The second type of water in steam room was unnecessary. Usually it's done to push out any gases that are around, but since we're in space simply one layer of about 100kg of clean water would do the thing.
Regarding solid hydrogen forming in your hydrogen freezer part: there's a way to regulate temperature of the coolant down to 0.1 C. Just put liquid storage behind the aquatuner and regulate for temperature of the liquid going out of it. It does not have to be full, a few hundred kg of supercoolant in it is enough, that way the 14 C of cooling by the aquatuner gets spread over whole contents of the storage and causes only slight change in output temperature. May be only necessary for perfectionists who don't like messy designs, though :)
Alternatively, cool it down to a higher-than-needed temperature that is close to the target temperature, and then once the cooling's evened out that first time, set it down to the actual target temperature.
You can get a much more stable coolant temperature if you output the aquatuner directly into a liquid reservoir with a couple hundred kilos in it and put your thermo sensor on the output of the liquid reservoir. Then your coolant loop fluctuates by only a few degrees above and below your target temperature.
Seems like just to the reservoir the aquatuner just keeps running until max causing the hydrogen to freeze, and then when i connected it it still continued to run.
Great tutorial! thanks! One suggestion: Since you built your fuel system in space, you dont actually need the layer of polluted water at all. Just put 20-50 kilos/tile of water, and seal it off. Space will keep any gas out while you work on it. The Aquatuner can then make only steam and no dirt :)
The difference between insulated pipes and regular pioes is how thermal conductivity is calculated. With regular pipes you calculate the average of the two items. So it would be half of liquid hydrogen. Same with heat feom outside the pipe(if you didnt stop the loops when rockets leave or come back). With insulated pipes the lower thermal conductivity is used. So with insulated pipes made with insulation thermal conductivity is 0, with ceramic its really small
I'm sure I'll end up watching this a few times before it clicks as I'm not quite there yet. Thanks for taking the time to break these things down. Sometimes Francis John is just over my head lol
A trick I used, was to pre-cool the hydrogen to -255 via the gas version of the aquatuner. I also had a full tanks of super-coolant after the aquatuner and used the thermo sensor on its exit. The more super-coolant the more stable it is. I got the hydrogen to be -261.5 Then, whenever I had both enough of it to fill the chamber, AND it was colder than -261, it was pumped through the pipe system fueling the rockets and was then lead back to the hydrogen chamber. Even when no rocket needed fuel. That cooled all the pipes to -260 too, so the pipes no longer sucked chill out of it. That way, I could run it longer and longer, even before getting insulation.
20:18 i realized this since the beginning and i was that positive thinking that you might be have a good explanation with that, but it's not. and it's hilarious.
This is amazing, I feel like the creation of liquid hydrogen and liquid oxygen is the final boss of the game, you need to apply everything you've learn to make such contraption work.
Like meany have pointed out using a buffer tank helps evening out the temperature and you don't get spikes in it. It was also pointed out that normal pipes of insulation will change temperature as it is an avarage between the thermal conductivity of the pipe and liquid. Think Francis john explained the math it in one of his videos. Areas in space you don't get rocket exhaust to (insulated wall on the side of the rocket) you can use radiant pipes in, as they instantly cool down as most have a low specific heat capacity.
Love the actual tank part, my preference for cooling the steam turbines is a powerless loop of hydrogen in a gas pip looping through window tiles along one side of the oxygen tank and behind the turbines massive thermal mass to hold the temp and it doesn't effect the cooling of the oxygen at any point either, excellent work though. Have you tried the trick with piping through bridges with 1 pipe segment between them to save on pipe costs?
I am working on automation so when the rocket lands it turns on the pumps. Then when over flow is detected it turns the pumps back off. Nice since they added the automation sensors on the landing pad.
Ever thought of the mod Piped Output? That mod saves a lot of space and time. No need for gas-pumps for taking care of the gas that's being output from machinery.
I try to play the game the way the developers intended for the most part. No shame on others who don't, just tends to be how I play games. I have a couple of mods but nothing that changes core functionality.
Bookmarked this for later (at which point I'll watch it all of the way through again, bc screw you youtube algorithm!). Thank you!! ... I'm embarrassed to admit, but despite hundreds of hours in ONI, my dupes have yet to enter space. 🤦♀️ I really need to stop playing it like a colony survival and get them out there exploring! lol Tyfs! Hope you're having a good week, Echo!
I get the need for the waste into space but I can't help seeing that and wanting to store a bunch of it for later just in case because I hoard resources in all games lol. I wonder if it would be doable though to have a usable stash of o2 or H via the overflows that you could use elsewhere or if it would mess something up.
They made supercoolant way harder to make. Now I have to go find a graphite asteroid and ship it over, along with sulfer and aluminum. It's definitely late game stuff
How much steam / water do you need per tile for this? Also what are the atmo sensors in the bottom room set to? I made two of them, 1 instantly stabilized and the 2nd is no where near stabilizing after many cycles.
Just recently been hooked on this game, so just wanted to know what material is best suited for high heat capacity buildings, tiles, liquid and gas conduits? I've only basically been using copper, granite, mafic and igneous so far.
This will come in handy soon! Im going to start playing on a better computer that will actually manage several planteiods and space travel. My current does not. One thing I was wondering tho, would you consider using the excess hydrogen in a generator instead of venting it? It could feed some energy back to the net.
Echo i like your idea of the polluted water and clean water aquatuner setup but I'm worried about the polluted oxygen of gasing when I sealed everything up furthermore, doesn't polluted water leave polluted dirt behind once the water evaporate?
Insulated pipes themselves will exchange temps with what's inside of them, unless build from insulation. And since each pipe segment is built at around 30 degrees, this means that pipe segment will be slowing sucking out chill from the liquid O2/H2 inside of it until that pipe segment is the same temp as the liquid.
You _say_ that insulated pipes inside insulated tiles prevent heat transfer, but for some reason my l.ox build just seems to transfer surprising amounts between the insulated pipes and the l.ox, and running them through insulated tiles just made it worse; five tiles would see the l.ox jump nearly one hundred degrees. Rather annoying. =_=
I don’t think you needed to break into the hydrogen side at all, with the disconnect tool you could have disconnected the pipe and built one more then connected them again
Watching this videos and how easy you describe everything but ho hard it actually is in real game time... Make me think you are Ellon Musk's lost brother lol!!
Coming home for the holidays: Moma Musk: "So boys, what have you accomplished this year?" Elon: "I invented a rocket that could land itself vertically and took it to space." Echo: "I made a tutorial video for a game that is set in space." Haha.
No. It's 1.95K. I can understand that not everyone can remember -273.15°C, but it's so easy to look up nowadays. Most web browsers directly answer unit conversions without even having to press enter.
Hey there, can we have a save game of this game? Its extremly irritating having to keep everything in mind and doing it copy by on the screen. There are blueprint mods that make copying possible.
We share save files in the Discord. Right now only current playthroughs are uploaded (we started the discord recently). Some save files are too large to upload because we are not boosted as of yet.
The second type of water in steam room was unnecessary. Usually it's done to push out any gases that are around, but since we're in space simply one layer of about 100kg of clean water would do the thing.
Wow... 100% correct. Muscle memory I suppose. Thanks for the comment.
@@EchoRidgeGaming The jetpacks let out a little CO2, so probably still a good habit!
OVERLAYS AT THE BEGINNINGS NG OF THE VIDEO! Awesome.
You make it look so simple! Absolutely loved it!
Regarding solid hydrogen forming in your hydrogen freezer part: there's a way to regulate temperature of the coolant down to 0.1 C. Just put liquid storage behind the aquatuner and regulate for temperature of the liquid going out of it. It does not have to be full, a few hundred kg of supercoolant in it is enough, that way the 14 C of cooling by the aquatuner gets spread over whole contents of the storage and causes only slight change in output temperature. May be only necessary for perfectionists who don't like messy designs, though :)
Alternatively, cool it down to a higher-than-needed temperature that is close to the target temperature, and then once the cooling's evened out that first time, set it down to the actual target temperature.
You can get a much more stable coolant temperature if you output the aquatuner directly into a liquid reservoir with a couple hundred kilos in it and put your thermo sensor on the output of the liquid reservoir. Then your coolant loop fluctuates by only a few degrees above and below your target temperature.
Does the reservoir go inside or outside the structure? I already have it built they way he did so im not sure where to put it.
@@Babyjoker2222 it needs to be outside the steam room so it doesn't exchange heat with it
@@snackjunkie9367 Does the automation need to be connected to the reservoir and the auquatuner or just the reservoir?
Seems like just to the reservoir the aquatuner just keeps running until max causing the hydrogen to freeze, and then when i connected it it still continued to run.
@@Babyjoker2222 none of the above. You still connect the automation to the aquatuner. You're just measuring the temperature from the reservoir output.
Great tutorial! thanks! One suggestion: Since you built your fuel system in space, you dont actually need the layer of polluted water at all. Just put 20-50 kilos/tile of water, and seal it off. Space will keep any gas out while you work on it. The Aquatuner can then make only steam and no dirt :)
This tutorial was on my wish list. Thank you for making it easy to replicate without adding anything complicated.
The difference between insulated pipes and regular pioes is how thermal conductivity is calculated. With regular pipes you calculate the average of the two items. So it would be half of liquid hydrogen. Same with heat feom outside the pipe(if you didnt stop the loops when rockets leave or come back).
With insulated pipes the lower thermal conductivity is used. So with insulated pipes made with insulation thermal conductivity is 0, with ceramic its really small
Great set up! I haven't done Liquid H2 since the spaced out DLC haha, this has me keen to give it another crack!
exactly what i was looking for. thanks!
I'm sure I'll end up watching this a few times before it clicks as I'm not quite there yet. Thanks for taking the time to break these things down. Sometimes Francis John is just over my head lol
A trick I used, was to pre-cool the hydrogen to -255 via the gas version of the aquatuner. I also had a full tanks of super-coolant after the aquatuner and used the thermo sensor on its exit. The more super-coolant the more stable it is. I got the hydrogen to be -261.5
Then, whenever I had both enough of it to fill the chamber, AND it was colder than -261, it was pumped through the pipe system fueling the rockets and was then lead back to the hydrogen chamber. Even when no rocket needed fuel. That cooled all the pipes to -260 too, so the pipes no longer sucked chill out of it. That way, I could run it longer and longer, even before getting insulation.
20:18 i realized this since the beginning and i was that positive thinking that you might be have a good explanation with that, but it's not. and it's hilarious.
This is amazing, I feel like the creation of liquid hydrogen and liquid oxygen is the final boss of the game, you need to apply everything you've learn to make such contraption work.
great tutorial mate!
Thank you.
Like meany have pointed out using a buffer tank helps evening out the temperature and you don't get spikes in it.
It was also pointed out that normal pipes of insulation will change temperature as it is an avarage between the thermal conductivity of the pipe and liquid. Think Francis john explained the math it in one of his videos.
Areas in space you don't get rocket exhaust to (insulated wall on the side of the rocket) you can use radiant pipes in, as they instantly cool down as most have a low specific heat capacity.
Love the actual tank part, my preference for cooling the steam turbines is a powerless loop of hydrogen in a gas pip looping through window tiles along one side of the oxygen tank and behind the turbines massive thermal mass to hold the temp and it doesn't effect the cooling of the oxygen at any point either, excellent work though.
Have you tried the trick with piping through bridges with 1 pipe segment between them to save on pipe costs?
Great video, love your content, sub smashed
Thanks and welcome to the community!
I am working on automation so when the rocket lands it turns on the pumps. Then when over flow is detected it turns the pumps back off. Nice since they added the automation sensors on the landing pad.
Great idea.
Hello! Why to use isolated pipes in space ? There is no loose of heat as there is nothing in the environement. Isn't it ?
Ever thought of the mod Piped Output?
That mod saves a lot of space and time. No need for gas-pumps for taking care of the gas that's being output from machinery.
I try to play the game the way the developers intended for the most part. No shame on others who don't, just tends to be how I play games. I have a couple of mods but nothing that changes core functionality.
@@EchoRidgeGaming And full respect to that. I just find that mod very useful.
Hydrogen at -254 you get less of it freezing. Still turns in the liquid. Just keeps it from freezing up.
Bookmarked this for later (at which point I'll watch it all of the way through again, bc screw you youtube algorithm!). Thank you!! ... I'm embarrassed to admit, but despite hundreds of hours in ONI, my dupes have yet to enter space. 🤦♀️ I really need to stop playing it like a colony survival and get them out there exploring! lol
Tyfs! Hope you're having a good week, Echo!
I feel you brother. Almost 300 hours for me, and not a single dupe in space yet.
And also, most of my colonies died out on me.
I get the need for the waste into space but I can't help seeing that and wanting to store a bunch of it for later just in case because I hoard resources in all games lol. I wonder if it would be doable though to have a usable stash of o2 or H via the overflows that you could use elsewhere or if it would mess something up.
then again I can't even make it to/through mid game legit so maybe I should start there first lol
They made supercoolant way harder to make. Now I have to go find a graphite asteroid and ship it over, along with sulfer and aluminum. It's definitely late game stuff
How much steam / water do you need per tile for this? Also what are the atmo sensors in the bottom room set to? I made two of them, 1 instantly stabilized and the 2nd is no where near stabilizing after many cycles.
the liquid pipes are getting cold damage from output thermo aqatuner
Chekking in again. Oh did stil not tested the food whit the bufs always late ad home. Greatings
Just recently been hooked on this game, so just wanted to know what material is best suited for high heat capacity buildings, tiles, liquid and gas conduits? I've only basically been using copper, granite, mafic and igneous so far.
Hey ERG! A little noob over here but with the SPOM wouldnt building airflow tiles vent the gases into space? As you can't build drywalls behind it.
Is aluminum still the only radiant pipes that will work?
This will come in handy soon! Im going to start playing on a better computer that will actually manage several planteiods and space travel. My current does not. One thing I was wondering tho, would you consider using the excess hydrogen in a generator instead of venting it? It could feed some energy back to the net.
You definitely could do this, but, by the time it is running fully, there will not be any excess hydrogen.
Echo i like your idea of the polluted water and clean water aquatuner setup but I'm worried about the polluted oxygen of gasing when I sealed everything up furthermore, doesn't polluted water leave polluted dirt behind once the water evaporate?
Won't off gas because there is enough regular water that turns to steam first, which overpressurizes the room. Yes, it will leave some dirt around.
@@EchoRidgeGaming"leaving polluted dirt behind" 😵 that don't make you twitch? 😆 why not crude oil or petroleum?
good video, gotta say though, if you’re building a liquid oxygen/ hydrogen setup you probably know how an electrolyser works 😁
Fair point, I just hate assuming.
What is a full Rodriguez?
But aren't you in vacuum? what are the pipes gonna exhance heat with and they need to be made with ceramic and stuff
Insulated pipes themselves will exchange temps with what's inside of them, unless build from insulation. And since each pipe segment is built at around 30 degrees, this means that pipe segment will be slowing sucking out chill from the liquid O2/H2 inside of it until that pipe segment is the same temp as the liquid.
You _say_ that insulated pipes inside insulated tiles prevent heat transfer, but for some reason my l.ox build just seems to transfer surprising amounts between the insulated pipes and the l.ox, and running them through insulated tiles just made it worse; five tiles would see the l.ox jump nearly one hundred degrees. Rather annoying. =_=
whats the atmo sensor settings at?
I don’t think you needed to break into the hydrogen side at all, with the disconnect tool you could have disconnected the pipe and built one more then connected them again
Watfching anyone vent gas into space hurts me a little inside. I always use singularity tanks but I know a lot of people see that as an exploit.
There is a typo on my name at the end :)
I fixed it. So sorry about that!
@@EchoRidgeGaming zero problems :) keep doing the good job!
Watching this videos and how easy you describe everything but ho hard it actually is in real game time... Make me think you are Ellon Musk's lost brother lol!!
Coming home for the holidays:
Moma Musk: "So boys, what have you accomplished this year?"
Elon: "I invented a rocket that could land itself vertically and took it to space."
Echo: "I made a tutorial video for a game that is set in space."
Haha.
-271.2°C is like -0.5K. say hi to themodynamics.
No. It's 1.95K.
I can understand that not everyone can remember -273.15°C, but it's so easy to look up nowadays. Most web browsers directly answer unit conversions without even having to press enter.
Hey there, can we have a save game of this game? Its extremly irritating having to keep everything in mind and doing it copy by on the screen. There are blueprint mods that make copying possible.
We share save files in the Discord. Right now only current playthroughs are uploaded (we started the discord recently). Some save files are too large to upload because we are not boosted as of yet.
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