Interactive Graphics 09 - Textures
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- Опубликовано: 10 дек 2024
- Interactive Computer Graphics.
School of Computing, University of Utah.
Full Playlist: • Interactive Computer G...
Course website: graphics.cs.ut...
More information on mesh colors:
www.cemyuksel.c...
This was the best, clearest explanation of texture filtering I've come across. No fluff, every concept follows logically from the one before it. Thank you! I came across the vid while looking for an explanation for what 'anisotropic filtering' is, and 30+ minutes on Wikis etc didn't help. I think I'll now audit this entire course :D
You channel is a gold mine. Thank you so much for sharing. Some topics maybe for future video : Tangent Space, POM, Post Processing Effects
I've worked with graphics for 20+ years but still learning new stuff from your channel
Thank you so much! As always a pleasure to follow your lectures! 💯
I really enjoy your videos Prof. Yuksel.
Always thank you, sir
Again an amazing lecture, thank yoiu.
If anyone would like further information on mip maps I would recommend looking in the "Real-time Rendering" book and also the "Physically Based Rendering" book has information on how to implement some of the things but I personally don't find it very easy to understand
Cem Yuskel is a dang hunk.
I am wondering. Why didn't you make udemy course all this videos?🤔
Then they wouldn't be free.
@@cem_yuksel will you ever release other courses like Ray Tracing for graphics? or maybe other interesting stuff?