Math for Game Developers - Runge-Kutta Order 4

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  • Опубликовано: 17 янв 2025

Комментарии • 28

  • @GMLscripts
    @GMLscripts 8 лет назад +16

    Sad to see this come to an end but happy you've got new projects to explore. Thanks for all the great videos. Hope to see you again soon.

  • @MagnusKieler
    @MagnusKieler 8 лет назад +9

    Incredible explanation!
    A while ago I came across an article explaining the Runge-Kutta order 4, but it was so confusing to me that I gave up. Now I finally understand it, thank you for making these videos.

  • @nutterbutter1945
    @nutterbutter1945 Год назад +1

    this is still a really great explanation! I just wish it got more recognition

  • @kelsey5169
    @kelsey5169 8 лет назад +3

    Love your videos, man. I've learned a lot here - thanks!

  • @ricardomartins4608
    @ricardomartins4608 5 лет назад +1

    I see that you haven't posted any videos in a while but I hope you're doing fine, you're so great I loved this video... you saved me ! >.

  • @c9bd415
    @c9bd415 8 лет назад

    Wow 112 videos in your playlist... I got a lot of studying to do

  • @lewisb8634
    @lewisb8634 7 лет назад +3

    Hi Jorge,
    Firstly, thank-you very much for uploading everything that you have in this series, it has been extremely useful. Secondly, I'm just wondering how you've done the particle tracing lines that - you guessed it - trace the path of the particles as they move. Is there a video on it? (I suppose it wouldn't really be math topic, but more of a programming feature).
    My first guess would be an OpenGL buffer of GL_LINES that you add to, by creating a new line from the difference in particle positions each frame. Then use glMapBuffer() (or one of the buffer-modifying functions, I can't remember if glMapBuffer() would be the exact one) to add to the vertex data each frame.
    This is just a guess. Is this how you do it? Thanks again, really appreciate all the work that's gone into these videos :)

    • @JorgeVinoRodriguez
      @JorgeVinoRodriguez  7 лет назад +1

      You can read the source code from the description. The magic is in renderingcontext.cpp. It's much like you say, except I use glBufferData. Same idea though.

    • @lewisb8634
      @lewisb8634 7 лет назад

      Jorge Rodriguez Thanks very much! I was looking through the source after I posted that comment, but couldn't find it. I'll take a look :)

    • @JorgeVinoRodriguez
      @JorgeVinoRodriguez  7 лет назад

      I'm happy to answer any questions :)

  • @MzDayGaming
    @MzDayGaming 8 лет назад

    Really love your videos man! hope you come back soon !

  • @BboyFTW1
    @BboyFTW1 8 лет назад

    Damn I was waiting for am importance sample explanation.

  • @ThiagoBenazziMaia
    @ThiagoBenazziMaia 8 лет назад

    Amazing, just amazing.

  • @sinistergeek
    @sinistergeek 4 года назад

    Is this all to game deve math!! What else do i need....I mean Did you cover all the math topic...if not then could you please help and give some resources to learn!!

  • @hagridhaired
    @hagridhaired 5 лет назад

    thank you!!!!

  • @fivoscapone9377
    @fivoscapone9377 8 лет назад

    whats the software u use to draw/write on screen

  • @PotatofulHuman
    @PotatofulHuman 6 лет назад

    Could someone help me please? I'm unable to compile the project on VS 2015 I am getting like six errors
    ( illegal token on the right side of std::min (game.cpp, 577)
    syntax error: '::' (game.cpp, 577)
    CGame::Draw::::path_colors': array initialization requires a brace-enclosed initializer list
    How can I fix these?
    Thank you so much!

  • @acommenter
    @acommenter 8 лет назад

    what about adams-moulton?

  • @octsonandivorgias7007
    @octsonandivorgias7007 8 лет назад

    come back man :(

  • @豉汁鲮鱼油麦菜
    @豉汁鲮鱼油麦菜 5 лет назад

    Helps a lot!!! thx!I can hardly find materials (which I can understand) everywhere! QAQ

  • @theantasist
    @theantasist 8 лет назад

    Nooooooooooooooooooooooooooooooooooooo! Come back!