Incredible explanation! A while ago I came across an article explaining the Runge-Kutta order 4, but it was so confusing to me that I gave up. Now I finally understand it, thank you for making these videos.
Hi Jorge, Firstly, thank-you very much for uploading everything that you have in this series, it has been extremely useful. Secondly, I'm just wondering how you've done the particle tracing lines that - you guessed it - trace the path of the particles as they move. Is there a video on it? (I suppose it wouldn't really be math topic, but more of a programming feature). My first guess would be an OpenGL buffer of GL_LINES that you add to, by creating a new line from the difference in particle positions each frame. Then use glMapBuffer() (or one of the buffer-modifying functions, I can't remember if glMapBuffer() would be the exact one) to add to the vertex data each frame. This is just a guess. Is this how you do it? Thanks again, really appreciate all the work that's gone into these videos :)
You can read the source code from the description. The magic is in renderingcontext.cpp. It's much like you say, except I use glBufferData. Same idea though.
Is this all to game deve math!! What else do i need....I mean Did you cover all the math topic...if not then could you please help and give some resources to learn!!
Could someone help me please? I'm unable to compile the project on VS 2015 I am getting like six errors ( illegal token on the right side of std::min (game.cpp, 577) syntax error: '::' (game.cpp, 577) CGame::Draw::::path_colors': array initialization requires a brace-enclosed initializer list How can I fix these? Thank you so much!
Sad to see this come to an end but happy you've got new projects to explore. Thanks for all the great videos. Hope to see you again soon.
Incredible explanation!
A while ago I came across an article explaining the Runge-Kutta order 4, but it was so confusing to me that I gave up. Now I finally understand it, thank you for making these videos.
My pleasure :)
this is still a really great explanation! I just wish it got more recognition
Love your videos, man. I've learned a lot here - thanks!
I see that you haven't posted any videos in a while but I hope you're doing fine, you're so great I loved this video... you saved me ! >.
Wow 112 videos in your playlist... I got a lot of studying to do
Hi Jorge,
Firstly, thank-you very much for uploading everything that you have in this series, it has been extremely useful. Secondly, I'm just wondering how you've done the particle tracing lines that - you guessed it - trace the path of the particles as they move. Is there a video on it? (I suppose it wouldn't really be math topic, but more of a programming feature).
My first guess would be an OpenGL buffer of GL_LINES that you add to, by creating a new line from the difference in particle positions each frame. Then use glMapBuffer() (or one of the buffer-modifying functions, I can't remember if glMapBuffer() would be the exact one) to add to the vertex data each frame.
This is just a guess. Is this how you do it? Thanks again, really appreciate all the work that's gone into these videos :)
You can read the source code from the description. The magic is in renderingcontext.cpp. It's much like you say, except I use glBufferData. Same idea though.
Jorge Rodriguez Thanks very much! I was looking through the source after I posted that comment, but couldn't find it. I'll take a look :)
I'm happy to answer any questions :)
Really love your videos man! hope you come back soon !
Damn I was waiting for am importance sample explanation.
Amazing, just amazing.
Is this all to game deve math!! What else do i need....I mean Did you cover all the math topic...if not then could you please help and give some resources to learn!!
thank you!!!!
whats the software u use to draw/write on screen
Mischief
Jorge Rodriguez ty
Could someone help me please? I'm unable to compile the project on VS 2015 I am getting like six errors
( illegal token on the right side of std::min (game.cpp, 577)
syntax error: '::' (game.cpp, 577)
CGame::Draw::::path_colors': array initialization requires a brace-enclosed initializer list
How can I fix these?
Thank you so much!
what about adams-moulton?
It's a cool technique, but probably overkill!
come back man :(
I'm working on something way cooler than this.
New project? Would you upload it on youtube or somewhere?
Helps a lot!!! thx!I can hardly find materials (which I can understand) everywhere! QAQ
Nooooooooooooooooooooooooooooooooooooo! Come back!