The apparent discrepancy between what TexCoord[0] and TexCoord[1] mean for color versus position had me LOSING. MY. MIND. It is such a relief to see someone else mention it! Thanks for the nice breakdown
I stumbled on this while looking for something related, and I'm so glad about that! Unreal Engine's documentation is great overall but has a few gaps, and I've found UI materials to be one of those gap areas (especially materials for text fonts -- the Font Sampler node is very sparsely documented). In 16 minutes I learned more about this topic from you than I did in hours of perusing the UE documentation and experimenting on my own. Thank you so much for sharing this resource. I'm sure I will be referring back here and to your slide deck often.
Awesome! I spent many hours trying to figure out how to do this on a project before I found this web site www.stevestreeting.com/2022/09/14/text-animation-effects-in-unreal-engine/ that had some examples, and I hoped no one else would have to suffer like I did trying all kinds of crazy things!
Hey there! You ever encountered issues with the Material Effect behaving differently based on Resolution? For me it behaves differently depending on how small/big the Game Window is. Also visible in the Widget Editor if I zoom in/out
Hey Stephen! Awesome breakdown, thank you :) I'm trying to make a fade animation, from left to right, character by character. Could be driver by a linear gradient or something. I know how to do by using a material parameter but it animates everything in text block at once. Not line by line. Could you help with more convenient solution? Thanks in advance!
The apparent discrepancy between what TexCoord[0] and TexCoord[1] mean for color versus position had me LOSING. MY. MIND. It is such a relief to see someone else mention it! Thanks for the nice breakdown
I stumbled on this while looking for something related, and I'm so glad about that! Unreal Engine's documentation is great overall but has a few gaps, and I've found UI materials to be one of those gap areas (especially materials for text fonts -- the Font Sampler node is very sparsely documented). In 16 minutes I learned more about this topic from you than I did in hours of perusing the UE documentation and experimenting on my own. Thank you so much for sharing this resource. I'm sure I will be referring back here and to your slide deck often.
Awesome! I spent many hours trying to figure out how to do this on a project before I found this web site www.stevestreeting.com/2022/09/14/text-animation-effects-in-unreal-engine/ that had some examples, and I hoped no one else would have to suffer like I did trying all kinds of crazy things!
Thank you a lot for uploading this!
Extremely useful! Thank you very much for sharing this!
Fantastic resource! Thank you!
This is really cool thanks for the technical example tut. new sub.
Dude... You are Awesome!!!
Yes. YES! Thank you daddy
Many thanks for this. Useful stuff!
Amazing thank you so much for making this!
Hey! Thanks for this tutorial! Any idea on how to improve it by adding a left to right fade to my text in using materials ?
Hey there! You ever encountered issues with the Material Effect behaving differently based on Resolution?
For me it behaves differently depending on how small/big the Game Window is. Also visible in the Widget Editor if I zoom in/out
Hey Stephen! Awesome breakdown, thank you :) I'm trying to make a fade animation, from left to right, character by character. Could be driver by a linear gradient or something. I know how to do by using a material parameter but it animates everything in text block at once. Not line by line. Could you help with more convenient solution? Thanks in advance!
Thank you.