Is it Possible to STOP This HUGE Tidal Wave of Creeper? Creeper World 4 Gameplay!
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- Опубликовано: 11 сен 2024
- Welcome To Creeper World 4! Today We'll try and Stop a MASSIVE Tidal Wave of Creeper in This User Created Level - Creeper World 4 Gameplay
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This might be the hardest Creeper World 4 level I've ever played before. Should we play more CW4?
A
Yes
Yes
Yes my g
Isnt that C&C generals soundtrack in min 4:45 ?
Baron, when you retry, don’t use rain, but use convert instead. It converts all of the creeper in the range to anticreeper
That was what I just commented lol
me 2
when u r angry that baron didn't do the right thing
Weirdly, that's not a good idea. Better to use rain here, gets more damage per orbital.
@@Santisima_Trinidad well, if u convert it all, it's slow down the wave and turn all the creeper to your side :/ better for baron
You can select the energy shield and allow your anti-creeper to pass through. It would help if all that AC at the back was able to get into the fight
True
this is how i beat this one
There are also more AC spawners in the lower tiers and they need AC to start working
I'm anxious every time the ac Lake goes on screen
Wall maria has fallen lol
Tip 1: if you select the energy walls, you can allow AC to flow through, which will let you use the initial stash of AC to quickly get the production going.
Tip 2: The blue mesh areas produces more creeper if creeper is on top of it, while the yellow areas increase both AC and creeper, depending what is on top.
Tip 3: The rockets consume a lot of liftic. One per Greenar mother is usually a good rule of thumb.
Tip 4: You need to use the option on the rockets that gives the longest term benefit for the least cost. Conversion is great, but often too expensive unless you need AC to be in an area. Rain is good for clearing creeper at a lower cost than conversion, and dampener stops the creeper movement in a large area for quite a long time for only a single orbital. The last one is key here, since you are trying to build up strength, you can use a single orbital dampener in succession to stop the creeper before it actually starts degrading the walls, but after it gets into range of your mortars.
Tip 5: Mortars are king when you have to hold back waves of this size. Cannons are good for keeping small amounts of creeper from destroying your base, but aren't as useful dealing with these massive waves.
i would try to build platforms on the side of the wall to weaken it before it get to the front line, and also try to get a lot of runways to also help weaken it. You should also change the shield settings to not stop the anti creeper.
This is 50 seconds old and already has 2 dislikes.
Why the hell would you waste your life disliking a video you haven't even watched?
because he said he would continue the previous map and did this instead, obviously
@@revtomstiles somebody needs to teach people to be more patient.
@@starlight4649 not it
@@revtomstiles it kind of is. He said he'd continue it, but he didn't say immediately.
Y'all need patience.
@@starlight4649 not what I meant. I meant I'm not going to teach them.
"we're about called on energy useage" *has 155 generation and only 80 useage*
pro tip: select one of the blue shielld walls and press ctrl + a to select all. then set them to disable AC blocking so your AC can get to work before the walls are breached :)
Like a few other people have said, I think convert would work really well since that would be a lot of creeper turned into anti creeper
Baron, I've played and completed this level. Pause, and Anti-creeper are your freinds! When you start pause the game and set up build orders for towers all the way to the front but 1 segments of the map. Place miners, half of them for energy, the other half for bluite. Set up a line of sprayers set to "always on" on that space on the mining platform to help replenish what is lost to the wave. On the second platfrom is your base, and missiles, only 4 missiles otherwise Liftic will run out fast. use the remaining space for backup units (you'll need them). Flatten some of the rougher terrain and place a heck tonne of mortars. Set build orders for mortars in the gaps between the double walls, refineries around each greenar mother (2 each) and pylons to the front line. Mrifts too in the middle of every section. Runways anywhere you can fit with as many bombers as possible. You need to hold the line as far foward as possible. You will loose ground, possibly all the way up to the second to last section before your base, but you can hold it off. Leaving it so long to gain ground will only cost you dealy
And lastly, pray.
That last step is vital
You need to turn off the walls at the back so that the AC can move to the front and free up space so that move can be created
"you guys are pooping my pants right now"
-Baron 2021
2:08
So true
Day four of asking Baronvongames to play “story of a gladiator” again like this so baron sees it
YES BRO
Stop It People Want CW4 Now.
Resume This After The Next 4 Episodes Of CW4 You May Have More Chances Of Success
@@empireofitalypsstimfromano5025 have you even watched baron since he played the bomber games or forts probably not and that means you prob haven’t watched story of a gladiator
@@empireofitalypsstimfromano5025 and there’s also 60 other people who wants to see again
Bark if you were to try this again you should just pack the mesh with sprayers to max anti creeper production
Use convert instead, it turns the creeper into anticreep. An entire cylinder all the way up
My Lord, your peasants wish for a wall to be built upon the cities northern border. Perhaps you should increase stone production.
Day 13 of asking for more K&C
Stop It People Want CW4 Now.
Resume This After The Next 4 Episodes Of CW4 You May Have More Chances Of Success
more K&C wouldn't hurt
@@ukrainianbear6839 yeah i agree that's why I subscribed to King Baron because of his K&C vids (:
It's incredibly triggering to see two runway's, only one filled, and the space for at least one more next to them.
You should've used a conversion from a rocket on the highest part of the wave
It will get rid of so much creeper
*anti creeper
@@343sinbad No? A conversion turns the creeper into anti-creeper. Thus it would remove a large chunk of the creeper.
Select every wall and disable AC blocking. That way the anticreeper and the wall can both help fight the creeper at the same time.
Also, _plan_ on losing the first line that you try to hold. That means: make your first attempt to hold a line far, far forward. After that falls, move back to the line you were at in this video, which you actually do need to hold.
If you're very fast, you can build a terp and send it two pick up the two ERNs at the far end of the map; that will help a bit.
For this map, no cannons, they take up space that mortars would be more useful in. Then when you begin, the set up has to be fast, you will want to lay down everything you're planning on building before starting the mission. I believe the best place to establish a defensive line until you got enough rockets rolling in is just in behind the walls in front of the flip breeders. Besides that, if you hover over a lithic crystal, it will show you a ring. That ring is it's spawn radius. To maximize each crystal, make sure the ground in the spawn radius is both clear of everything you can afford to keep out of and is on height with the crystal itself(for example, if the crystal is at a height of 5, make the terrain around it smooth and at level 5). If you have the mining boost from the ern portal, you'll want to use 2 refineries each.
also, use an ERN on the refineries to increase the production even more.
Don't waste time with the gun turrets, rely entirely upon mortars. They're far more effective when creeper is that deep and will give you the edge. Also rely on using TERP earlier to get flatter ground so you can stack more rows.
Baron you were one of my first favorite you tubers and you still are! Good job Baron
Baron: "It's so big."
That's what she said
USE THE AIRSHIP!
But,sir,the Thor airship is not available!
@@user-qu3jt2ql1vThen use platforms filled with mortars on the sides of the wave! It will weaken it severely!
@@user-qu3jt2ql1vAlso use shields, it MIGHT slow their advance just enough for you to survive.
There's a few things for you to do here.
1: More Bombers, lots and lots
2: AC Bombers, Lots and Lots
3: Disable AC blocking on the wall between the first 2 sections on your side and allow the AC to flow into the AC Breeder in the 2nd section. THEN build a bunch of Sprayers in that area and set them all to "Dispatch AC" which will cause them to pump the AC back to your factory which can then be supplied to your AC bombers.
I have played this map so many times I've lost count. still havent found a strategy that works lol. It was great watching Baron playing with so much confidence knowing his sh*t was about to get wrecked XD
Look up the RUclips channel prg, no commenting, just gameplay, but was really satisfying to watch him beat that level
A few tips and tricks....
The white ground reproduces anti-Creeper. Blue ground reproduces Creeper. Yellow/gold ground can reproduce both. These should be your focus on maps! Especially the FPS maps when you start playing them.
Your walls block anti-Creeper by default. That’s the white circle in the bottom of the walls. If you click a wall you can set to allow anti-Creeper to pass.
The ERN portal tells you how many are available and how many are buried. Very helpful on some maps.
You can build more refineries to get greenar quicker.
Also, you can click and drag towers to build a row of them. Very helpful so you don’t need to click and place each individual tower!
Hope these help!!!
Also- you can also vacuum up Creeper with the sprayers. Useful to move it if need be. Make sure you send it out as Ore so it can get back to the factory to be used in other units!!
Also also-
The yellow dots when you place a weapon is the range it has. Be mindful when you’re up or down a level that they have the necessary visibility to where you want to attack. If land is too steep they won’t be able to shoot straight down.
Send your turfs wayyyy ahead and create several dozen walls, create pockets that trap the majority of that first wave and help slow down its acceleration.
When you eventually begin pushing back itll be slower because of this, but itll give you more than enough time to begin building unlimited turrets/mortars.
Something I like doing is suiciding mortars. Build several dozen and send them inside the creep just outside of range of your front line just like if you were going to kamakazi those planes.
Speaking of planes, spread out small "squads" of planes, have them attack in waves kind of like a 3 teired musket line, while one squad is reloading, one squad is en route and one squad is firing. The squad needs to be big enough it has a clear impact on the creeper, but it also needs to be small enough you still have enough energy for your front line to hold.
Dont JUST use turrets and mortars, all those mines and anti creeper spawns are PERFECT for mixing dozens of anti creeper sprayers... A few anti creeper suicide bombers would be pretty decent too if you can send about 30 of them to the nearest creeper spawners and have it start replicating anticreeper behind the creepers front line.
Play Middle Earth-Shadow of War! You get to build an army of orcs and conquer fortresses!
2:06
"I'm not pooping my pants right now. You guys are pooping my pants right now."
~Baron, 2021
Baron:I’m not pooping my pants your pooping my pants agh yea
Me:the hell baron that’s so bad
Baron, The purple ground in the middle makes creeper, if you can stop the creeper from getting there it will be much easier, also i believe you can selects energy walls and make it so Anticreeper can pass through, you can use it by allowing the anticreeper to pass through the first few walls so it can reach the battlefield!
....I was playing this just yesterday (and I *DID* win) this *is* a hard level. haven't watched your vid yet as-of-writing:
found that rushing from mid to simultaneously build motars (*start* from mid, but then move to the very back AS your building to speed it along) to slow the wall-decay (and grab the two ern's before its too late) and mines to grow eco helped to transition into bombers + rockets worked to stop the creeper from hitting the section before the one that has the green-mothers--->needed for rockets.
will need to balance between energy and blueite for AC-bombers alot. make sure to terp the first 4-5 spots after each wall as you will need to min-max motar usage. (you WILL need max range) should assume your dead if you lose the greenar-mothers section as thats when the creepers too strong since you don't have the space for bombers and the rockets stop being a option (even with terp-usage to create space for airports).....and even solid wall of motars 5+ thick with maxed range can't stop the creeper at that point, shields/lasers do nothing. (oh, and the crimson-thing too---ouch).
don't bother with snipers, missles arn't needed either till much later too.
can terp the white-spots in the back two sections to make them into easier spots to put sprayers on to suck in the breeded creeper--->effectively teleporting your creeper from the rear to the front. combine with the blue-walls allowing for selective blockage of AC and that made a huge difference.
EDIT: based on comments ppl seem to think coversion would do well--I found that the bombardment was just simply better for what you got out of it. the conversion helped more in the moment don't get me wrong but not by much due to HALF the radius...and so since it costs 2.5x as much and hits much smaller area (about half radius) the AC just gets eaten up faster then I expected and not worth it since you need to rush to hold off the wave before green-mother section (preferably sooner as you WILL need the space if you want to do more then just hold-off).
(also the two greenar spots can only support about 1.3 ish rockets, should ern it if you think you can afford it).
double-edit:
BTW, on long levels like this, when theres alot of creeper waves of both types going around. you will find weird bugs where C glitchs into existence in random spots for no reason---expect to lose a few towers for basically no reason.
You have a decent amount of time at the start, you should place tons of ghost buildings before the first unpause so they get built when there is energy. You can turn the ghost buildings off so they don't get built, so you can deprioritize certain things like the miners and weapons at the start. Slowly allow miners to be built as you have energy, but you want to always be in a deficit to make sure you are using everything you can. Set up rows of guns at every shield wall to do as much damage as possible. Get as many bombers as you can too. The anticreeper duplication areas can only do so much, so you need to spread it out. There is a way to open the barriers to anticreeper, but I'm not sure how (button somewhere). Let it spread over your entire area and let it build up. As you lose zones, turn the shields back on.
3 things:
Use Thor (the airship)
Use the sattelite ability conversion (turns creeper into anticreeper)
You can toggle the energy walls so that anticreeper can get through them, and use the anticreeper protecting the mines.
A tip, release the back line of AC into the second area, as there are more AC generators which you can activate
Pretty cool that it says no views even tho i am most definetly viewing
Baron, the anticreeper in the back of your base is not helping if you don't let it out and join the frontline anticreeper. Drop the last shields and up to the frontline and let them join. I'd also add some sprayer turrets to add to the anticreeper tally.
1:13 "I don't know what this blue stuff is"
oh no.
If you click on the energy barriers, you can disable AC blocking on all connected segments. This will let your AC go through the barriers but still block normal creeper, which will help give you a bit more of a buffer. But yeah I played this one too the other day and it's stupidly difficult.
"Those aren't mountains those are waves"
"You're pooping my pants"-BaronVonGames 2021
I think sprayer spam wouls work so you match a wall of creeper with a wall of ant-creeper plus using the convert with the rockets to grow your wave
Baron its 5 days when are you posting ep 2 of playing as the creeper???
Tidal wave of creepers? Looks more like a mega tsunami to me!!!
Him: "HOW do you FIGHT this?"
Me, an old CW player seeing all the gaps and wasted overlapping squares in his power generation: "HNNNNNGGGGGG"
You can set sprayers to collect AC so they will vacuum AC in contact with the sprayer an "Package it" so it will be sent to the front lines; You can also select the walls and click on blocks AC to set it to false which will allow AC to flow through but will still stop creeper
Hey Baron! Wanna hear a combo? So when there is a big heights of creeper u can use singularity to make the creeper come closer and then using conversion would be very good i think. Singularity is just to increase the efficiency of the conversion
You lost against the tsunami but I like the surfing planes. This assault was a failure but very funny.
when you restart, select the shield wall, you can let anti-creeper pass through it
Use convert next time when there is so much creeper, is would change the creeper into anti-creeper
no one:
Absolutely no one:
Baron's viewers: pooping Baron's pants
The orbitals stack, you probably had loads ready but either didn't select the launch pads or open the left menu where the you press to place the rockets (i can't remember which it is) to open the orbitals menu just too the right of the building menu
Baron In This Case Don't Use Rain Use Conversion.
It's OP Because You Convert All That Creeper In To Anti-Creeper + Your Starting Starting Anti-Creeper = As Much As Normal Creeper + Guns Hit The Other Creeper = More Anti-Creeper Than Creeper = Victory.
Use the conversion ability for the rockets
baron I have an idea those energy walls that are on your side they can be deactivated meaning if you deactivate the back walls all that anti creeper on the mines will flow to the front lines and increase your defences considerably
I love the power man 5000 reference!
Hey baron just wanted to give some tips and tricks
1) energy shields do have a setting that you can change that will allow anti creeper to flow through it
2) that blue stuff you were unsure about is creeper breeder which will produce creeper when there is creeper on it same for the white stuff just for anti creeper and the yellow can do either
3) conversion may have been a better er use of your orbitals as it would have turned all creeper in its area in to anti creeper
4) bombers can carper bomb in a line instead of bomber a single spot
Sorry for how long this was
For these wave maps, build many sprayers in the back to collect, and many many more sprayers in the front to generate your own huge wave. Combine with allowing AC through the fields, and your front line will be protected.
Hey Baron just so you know u r over placing rockets. they use liftic for fuel you only need 1 BTW as it takes max liftic always
You should try to do two rockets at a time, energy shields, bombers and anti creeper bombers to bomb the spawner itself to reduce how much actually gets out. And make cannon spam at the back to send into the deep creep to act as sacrifices to do some damage to knock some of it down. Sprayers would also help a good deal too as well as an Urn on a cannon
youtubers posting once a week then you have Baron
Have anti creeper emitters suck up the anti creep from your start area and then set a few on the other side of the energy walls set to always on.
The Plan™
1.get hella energy
2.nake energy shields let anti creeper pass through
3.Maginot Line the frontline
4.4 Rockets and use Convert to get more help
5.Balance the Wave
6.Thor time
7.Convert go *BRRRRRRRRRRR*
This was the map which got me really into creeper world content on RUclips. I'd seen all baron's vid, didn't enjoy them much (towers produce energy) but then got the wave by sorrontis in my recommended. Saw it completed, think it took about 2 hours of playtime. The dude then redid the map, I think that one was less than an hour. That's how much optimisation the dude was able to get from viewer feedback and his own experience. Yeah. And that first competition was his first time seeing the map as well.
Singularity pulls the creeper into one point so that isn’t the best on this map but still a factoid for the future. If you set the rockets to convert they should convert everything in their range into anti creeper. I don’t know if that works on dark creeper though but still a useful idea for the future. Also could you not use porters to send energy and supplies into the further up energy shields?
Do you know what is better than rain? Singularity+conversion, That will put a huge dent in the creeper. You need 6 rockets though.
If you are using rain don't target the frontline, target an area slightly farther so that the remaining creeper flow to the back, buying you some more time.
Don't use cannons, use mortars instead, mortars specialize in damaging deep creeper. Cannons are better for shallow widespread creeper
Next time, place the cannons a few squares back, so when the creeper destroys the energyshield, there is a bit of anti creeper between the creeper and the cannons, so they get damaged less
Don’t forget that Baron Friday is tomorrow make sure to get that merch
Click the shield and disable it from blocking AC. Do that all the shields up until the trench. Just 1 rocket is fine. About 4 airfields, should have the power with max miners and the Urn portal boost. Then like 90% mortars on the front line, plus the bombers should push it back. After that it's fun pushing back.
Use the Singularities and covert ion to covert the most creeper
Yea I would use rifts to get energy to the front lines as fast as possible, not make so many missiles, and kind of prioritize anti creeper while of course making a strong front line. Oh and you can use like one or two ERN’s to upgrade your frontline guys.
You should've turned off the walls at the back and also:
Mortars > deep creeper
Mortars < shallow creeper
Turrets > shallow creeper
Turrets < deep creeper
I don't know if you are aware Baron but you can click and drag to build multiple mines and stuff.
Baron, mine production does not increase how much energy mines make, energy production does that. Mine production make you get more ore from things like redon, liftic, and bluite
It does increase the mines production. Watch your energy production on a test map. Let the ERN be placed, (it has a charge up time to 100%) and don't build any additional power mark what your power is before you place the ERN and what it is after you let it charge up fully.
@@kylelantan9220 that is because he placed the energy production ERN at the same time. also the game itself tells you that mine production increases ore production
Lol epic Powerman 5000 reference.
Really a >>>Tidal>>>
Why hasn’t this been in my recommended?! This is really cool!
Hey Baron I think I've found a glitch for you.....so go to endless deals mode and let the zombies get your statue tk half a health and you get reinforcements right? But every Night you Get the reinforcements
Use mortars instead of turrets at the front line- they do more damage per second against thick creeper and are more energy efficient; turrets are most useful against thin creeper that's immediately threatening your position
The purple mesh is breeder so taking control of it would drastically decrease the amount of creeper attacking you.
I dunno if this might work but do you remember the last vid when you did the blitzkrieg, you can use that and rush the creeper but i read the coments so convert will work too
don't forget you can turn off the shield walls ability to block anti-creep, it was holding that large amount of anti-creep behind your base doing nothing
concentrate on more pylon for energy transfer, the towers are too slow to keep up supplies to the front, and anti-creeper sprayers on the frontline might make more of a dent on front lines than the guns. especially if you used the pylons to power up the missiles
“I’m not pooping my pants you’re pooping my pants”
Day 3 of asking king Baron to play kingdoms and castle.
Stop It People Want CW4 Now.
Resume This After The Next 4 Episodes Of CW4 You May Have More Chances Of Success
And He Probably Will Never Play Kingdoms And Castle Again For a Loooooong Time Unless They Update It
@@empireofitalypsstimfromano5025 well i wasn't talking to you but ok😑😑oh and they did update the game i know because I watch another YT ber but it's still different if your favorite YT ber plays it
@@empireofitalypsstimfromano5025 and u clearly don't know how much this game and other games helps Baron's channel.
Maybe try limiting your Rain missiles to just two and use them on the Creeper waves that are making their way to the frontline, that way you stall the Creeper's reinforcements and give your defenses more time.
Baron, you can select the shields and set them to let friendly creepier through
Baron knows Powerman... I approve.
I am 3 levels away from finishing farsite (not include ever after)
for some reason whenever i watch creeper world 4 i get nervous and my heart beats kinda fast idk why but especially this and yes play more cw4 i love the series
this game reminds me so much of Particle Fleet: Emergence, i love it
Should have used conversion, also if you let the back shields relates the anti creep it could help, or, you could try to outgrow if, with all that mine space and a giant line of anti creep guns you might be able to produce it faster then the creep
Use shields with mortars plus terraforming
Try to push forward, but don’t use only satellites, you could also try going farther ahead that you currently have been, that way it gives you more room, maybe also try to places more turrets on the areas where the creeper isn’t already so that even if it gets past the first few, there’s still more for it to go through
like if you agree
I myself would use more sprayers but also, you can put sprayers in the way back of your base with the miners and have them collect the AC (not AC collect) so you can have more miners for energy production, you can also have the energy walls not block AC but it will still block creep, with the rockets you can use singularity then use convert to make lots of AC IN the creep.
Hey Baron you sould use the ac in the where the mines is just place an ac shooter use the collector mode on it and you get a lot of ac!
Use the zepplins (I think they are called Thors), the convert orbital weapon and let AC through the walls.
Yeah he had so much energy, Thors might have turned the tide massively
@@xavierburval4128 They also take up no space on the surface, so he can spam them even harder than orbitals and normal weapons.
instead of trying to make an entire front line, make a ton of missiles in order to do a ton of converts and rains. That would make it easier to destroy the creeper coming in.
collect the creeper in one place and then convert it. it will require 6 satellites but its extremely useful