Quick tip: the world editor has an option to change the position/rotation in local space. That way, you can tilt the bridge end-to-end without rolling it, even if the bridge isn't oriented perfectly along a cardinal axis. I believe it's that box up top with the arrows and the mountain on it. Nice tutorial :)
Thanks! That's a good one that I forgot to mention. Sometimes I'll also reset the rotation values on the right-hand side as well to quickly make that adjustment. Thanks for sharing (and thanks for the mod)!
Hello, can you help me please? I want to ask, I removed the bridge on the utah map and car bump stops are left flying. I can't remove them without removing the entire map decorations like rocks, bushes, etc. What I need to do to remove them?
hey ive been a fan of your channel since 2018 your main one and you inspired me to get beaming g drive also the bridge is to small for the gab what doi do
Thanks for the video man. But i want to ask, I removed the bridge on the utah map and car bump stops are left flying. I can't remove them without removing the entire map decorations like rocks, bushes, etc. Can you help me, please, i would really apreciate it
Try the forest editor (tree icon at the top). Make sure you're in select mode and then you should be able to click on these and delete them. Hope it helps and thanks for watching!
Hello. I have got problem with beamng.drive. When you cilck "escape" button, the wheel should appear, with some icons like traffic, fun stuff and other. In my game, there is no wheel, it dont appear. Has it been removed, or its my personal problem? How to fix that?
Hey there - here's what you'll need to do: press Escape, click on "Customize UI Apps" (it's the icon below the Camera icon), click the + sign, and select "Radial Menu" from the list of app and that should add it back. Let me know how it goes! :)
Good question! So while there is a traffic tool within the game now (see here: ruclips.net/video/PAzk5HHVp7M/видео.html), what I actually do is 'script' all of my traffic using the Script AI Manager (F10 > Tools > Script AI Manager). It's the same concept that I talk about in this tutorial for making chases: ruclips.net/video/R_Y9C49QeR4/видео.html Difference is, instead of having the vehicles flee or chase, I have them drive like regular traffic and play them back. Hope this helps and thanks for watching!
The water tower can be found as part of this mod: www.beamng.com/threads/gas-station-experimental-unfinished.57155/ Similar to the collapsing bridge, once you have the mod installed, you'll see the water tower in your vehicle selector. Hope this helps and thanks for watching!
@@BNGFPlus One queston too what is ufo_fufgsen and ULF bilgio im not sure if i wrode them wrong but i wanna know what they are pls and its a great vidio.
It doesn't always work, but when you have the vehicle selected in World Editor, look on the right-hand side for the "canSave" checkbox and make sure this is checked. Then when you save the map, it should keep your vehicle in place next time you load it. I find that sometimes it works and sometimes the positioning can be off a bit. Hope it helps and thanks for watching!
Try using the Forest Editor (click on tree icon at the top) and in select mode, click on the rail and press delete. Hope it helps and thanks for watching!
It depends what you have it mapped to in your controls ;) If you go into controls in settings, look for a key binding called "Dismount all parts". Once you have a key for it and you have the bridge selected, press the key to 'break' it. Hope this helps and thanks for watching!
Basically what you need to do is keep the button to raise the bollard pressed (PgUp I think?) when you hit tab to go to the next one. Then do the same and so on, then when you un-pause, they all should raise together. So Pause > HOLD PgUp > Tab to next one > Let go of PgUp > Hold PgUp (again) > tab to another vehicle > Unpause and they should both raise at the same time. Hope this helps and thanks for watching!
Unfortunately, unless someone models and imports a suspension bridge as a mod, there isn't one available currently. That being said, there are some pre-made (non-collapsing) bridges in some maps that can be imported (I plan on doing a video soon on how to bring assets between maps so stay tuned!).
I don't believe there are any suspension bridge mods. There's a drawbridge, however, which I've done a tutorial on here: ruclips.net/video/qoinn9Js7Ug/видео.html Hope it helps and thanks for watching!
Sometimes you need to open the decal editor in World Editor and try to remove the leftover decals or, you can also open the road editor in some cases as the bridge textures are sometimes added like a road and can be deleted. Hope it helps and thanks for watching!
Quick tip: the world editor has an option to change the position/rotation in local space. That way, you can tilt the bridge end-to-end without rolling it, even if the bridge isn't oriented perfectly along a cardinal axis. I believe it's that box up top with the arrows and the mountain on it. Nice tutorial :)
Thanks! That's a good one that I forgot to mention. Sometimes I'll also reset the rotation values on the right-hand side as well to quickly make that adjustment. Thanks for sharing (and thanks for the mod)!
Hello, can you help me please? I want to ask, I removed the bridge on the utah map and car bump stops are left flying. I can't remove them without removing the entire map decorations like rocks, bushes, etc. What I need to do to remove them?
Cannot wait to try it!! Thanks for the great tutorial! Your main channel is amazing and I hope you reach 1m subs soon😀
Thanks for your support :)
Thank you!!!! This is going to help me so much in my videos!!!
Great! Glad to hear this :)
BNGF Plus thanks!
Wow lol hii lmao
@@BNGFPlus when i press control e it doesnt pop up can you help me?
hello fellow plane :]
Thanks bro
Thank you
when you move it its important to press ctrl+home to set the home there so u can reset it without moving it back again
Thank you I have been looking for it
Even after a few years, your guide came in handy, for which I thank you very much!
hey ive been a fan of your channel since 2018 your main one and you inspired me to get beaming g drive also the bridge is to small for the gab what doi do
This is treasure for me
Thanks for the video man. But i want to ask, I removed the bridge on the utah map and car bump stops are left flying. I can't remove them without removing the entire map decorations like rocks, bushes, etc. Can you help me, please, i would really apreciate it
Try the forest editor (tree icon at the top). Make sure you're in select mode and then you should be able to click on these and delete them. Hope it helps and thanks for watching!
Tip: if you doint know how to delete existing bridges, just move it under the map, it works just as well!
Hello. I have got problem with beamng.drive. When you cilck "escape" button, the wheel should appear, with some icons like traffic, fun stuff and other. In my game, there is no wheel, it dont appear. Has it been removed, or its my personal problem? How to fix that?
Hey there - here's what you'll need to do: press Escape, click on "Customize UI Apps" (it's the icon below the Camera icon), click the + sign, and select "Radial Menu" from the list of app and that should add it back. Let me know how it goes! :)
@@BNGFPlus oh yes! Thank you!
i wish i could save this ngl i used the utah bridge and it was so fun
I wish we could change the scale too
thanks :3
worked👍🏻 cool Video
Thx for the help
Can you help me? When I go to remove a bridge I see the road marks of it still there? You know how to get rid of that?
Really useful
how do i delete the guard rails in utah?
i have the same problem
How to find the setting that resets the bridge?
If you delete it does it crash the game
can you show me a screen shot of were the bridge thnigy is or like a video link?
Nice tutorial and question
How do you make the realistic traffic from your police chase from June 16th
Good question! So while there is a traffic tool within the game now (see here: ruclips.net/video/PAzk5HHVp7M/видео.html), what I actually do is 'script' all of my traffic using the Script AI Manager (F10 > Tools > Script AI Manager). It's the same concept that I talk about in this tutorial for making chases: ruclips.net/video/R_Y9C49QeR4/видео.html Difference is, instead of having the vehicles flee or chase, I have them drive like regular traffic and play them back. Hope this helps and thanks for watching!
first
cool
How u do destruction key? And where u find it
How do you respawn it???
Where have u got the other stuff like the water tower?
The water tower can be found as part of this mod: www.beamng.com/threads/gas-station-experimental-unfinished.57155/
Similar to the collapsing bridge, once you have the mod installed, you'll see the water tower in your vehicle selector.
Hope this helps and thanks for watching!
@@BNGFPlus One queston too what is ufo_fufgsen and ULF bilgio im not sure if i wrode them wrong but i wanna know what they are pls and its a great vidio.
@@BNGFPlus And i just saw you have the maluch.
You should get this: www.beamng.com/threads/maluch-remastered-1-0.78961/
Its just an expension
are you sure the link is not a virus because i love this pc i have
How do you save it so everytime you open the level the bridge spawns back in, when I saved the level it didn’t spawn my bridge back in
It doesn't always work, but when you have the vehicle selected in World Editor, look on the right-hand side for the "canSave" checkbox and make sure this is checked. Then when you save the map, it should keep your vehicle in place next time you load it. I find that sometimes it works and sometimes the positioning can be off a bit. Hope it helps and thanks for watching!
BNGF Plus where is it i cant find it
Maybe a new one for 0.28? The f11 menu is not the same
Cannot find truss bridge anymore please help ??
you need to put this bridge to VEHICLES folder.
THENKS YOU YOU GOOD :)))))))))))))) AND PRO SUPE%R PRO THENK YOU
On the utah map i cant get the railing deleted for the stock bridge
Try using the Forest Editor (click on tree icon at the top) and in select mode, click on the rail and press delete. Hope it helps and thanks for watching!
@@BNGFPlus thanks it worked
How do I even get the bridge to collapse there's no break-all button
Can u help me I can’t get the bridge to move it won’t work
everytime i go into editor and back out i cant move my car and i see a orange p can i get help?
it means you have your parking brake on, just type p and you'll be able to drive again
@@the_mastergamer3140 yeah but if I click that it just wont move regardless
I'm third
We no see it papa mama
when I pressed the backspace key it didn't collapse also I didn't find a key bind in the option > controls.
The key binding you're looking for is called "Dismount all parts". Thanks for watching!
Hello :D
Hello! There's a familiar username ;)
What button to collapse it again?
It depends what you have it mapped to in your controls ;) If you go into controls in settings, look for a key binding called "Dismount all parts". Once you have a key for it and you have the bridge selected, press the key to 'break' it. Hope this helps and thanks for watching!
@@BNGFPlus ye I figured it out before u commented lol
lol
im having a problem that im not being able to save. can you help me ???
bro i want to know how to raise multiple bollards all at a same time , can you help me with it ?
Basically what you need to do is keep the button to raise the bollard pressed (PgUp I think?) when you hit tab to go to the next one. Then do the same and so on, then when you un-pause, they all should raise together.
So Pause > HOLD PgUp > Tab to next one > Let go of PgUp > Hold PgUp (again) > tab to another vehicle > Unpause and they should both raise at the same time.
Hope this helps and thanks for watching!
@@BNGFPlus thank you so much mi amigo
Hello How to Make suspension bridge in BeamNG Drive From World Editor I need please help me in this reply asap 🙌
Unfortunately, unless someone models and imports a suspension bridge as a mod, there isn't one available currently. That being said, there are some pre-made (non-collapsing) bridges in some maps that can be imported (I plan on doing a video soon on how to bring assets between maps so stay tuned!).
When I try to rotate the bridge the rotation snap is like 2 meters, how to fix?
i,know how you gotta try to find some thing called snapping and i use 0.1
how do i get it into the actual game?
Never mind i got it
O
where is the link
The bridge dont work why
kindly tell the keys which you are telling, i do not understand keys actually. kindly reply me with keys how to collapsing bridge please.
how spawn suspension bridge in beamng drive ?
I don't believe there are any suspension bridge mods. There's a drawbridge, however, which I've done a tutorial on here: ruclips.net/video/qoinn9Js7Ug/видео.html Hope it helps and thanks for watching!
@@BNGFPlus thanks you . can i follow your Facebook?
link is not avalible anymore
everytime i delete the bridge the bridge texture is still there can anybody help
Sometimes you need to open the decal editor in World Editor and try to remove the leftover decals or, you can also open the road editor in some cases as the bridge textures are sometimes added like a road and can be deleted. Hope it helps and thanks for watching!
how to collapse the bridge?
Second :)
i cant make it go up or down
How do you open up the world editor?
F11. If it's not working and you're on a laptop, try Fn+F11. Hope this helps!
I did it in like the rock map but all the railings and textures stay when i move the bridge
decal road editor can remove the transparent boxes, and all of the lines. I'm still not sure how to get rid of the guardrails
Idk how to get a mod
how do you turn on the freaking selection tool 😡😡😡
like when i try it routed and like a mile a round like this sucked and beamng sucks it trash it ADHD game
this sucked
THANK YOU