12:44 The developers said that putting the fight outside were causing significant frame drops, so they moved the fight inside in order to avoid that. Nice video by the way!
Thanks for the comment and for sharing this information. I guess it makes sense considering that the interiors in open-world games usually require less polygons on-screen thus not putting too much pressure on the console, with eventual lags and decrease of frame rate.
It's incredible how the game was as good as it was. So much scrapped content, so many exploits can be done, yet it's a masterpiece. Just like this video. Thanks for the entertainment.
Thanks for the nice comment. There is no other game that can boast with such a paradox. I sincerely hope that Keith Webb's open letter to Activision where it is stated that he and a handful of previous developers would gladly return to work on it as a remastered version is taken seriously.
Additional details are scarce so far, but you can read the article and the letter itself on Crash Mania's webpage: www.crashmania.net/en/blog/twinsanity-remaster/
By the way, a little mistake on my part, the letter was actually to Vicarious Visions, not Activision. But Activision do own the rights to the franchise so they have the final word on the potential remake.
I appreciate the Fact that you are Literally Still Replying to Comments.. Also thanks for posting This.. I couldn't help My self but to Play it again.. Completed it for like the 10th time a couple of minutes ago.. So many Great Memories
Thanks for the comment, dude. Yes, in regards of videos, I'm not that keen anymore but in terms of comments and providing help and advice should one needs some, I'm always here.^^
Sumptuously! You surpassed yourself in the selection of materials for this film. I am very pleased with this your work. It will have a lot of views! I'll just add that in the retail version, you can sometimes see something unusual, similar to the shots shown in the beta version. You know that about 3 years ago I made a lot of interesting glitches in the European version of PAL. As an example. One of glitches, after the battle on the Mecha Bandicoot arena, clearly shows, where are located remains of Mecha, when game moving to the "Cavern Catastrophe " .. This can not be seen in the usual passage. However, when here was made glitch, Crash in this place moves one, Cortex is absent. And the camera shows these remains. XD)))
Thanks! This glitch that has happened to you is not the only instance where such an exploit can be discovered. By using the levitation glitch, it is possible to find the cut Lava caves that were supposed to act as the counterpart of Ice Climb. It has been confirmed that the entrance is located somewhere below the Iceberg Lab. Perhaps you have already heard of this.
+CrashFan95 You are right about the "Lava caves". In one of my glitches, which happened on the level "Ice Climb", can see the tunnel, that somewhere down. It is impossible to determine where the entrance to this tunnel is located.. This part of the tunnel visible from above . The beginning and the end of this tunnel is not visible, they are beyond the visible limits of the game. .I have not tried to find the beginning of this tunnel, since it is not clear where to conduct such searches.)
I think it would be interesting if we buckle up, gear up and set on an adventure to find this entrance. It's not going to be easy, surely, but it will definitely be an exceptional adventure.
+MCandRBfan Hello! It's approximately here. After I made this glitch and took it to the webcam, I managed once to move a little further ahead.above the tunnel leading to the "Ice Climb". And I saw, far down, another tunnel, this is not in this movie, it was only a couple of seconds and the game was freeze. I do not know what kind of tunnel it is and where it leads and whether it is related to the "Lava Caves". This is only a guess. It is impossible to get there without a hoverboard or levitation. To do this, can use cheat codes if the game is downloaded to a PC. Look. ruclips.net/video/Xache0Cd688/видео.html&list=PLSzJXFI-TNne3GxTmm1Py86qnPVsaOrRM&index=15
@@CrashFan95 Maybe I'm wrong, but it probably was because Wrath of Cortex wasn't the big success they expected (they even mentioned it in one of the cutscenes), so they wanted to make the franchise profitable again somehow.
@@phantomzone2725 If they wanted to bring the Crash Bandicoot franchise back on top again, rushing the developers to complete the game would be the last thing they would do. My guess is that they were either aiming for a specific market target or perhaps they wanted the game to be published as soon as possible so they can move on to other projects.
Thanks for the comment. I make a research about the game from various websites, collect all the information that I have gathered and put it in a video. :)
5 years later and I’m still baffled at how they dare to rush this masterpiece.. would’ve put crash bandicoot back on its feet after wrath of Cortex… but pulled an Activision move and decide to rush and try to get sells poor developers
Actually, the one I made for Crash Bandicoot: The Wrath of Cortex is longer than this one, being 25 minutes. But the only reason for this is because I separated the beta content of Twinsanity into two different parts. Otherwise, the video of Wrath of Cortex would have been surpassed easily.
Good to see a Beta Footage of this game! But when’s Part 2? On Thursday right? BTW, Nina should have more levels, why she has only one own level for her and a part of the Final Boss? I’m about to say that Cortex has three: Classroom Chaos, Madame Amberley, and a part of the Final Boss. So, with that being said, Cortex has three, Nina has two, and the rest are for Crash.
Hi,Faisal! I think that you are right and the such levels, for Nina, should be more. Perhaps Stani can will show such removed level or levels , in the second part of the film. I even guess which one of the such level,with Nina, he'll probably shown. But I will not say anything, so as not to interfere with the creator of the film. XD)))
Василий Ларин You have to know that Nina’s level is such a long one, and the Gems here are ridiculous to obtain. Blue, Clear, Purple and Red are IMPOSSIBLE to miss, but Green and Yellow aren’t. Still a ridiculous Gems to obtain.
+Faisalhassan You're right. This level is really funny, like and taking gems here. At this level, it's always fun to play. XD))) I'll try to play here in the Japanese version of CB5 (so this game is called in Japan)
Василий Ларин The level is always fun to play it’s because of Nina’s grapple hooks, destroying Nitros by her bionic hand. I wish if she’s playable in some other levels. Like Cortex. BTW, you have to know Nina’s the hardest part in the Final Boss because of the last grapple hook in the air, it’s so SMALL and kind of buggy. Cortex is normal, and finally Mecha Bandicoot is the EASIEST! Just shooting missiles at the Evil Twins and it’ll be over in no time.
I was playing twinsanity on pcsx2 (of course it's 25 fps) In yellow gem extras unseen gallery 4 a unknown level pic that says "balloon city" and under that word it says "crash bandicoot 16.12.03 or 16.12.02
Yes, this screenshot dates back from the time when the game was still called Crash Bandicoot: Evolution. This level was eventually named Hanging City, where, according to the developers, the Rich lived in the large towers floating in the sky via giant balloons. while the Slums were far below the towers on the surface of the planet. There would have been workers on the surface that resembled anthropomorphic turtles. Originally, they were meant to help Crash in the fight against the Evil Twins. However, since the game was cancelled and remade into Crash Twinsanity, this world and its levels were scrapped.
I think this is the only rushed game I ever played that somehow was still good. Compare that to Spyro Enter the Dragonfly and the difference in quality are clear as crystal.
Agreed. Although I think you mistaken Spyro: A Hero's Tail with Enter the Dragonfly. It was the latter that was severely rushed and therefore suffered greatly.
Almost All Of This Is In The PlayStation Magazine Demo Disc. Also That One Where You Said That Iceberg Lab Was Not On An Iceberg (duh) It's In The Water So I Think It's Something To Do With (The Under Water Dimension) Because Of The 3D Model And The Sketch Of Crash Underwater And You Can See A Familiar Looking Lab.
I don't get why they didn't make a GC port. The game is under 1.20 gigs. The gamecube could handle a little more. It even was more powerful than the ps2 in terms of performance.
N. Terest Call me weird but they could of implemented some of the cut levels and enemies that got far into development into the cancelled GameCube version. Mostly Gone A Bit Coco and Bug Run. Plus the unused songs, and had some major bug fixes and easter eggs in the game. And the amounts of unused dialog and skippable cutscenes, just Twinsanity but has exclusive content.
Crash bandicoot unlimited sounds like spider man unlimited rip off or something also I think why is HUD is different cause they trying to make totally different
@@CrashFan95 creo que es falso, ya que yo tengo esa versión descargada en un emulador y la jugué varias veces en mi ps2 y nunca apareció esa tortuga, creo que es un enemigo eliminado, capas que estoy mintiendo ya que no busque Info. de esa tortuga pero varias veces me compre la versión EE.UU ya que no me gustan las voces en español, y nunca me apareció la tortuga esa
As much as I despise the subject about this ridiculous virus that has caused completely unnecessary panic all over the world, I can't help but notice the resemblance.
12:44 The developers said that putting the fight outside were causing significant frame drops, so they moved the fight inside in order to avoid that. Nice video by the way!
Thanks for the comment and for sharing this information. I guess it makes sense considering that the interiors in open-world games usually require less polygons on-screen thus not putting too much pressure on the console, with eventual lags and decrease of frame rate.
The fact that the demo used the wrath of cortex sounds is absolutely adorable
Kinda wierd, though, but overall, yes.
*cortex gets thrown:"lol"
Not Really Weird. That's Fine@@CrashFan95
It's incredible how the game was as good as it was. So much scrapped content, so many exploits can be done, yet it's a masterpiece. Just like this video. Thanks for the entertainment.
Thanks for the nice comment. There is no other game that can boast with such a paradox. I sincerely hope that Keith Webb's open letter to Activision where it is stated that he and a handful of previous developers would gladly return to work on it as a remastered version is taken seriously.
Woah, haven't heard about that. Do you have a link for more details?
Additional details are scarce so far, but you can read the article and the letter itself on Crash Mania's webpage: www.crashmania.net/en/blog/twinsanity-remaster/
That's awesome. Let's hope for the best.
By the way, a little mistake on my part, the letter was actually to Vicarious Visions, not Activision. But Activision do own the rights to the franchise so they have the final word on the potential remake.
1:00 did anyone else notice that deep *_WHOA?_*
Yeah, Crash got a little carried away.
Very well executed. Looking forward to part 2 :D
Thanks, man. Will be done by next week.
Crash Twinsanity have a special place in my heart,because it's the first game that i made 100% and brings me lots of good memories
I enjoyed completing it 100% as well, especially the reward that we receive for it at the end.
I appreciate the Fact that you are Literally Still Replying to Comments..
Also thanks for posting This.. I couldn't help My self but to Play it again.. Completed it for like the 10th time a couple of minutes ago.. So many Great Memories
Thanks for the comment, dude. Yes, in regards of videos, I'm not that keen anymore but in terms of comments and providing help and advice should one needs some, I'm always here.^^
I simply love Crash Twinsanity! A remake of this game by including every cut element (levels, playable characters, etc.) would be a realised dream!
A dream come true, for sure.
I love the beta version I wish they could have kept a couple of things in the final like coco level would've been amazing to see what's it like
We can only hope that someday the game will be remastered and we will finally see what was initially going to be.
Still can't believe its benn one year since then. man this video feels nostalgic
Likewise. For me especially the ones that I made when I started this channel almost 10 years ago.
Sumptuously! You surpassed yourself in the selection of materials for this film. I am very pleased with this your work. It will have a lot of views! I'll just add that in the retail version, you can sometimes see something unusual, similar to the shots shown in the beta version. You know that about 3 years ago I made a lot of interesting glitches in the European version of PAL. As an example. One of glitches, after the battle on the Mecha Bandicoot arena, clearly shows, where are located remains of Mecha, when game moving to the "Cavern Catastrophe " .. This can not be seen in the usual passage. However, when here was made glitch, Crash in this place moves one, Cortex is absent. And the camera shows these remains. XD)))
Thanks! This glitch that has happened to you is not the only instance where such an exploit can be discovered. By using the levitation glitch, it is possible to find the cut Lava caves that were supposed to act as the counterpart of Ice Climb. It has been confirmed that the entrance is located somewhere below the Iceberg Lab. Perhaps you have already heard of this.
+CrashFan95 You are right about the "Lava caves". In one of my glitches, which happened on the level "Ice Climb", can see the tunnel, that somewhere down. It is impossible to determine where the entrance to this tunnel is located.. This part of the tunnel visible from above . The beginning and the end of this tunnel is not visible, they are beyond the visible limits of the game. .I have not tried to find the beginning of this tunnel, since it is not clear where to conduct such searches.)
I think it would be interesting if we buckle up, gear up and set on an adventure to find this entrance. It's not going to be easy, surely, but it will definitely be an exceptional adventure.
+MCandRBfan
Hello! It's approximately here. After I made this glitch and took it to the webcam, I managed once to move a little further ahead.above the tunnel leading to the "Ice Climb". And I saw, far down, another tunnel, this is not in this movie, it was only a couple of seconds and the game was freeze. I do not know what kind of tunnel it is and where it leads and whether it is related to the "Lava Caves". This is only a guess. It is impossible to get there without a hoverboard or levitation. To do this, can use cheat codes if the game is downloaded to a PC. Look. ruclips.net/video/Xache0Cd688/видео.html&list=PLSzJXFI-TNne3GxTmm1Py86qnPVsaOrRM&index=15
This game would have been fun if it had more production in it and time, who was responsible for this?
The publisher of the game, Universal Interactive Studios. They rushed the development for some stupid reasons.
@@CrashFan95 Maybe I'm wrong, but it probably was because Wrath of Cortex wasn't the big success they expected (they even mentioned it in one of the cutscenes), so they wanted to make the franchise profitable again somehow.
@@phantomzone2725 If they wanted to bring the Crash Bandicoot franchise back on top again, rushing the developers to complete the game would be the last thing they would do. My guess is that they were either aiming for a specific market target or perhaps they wanted the game to be published as soon as possible so they can move on to other projects.
0:50 That woah crash said sounds a bit clearer than usual, perhaps it's an uncompressed version of the original?
It could be, yes. Or it may have been simply for a promotional purpose.
0:59 el movimiento de crash al lanzar a cortex
Una mandíbula rota después de tal caída, seguramente, lol.
Woohoo finally up to Twinsanity.
And more to come.
Awesome.
How did you get these? :D Also nice video dude!
Thanks for the comment. I make a research about the game from various websites, collect all the information that I have gathered and put it in a video. :)
Great video,I love this game 👍😎🎮🌟💙
Thanks. Is there anyone among us who doesn't love Crash Twinsanity, despite its faults? I think not!^^
CrashFan95 XD
5 years later and I’m still baffled at how they dare to rush this masterpiece.. would’ve put crash bandicoot back on its feet after wrath of Cortex…
but pulled an Activision move and decide to rush and try to get sells poor developers
Indeed, a mistake for the ages. But hopefully one that is going to be rectified in the near future.
Crash twinsanity is my favourite PlayStation 2 game I used to play it on my slim/original model
Mine as well, hence the reason why I want it to be fully remastered for PS4, like the original trilogy was.
CrashFan95 20:31 In final verison the pause menu and icons started wobbling right?
Yes, they do.
Longest Video you've ever made! this game is soo diverse of original ideas
Actually, the one I made for Crash Bandicoot: The Wrath of Cortex is longer than this one, being 25 minutes. But the only reason for this is because I separated the beta content of Twinsanity into two different parts. Otherwise, the video of Wrath of Cortex would have been surpassed easily.
oh yeah, whoops. And being splited part is make sense, otherwise you gonna make almost half an hour or more long video
At least half an hour, yes.^^
Good to see a Beta Footage of this game! But when’s Part 2? On Thursday right?
BTW, Nina should have more levels, why she has only one own level for her and a part of the Final Boss? I’m about to say that Cortex has three: Classroom Chaos, Madame Amberley, and a part of the Final Boss. So, with that being said, Cortex has three, Nina has two, and the rest are for Crash.
Hi,Faisal! I think that you are right and the such levels, for Nina, should be more. Perhaps Stani can will show such removed level or levels , in the second part of the film. I even guess which one of the such level,with Nina, he'll probably shown. But I will not say anything, so as not to interfere with the creator of the film. XD)))
+Faisalhassan No, it will be next Monday. I will be making one per week since I have got other things to take care of.
Василий Ларин You have to know that Nina’s level is such a long one, and the Gems here are ridiculous to obtain. Blue, Clear, Purple and Red are IMPOSSIBLE to miss, but Green and Yellow aren’t. Still a ridiculous Gems to obtain.
+Faisalhassan You're right. This level is really funny, like and taking gems here. At this level, it's always fun to play. XD))) I'll try to play here in the Japanese version of CB5 (so this game is called in Japan)
Василий Ларин The level is always fun to play it’s because of Nina’s grapple hooks, destroying Nitros by her bionic hand. I wish if she’s playable in some other levels. Like Cortex.
BTW, you have to know Nina’s the hardest part in the Final Boss because of the last grapple hook in the air, it’s so SMALL and kind of buggy. Cortex is normal, and finally Mecha Bandicoot is the EASIEST! Just shooting missiles at the Evil Twins and it’ll be over in no time.
I was playing twinsanity on pcsx2 (of course it's 25 fps) In yellow gem extras unseen gallery 4 a unknown level pic that says "balloon city"
and under that word it says "crash bandicoot 16.12.03 or 16.12.02
Yes, this screenshot dates back from the time when the game was still called Crash Bandicoot: Evolution. This level was eventually named Hanging City, where, according to the developers, the Rich lived in the large towers floating in the sky via giant balloons. while the Slums were far below the towers on the surface of the planet. There would have been workers on the surface that resembled anthropomorphic turtles. Originally, they were meant to help Crash in the fight against the Evil Twins. However, since the game was cancelled and remade into Crash Twinsanity, this world and its levels were scrapped.
I think this is the only rushed game I ever played that somehow was still good. Compare that to Spyro Enter the Dragonfly and the difference in quality are clear as crystal.
Agreed. Although I think you mistaken Spyro: A Hero's Tail with Enter the Dragonfly. It was the latter that was severely rushed and therefore suffered greatly.
@@CrashFan95 Oh right, always mixed those two. lol
This is science
And ingenuity.
18:12 That's From The FMV, Of Course It's Going To Look Different, That's Not The InGame One.
nice video man, do you know something about the recently leaked press preview version?
Thanks for the comment. No, I haven't. This is the first time that I hear about this version.
@@CrashFan95
it surfaced very recently and is also known as the jul 19 2004 prototype
thank you so much for still responding on a 2 year old video
Almost All Of This Is In The PlayStation Magazine Demo Disc. Also That One Where You Said That Iceberg Lab Was Not On An Iceberg (duh)
It's In The Water So I Think It's Something To Do With (The Under Water Dimension) Because Of The 3D Model And The Sketch Of Crash Underwater And You Can See A Familiar Looking Lab.
Also Uka Uka Looks Like He's On Drugs Right Here At 12:54
Who Spotted Cortex Doing A T-Pose At 16:14
CrashFan95 do you have that copy of crash twinsanity
I wish I did, but no.
I don't get why they didn't make a GC port. The game is under 1.20 gigs. The gamecube could handle a little more. It even was more powerful than the ps2 in terms of performance.
Nobody knows. The reasons for the cancellation were never revealed.
@@CrashFan95 quite foolish of them imo
N. Terest Call me weird but they could of implemented some of the cut levels and enemies that got far into development into the cancelled GameCube version. Mostly Gone A Bit Coco and Bug Run. Plus the unused songs, and had some major bug fixes and easter eggs in the game. And the amounts of unused dialog and skippable cutscenes, just Twinsanity but has exclusive content.
1:00 "Yo"
Crash bandicoot unlimited sounds like spider man unlimited rip off or something also I think why is HUD is different cause they trying to make totally different
Hoooo gone a bit coco xD
I will extensively talk about Gone a Bit Coco in the next video.
Yeeees xD
So that is the beta version, It looks like weird
Hehe, every Beta version of a game looks a bit odd when you think about it, especially you have played the original one.
Reminds me of the Spongebob BFBB beta gameplay
I haven't played the game nor watched any beta footage of it, so I cannot relate. But if you say so.
7:26 en la version EE.UU aparece esa tortuga siniestra
De verdad? No he jugado la versión americana, así que no la he visto.
@@CrashFan95 creo que es falso, ya que yo tengo esa versión descargada en un emulador y la jugué varias veces en mi ps2 y nunca apareció esa tortuga, creo que es un enemigo eliminado, capas que estoy mintiendo ya que no busque Info. de esa tortuga pero varias veces me compre la versión EE.UU ya que no me gustan las voces en español, y nunca me apareció la tortuga esa
Tuas e Espanha
Não, eu sou da Bulgária.
19:28 first one,Covid 19
As much as I despise the subject about this ridiculous virus that has caused completely unnecessary panic all over the world, I can't help but notice the resemblance.
@@CrashFan95 sorry,I had to for laughs
;)
Es barata d e eduacion que ponjan
No entiendo a qué te refieres con este comentario.