions, lathes) or even same types of objects but with different values the 3d rotation doesn't work. If they manage to fix that, which I suspect is not easy, then we'll be one step closer to having a really cool tool. I also think this is the first step in added all the extra functionality needed but let's see... Here's hoping!
I totally agree with you regarding your opinion about the new feature and its limitations. When I was proper 3D, I'll use AutoCAD and Photoshop. The old version was great for creating mockups for packing etc. I wish they had given us some improvements for it, like for example making it easier to place an artwork on a 3D shape.
Well, Adobe killed the 3D effects form Photoshop and I think doing it from Illustrator has a better quality because of High Res in Illustrator and also it becomes a vector item but I'm happy with it. Let's see what gets upgraded in the months ahead.
This was a good video to demonstrate the functionality. I usually have to deal with mocking up packaging and I normally work between both Illustrator and Photoshop to create my compositions. The new UX in Illustrator CC 2021 thew me off a little. I think working in 3D space you need a UX that that has a 3D space (similar to the old version). Thank you for posting.
Absolutely agree with your criticisms of the new 3D functionality. This is just a lazy 'bolt-on' from Substance. Illustrator is a vector program and yes I know there's some raster filters in it, but its primary output should remain vector. Raster effects in Illustrator often run like treacle. Leave the rasters to the expert: Photoshop. The old 3D feature outputs everything vector TO vector, not a half-assed raster/vector hybrid. Extrude along a path for the original vector extrude would have been a major boost in of itself. But no, instead we have what we usually get from Adobe: half hearted, bloated and buggy 'new' features, sometimes cannibalised from elsewhere, and never truly fixed because they believe they have a captive audience who can never leave. I don't want raster ray tracing in a vector program. I want vector tools and clean, printable vector output. If I want photoreal 3D I go to Blender which in its new form is not hard to learn (don't listen to the haters) and its real-time rendering engine EEVEE is pretty jaw dropping even on fairly slow machines. And its free. It's embarrassing to see a small plug-in outfit like Astute take Illustrator tools and features and implement them the way Adobe developers should have done years and years ago. Astute makes Illustrator actually fun to use, not Adobe. You know what this bloated greedy company needs? Real competition. I hope that Affinity goes from strength to strength because Adobe's greed, apathy and arrogance really rankles. Illustrator and Photoshop are awesome tools owned by less than awesome money grubbers, now becoming so bloated, memory hogging, buggy and slow that you pray for a real alternative.
Adobe uses these kind of “new features” as marketing stunts. They don’t invest in them, and once the publicity buzz is over, they “quietly” discontinue them.
Indeed. After watching this video showing the new 3D features, I am just sitting here wondering: "Why go through all this trouble to create cubes and toruses when you can do all of this in less time in an actual 3D program, i.e. Blender, and get better results?". Also, who at Adobe thought it was a good idea to remove the vector aspects in favour of raster? Especially when they not that long ago removed the 3D feature from Photoshop, their dedicated raster program. If anything they should have just made a brand new 3D dedicated program and improved the workflow between that and other programs like Illustrator and Photoshop. It just boggles the mind that this is what they decided to do instead.
Just an update on this: while re-working an old project for a client, I just discovered _you can't map art to revolved artwork in the new 3D interface._ What?! You have to go to Effect > 3D and materials > 3D (Classic) to use the old functionality. Apparently if you want to map art in the new functionality you know have to go to Substance to do it. And I assume that mapped artwork will NOT come in as a vector. The client work is signage artwork 3 x 10 metres in size, so the exclusively vector output is vital as scaling is resolution independent. So Adobe's telling you: go learn new software to do what you _were always able to do previously _*_entirely_*_ in Illustrator._ Maybe they'll correct this at some future date but in the meantime users must use the old functionality. But I'm guessing they won't correct it in the new one. They often don't. At some point, probably soon, in all likelihood they'll remove 3D classic. Then my signage artwork will become much harder to work with if I need to make any changes. Adobe wants you to use Substance, which they just paid a packet to acquire, but I know many Substance users are very dismayed at the acquisition. Adobe tends to bloat then abandon many acquisitions when software maintenance becomes too much like hard work. Look how they removed 3D in Photoshop: they claimed nobody was using it, which is a lie. They point to their Adobe forum fanboys, who are a tiny percentage of the user base, for justification for the removal. Really sick of Adobe right now. The corporate arrogance and total disregard for their users is shocking. It makes me determined to switch to Affinity when/if it catches up or hopefully some other competitor. I'm tired of large corporations mistreating us, the people who make the plutocrat owners' wealth possible.
I like the Ray trace shadow feature, because when you wanted to create a realistic shadow thats goes from hard edged to soft edged you needed to blend to shadows together. At it was never quite right
A lot of the gripes in the video are solved in actual 3D software (Maya, Blender, etc). Illustrator is only projecting 3D effects on 2D objects. It doesn't put each individual object in 3D space.
Hey Dimitris try creating an action for the rotation stuff what you have mentioned in limitations time stamp or you have tried all ready if yes plz tell us.
Thank you SO much for clarifying the fact that you can’t rotate grouped parts in the 3D space! I worked on a design for over a days time only to come to this realization. So disheartening. I wonder if that a defining limitation in Illustrator that Adobe intentionally created to make way for Substance🤔
Irony is the old filter is based on their very old program called Adobe dimensions. Except that the old program was a 3D environment. So it addressed all of the issues you bring up here. Implementing that program as an object based filter is next to useless. The improvements solve nothing.
One thing is clear all these years. Adobe can't do 3D properly, but the good thing is that with the acquisition of the Substance software they also got a lot of talent who understands 3D. So I'm hopeful that things will improve in the future! Let's see...
I really wish they worked on the old 3d tool. The new one is usuable for my purposes of generating line work from 3D objects. The classic tool gives actual curves instead of segmented straight lines. I did dive into 'proper' 3d modelling and it has been extremely frustrating - the output from fusion and solidworks still require a TON of cleaning up. The issue i'm having is sometimes vector shapes are not correct, like it's missing pieces. Happens more with larger or more complex shapes (but nothing crazy).
I believe I saw someone mention that you can rotate multiple objects as long as they are grouped. I'll have to try this out when I get home from work today, but that might be the only way to do it.
I have just tested this with a lettering. It looks good in the preview, but when I activate ray tracing and render the object, the lighting conditions are no longer correct. The whole image sinks completely. Very annoying.
I feel that your assessment is spot-on and thank you for your respectful honesty. I too have found some of the limitations to be cumbersome and frustrating, to say the least...particularly the rendering. I also appreciate the direction taken and specifically forward-thinking by Adobe, however, and look forward to fixes to these hurdles.
Thank you for review, really interesting points and breakdown of the new 3D features. For a vector app, not to easily render 3D vector objects is a huge disappointment in my view. Also, multi objects selection and rotation would have been really useful for my workflow needs.
I remember the good old days releases were something I'd know about. Now they just sneak in. I was working with a student the other day and instead of doing THIS like I usually do, I did THAT to make it easier for the student and I was all "wait, what's all this then?"
Totally agree with what you said. I was trying to create a clay model of an iphone starting from blueprints, very frustrating the composition of different objects and the rendering times on large objects, the only trick would be to work at small dimensions and then render as vectors but it only works if you use the default material, too bad, I hope they solve.
hello!, im having issues with the function, i starting to use it and my first attemps have gone great but recently the programe either crashes or pops error and/or not enough ram messages, what can i do?
I feel this feature was mostly added to help push more users into getting into Substance now that Adobe acquired them... It is a "fun" feature possibly for beginners but professionally I find it mostly useless at the moment for me anyways... Maybe in a few years it will be more functional... Great tutorial either way explaining the ups and downs of the feature...
Hi can you help me ? If we use auto trace in after effects how do we add 3D effect layer to my logo / text animation ? I have duplicated layers in 3D space but my animation is still flat
Totally agree with what your saying, really wish the functionality would improve and really funny to see raytracing in illustrator, but when you have the 2 cubes, your legit saying why does this much larger cube take much longer to render, its simply because it is much larger and has, wayyyyy more points for the light to bounce off, as its not just rendering the verticies but the light bouncing around too, the texture would also be larger and thus more pixels, really liked the video though, not knocking you lol
@@crazycutz8072 I do not use real renders. I use clay render then put it on materials. It is all about style. Ofc I use rhino or cads. U do not know about post production.
Try not to use the high quality raytracing function. Work on things in low settings and when you're ready for final output you can switch to high quality. Hope that helps.
Hi from Mexico Dimitri, I have problem of noise or my text got pixelated when I work in a surface like 1920x1080 Im trying to design 3d text for intro but at the time I make the render this noise or pixels around text didnt dissapear my mac is 32gb , so I never saw my 3d so sharp like in your video when I watch in 4k, so im king struggling with this problem.
Hey Richo. Just make sure you're using the high quality render setting. But only ice you're finished with your design because it's going to take a while to render. It's the button on the top right corner of the 3D interface panel.
@@marvelousdecay Aha, found it! So glad I saw your video and realize the limitations at this point. BUT, I was able to create a simple extruded shape in Ai and bring it into Dn - that alone is a game changer now for Ai. The problem is, it's only one 'face' - every side gets the same material, whereas in Ps, you had the front/back/extrusion and the bevels all separate. Hopefully that will come to Ai soon.
LOLOL........... Adobe announces they're killing 3D in Photoshop only to slowly move it more into Illustrator. Other than throwing random sh*t at the wall I don't think Adobe has a cohesive strategy....
Oh, another version of Adobe Illustrator. Oh, another fancy and useless feature instead of perfecting the old ones. I don't even bother upgrading. Piece of primitive and chaotic shit that I am stuck with because it is a fucking standard.
EDIT: I just realised you can highlight all 3D assets in AI and export them as individual OBJ files, then import them to Dimension where it's infinitely easier to compose your scene. I hope this helps you in the future.
Great review. The problem is that Adobe's acquisition of Substance has made them stop offering support and development of Dimension in hopes to get current customers to subscribe to Substance. The current 3D features being implemented into the CC suite are designed to give us a taste of what we could have if we pay double our current subscription.
I was a huge fan of Dimension, but when they stopped supporting it, I lost a lot of respect for Adobe. In a way, I knew that apps potential was too good to be true.
Yeah I I agree, great review but so is your comment. So I wanna know this, how compatible are Illustrator's 3D files with polygon modeling software like Maya or 3ds Max.Bc you seem to be familiar with cross platform intergration
I never would have imagined myself putting these words together in this order: blender is so much easier to work with in 3D space.
Yeah, cus one is a 3d program.and the other isn't
I mean blender is generally fantastic. It makes so much of adobes cc suite look bad it isnt even funny anymore. It has so much functionality while retaining a clean and well thought out UI. Its performance, load times and lack of bugs is just soooo much better than what adobe has to offer.
is blender free
@@endlesummer_ yes
@@endlesummer_ yes
Finally...a critical review of new features and exposure of helpful ones that have since been abandoned by Adobe. Functionality is key, this should be their focus. Thanks for the video.
Have to mention I tried extrude on a logo I did and it worked on a whole group (couple of letters) with rotation control. So I was able to move and rotate whole thing, not just individual shapes. And inside the group I am still able to reposition individual letters.
So I think there is two ways. To do the 3D filter on every individual shape ( then you couldn't rotate the bunch of them as shown in a video) or on a group - then you could rotate the whole thing, but you lose control over materials and invidual rotation inside the group.
upd: (5:07 you did that to the group. didn't notice it when I first watched this section)
I think they wanted to rebuild the 3D engine to be able to add those features we all want. Cause the old legacy one might be too clunky. May be we'll see less restricted functionality in the future.
Or may be not. Cause it took them 7 years to reintroduce multithreaded rendering in After Effects, as they removed it in a late CC2014 update.
As far as the 3D rotation on a group goes: If you have different types of 3d objects (extrusions, lathes) or even same types of objects but with different values the 3d rotation doesn't work.
If they manage to fix that, which I suspect is not easy, then we'll be one step closer to having a really cool tool.
I also think this is the first step in added all the extra functionality needed but let's see...
Here's hoping!
I totally agree with you regarding your opinion about the new feature and its limitations. When I was proper 3D, I'll use AutoCAD and Photoshop. The old version was great for creating mockups for packing etc. I wish they had given us some improvements for it, like for example making it easier to place an artwork on a 3D shape.
I hate the subscription model because every "update" feature comes as a half-ass beta..
Well, Adobe killed the 3D effects form Photoshop and I think doing it from Illustrator has a better quality because of High Res in Illustrator and also it becomes a vector item but I'm happy with it. Let's see what gets upgraded in the months ahead.
This was a good video to demonstrate the functionality. I usually have to deal with mocking up packaging and I normally work between both Illustrator and Photoshop to create my compositions. The new UX in Illustrator CC 2021 thew me off a little. I think working in 3D space you need a UX that that has a 3D space (similar to the old version). Thank you for posting.
Absolutely agree with your criticisms of the new 3D functionality. This is just a lazy 'bolt-on' from Substance. Illustrator is a vector program and yes I know there's some raster filters in it, but its primary output should remain vector. Raster effects in Illustrator often run like treacle. Leave the rasters to the expert: Photoshop.
The old 3D feature outputs everything vector TO vector, not a half-assed raster/vector hybrid. Extrude along a path for the original vector extrude would have been a major boost in of itself. But no, instead we have what we usually get from Adobe: half hearted, bloated and buggy 'new' features, sometimes cannibalised from elsewhere, and never truly fixed because they believe they have a captive audience who can never leave.
I don't want raster ray tracing in a vector program. I want vector tools and clean, printable vector output. If I want photoreal 3D I go to Blender which in its new form is not hard to learn (don't listen to the haters) and its real-time rendering engine EEVEE is pretty jaw dropping even on fairly slow machines. And its free.
It's embarrassing to see a small plug-in outfit like Astute take Illustrator tools and features and implement them the way Adobe developers should have done years and years ago. Astute makes Illustrator actually fun to use, not Adobe. You know what this bloated greedy company needs? Real competition. I hope that Affinity goes from strength to strength because Adobe's greed, apathy and arrogance really rankles.
Illustrator and Photoshop are awesome tools owned by less than awesome money grubbers, now becoming so bloated, memory hogging, buggy and slow that you pray for a real alternative.
Adobe uses these kind of “new features” as marketing stunts. They don’t invest in them, and once the publicity buzz is over, they “quietly” discontinue them.
Indeed. After watching this video showing the new 3D features, I am just sitting here wondering: "Why go through all this trouble to create cubes and toruses when you can do all of this in less time in an actual 3D program, i.e. Blender, and get better results?".
Also, who at Adobe thought it was a good idea to remove the vector aspects in favour of raster? Especially when they not that long ago removed the 3D feature from Photoshop, their dedicated raster program. If anything they should have just made a brand new 3D dedicated program and improved the workflow between that and other programs like Illustrator and Photoshop. It just boggles the mind that this is what they decided to do instead.
Just an update on this: while re-working an old project for a client, I just discovered _you can't map art to revolved artwork in the new 3D interface._ What?! You have to go to Effect > 3D and materials > 3D (Classic) to use the old functionality. Apparently if you want to map art in the new functionality you know have to go to Substance to do it. And I assume that mapped artwork will NOT come in as a vector. The client work is signage artwork 3 x 10 metres in size, so the exclusively vector output is vital as scaling is resolution independent.
So Adobe's telling you: go learn new software to do what you _were always able to do previously _*_entirely_*_ in Illustrator._ Maybe they'll correct this at some future date but in the meantime users must use the old functionality. But I'm guessing they won't correct it in the new one. They often don't.
At some point, probably soon, in all likelihood they'll remove 3D classic. Then my signage artwork will become much harder to work with if I need to make any changes. Adobe wants you to use Substance, which they just paid a packet to acquire, but I know many Substance users are very dismayed at the acquisition. Adobe tends to bloat then abandon many acquisitions when software maintenance becomes too much like hard work.
Look how they removed 3D in Photoshop: they claimed nobody was using it, which is a lie. They point to their Adobe forum fanboys, who are a tiny percentage of the user base, for justification for the removal. Really sick of Adobe right now.
The corporate arrogance and total disregard for their users is shocking. It makes me determined to switch to Affinity when/if it catches up or hopefully some other competitor. I'm tired of large corporations mistreating us, the people who make the plutocrat owners' wealth possible.
I like the Ray trace shadow feature, because when you wanted to create a realistic shadow thats goes from hard edged to soft edged you needed to blend to shadows together. At it was never quite right
Thank you so much for saying this! I really hope adobe sees this.
totally agree! the fact that i cant vectorize the 3D objects is a total bummer. the new 3D is cool, but we use illustrator for the vector.
Great review. Adobe are you taking notes!!!
A lot of the gripes in the video are solved in actual 3D software (Maya, Blender, etc). Illustrator is only projecting 3D effects on 2D objects. It doesn't put each individual object in 3D space.
Hey Dimitris try creating an action for the rotation stuff what you have mentioned in limitations time stamp or you have tried all ready if yes plz tell us.
Thank you SO much for clarifying the fact that you can’t rotate grouped parts in the 3D space! I worked on a design for over a days time only to come to this realization. So disheartening. I wonder if that a defining limitation in Illustrator that Adobe intentionally created to make way for Substance🤔
Illustrator has a tons of important bugs to fix..then introduce new functions
. Adobe will be Adobe
Irony is the old filter is based on their very old program called Adobe dimensions. Except that the old program was a 3D environment. So it addressed all of the issues you bring up here. Implementing that program as an object based filter is next to useless. The improvements solve nothing.
One thing is clear all these years. Adobe can't do 3D properly, but the good thing is that with the acquisition of the Substance software they also got a lot of talent who understands 3D. So I'm hopeful that things will improve in the future! Let's see...
I agree. If they really wanted to get into the 3D space, it’s best as a standalone. They need to stop trying to do everything in a single application.
Adobe dimensions is new. They got so many 3D software that does different things.
@@-Pridebycreatons- yes there is the current 3D app but many years ago they had a app that was vector based from which this filter is based.
incredible quality in production and in content of the video, subbed! love how you tell the two sides of the story
I really wish they worked on the old 3d tool. The new one is usuable for my purposes of generating line work from 3D objects. The classic tool gives actual curves instead of segmented straight lines.
I did dive into 'proper' 3d modelling and it has been extremely frustrating - the output from fusion and solidworks still require a TON of cleaning up.
The issue i'm having is sometimes vector shapes are not correct, like it's missing pieces. Happens more with larger or more complex shapes (but nothing crazy).
I believe I saw someone mention that you can rotate multiple objects as long as they are grouped. I'll have to try this out when I get home from work today, but that might be the only way to do it.
did it work?
man, your videos are always so complete! Thanks for sharing!
I have just tested this with a lettering. It looks good in the preview, but when I activate ray tracing and render the object, the lighting conditions are no longer correct. The whole image sinks completely. Very annoying.
At 7:00 Dimitris mentions that there is no mapping, Adobe added it back in on version 26.2.1
Audio / Music was on point.
So Photoshop is scheduled to lose it’s 3D functionality and Illustrator gains it. Ummm
I feel that your assessment is spot-on and thank you for your respectful honesty. I too have found some of the limitations to be cumbersome and frustrating, to say the least...particularly the rendering. I also appreciate the direction taken and specifically forward-thinking by Adobe, however, and look forward to fixes to these hurdles.
Yeah hopefully we will get to see more development in 3D for illustrator. There's so much potential there!
Thank you for review, really interesting points and breakdown of the new 3D features. For a vector app, not to easily render 3D vector objects is a huge disappointment in my view. Also, multi objects selection and rotation would have been really useful for my workflow needs.
I remember the good old days releases were something I'd know about. Now they just sneak in. I was working with a student the other day and instead of doing THIS like I usually do, I did THAT to make it easier for the student and I was all "wait, what's all this then?"
Cmon Adobe just do the serious 3D creation app we all deserve
Has the texture mapping been addressed in any of the newer versions?
When you export an OBJ from Ai and bring it into blender are the meshes still all messy?
*Can we export those 3D objects as an OBJ file? I want to use the power of AI in to Maya.*
yep. it’s actually possible.
@@marvelousdecay . How can I do that could you give me a clue Thank You
Totally agree with what you said.
I was trying to create a clay model of an iphone starting from blueprints, very frustrating the composition of different objects and the rendering times on large objects, the only trick would be to work at small dimensions and then render as vectors but it only works if you use the default material, too bad, I hope they solve.
hello!, im having issues with the function, i starting to use it and my first attemps have gone great but recently the programe either crashes or pops error and/or not enough ram messages, what can i do?
Excellent
I feel this feature was mostly added to help push more users into getting into Substance now that Adobe acquired them... It is a "fun" feature possibly for beginners but professionally I find it mostly useless at the moment for me anyways... Maybe in a few years it will be more functional... Great tutorial either way explaining the ups and downs of the feature...
Thank you! And... where's the "perspective" slider in this new 3D tool???
Unfortunately it's not there anymore. Maybe in a future update? Let's see
how do i get the adode illustrator 3d and materials
Hi can you help me ? If we use auto trace in after effects how do we add 3D effect layer to my logo / text animation ? I have duplicated layers in 3D space but my animation is still flat
Why ddn't you say how you got the soft shadows????
Totally agree with what your saying, really wish the functionality would improve and really funny to see raytracing in illustrator, but when you have the 2 cubes, your legit saying why does this much larger cube take much longer to render, its simply because it is much larger and has, wayyyyy more points for the light to bounce off, as its not just rendering the verticies but the light bouncing around too, the texture would also be larger and thus more pixels, really liked the video though, not knocking you lol
What happened to perspective? Is orthographic the only option?
Name : Illustrator
Job : Cinema 4D
These new features will be amazing for architecture students like me.
Architect students should use real architect software Bim/cad or at least Sketchup - not illustrator..
@@crazycutz8072 I do not use real renders. I use clay render then put it on materials. It is all about style. Ofc I use rhino or cads. U do not know about post production.
Adobe has never done well with 3D, which is frustrating. After Effects seems to be the better of all options with the help of plugins.
χρονια πολλα δημητροοοοοο…..πολυχρονος υγειής και με πολυ φαντασία και δημιουργικότητα!!!!!!!!
thanks mate!
@@marvelousdecay :{P
The Ray-tracing seems like a new rival to Keyshot
Is adobe going to buy maxon c4d?
Are you the same guy working for Maxon?
I have illustrator 2022 and a huge delay. It might be because of the performance of the computer or I do not really know why.
Try not to use the high quality raytracing function. Work on things in low settings and when you're ready for final output you can switch to high quality. Hope that helps.
Dimitris, how do you create that "holes" effect in the first of the two examples that you opened in the tutorial with? Thanks in advance.
When you create a shape, have a hole already punched out of using the pathfinder options or the shape builder tool, before you extrude it.
@@vargnaar That's exactly it. Sorry for the delay
Wow this is really awesome!!
Thanks you ...
And at the same time, Illustrator is still unable to create pie-chart graphics properly...
Hi from Mexico Dimitri, I have problem of noise or my text got pixelated when I work in a surface like 1920x1080 Im trying to design 3d text for intro but at the time I make the render this noise or pixels around text didnt dissapear my mac is 32gb , so I never saw my 3d so sharp like in your video when I watch in 4k, so im king struggling with this problem.
Hey Richo. Just make sure you're using the high quality render setting. But only ice you're finished with your design because it's going to take a while to render. It's the button on the top right corner of the 3D interface panel.
Is Rendering *Vector or Raster?*
Thank you :)
Thank you very much.
Can you export as obj?
Yep. You sure can
@@marvelousdecay Aha, found it! So glad I saw your video and realize the limitations at this point. BUT, I was able to create a simple extruded shape in Ai and bring it into Dn - that alone is a game changer now for Ai. The problem is, it's only one 'face' - every side gets the same material, whereas in Ps, you had the front/back/extrusion and the bevels all separate. Hopefully that will come to Ai soon.
New possibilities 3d, new donuts.
Illustrator 2022 uses alot of ram i couldn't use it with 8gb of ram
Great comments, , it's too slow, and a lot of steps to achieve a real 3D vector file
Would love a tutorial on creating objects at 7:40
I dоwnloaded everything is okay
I’m sorry guys but this is too complicated. Just use blender it’s 100x better also blender is free and you can do whatever you want.
When the thumbnail is *sus*
3D in AI is as funny as putting a tie on my cat.
There is something Nicolas Cage about you, but I can't seem to pin point it yet...
no, thanks, subscriptions are evil
just go to a certain "bay" and download it lol
@@PiginaCage that’s fine unless you start making a ton of money. If adobe gets wind of your name, you can expect a lawsuit.
@@cipher893 well you can start paying for it when you start making a ton of money
valeu carlos bolsonaro
LOLOL........... Adobe announces they're killing 3D in Photoshop only to slowly move it more into Illustrator. Other than throwing random sh*t at the wall I don't think Adobe has a cohesive strategy....
Not much!
Why lol
just use blender, it's free and 1000 times better
Oh, another version of Adobe Illustrator. Oh, another fancy and useless feature instead of perfecting the old ones. I don't even bother upgrading. Piece of primitive and chaotic shit that I am stuck with because it is a fucking standard.
I don't think you understand that this is not real 3d
I hate when people use fake thumbnails
What are you talking about? This is made with illustrator
rarp
Sometimes i wish own old funcional computer with working CS3 applications without this useless shits 😩
true... programs get more unstable by every new version
几乎没用的功能
Awww poor Adobe is trying to be everything again to stay relevant.
Affinity Designer and Affinity Photo already lose in this game with new version of Adobes !