I was the man who left the community for a year and then all these levels get verified. I used to be the person who believed bloodbath was still top 1 after its verification. Nice content sikky.
1:29 This actually happened to me when I went back to the demon gauntlet 3 years after I beat it. My save file is weird because I have various versions of it on all my devices, so when I went back to the demon gauntlet it said I had 0/12 diamonds yet all the coins & orbs. Then I failed at 0 & got 12 diamonds & it says I have to rebeat Hell by Serponge to claim the chest at the end despite already having the spider.
The 0% with 200+ orbs was because it was beaten before orbs exist and if you played it again after orbs were added and just died you would get all the orbs. Np
Transporters are special items in Geometry Dash that the icon can interact with to cause it to travel a certain distance and direction, depending on its type. There are two types of transporters, pads and rings, both of which can manipulate the direction of travel. They emit identically-coloured particle effects to themselves. When used, pads also emit an identically-coloured expanding circle effect and rings emit identically coloured contracting circle effect. Pads always activate when in contact with the icon, while rings require a click/tap in order for any effect and thus optional. They may be positioned so that they redirect the player into a hazard, needing to be avoided in such instances. As of Update 1.6, some transporters are introduced as part of collecting secret coins prior to their formal introduction. These include the yellow, cyan and magenta pads as well as the magenta ring. Transporters are available under the seventh tab in the level editor, along with portals, animated objects, collectibles, and other components. Interacting with any type of jump ring counts as a jump regardless of if the player’s form can jump. Geometry Dash Meltdown only features the yellow pad and ring. The customizable square ring is the only type of transporter whose colour can be altered without the assistance of the Pulse trigger. The magenta pad, despite launching the icon a smaller height, has a slightly larger size than the yellow pad. Dash rings can be held on to indefinitely, propelling the player for as long as it is held. They will only stop when the player comes into contact with an S-block. In Fingerdash where they are introduced formally, the purpose of gravity portals in marking the ends of dashing (to prevent abuse) is purely visual; it is the invisible S-blocks that terminate the dashes. Portals do not cancel the dash ring effect, contrary to popular belief. This can be verified in The Challenge, by the exit of the Spider sequence. The cyan ring is the only non-jump ring that has a pad equivalent. The customizable square's automatic equivalent is merely a (touch) trigger on its own. The green and black rings do not have corresponding pads because they force the player in the direction of gravity, thereby invalidating the purpose of a pad, which is to launch away from the ground, even if they would theoretically work while suspended in midair or on a surface not perpendicular to the direction of gravity. The player can crash from hitting the ground if they hit the green ring or theoretical pad too low to the ground. No effect applies if the player hits the black ring or theoretical pad if they have already landed. The dash rings do not have corresponding pads because their activation duration depends on the player's click/tap and hold. Dash rings can be rotated to send the icon in an angled direction without changing the horizontal velocity, with the rotation limit being ±70°. The limit can theoretically be ±89.999…° (or 89° since the game uses whole-degree angles), but due to the horizontal velocity not affected, the vertical movement would reach ludicrous speeds. Angles ±90° are necessarily prohibited due to them being straight vertical directions, violating the requirement of the icon moving horizontally at unchanged velocities. Mathematically, this is demonstrated by that the tangents of ±90° are undefined. Angles beyond ±90° would mean launches that oppose the correct direction. It is possible to horizontally flip a dash ring so it points backwards; however, it is only visual and has no effect on the direction of travel: the player would dash the reverse of the pointed direction. Due to naturally unchanging momentum, the wave does not respond to jump pads or rings, while gravity pads and rings flip gravity on contact without further effect on momentum. Dash rings work as normal. These jump pads and rings still trigger their pulse animation, however. Prior to Update 2.1, the yellow jump ring had white particles emitting instead of yellow. The red pad displays the wrong particle colours when used: the red pad produces a yellow or magenta circle when hit. The red pad may be based on the code of the yellow pad and RobTop may have simply forgotten to change those specific attributes. The red pad is thicker than the yellow pad. It also sinks below the block by one pixel. The dash rings were changed slightly between the release of the Update 2.1 sneak peeks and the official release: The magenta dash ring was previously red, and still has red particles nowadays; Both dash rings had triangular pointers; The flame effect shown when hitting a dash ring was different than the current effect. It was less animated and more solid. The dash rings' help buttons when selecting the "Edit Special" button displays the placeholder "help text" rather than explaining the properties of the options shown. This is a placeholder that was never changed in the final version. Multi-activation allows the same jump ring to be activated multiple times. This is mainly for reusing moving rings. Other than the green jump ring (which will crash the player into the ground), there are no differences between rings on the ground and in midair, as demonstrated in Deadlocked and many user levels. Before 2.11, the black jump ring made the ship and UFO go downward regardless of gravity. This is a patched oversight. When either touches a dash ring, it will not show any glow regardless if the player has the glow effect on or not. When a player glides over a ring without activating it, it will show an expanding ring effect indicating its availability. The same ring may play the effect multiple times if a setup allows the ring to be passed multiple times, as seen on one of the rings in the first cube sequence of Cycles.
0:26 meme context : Indihome Paket Phoenix is actually a brand that giving an Internet Provider Service in Indonesia. But Indonesian people use this ad promotion as a "Rickroll", idk why. People say the reason they use it as a meme because the song that sounds funny and the guy expression in the promotion ad
11:30 I actually have, it occurs when your account is transferred and you already beat the level, you will have 0 orbs from it because you did not complete it on that device but 100% because you saved that on your account, when you die it refreshes, giving you the orbs you’re supposed to have.
I was the man who left the community for a year and then all these levels get verified. I used to be the person who believed bloodbath was still top 1 after its verification. Nice content sikky.
i thought bloodbath was still in top 50 but its all the way in the 200s
I still dont know which one is harder. Sonic wave or Yatagarasu
Sonic wave
@americly oh
I was gone for like 3 years and when I came back I still thought bloodlust would be in top 5 but apparently not
11:19 I love how both of the pathways lead to the abyss and not the castles
SiKky's videos is the reason why it makes my day feeling better...
Just had a stroke reading that
yes the
even if u are near to go prison 😔
@@satelliteimagerymusic L + No father + Ratio + Gay
@@Airsoft_Ninja you’re a child if you still use gay as an insult
1:29 This actually happened to me when I went back to the demon gauntlet 3 years after I beat it. My save file is weird because I have various versions of it on all my devices, so when I went back to the demon gauntlet it said I had 0/12 diamonds yet all the coins & orbs. Then I failed at 0 & got 12 diamonds & it says I have to rebeat Hell by Serponge to claim the chest at the end despite already having the spider.
for some reason logging into a different device after 5 months in the same account i lost all my save data
@@theone.whoaskedtry loading account
4:45 I spit out my fucking water laughing
7:03 sikky pog champ
4:55 if you really get angry you can even end it quick!
Clutterfunk is a nightmare if you're a beginner, but after you've beaten some easy demons its way more fun.
"I don't see anyone playing gd outside" its cuz you don't go outside
“How Do You Close Geometry Dash”
me - double click home button
like Android
0:36 i want this as my main menu
Who made that?
I think it was the guy who made the fnaf beat boxing
it's verbelase@@omegastamps313
3:34 Ayo 😳
The vid the second your mom walks in:
@@justarandomchannel1319 xd nice
@@justarandomchannel1319MY MOM WALKED IN
I died of laughter after i heard the level called “ingrown toenail 3” 😂
😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂
Still waiting for the 5th part
Robtop's levels are all perfect for what they want to be and if you disagree it's just a skill issue
true
How about electrodynamix
@@Powerscom Good level
@@Yoshikage-Bowie alright
@@Yoshikage-Bowie hardest level made bruh
4:37 "how high is this dude"
nice
He's high in more ways than one
1:36 getting around 60% on the level pre 2.1 makes that lol
4:16 this upsets me because the instrument playing is a saxophone, not a trumpet
11:06 ...what
11:13
*Eric walks in*: THE RECENT TAB!!!!!
LOOOLL!!!
4:20 actually it should be a saxophone. Trumpets sound different
6:00 If that’s your time sikky when the hell was EVW’s
Probably around the queens birth
"Sonic Wave Carpet" 3:03
Me: I want it
The 0% with 200+ orbs was because it was beaten before orbs exist and if you played it again after orbs were added and just died you would get all the orbs.
Np
im pretty sure you have to rebeat the whole level to get the orbs. thats why the "new reward" message exists for that instead of "new best"
But it’s a demon so it should’ve given 500
I was rebeating completed levels to get orbs, and I never got anything like that
It only happened to me with main levels switching from gd lite to full ver gd
11:20 This is just so REAL
Transporters are special items in Geometry Dash that the icon can interact with to cause it to travel a certain distance and direction, depending on its type.
There are two types of transporters, pads and rings, both of which can manipulate the direction of travel. They emit identically-coloured particle effects to themselves. When used, pads also emit an identically-coloured expanding circle effect and rings emit identically coloured contracting circle effect.
Pads always activate when in contact with the icon, while rings require a click/tap in order for any effect and thus optional. They may be positioned so that they redirect the player into a hazard, needing to be avoided in such instances.
As of Update 1.6, some transporters are introduced as part of collecting secret coins prior to their formal introduction. These include the yellow, cyan and magenta pads as well as the magenta ring.
Transporters are available under the seventh tab in the level editor, along with portals, animated objects, collectibles, and other components.
Interacting with any type of jump ring counts as a jump regardless of if the player’s form can jump.
Geometry Dash Meltdown only features the yellow pad and ring.
The customizable square ring is the only type of transporter whose colour can be altered without the assistance of the Pulse trigger.
The magenta pad, despite launching the icon a smaller height, has a slightly larger size than the yellow pad.
Dash rings can be held on to indefinitely, propelling the player for as long as it is held. They will only stop when the player comes into contact with an S-block.
In Fingerdash where they are introduced formally, the purpose of gravity portals in marking the ends of dashing (to prevent abuse) is purely visual; it is the invisible S-blocks that terminate the dashes. Portals do not cancel the dash ring effect, contrary to popular belief. This can be verified in The Challenge, by the exit of the Spider sequence.
The cyan ring is the only non-jump ring that has a pad equivalent.
The customizable square's automatic equivalent is merely a (touch) trigger on its own.
The green and black rings do not have corresponding pads because they force the player in the direction of gravity, thereby invalidating the purpose of a pad, which is to launch away from the ground, even if they would theoretically work while suspended in midair or on a surface not perpendicular to the direction of gravity.
The player can crash from hitting the ground if they hit the green ring or theoretical pad too low to the ground.
No effect applies if the player hits the black ring or theoretical pad if they have already landed.
The dash rings do not have corresponding pads because their activation duration depends on the player's click/tap and hold.
Dash rings can be rotated to send the icon in an angled direction without changing the horizontal velocity, with the rotation limit being ±70°.
The limit can theoretically be ±89.999…° (or 89° since the game uses whole-degree angles), but due to the horizontal velocity not affected, the vertical movement would reach ludicrous speeds.
Angles ±90° are necessarily prohibited due to them being straight vertical directions, violating the requirement of the icon moving horizontally at unchanged velocities. Mathematically, this is demonstrated by that the tangents of ±90° are undefined.
Angles beyond ±90° would mean launches that oppose the correct direction.
It is possible to horizontally flip a dash ring so it points backwards; however, it is only visual and has no effect on the direction of travel: the player would dash the reverse of the pointed direction.
Due to naturally unchanging momentum, the wave does not respond to jump pads or rings, while gravity pads and rings flip gravity on contact without further effect on momentum. Dash rings work as normal.
These jump pads and rings still trigger their pulse animation, however.
Prior to Update 2.1, the yellow jump ring had white particles emitting instead of yellow.
The red pad displays the wrong particle colours when used: the red pad produces a yellow or magenta circle when hit.
The red pad may be based on the code of the yellow pad and RobTop may have simply forgotten to change those specific attributes.
The red pad is thicker than the yellow pad. It also sinks below the block by one pixel.
The dash rings were changed slightly between the release of the Update 2.1 sneak peeks and the official release:
The magenta dash ring was previously red, and still has red particles nowadays;
Both dash rings had triangular pointers;
The flame effect shown when hitting a dash ring was different than the current effect. It was less animated and more solid.
The dash rings' help buttons when selecting the "Edit Special" button displays the placeholder "help text" rather than explaining the properties of the options shown. This is a placeholder that was never changed in the final version.
Multi-activation allows the same jump ring to be activated multiple times. This is mainly for reusing moving rings.
Other than the green jump ring (which will crash the player into the ground), there are no differences between rings on the ground and in midair, as demonstrated in Deadlocked and many user levels.
Before 2.11, the black jump ring made the ship and UFO go downward regardless of gravity. This is a patched oversight.
When either touches a dash ring, it will not show any glow regardless if the player has the glow effect on or not.
When a player glides over a ring without activating it, it will show an expanding ring effect indicating its availability.
The same ring may play the effect multiple times if a setup allows the ring to be passed multiple times, as seen on one of the rings in the first cube sequence of Cycles.
What the fuck.
Are you ok?
The hell?
thank you
theres no way im gonna read this
00:09 SWAG ROUTE LET'S GOOOOO!!!!!!!
0:26 meme context :
Indihome Paket Phoenix is actually a brand that giving an Internet Provider Service in Indonesia. But Indonesian people use this ad promotion as a "Rickroll", idk why. People say the reason they use it as a meme because the song that sounds funny and the guy expression in the promotion ad
Thx
I'm Indonesia
0:28 😂
2:12 he saw my meme :D
1:17 me an intellectual: *plays a featured level without ldm in my shit pc from 1999*
It be groundbreaking seeing someone playing geometry dash while getting electric chaired
0:35 im still laughing After 10 minutes lol this Is perfect
Seeing sikkys reaction to all the totally random stuff is what actually makes me laugh
10:11 that's me, i asked him about that for no reason, and i ended up here. thanks sikky
“Th ones going on the recent tab”
Me from the future:
FIRE IN DA HOLE
12:54 If anybody was wondering, there are 15 decimals on that phone.
7:37 I have been summoned into the video
trusta finalky buffing just got me XDDD
5:22 THIS GAVE ME LOLSS
12:44 i'd say clutterfunk is nice, however the music gets pretty messy and it's slightly unbalanced, so it sucks to play as a new playet
agree. The last part is a huge difficulty spike
SiKky: Asks whether we like clutterfunk or not.
Me: Yesno.
2:04 i bopped my head so much that I *HIT* my own tablet *LOL* 😂😂😂😂😂😂😂😂
0:12 what just happened ?
Idk man
I think she commited 9uic9#e or smth
@@Spacetexasi think that a bom- AAAAAAAAA!!! R.I.P MICHIGUN REFERENCE!!!! ∆∆∆
2:28 I said duelo maestro as soon as they said 2 people are involved 🤣🤣
11:06
5:16 If he falls Stereo Madness isnt the only madness there
0:10 oh my gawd, that’s terribly awful…
What's the original?🧐
Yes
The only reason why you haven't seen people play gd in public cuz u haven't touched grass yet
What is grass
I. Play gd
7:01 Thats why when I celebrate, I clap... BUT WH WOULD SOMEBODY SLAM THE TABLE!!!???
11:06Watching old 2.2 predictions is the funniest thing ever
I love this VERY TRANSFORMATIVE content. Totally not freebooting.
5:04 it'll take some time for the body to dry out
Sikky is too funny to watch and I love it
11:06 Fr
11:59 yeah about that...
1:07
1. speed hack to 0.1 speed because it makes doing it easier
2. record doing it
3. Edit the video into 10X speed
12:49 wait until the battery starts nocliping too
I love how the video went straight to the point in the 1st second
6:17 should be a meme
4:46 Kingsammelot bitrate right there
idk what to say for my first comment but im announcing that after bingewatching for months now, sikky is cool and funny with enjoyable contents
found you 💀
found you 💀
5:23 it makes me laugh
1:27 you L E A V E (and don’t quit it)
Or just crash it lol
0:20 Is my favorite meme XD, love the song
People: playing on mobile. me: playing on my Apple Watch.
3:33 corn:✖️
GD NEWS:✔️
11:53 intro :D
2:55 got me dying
Back again with the amazing content keep it up sikky
song at 4:15 is Creo - Dimension
if someone wondered...
I play on mobile.
I just beat blast processing 2 days ago.
1:13 break phone
1:11 Overview button, swipe up, home button.
0:03 Super Mario 64
0:19 back in 2019 or 2020-2021 (cant remember) i loved indihome paket phoenix memes lmao
He released this as I was watching his past videos lol.
Edit: your videos are always so great and funny man, good job :)
Space probably gonna go beat back on track
idk if space good enough to do that
0:59 NOOT NOOT! that’s pingu
11:30 I actually have, it occurs when your account is transferred and you already beat the level, you will have 0 orbs from it because you did not complete it on that device but 100% because you saved that on your account, when you die it refreshes, giving you the orbs you’re supposed to have.
5:21 bro im absolutely dead 💀
Sikky: The Comment Section on redit is so good
Also Sikky: hold up hold up take that back
2.2 comes out:
The ones who play the game
The ones who whine about 2.3/ 2.21
Sikky is the only person who would never rage even when he is playing a hard lvl;3
it's 2 am i shouldn't be laughing at these
0:35 the beatbox
After hearing that Trusta has gone to the gym, I have been inspired to workout myself...
I will successfully walk to the fridge today!
3:11 got me dying literally
The guy who got bored is funnygame when he returns and is bored like he stated
9:35 this man made 2.2 before rob 😂😂😂😂😂😂
1:12 i use ctrl + W since that also closes a tab for me
*looks at laptop*
"This phone is sponsored by absollute"
furious flames AHHHHHHHHHHH!!! MY PANTS ARE ON FIRE
playing on mobile is quite literally the proof that any level you beat isn't cheated
Three horseman of hated main levels:
Cant let go (colon hates it), clutterfunk and electrodynamix
8:07 and straightfly... dont even get me started.
-Alphasium (Me) 2022 (Im a mobile player)
Surprisingly I have better mobile straight fly then on PC
Me after 2.2 drops: ME GONNA TEST TRIGGERS
1:46 what is he doin'?
5:17 YOOOO THAT WAS ME SAYING FINGERDASH I REMEMBER MAKING THAT COMMENT
2:05 lol
Robtops servers will crash like one second after 2.2 comes out
3:42 I'm in a sikky video let's go
I don’t like clutterfunk because I spent 7 months trying to finish it.
If i have 1000 dollars, i give you 500 dollars as superthanks but i only have 28 cents
3:37 wait had did the staff know what that was to punish him 🤨📸