POKEMON UNITE has a massive STUN CC PROBLEM
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- Опубликовано: 11 сен 2024
- POKEMON UNITE has a massive STUN CC PROBLEM
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#pokemonunite #blaziken #crisheroes
The only reason you even managed to survive a few seconds was because you were a Blaziken with a comfey
TIMI: Hmm, we see the problem
*nerfs Full heal next patch*
Swear to god, if TIMI does that
They already did it once, the cd for full heal used to be lower @@SinisterSpectral
I believe full heal used to have 2.5sec of unstoppable with 40sec cooldown, then 2sec with 50sec cooldown, then 1.5sec with 50sec cooldown, and now 1.5sec with 55sec cooldown
@bulmrkt4609 it's true. It sucks so badly
NERF blaziken next patch now he can be stunner every time he ult
Been saying this for months.. you shouldn’t be able to chain cc
that's every moba game
@DuyLe-mi1px doesn't mean the issue doesn't exist, it really exists in unite moreso as they got rid of any viable ways to bypass cc, full heal got nerfed for no reason, shedinja doll is very situational, and very few pokemon have unstoppable/hinderance resist.
No mana + very few sources of tenacity makes it worse
You should be able to do so but you should be able to reduce the effects of said chain CC, mobile legends has 3 ways of giving you resilience to tone down a bit all the CC on the game, unite has none and wild rift has little to none (not sure about lol and other mobas)
This game needs a mana system like the rest of the mobas
The fact they havent implemented some kind of diminishing returns on CC at this point just feels like negligence. So many other games have it. CC should not have the full effect each time you are hit by it no matter what. It should build up to where after a few hits you are immune to it even for a brief moment. I get that certain Pokémon rely on it heavily for their kit but when you can just get completely shut down for multiple seconds at a time with no way to combat it aside from the very situational full heal there is a problem.
And hell diminishing returns might not even be the answer but it would be a huge start
i had a similar game where everything was just cc
mine was
volt tackle pikachu
hurrican surf cramorant
ice fang earthquake mamoswine
no retreat mega horn falinks
and confuse ray sableye.
you just died. i played exp share crustle into this. you're just dying
you get volt tackled first
now your're pinned, now cram + surfs hurricanes you from afar
still in the air mamiswine earthquakes you and ice fangs you
and falinks just eats you alive while you're stunned
and sableye was just there to remind you, to never think that you can move freely with its boosted and its confuse ray
we lost. it was pain. yes.
I'm sorry for hearing that bro, but.. hahaha😂😂
Buzz, Blastoise, Pika, Moonblast Gard, and Gravity Clefable. Holy freaking crap, that match was a nightmare.
All I have to say is hindrance penalty when?
Pink emblems.
Never.
@@towenaar4142 that ish is useless
@@towenaar4142 which are like 5? I havent got one yet and the % is hideous
@@towenaar4142 garbage
Yeah I think we can all hard agree with this, I went up against a team a few days ago that had Surf/Hydro Pump Blastoise, Moonblast Gardevoir, Volt Tackle Pikachu, Fire Spin Delphox, and Stored Power Espeon, I swear it was the least fun game of Unite I have ever played and I'm still somewhat upset about it
the unite equivalent of 4 unskippable ads
Holy why is no one talking about that thumbnail it looks soo good. I swr this is the exact reason why my win rate is so low on a lot of my melee mons every time i pick them the enemy team consists if mostly cc's
We're only addressing this problem now? 😭
nah, we have always adressed it
we just kinda lived with it cuz no changes were coming
This problem was even before full heal was nerfed. Several videos were made but as always, the community wasn't heard
If you think about this has always been the case hasn’t it? I don’t recall any stuns being buffed recently except Foul Play, but I might be wrong. Volt tackle?
it was always a problem and people did address it..but there wre bigger problems like ex pokemons
He has said this and addressed this for at least a year.
Made a post about it on reddit and the only arguments the magikarp brain morons could make was "JuST fULl HeAl lolz".
Like people actually defend the fact that some defenders can stunlock you for 5 seconds while doing 60-70% of your health in 1 combo, and they just say " weLL jUst poSition Better" wich just makes me think theyve never played a melee character into a heavy cc comp.
Facts, those morons have never played a melee character
I'm not saying I agree with it. But this is intentional game design. This is made to be "Baby's First MOBA". Chain CC prevents strong players from snowballing too hard. It is very frustrating and anti-competitive, but completely intentional from the devs.
As an all rounder main i can confirm that we suffer the most.Except blaziken and luca i dont seem to have any reliable ARs
Luca is kinda inmune to CC though with PuP and CC but you would need to farm a lot for that
@@Oliver-uz1fs yeah but what about other ARs?they are just unplayable
Charizard is only playable with flame blast ….. I miss playing punch blast
Blaziken only has it on the kick build, if you are in CD or in punch build you are still doomed. Dark bear also has unstoppable while charging the single strike, so that's also good AR, gyarados also is amazing into cc, Falinks is just unbelievably broken so not talking about it.
@@j_r28 i dont have gyarados and falinks. No one seems to talk about the aeos coin limit
We need a CC reduction item
Or just nerf all cc directly
They should nerf cc Pokemon 's damage to make to balanced
Pink emblems should be buffed
One problem people don't seem to understand is that cc reduction Items or cc reducing Passives (like Tsareenas) won't really solve the problem. A ton of moves have a fixed cc duration no matter how much cc reduction a character has. For example Buzz Superpower, Pikachu Volt Tackle, Espeon Unite, Trev Horn Leech, Mew/Blastoise Surf and many more. These move cc you for the entire animation of the move, no matter how much cc reduction you stack Trev will still drag you the exact same distance (only the knockup at the end will be slightly weaker), Pikachu will still stun you until the animation ends and it jumps back etc. Until they redesign all of these moves the cc problem will never truly be fixed.
This needs to be heard and addressed.
Trevanant was one of my favourite Pokemon in pokemon rejuvenation
But after I played unite i hate it so much too
Also On Dragapult,his ability is to reduce Stuns But instead he is stunned longer than other Pokemons!!!
They should add a tenacity item, or they should add a QOL that lets us buffer moves while in CC, so if were chain cced with a frame in between, we can cost an unstoppable move and get out
There is more cc than there is unstoppable moves
Or invincible ones
As someone who love playing all rounders the most, i couldn't agree more.
I'm still missing the e-speed Lucario days.
This why I don’t mind when all rounders are OP. Yall got all the range and CC in the world so when I finally get a chance to pounce it’s only fair
Your Dragonite has zero map awareness. If he unite into Ray pit, prob still have chance to steal. Full on tunnel vision fighting Mamo.
@complaints about cc
-has cc on blaze kick starting lv 5 😂
All of the CC makes garchomp dam nearly unviable against any team.
I tired using full heal on fish to counter the fox fire spin but i can even see the difference of whether the battle spell even works smh. 1sec in and im spinning already
seriously, i use a full heal and almost immediately I get stunned again. Like what?
That's because full heal went from 2.5 immune to cc down to 1.5 immune to cc.
@@eds7343 so its not viable anymore, because even if i full heal blastoise's surf, I still get stunned by his hydro pump..
Build? I've tried blaziken in some casual plays and I've loved how it's played. However, I'm not sure about buying it due to stuns in competitive matches. Recommendations?
This is ridiculous this is why I don’t play melee anymore…..also why I can’t be excited for ceruledge sigh
Fun fact for those who don't know there is a tenacity stat but half the cc in this game ignores tenacity like moonblast so no joke metagrosses passive literally doesn't do anything 80% of the time it doesn't work
Lol what how does moonblast ignore tenacity? That's bullshit
@@andreaaurigemma2782 Because timi decided that it should Eben though a ranged attacker should be weak to brawlers if they get close
@@ivancruz8537 you're wrong tho, moonblast is affected by tenacity, go check in game and you will see the stun duration is decreased
@@andreaaurigemma2782 yeah the stun duration that's still 2 whole seconds
@@ivancruz8537 it's still false to claim it is not affected
Chris yapping about stuns the entire game, while me laughing the glaceon really hard to play with icicle spear and freeze dry
fr
It happened for me once, i want to play icicle/shard combo but accidently click freeze-dry😭😭😭
u know how insanely annoying this is for zoroark mains
Zoroark players shouldn't complain
"It's soo hard for us Zoro mains!!"
- Zoroark players with a pocket support
not the pokemon with the permastun 1 hit ko combov
Zoro is op
And it was a kind of game where cannot even blame lucario and dragonite either
Tanks should and some melees should be the only mons with CC not every character in the game 😂
I didn't even realize this was a Crisheros video cause of that thumbnail! Lmao, good work
Huge issue in unite rn just finished my game against ice fang mamo,volt tackle pika,sing wiggly tuff,horn leech trev and mewtwo x it’s painful to see your buttons light up but unable to press them because your permastunned
Imagine the nightmare it would if one pokemon had a stun on every move
Oh wait sableye
Faint attack isn't a stun tho
Blastoise stun you while killing you himself with boosted auto that lower cdr and slow movespeed
Mamo has stuns on every move. Including unite move
Not to mention boosted attack too. 🥲
The cc has been a problem since the release of theia sky ruins , it’s been there since day 1 , yet nothing has changed to remove it or reduce the time u get from getting stun
Ya i think my time with this game is coming to an end unfortunately. This game just has so many issues, bad matchmaking, horrible teammates, even worse balance. This game could be so much better too but no, they want to make this game as easy as possible so that everyone has a chance to win, even if you literally remove your brain like so many of my teammates have done. "how can we make it so that every smooth brain has a chance to win and keeps playing/spending money? GIVE EVERY CHARACTER CC AND MAKE THE ENDGAME OBJECTIVE A COIN FLIP. It'll be REAL easy for people to get kills if their opponent CANT FUCKING MOVE!" Never in my life have i seen such incompetent developers or had such a horrible experience with a multiplayer game, fuck me man
exactly why I always hate playing against blastoise. that surf into hydro pump is the most annoying shizz ever
Yeah so many games feel sucky because you just get CC chained. They either need to implement a way to reduce CC im oact or remove CC fron most mons but specifically non supporters and tanks.
New item: Covert cloak.
+Defense +SPD +hp
Effect. Every 30 seconds instantly cleanse the first cc hit with and give the user a short boost in movement speed for .5 seconds.
If I ain't mistaken, it's the pink emblems that shorten CC duration. Been thinking we should at least consider giving them more credit.
Pink emblems need buffed to be effective. Right now you need 7 for 16% reduction.
I heard about this thing called Diminishing Returns being a thing in other MOBAs. It would do Unite a goodie implementing something similar. Maybe you can educate people about it with a video? I'm sure it would be enlightening for Unite players.
cris wouldn't last a single game in dota
is mirana's 4 seconds stun still around?
@@ThreeWhiteSoldiers it's 5 seconds.
every pokemon is so overtuned that every game feels like a game of URF in League but somehow more hectic
Hmm, i was watching an entire movie of CC before playing again
I was the comfey in the video and i must say, the number of cc were just too damn high. Sorry Cris and community for letting you down.
Finally someone actually acknowledges this as a serious problem. I've been telling my friends this for months now and they don't get it.
This match is the exact reason why I don’t play any of the pokemon on the other team
I wonder if the problem isn't just the frequency of CC, but the tendency for team fights to break out and for CC to stack on top of each other.
Hard CC just needs diminishing returns or perhaps every pokemon should have a small amount of inbuilt Tenacity/CC reduction that starts scaling around level 5 or so? Keep it low for the squishies and let Defenders have slightly more.
That or there needs to be some CC resistance added to held items, new and old. I know Rocky Helmet could use some love, why not give it 10% tenacity (just spitballing random % here)? It just feels tricky to handle without any kind of items or talent system. The emblems just don't cut it.
Black desert mobile had already implemented this cc problem
1. Stun
2. Daze
3. Knockback
4. Take down
5. Grab
If you're dazed, you can't be stuned
If you're take downed, you can't be #3 to #1
That is why bdm has the best pvp
1:49 very funny how chris keeps calling focus blast hadouken
It’s really hard to play this game as some characters such as ttar dragon rage dragonite and most damage dealers when every game is against volt tackle pika, a9 blastoise umbreon pretty much every character has its own cc.
I like using several of the all rounders, so not the squishiest of mons, yet I regularly find myself cc’d from full health to dead without even being able to press a button.
They should introduce a buff. After getting cc’d, the next cc gets shorter and shorter
You want us to imagine how the game would have been if you had no Comfy, but imagine if the enemy didn't have a lot of stuns and you could run rampant with a Comfy on you the whole game.
CC timers should depreciate in half as they stack on top of each other until at a certain minimum threshold where no stuns can no longer be applied.
I love how he said the moves for each and for mamoswine he just said mamoswine 😂
I think Mamo is the only pokemon in the game that has stuns on every move, not to mention its boosted and unite move lmao
It would be nice if cc had a diminishing return, let's say you get stunned by a move with 1 second cc, then another move with 1 second cc, the second move should give .89 second cc, then the next .60 sec etc. That way you can't get chain cc to Death without even the opportunity to counter play
The problem is also that everything is a hard stun as well. Maybe they could come up with a different type of cc instead of just being unable to act for so long
They should make full heal give you CC immunity for like 5 seconds
Been wondered when this issue would be addressed... either buff full heal, or buff/rework the pink emblems
Hopefully they drop some new items that attack this problem
I've said this for any game I've played that has CC for content that has PvP. Removing control from the player for any period of time IS NOT FUN.
CC kills every game lmao. Just an excuse for bots to hit their stuff
Maybe nerf the damage of stun moves or reduce the time it stuns you. That could help
More power of the damage of the amplitude Pokemon
The solution could be simple: give CC states reapplication cooldown
Allrounders at least survive a for a while.
Try enjoying this with Dragapult
personally this is why I absolutely love playing trev he can do everything and he can use all 4 builds
Mammoswine took metagross during his meta 1v1 because EQ to icicle crash to boosted to icicle break stuns for ~6 seconds. And since mammo doesnt have any healing or insane damage, i think that's perfectly fine
Then blasty boi has higher damage, just as good cc, better defenses and health, and better leveling with a better unite. Nerf tf out of blasty, i said this before buzzwole nerfs even. I hate blasty
maybe pokemon unite need a stun react time for every player, because being stuned for 8 secs by 7 diferents moves it anoying
almos like dark souls 3 (i think it was) you get 2 hits and then you can roll
I don’t think this game has any more CC than League of legends does. The equivalent of full heal in league only cleanses cc unlike Unite where it cleanses and gives you unstoppable.
Maybe nerf the cooldown of cc so there is more windows of opportunity and punishment for missing.
And still people don't play defenders because they don't see the fun in not letting people play. Like, they would rather play a low impact build on an attacker as long as they could "LOOK" like a pro on a children's game.
Also why isn't every CC nerfed or at least give a permanent&scaling "Tenacity"/Crowd Control Reduction" Emblem/Item or a "Gain a shield/health/defense&sp.def" when immobilized.
Thank you for finally addressing this I have literally been saying this for months
I understand set Pokemon unite is supposed to be like this but why didn't they make a mode will you play as like a smite or League of Legends type deal with minions and titans and not scorinh
Even a fake smile is completally rare to see Cris smile. 0:06
Rn I feel like most all rounders are unplayable because of the stun 😢
7:22 - 7:25 😢
3 second stunned till death
There's only like 2 mons without cc and they last a long time
who?
Greninja
Dragapault
Decidueye
Mimikyu(except it's unite)
Glaceon
Venasuar(except it's boosted basic attack)
Scizor/scyther
Ceruledge(except it's unite)
Sylveon
Cinderace(except it's blaze kick)
Inteleon
Leafeon
Chandelure(except imprison 0.8sec stun)
Duraludon(except it's dragon tail)
See I'm only stating pokemons that have either no cc or only have one. Correct me if I'm wrong
Mimikyu also has fear
@@Nightmare638 ok fine but what about mons they don't have cc or have only one and you told that there are only 2
I can feel your frustration 7:30 🤣🤣🤣
If only there was an item that allowed you to avoid being stunned
Stun time in this game is on par Vs Dota2 but Dota2 have way to Negate CC / reduction of cc time and remove debuff
This should be at the top of the nerf list
bots needs to be removed from rank mode they constantly surrending been dumb and stupid loosing players rank on purpose wtf,i knew this game was wrong in this type of devs hands,any one in the chat devs listening to you please request rank pvp with real players and zero bots thanks for listening.
Can't wait to have even more CC in the game and have a 100% chance of being perma stunned
Community: We have a CC problem. Please help!
TIMI: Full heal nerf?
Remember when TiMi nerfed full heal when nobody asked for that? Then the introduced useless pink emblems and gave Metagross an aggressively mid ability?
The problem on this game, almost every pokemon have CC.. like its everywhere...
CC isnt luxury as for the other mobas... not luxury, but not having by most of the rosters..
Their team have Pikachu, Blastoise, Umbreon, Mr mine, Espeon
Look mom can't move can't do anything
Literally Anyone can hop on this free game and get KOs with how bad the cc is ruins the skill gap
I hate stuns so much :( I try so hard to play around it tho. Assuming I don’t get point and click stunned lol.
I propose a Brief immunity to CC after being hit by one, so that you cant be chaired to death
Pink emblems should not be absolute dog shit.
But i also don’t want CC to become completely useless.
So im thinking of the following. Give everyone 1 second of CC immunity. Meaning it will reduce cc duration by 1 second. This cc immunity will only start recharging after you leave combat over a duration of 5 seconds.
Pink emblems will add 1 ,2, 4 seconds respectively.
This CC won’t trigger if you are resistant or unstoppable. Also ults like the one from slowbro will be unaffected
Its kind of its whole stick but we can’t have the bound effect on anything BUT unite moves
And there wasn’t even the worst cc criminal of all Trevenant
a full heal never enough
Yo I have been talking about how bad CC is in My streams too. Im at Masters 1500+LP .I even tried to go to Reddit about it. I kid you not People who openly say they hate the game, Keep Trying to Tell me why I'm wrong.
Gardevoirs fairy singularity unite needs the stun though. If she didn’t have it the unite would be useless
i cannot belive you did the thumbnail, like it on way higher level then usual
God this looks so painful