UPDATE: I have found the Sacred Stones beta version and got it working. Unfortunately, Fraps lags severely when trying to record it, so that's out. There are two options: either I learn OBS, which will take a while. Or I record videos from the beta using VBA's built-in recorder, and do post commentary on them. (A shame, since a lot of things in the bata make me laugh out loud, so I'd love to be able to record live reactions) Either way, I might want to move on to something else for a little bit at the moment. Expect Colosseum soon.
BigKlingy 9:30 at the lagdou ruins a couple of the tiles near the boss (8th or 9th floor) (at least in the wiiu eshop downloadable) say you disabled a trap (I don't know whether it's the same thing as the picked up a mine)
I honestly think it'd make some sense for Dara to either be recruited after Chapter 12 (since it's ending is the only time we're canonically inside Caer Pelyn), or as a Creature Campaign bonus unit for the Tower or Ruins. It's strange from my perspective, because Druid shares the title with Warrior, Bishop and Assasin as a class you can elect to not have a unit in during the Creature Campaign.
Two Cents: I have not heard of the Stone Shards before but thematically they do make sense. Only after the Sacred Stone of Grado is destroyed do the revenants and other monster begin to show up. So, in a way, I would bet that the stone shards refer the the shards of the shattered sacred stones and that they are what give power to the monsters. The more broken stones, the more, and more powerful monsters that would begin to show up.
These are always really interesting. I am working on a game myself, and throughout my time working on it, a lot of ideas came and went. So it's cool to see what was scrapped through development. 7:01 Wait... Neimi was originally a dancer? Pfff. That's..... pretty funny. 7:36 WHAT. 14:30 "Sick" is a condition that exists in games I've played. (Yay, a random ailment that incapacitates your party! Fun!)
I always find it interesting looking at scrapped concepts and leftover data in games. 7:01 Well, it's more that Tethys originally looked like Neimi. I have no idea what the beta Neimi, or rather Mary, would've looked like. (Forgot to mention that Gilliam's beta name was Borbo) 14:30 Well it's in Persona 3. There's also the Disease status in Final Fantasy XII, which is up there with FE Berserk as one of the worst status ailments of all time. While Diseased, your max HP is your current HP. Disease doesn't go away on KO, so anyone KO'd while Diseased and then revived... comes back stuck at 1 HP. And Disease is pretty hard to cure too. (I think you need to unlock one of the high-level Remedy Lore skills for the basic Remedy to be able to cure it)
So wait... Does that mean that the game can potentially be rendered unwinnable because all your party members got diseased and subsequently killed leaving you with an entire party that's wiped out by a single multitarget attack?
FFXII lets you sub in reserves after a total party kill. And of course Disease goes away if you get a Game Over. I forget exactly where Disease first shows up, but I know it's sometimes in traps.
I actually didn't notice that until you pointed it out. Probably a result of that screenshot being hacked. Strength and Magic are functionally the same stat in the GBA games, though.
I want the sacred Stones that had 7 generals for Grado. If only so Eirika does something during the war instead of her getting a the tiniest of story in Caer Paelyn and Jehanna while Ephraim solos Grado.
Horrible flashbacks to "Disease" in Final Fantasy XII, which causes your current HP to equal your Max HP. And it didn't go away if KO'd and revived, so reviving someone who still had Disease brought them back with 1/1 HP. AND you can't cure it with Remedies without one of the Remedy Lore upgrades.
I have a theory that summoners were added very late in development. They're fairly similiar to druids. The summon ability was already in use by the demon king. There are no enemy summoners. The actual summons never changed and are always lv1 (implying not much effort was put into coding the summoning) There's not even a summoner portrait.
That definitely makes sense. I almost feel like Lyon's personal class was made first and that Summoners were "downgraded" from that. Considering that there are no generic enemy summoners, and that unlike Rogues and Wyvern Knights there's no generic Summoner portrait, your theory is probably true.
I know this is an old video, but in regards to the DLC items mentioned at the end of the video, I think I used my copy of Sacred Stones and hooked it up to the extra Gamecube CD that came with Mario Kart to get them.
Myrrh can use those because she counts as a monster and so can use all monster weapons. I'm not sure why monster Dark magic is usable by everyone, but only Stone gives weapon exp so you need that to "teach" people Dark magic.
@@pyr0_jack More specifically, the reason all monster Dark Magic can be used is because they are all effectively "F" or "-"rank, meaning even the non-magic characters have enough rank to use it given you'd need to have a minimum of a weapon rank to use it whether they have the animation for it or not. Stone in particular is unique in that it's both the lowest rank but DOES grant Exp upon use unlike all the others, eventually reaching up to D, which would then allow free use of Flux for mastering or maximizing that magic class with easy to purchase tomes by that point. On a sidenote, ANY unit that happens to be transformed into a monster class can use claws and final weapons as well. It's not character related at all, but a selection of classes. If you somehow coded the game to turn the monsters into soldiers without altering weapons, only the ones with magic would ever pose a threat, the rest would just do nothing but move.
Stone was originally supposed to be FE5 stone. That it has a weaponEXP value likely means that it was optainable by the player unlike how it just transforms into a diffrent tome in that game tho.
At least the Juna Fruit isn't a big loss in a game where easy extra training is possible and possession of the Member and SIlver cards allow for gratuitous stat purchases with enough money to make up for lack of levels available. A shop that sold monster slaying weapons would have been amazing though. As for the Messenger, I can't say I'm surprised on the matter of having such details given they have a designated fielded green unit from the look of things during cutscenes. It could easily have been at one point considered to be a stage NPC.
6:28 It's funny how much they stick to the Cain and Abel archetype. New Mystery manages to have 2 pairs of them in the same game. They must've realized those two generic looking Christmas cavaliers and Cormag as an early game mercenary would be too obvious. I feel like this game did a great job subverting the Shadow Dragon formula. Not like Binding Blade, I love the game but a good amount of the units are almost identical to their inspirations.
True. I still can't get over how Three Houses doesn't exactly have Christmas Cavs. Sylvain's clearly one, but there isn't really a green counterpart. Ingrid is the closest, but she barely wears any green and her class biases lean towards Pegasus Knight. I kind of wish they'd do more experimental examples like Fates, where the red/green duo were Ninjas. Replaying Binding Blade semi-recently, I found that its gameplay and map design is surprisingly solid (e.g they have an axe-heavy midgame so sword users have more of a niche past the early bandits, among a lot of other things), but I still find its characters among the most boring in the series.
@@BigKlingy Interesting. I've only ever played FE4-8 on emulators (haven't beaten any besides Sacred Stones). I agree with you, Binding Blade has well-designed maps even with the boring characters. I feel like it has more of a Shadow Dragon approach where you get a bunch of units of the same classes throughout the game that may or may not be good. Meanwhile Blazing Blade and Sacred Stones give you fewer units that each have their own niche to fill. Only Binding Blade would give you 4 armor knights, 3 shamans, and 3 nomads (including pre-promotes). People that don't like Binding Blade accuse it of having bad units and bad hit rates but I disagree. Not every unit has to be good, some are joke units or good enough to fill a spot during an iron man. And the bad hit rates allow your units to dodge-tank, especially the sword users like you said. I've gotten 0 hit from enemy brigands on Roy in chapter 5 and the Nabata chapter. The only things i don't like are the anti-horse weapons only working on cavaliers and paladins, the Hammer having 45 hit, and a couple of unfair chapters/mechanics that are luck based. As well as chapter 7 being insanely hard when it could've been an amazing chapter given the idea behind it. Most of the controversial features never really affected me.
So I found out FE6 is actually a lot more balanced than I thought. There bad units like Wendy and Sophia are more an exception than the rule, and even people like Wolt have a niche since FE6 enemies are strong to the point where an archer's chip damage is actually valuable. Pretty much every pre-promote is capable of contributing at least a little bit at their base level and some last for a while, but none of them are so good they invalidate growth units. The game's' Jagen Marcus actually works like a Jagen should for once: he helps a lot early on but falls off later. He also has just the right stats to weaken but not kill early-game enemies on Hard Mode, which helps the others train. The low hit rates give swords a niche and make up for them lacking 1-2 range, and 1-2 range isn't broken because ranged enemies are fairly rare and again, bad hit rates. The only issue I have is axes suck. Axes should've been a bit better. Also, Percival and Milady are a bit too good. But both only join in the mid-game.
3:35 (Flashbacks to the NOA trailer for SoV showing Silque as a Sage) 8:28 Like with Japanese exclusive event quest items in Monster Hunter; in the localized versions' data they're all called "dummy(random number)". In general it seems like SS has less random stuff leftover (compared to say, Awakening) but more substantial and interesting stuff. I'm reminded of when the SoV datamine happened: people found "Mila Faithful" listed under enemy units with fangs as weapons. Seems like they may have actually planned to substantiate the grey and grey morality they were pushing at some point.
Daniel M. SoV also has two items left over from the Japanese only 7-11 event fully translated and usable. Those being the Seven Sword and the Eleven Shield. Which means they probally were gonna be either DLC or they planned an event for the US as well.
3:35 They didn't have an excuse for that though, that was a public trailer rather than unused data. 8:28 I've seen some more creative games have special descriptions for unused items, like "If you are reading this, you are a dirty hacker". Persona 4 has a lot of fun dummy dialogue, like messages for failed Shuffle Time bonuses that aren't possible to fail. (Every arcana has a bonus. Some of them, like "upgrades one skill on a random Persona" have text for failing if you have no skills that can be upgraded. Others, like Death, have effects like "fully restores SP, but sets HP to 1", which doesn't need a "failure" message because they always work. But for the sake of the game not dying, there's still one in the data.) As for the 7 11 items, I feel like they weren't intended for English distribution, they just translated them because translators have to translate everything in the game otherwise things could break.
Yeah thats true. Now the ultimate unused content in SoV is the unused skills which includes apptitude. Now THAT would have been useful in a game where the growth rates are so low
I like to imagine the Eternal Seal from Fates was at least somewhat inspired by the Junta fruit. Also, if those in the FE romhacking scene remember the "holy iron weapons" and.the June fruit more clearly,, it's no accident, as they were included in the hack "FE8 monster quest".
I had a feeling the romhack scene would use those items extensively. And yeah, the Eternal Seal is the closest thing we have to the Juna Fruit, although really it's more similar to Tear Ring Saga's "Super Proof" (raises level cap), which is probably a coincidence since TRS was made by someone who no longer works for Fire Emblem. Probably.
And I was looking forward to seeing unique parent/child conversations for Elise!Percy, Corrin!Ophelia, Peri!Soleil, Oboro!Kiragi, and others. I suspect all the localization hate was to blame, Nintendo felt it wasn't worth spending so much effort translating all that dialogue if the internet was just going to whine about it.
Look up Serenes Forest's unused content page for some. Also, its "pre-release Fire Emblem games" page. (The battle screens for the GBA games originally looked really different, with giant, cartoonish, vertical health bars) I find it interesting.
Sick may do nothing but I know what it would have done if I had the choice. Sick - The units ATK (or SPD or both) will be reduced for the duration of the illness.
I've played Smt4, and the Sick status in that game functions pretty closely to this (though it was a more general debuff). Maybe this concept would work well if it was widely accessible, which would also buff Restore staffs a decent bit.
Speaking of unused content, I'm going to forever bitter that Fernand and Berkut's battle lines went to waste. There was a lot, too. I mean, they might be there for a future DLC map, but I won't hold my breath.
Fernand may have been meant to be playable at some point (it certainly wouldn't take much tweaking of the story to fit it in). Berkut, though... failsafe for DLC that never happened?
Honestly, even if Neimi was a dancer, i still wouldn't use her as much. Dancers are useful, yes, but I don't think I would like her character. I have been playing along on Sacred Stones, and it's one of my favorite FE games story wise, but gameplay wise, that's a whole different story. I would just like to say, THAT AMELIA WOULD BE FREAKING AMAZING AS A WYVERN LORD.
Neimi wasn't ever the dancer. That was always Tethys. She just LOOKED like Neimi. It's... confusing. I'm guessing her personality probably wouldn't have been anything like Nemi's. (Neimi still existed in the beta under the name "Mary". Don't know what she would've looked like though)
Ohhhh, yeah, sorry, I guess I didn't mention it was hypothetical. Neimi is very, well, Delthea-ee just without the "I'm the best" thing. Also, I have a question, do you plan on covering Fire Emblem Heroes at any point?
I've said it before, Heroes changes so frequently I feel it's kind of pointless to cover anything in it, as anything informative will be out of date quickly. Also, I'm not really "hardcore" about that game, I don't use skill inheritance and only have one real Lv 40 team. I'm not the best person to do videos on that game.
Yeah, I see where you are coming from, Heroes is having an update the 28th and probably new stuff after that so it would be hard to get videos put and stuff. It's a game I like to play when I'm bored, and since my 3ds broke, I have been playing a little more.
I wish Dara actually appeared on the map at some point. She probably wouldn't have been playable, just an NPC on one map. You just don't see female Druids often.
For some reason, I like Eirika's portrait more in the beta... "Tethys" looked good as a dancer, too. I think Lalum looks much more younger than "Tethys" here, so...
maybe nate is the messenger and was a male pegasus knight, or female... it is kinda unisex. maybe those character could be reclutable in extra chapters but they didnt do that at the end. also the duessel henchmen that looks like the wolf guard from shadow dragon.
I think he was thinking of Gold Bags in the player's inventory, which would've made enough sense if the list of items shown from the wiki actually is an unused item list.
UPDATE: I have found the Sacred Stones beta version and got it working. Unfortunately, Fraps lags severely when trying to record it, so that's out.
There are two options: either I learn OBS, which will take a while. Or I record videos from the beta using VBA's built-in recorder, and do post commentary on them. (A shame, since a lot of things in the bata make me laugh out loud, so I'd love to be able to record live reactions)
Either way, I might want to move on to something else for a little bit at the moment. Expect Colosseum soon.
UPDATE AGAIN: Never mind. I fixed Fraps.
UPDATE AGAIN AGAIN: Turns out it's not really fixed. Still has occasional major lag spikes.
BigKlingy 9:30 at the lagdou ruins a couple of the tiles near the boss (8th or 9th floor) (at least in the wiiu eshop downloadable) say you disabled a trap (I don't know whether it's the same thing as the picked up a mine)
20:08 THANK YOU!!! It seems like nobody bothers to mention those two maps, and it pisses me off that we didn't get them!
"Neimi looked too young to be a provocative dancer"
Larum: Allow me to introduce myself
Lara from FE5 was saying hello as well.
And Silvia.
Who here wishes Dara would be like Niime, like a late game Prepromote F. Druid?
I honestly think it'd make some sense for Dara to either be recruited after Chapter 12 (since it's ending is the only time we're canonically inside Caer Pelyn), or as a Creature Campaign bonus unit for the Tower or Ruins. It's strange from my perspective, because Druid shares the title with Warrior, Bishop and Assasin as a class you can elect to not have a unit in during the Creature Campaign.
When randomizing FE8 it’s possible to get items like the monster killing iron weapons and even the aircaliber which I find kinda interesting
What about the Juna Fruit? That's the item I'd be most interested to get.
BigKlingy yeah right ahahahah -less 5 levels cof cof-
Two Cents: I have not heard of the Stone Shards before but thematically they do make sense. Only after the Sacred Stone of Grado is destroyed do the revenants and other monster begin to show up. So, in a way, I would bet that the stone shards refer the the shards of the shattered sacred stones and that they are what give power to the monsters. The more broken stones, the more, and more powerful monsters that would begin to show up.
That'd make sense, actually.
These are always really interesting.
I am working on a game myself, and throughout my time working on it, a lot of ideas came and went. So it's cool to see what was scrapped through development.
7:01 Wait... Neimi was originally a dancer? Pfff. That's..... pretty funny.
7:36 WHAT.
14:30 "Sick" is a condition that exists in games I've played. (Yay, a random ailment that incapacitates your party! Fun!)
I always find it interesting looking at scrapped concepts and leftover data in games.
7:01 Well, it's more that Tethys originally looked like Neimi. I have no idea what the beta Neimi, or rather Mary, would've looked like. (Forgot to mention that Gilliam's beta name was Borbo)
14:30 Well it's in Persona 3. There's also the Disease status in Final Fantasy XII, which is up there with FE Berserk as one of the worst status ailments of all time. While Diseased, your max HP is your current HP. Disease doesn't go away on KO, so anyone KO'd while Diseased and then revived... comes back stuck at 1 HP. And Disease is pretty hard to cure too. (I think you need to unlock one of the high-level Remedy Lore skills for the basic Remedy to be able to cure it)
So wait... Does that mean that the game can potentially be rendered unwinnable because all your party members got diseased and subsequently killed leaving you with an entire party that's wiped out by a single multitarget attack?
XII... Wait, I think that's the one I have...
When does the first disease attack appear?
FFXII lets you sub in reserves after a total party kill. And of course Disease goes away if you get a Game Over.
I forget exactly where Disease first shows up, but I know it's sometimes in traps.
Denny? You mean they planned Denning for FE8 and cut him!? They are going to be getting a message from Lord Nergal for this.
"This is a message from Lord Nergal. I await you on the Dread Isle."
14:32 Seth has a magic stat instead of a strength stat.
I actually didn't notice that until you pointed it out. Probably a result of that screenshot being hacked. Strength and Magic are functionally the same stat in the GBA games, though.
I want the sacred Stones that had 7 generals for Grado.
If only so Eirika does something during the war instead of her getting a the tiniest of story in Caer Paelyn and Jehanna while Ephraim solos Grado.
honestly when Ephraim decides to kill you, just swap continents, that dude doesn't pick fights he can't win and means it
14:25
In some games, sickness dont allow You to recover hp ... Would be troublesome in a FE game!
Horrible flashbacks to "Disease" in Final Fantasy XII, which causes your current HP to equal your Max HP. And it didn't go away if KO'd and revived, so reviving someone who still had Disease brought them back with 1/1 HP. AND you can't cure it with Remedies without one of the Remedy Lore upgrades.
I have a theory that summoners were added very late in development.
They're fairly similiar to druids.
The summon ability was already in use by the demon king.
There are no enemy summoners.
The actual summons never changed and are always lv1 (implying not much effort was put into coding the summoning)
There's not even a summoner portrait.
That definitely makes sense. I almost feel like Lyon's personal class was made first and that Summoners were "downgraded" from that. Considering that there are no generic enemy summoners, and that unlike Rogues and Wyvern Knights there's no generic Summoner portrait, your theory is probably true.
18:09 *normally* ------>tirado deserves it more than the nameless gorgon at the end of the game in my opinion
Mani Katti is said Mah-nee Kaht-ti.
I know this is an old video, but in regards to the DLC items mentioned at the end of the video, I think I used my copy of Sacred Stones and hooked it up to the extra Gamecube CD that came with Mario Kart to get them.
I think that CD was only for Blazing Sword, the previous FE GBA game.
For some reason every character can use shadowshot and demon surge and myrrh can use demon light, ravager and stone shard
Myrrh can use those because she counts as a monster and so can use all monster weapons. I'm not sure why monster Dark magic is usable by everyone, but only Stone gives weapon exp so you need that to "teach" people Dark magic.
Monster weapons can be used by everyone because they don't require a dark magic rank to be used, but still count as dark magic.
@@pyr0_jack More specifically, the reason all monster Dark Magic can be used is because they are all effectively "F" or "-"rank, meaning even the non-magic characters have enough rank to use it given you'd need to have a minimum of a weapon rank to use it whether they have the animation for it or not. Stone in particular is unique in that it's both the lowest rank but DOES grant Exp upon use unlike all the others, eventually reaching up to D, which would then allow free use of Flux for mastering or maximizing that magic class with easy to purchase tomes by that point. On a sidenote, ANY unit that happens to be transformed into a monster class can use claws and final weapons as well. It's not character related at all, but a selection of classes. If you somehow coded the game to turn the monsters into soldiers without altering weapons, only the ones with magic would ever pose a threat, the rest would just do nothing but move.
Stone was originally supposed to be FE5 stone. That it has a weaponEXP value likely means that it was optainable by the player unlike how it just transforms into a diffrent tome in that game tho.
Well, maybe it just wants to tell you that Seth is sick
Seth is pretty sick ngl
At least the Juna Fruit isn't a big loss in a game where easy extra training is possible and possession of the Member and SIlver cards allow for gratuitous stat purchases with enough money to make up for lack of levels available. A shop that sold monster slaying weapons would have been amazing though. As for the Messenger, I can't say I'm surprised on the matter of having such details given they have a designated fielded green unit from the look of things during cutscenes. It could easily have been at one point considered to be a stage NPC.
Hm...perhaps this "Sick" Condition could've functioned the way I described "Putrefaction" functioning?
Huh. That Juna Fruit item looks interesting.
Weird we haven't seen a similar item since. Fates' Eternal Seals are the closest thing to it I can think of.
6:28 It's funny how much they stick to the Cain and Abel archetype. New Mystery manages to have 2 pairs of them in the same game. They must've realized those two generic looking Christmas cavaliers and Cormag as an early game mercenary would be too obvious. I feel like this game did a great job subverting the Shadow Dragon formula. Not like Binding Blade, I love the game but a good amount of the units are almost identical to their inspirations.
True. I still can't get over how Three Houses doesn't exactly have Christmas Cavs. Sylvain's clearly one, but there isn't really a green counterpart. Ingrid is the closest, but she barely wears any green and her class biases lean towards Pegasus Knight.
I kind of wish they'd do more experimental examples like Fates, where the red/green duo were Ninjas.
Replaying Binding Blade semi-recently, I found that its gameplay and map design is surprisingly solid (e.g they have an axe-heavy midgame so sword users have more of a niche past the early bandits, among a lot of other things), but I still find its characters among the most boring in the series.
@@BigKlingy Interesting. I've only ever played FE4-8 on emulators (haven't beaten any besides Sacred Stones). I agree with you, Binding Blade has well-designed maps even with the boring characters. I feel like it has more of a Shadow Dragon approach where you get a bunch of units of the same classes throughout the game that may or may not be good. Meanwhile Blazing Blade and Sacred Stones give you fewer units that each have their own niche to fill. Only Binding Blade would give you 4 armor knights, 3 shamans, and 3 nomads (including pre-promotes). People that don't like Binding Blade accuse it of having bad units and bad hit rates but I disagree. Not every unit has to be good, some are joke units or good enough to fill a spot during an iron man. And the bad hit rates allow your units to dodge-tank, especially the sword users like you said. I've gotten 0 hit from enemy brigands on Roy in chapter 5 and the Nabata chapter. The only things i don't like are the anti-horse weapons only working on cavaliers and paladins, the Hammer having 45 hit, and a couple of unfair chapters/mechanics that are luck based. As well as chapter 7 being insanely hard when it could've been an amazing chapter given the idea behind it. Most of the controversial features never really affected me.
So I found out FE6 is actually a lot more balanced than I thought. There bad units like Wendy and Sophia are more an exception than the rule, and even people like Wolt have a niche since FE6 enemies are strong to the point where an archer's chip damage is actually valuable. Pretty much every pre-promote is capable of contributing at least a little bit at their base level and some last for a while, but none of them are so good they invalidate growth units. The game's' Jagen Marcus actually works like a Jagen should for once: he helps a lot early on but falls off later. He also has just the right stats to weaken but not kill early-game enemies on Hard Mode, which helps the others train.
The low hit rates give swords a niche and make up for them lacking 1-2 range, and 1-2 range isn't broken because ranged enemies are fairly rare and again, bad hit rates. The only issue I have is axes suck. Axes should've been a bit better.
Also, Percival and Milady are a bit too good. But both only join in the mid-game.
3:35 (Flashbacks to the NOA trailer for SoV showing Silque as a Sage)
8:28 Like with Japanese exclusive event quest items in Monster Hunter; in the localized versions' data they're all called "dummy(random number)".
In general it seems like SS has less random stuff leftover (compared to say, Awakening) but more substantial and interesting stuff.
I'm reminded of when the SoV datamine happened: people found "Mila Faithful" listed under enemy units with fangs as weapons. Seems like they may have actually planned to substantiate the grey and grey morality they were pushing at some point.
Daniel M. SoV also has two items left over from the Japanese only 7-11 event fully translated and usable. Those being the Seven Sword and the Eleven Shield. Which means they probally were gonna be either DLC or they planned an event for the US as well.
3:35 They didn't have an excuse for that though, that was a public trailer rather than unused data.
8:28 I've seen some more creative games have special descriptions for unused items, like "If you are reading this, you are a dirty hacker". Persona 4 has a lot of fun dummy dialogue, like messages for failed Shuffle Time bonuses that aren't possible to fail. (Every arcana has a bonus. Some of them, like "upgrades one skill on a random Persona" have text for failing if you have no skills that can be upgraded. Others, like Death, have effects like "fully restores SP, but sets HP to 1", which doesn't need a "failure" message because they always work. But for the sake of the game not dying, there's still one in the data.)
As for the 7 11 items, I feel like they weren't intended for English distribution, they just translated them because translators have to translate everything in the game otherwise things could break.
Yeah thats true. Now the ultimate unused content in SoV is the unused skills which includes apptitude. Now THAT would have been useful in a game where the growth rates are so low
I think SoV just had a lot of leftover stuff from Fates, just like this game has leftovers from FE6 and 7.
True. Kind of like how Lissa still has her critical quotes in Fates in the Before Awakening DLC.
I like to imagine the Eternal Seal from Fates was at least somewhat inspired by the Junta fruit.
Also, if those in the FE romhacking scene remember the "holy iron weapons" and.the June fruit more clearly,, it's no accident, as they were included in the hack "FE8 monster quest".
I had a feeling the romhack scene would use those items extensively. And yeah, the Eternal Seal is the closest thing we have to the Juna Fruit, although really it's more similar to Tear Ring Saga's "Super Proof" (raises level cap), which is probably a coincidence since TRS was made by someone who no longer works for Fire Emblem. Probably.
20:09 that still ticks me off to this Day
And I was looking forward to seeing unique parent/child conversations for Elise!Percy, Corrin!Ophelia, Peri!Soleil, Oboro!Kiragi, and others. I suspect all the localization hate was to blame, Nintendo felt it wasn't worth spending so much effort translating all that dialogue if the internet was just going to whine about it.
this is one of the reasons why we can't have nice things
I always love these videos tbh
Still peeved abot the dlc. But It was really interesting to see all of the cut content. It kinda makes me wonder what other FE betas looked like.
Look up Serenes Forest's unused content page for some. Also, its "pre-release Fire Emblem games" page. (The battle screens for the GBA games originally looked really different, with giant, cartoonish, vertical health bars) I find it interesting.
Sick may do nothing but I know what it would have done if I had the choice. Sick - The units ATK (or SPD or both) will be reduced for the duration of the illness.
I've played Smt4, and the Sick status in that game functions pretty closely to this (though it was a more general debuff). Maybe this concept would work well if it was widely accessible, which would also buff Restore staffs a decent bit.
Speaking of unused content, I'm going to forever bitter that Fernand and Berkut's battle lines went to waste. There was a lot, too. I mean, they might be there for a future DLC map, but I won't hold my breath.
I have no idea where their mourning lines would've been used though.
Fernand may have been meant to be playable at some point (it certainly wouldn't take much tweaking of the story to fit it in). Berkut, though... failsafe for DLC that never happened?
BigKlingy I'm a bit surprised that Fernand doesn't have a mourning line for Mathilda, since it was implied that he had feelings for her.
Honestly, even if Neimi was a dancer, i still wouldn't use her as much. Dancers are useful, yes, but I don't think I would like her character.
I have been playing along on Sacred Stones, and it's one of my favorite FE games story wise, but gameplay wise, that's a whole different story.
I would just like to say, THAT AMELIA WOULD BE FREAKING AMAZING AS A WYVERN LORD.
Neimi wasn't ever the dancer. That was always Tethys. She just LOOKED like Neimi. It's... confusing. I'm guessing her personality probably wouldn't have been anything like Nemi's. (Neimi still existed in the beta under the name "Mary". Don't know what she would've looked like though)
Ohhhh, yeah, sorry, I guess I didn't mention it was hypothetical. Neimi is very, well, Delthea-ee just without the "I'm the best" thing. Also, I have a question, do you plan on covering Fire Emblem Heroes at any point?
I've said it before, Heroes changes so frequently I feel it's kind of pointless to cover anything in it, as anything informative will be out of date quickly. Also, I'm not really "hardcore" about that game, I don't use skill inheritance and only have one real Lv 40 team. I'm not the best person to do videos on that game.
Yeah, I see where you are coming from, Heroes is having an update the 28th and probably new stuff after that so it would be hard to get videos put and stuff. It's a game I like to play when I'm bored, and since my 3ds broke, I have been playing a little more.
It's just like Neimi but with Tethys's personality. Kind of weird.
I wonder if there was a fourth trainee that was cut early in development
Holy shit this is interesting
I wish Dara actually appeared on the map at some point. She probably wouldn't have been playable, just an NPC on one map. You just don't see female Druids often.
For some reason, I like Eirika's portrait more in the beta...
"Tethys" looked good as a dancer, too. I think Lalum looks much more younger than "Tethys" here, so...
You're not alone, I've had a lot of comments say they prefer her beta portrait.
Lu-chay? It's Loose, Luce is Latin for "Light"
maybe nate is the messenger and was a male pegasus knight, or female... it is kinda unisex. maybe those character could be reclutable in extra chapters but they didnt do that at the end. also the duessel henchmen that looks like the wolf guard from shadow dragon.
@3:27 Its Dara from the K-pop group called 2ne1. They are disbanded though.
Maybe units from Fire Emblem 6 or 7 was suppost to show up?
Imagine Juna fruit and ross. He would get so many levels he would become unkillable.
With my luck, he probably wouldn't gain Speed on any of them.
BigKlingy yeah true, I've had a ross with 7 speed at level 12 promoted.
Dont blame in ross...BLAME IN HIM FUKIN DAD
Leaving a comment 4 ur metrics
The gold bag is still in the game though
I think he was thinking of Gold Bags in the player's inventory, which would've made enough sense if the list of items shown from the wiki actually is an unused item list.
3:35 Isn't it obvious? Dara is a trap!
I already used shadowkiller before
The wyvern Rider could be cormag's brother If alive?
Nope, he's a Wyvern Lord
How's the next one coming along?
I'm actually working on some Colosseum preparation stuff at the moment. I might work on the Sacred Stones beta while I'm doing that though.
The way you pronounced L'Arachel is atrocious
This predated her being in Heroes, so I didn't know the official pronunciation. I also had Innes wrong because of doing this before Heroes too.
Oh I get it. I had a hell of a time trying to pronounce her name too. Videos awesome though 👍
I couldn't use the Japanese katakana as a guide in this case, as her Japanese name is just Rachel.