What Even Happens in Death Stranding? Introduction
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- Опубликовано: 15 мар 2021
- Ever since 2019's "Death Stranding", fans and critics have been scratching their heads, trying to understand what has surely been one of the most densely-packed, uniquely structured time travel sci-fi story in some time.
In this, the Introduction to what may become a wider series, join Jorin Lee from Futurasound Productions as he tries simply to piece together a timeline for the events that kick things off in DS - or rather, to explain why that timeline will defy common sense notions of cause and effect.
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"Death Stranding is a sci-fi third-person open-world action-adventure game developed by Kojima Productions and released by Sony for the PlayStation 4 on November 8, 2019.
The first game by the reformed Kojima Productions (now an independent studio unaffiliated with Konami), Death Stranding takes place in the near-future as the world is ravaged by a cataclysmic supernatural phenomenon known as "death stranding", leaving cities isolated and the landscape both barren and plagued with spectral creatures. The game's main plot revolves around creating connections, or "strands," linking isolated survivors and cities to each other in an effort to rebuild society.
The game features the performances (including voice acting, likenesses, and dialogue motion capture) of numerous veteran actors for its central characters, most notably Norman Reedus as the playable protagonist and Mads Mikkelsen as the central antagonist. Other notable actors include Léa Seydoux, Lindsay Wagner, Margaret Qualley, Tommie Earl Jenkins, and Troy Baker. Film directors Guillermo del Toro and Nicolas Winding Refn are also featured, though in likeness only."
www.giantbomb.com/death-stran... - Игры
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I hope it doesn't spoil the ending 😂 I'm currently playing the game and having do much fun with it. I'm already 100 hours in and haven't finished the main plot, I've basically became a MULE addicted to deliveries 😁 Seriously I was never a Kojima fan before but you convinced me to buy it in one of your videos and now it's one of my favourite games ever.
It's not perfect, far from it but I love the idea of someone throwing lots of money into creating a kind of anti-game that makes you question what the games are, what they should be and what's really fun about them. It also created the whole universe you die to get to know better and that's like nothing else before. It made me an instant fan of Kojima and as I said, I still haven't finished the game! I have a feeling it's going to hit hard 😮
9
O
O9oo
999 9
retroactively uploading a part 2 would generate enough chiral connections to surpass the original 40k bandwidth you require.
Please post part 2 even if it doesn’t reach 40k! I enjoy your deep dives into the complex themes and plots of Kojima’s games. There’s a niche audience with DS, and you’re catering directly to them!
Right there with you.
I only understood MGSV thanks to what even happens, PLEASE make one for death stranding. I bet just having the lore in a more digestible format will cause more people to buy or revisit the game. Hell im pretty sure Hideo Kojima would like that
Mission Complete and How!!!They're going to tell stories of this one...
That right there, is why you’re the best, boss!😁
Mission complete boss, that was exceptional
OMG PLEASE MAKE PART TWO UNCONDITIONALY
If only
@@christopherlowery3797 its been 4 moths
@@karymay3191 🥚
Time to watch and realize how much hidden stuff Kojima hid in the story this time.
you have no idea
I liked how the gamplay tells a story as well. That insane journey you take, is a tale of ledgend.
@@YoungMachette Tale of Legend of Legends. 😁
@@FordzyS No the tale of legends of legends of legends.
This is the first strand type review
The entire world: Kojima can’t make a walking sim about life and death
Plays always sunny in Philadelphia theme
(Kojima makes a walking sim about life and death)
You should definitely release a part two, I see you didn't get 40k views but if you keep making varied quality content the algorithm and people will eventually discover and consume it. You have very well made content. Cheers to you I hope for your success.
Yeah, this has to be the most baby level, lowkey tantrum I've ever seen lol. This just proved to me that hes not actually passionate about this, and simply wants money.
Dude I’m surprised you didn’t continue this as a series of videos. This was great, you should do more!
This has to be one of the clearest explanations of the details of Death Stranding. I keep coming back to this video every few months to rewatch again. I love Death Stranding but it is definitely dense and hard to explain to others. Would love to see a part 2!!
I will watch this video 35,000 more times to personally see a part 2
Well ya didn’t did ya
Keep watching
Thank you for translating Kojima-san's whacky yet incredibly deep ideas into something I understand
This was such a great analysis! I was excited to continue but did not find a part 2 😢. Hopefully you continue these awesome vids 👍
I've watched your videos before and always missed out on subscribing to them, now that you've popped up in my timeline, I can officially subscribe. I love your work!
Hell yeah, I've recently discovered your channel and it is really good stuff!
Would love you to continue this series. This is the best explanation of Death Stranding that I have come across.
thank you, boss. beat DS after watching a couple of minutes of your "DS isn't what you think it is" video, and i'm so glad i did. ~170 hours of altruism and chilling with lou have given me a gaming experience i don't think i'll get again.
Shout out to David Harvey's "Conditions of Postmodernity", perhaps the single most informative piece of literature I've read.
Now you've intrigued me
Great video! So glad your channel exists. There's such a lack of DS content out there.
the amount of science and mythology involved, simply puts kojima to anther level, jusr like lovecraft self-titled genre. we here have kojimaism!
Yeah, I won't lie, I missed out on some of the deeper details on my first playthrough because honestly I'm the type of guy that was having a blast just at the face value of the mechanics, was very satisfying to just be a delivery guy at that time in my life because I had recently been through a major breakup, I had to move and completely rebuild my life, I needed it to be a game where a simple delivery man who was emotionally broken to the point of not wanting to touch another human (I was a delivery guy at the time so I really connected with that) could do his part to help mend the world around him and in doing so mend himself. As a result of having a great time and honestly doing quite a bit of healing just from experiencing the game at it's surface level I didn't really do a whole lot of analysis on it in the beginning. That said, even then I could always sense there was something massively valuable hidden underneath that surface, something I suspected to be a masterwork of storytelling and understanding of the human condition. The fact that I was able to experience this game multiple times and still feel something different throughout each, like peeling away the layers of a fresh sweet onion, and all the while being able to find and appreciate the allusions to mythology, theology, science, history, and classical art was an experience I don't know that I'll ever come anywhere close to again. It was my first time playing a Kojima game, and even with my limited exposure to his work, I can recognize how much of a genius he is and more importantly how passionately dedicated and driven he is in his work. I'll never understand the people who claim this game is terrible or stupid just because they didn't like the mechanics (though I can totally understand and respect the fact that mechanically and gameplay-wise it's not gonna be everyone's cup of tea), that's like saying an artist's paintings, for example let's say Van Gogh or Michaelangelo, are terrible because they didn't use your favorite color in them. No one has to look at the painting if they don't want to, but just because it's not something you like that does not invalidate it's immense artistic value.
Here to add the comment for algorithm purposes and to keep my fingers crossed that you keep going with this series, this was phenomenal!
Always happy to see you discuss death stranding!
Your content is amazing dude. Looking forward to the next issue
Wow! Iove this new series! Very excellent work. Can't wait for Part 2!!!
You created a time paradox. You can't go changing the future like that!
The way you've explained this actually makes so much sense now, played this once and had no idea what was happening. Now with your explaination it gives the story more meaning abd really makes me especially want to experience it with this knowledge. Please do more, go in deeper.
Amazing!!!! Bro, I have watched all your Metal Gear Videos but this was excellent! Please continue the series I continue to play this game and now I want to start it again with this concept I have learned from this video!
Fantastic video and introduction to DS's plot-you're covering a ton of what went over my head! The discussion around multiple timelines got me thinking about this game as a meta commentary on the various worlds that Kojima builds across his franchises/works. Especially given how revisionist ("paradoxes"), retroactive (writing "earlier" games at a "later" date), and non-linear the MGS (V!) series as a whole was. As for the video at hand in covering "what happened" in DS, I'd be very interested to hear your perspective on the 4th wall breaking and multiplayer elements-and if you'd consider them as an integral part of the plot that evolves the storytelling done via gameplay, or even real-life physicality of playing the game as part of the story.
Some that I noticed: Sam regularly addresses the player when you push him too hard down a hill. And while you can argue this is him talking to himself in frustration, I think it's harder to deny that once he is in his private chamber (paralleling the player's living room?), he looks directly into the camera and performs an emotive expression as a *reaction* to the player's presence, as opposed to executing a command done by a controller input (such as he does when he's connected to BB above ground). Imo there is a *literal* strand that exists between Sam's world and the world of the player, the controller, and that brings the player his or herself into the game. Holding the controller mimics the same process of holding/soothing BB: the sound of BB comes through the controller, the hand print you leave on the controller mirrors the handprints on Sam's body (from the multitude of players interacting with him at different times). If this was PS2 era, I'd suppose that the wire would mirror the umbilical cord. Seems there might be an opportunity to connect some dots in the plot for later videos by exploring that!
And then finally, would like to hear a discussion on the multitude of "Sams" and players that exist simultaneously via the Playstation Network, and how they're able to talk to one another via calling out to one another in the void, leave messages for one another, use each other's structures.
Again, amazing video. Looking forward to more.
Great video again !!! Always good to see your uploads
I understood almost none of it but I'm so interested in learning more
Hey man I just want to say I found your channel recently im a huge MGS fan and I love what you are doing hope to have many more great videos from you🙂👍🏻
*Me:* Watches video.
*Also Me:* Agrees wholeheartedly.
*Also Also Me:* Deep Confuse
Stoked you are doing this👏👏👏luv your vids man!
This is literally the best DS video on this site. PLEASE let us a get a part 2
very excited for this series! Your MGSV one was fantastic!
You explained it so perfectly .. well done bro 👌
This'll be more interesting than the Snyder cut.
Both can be interesting.
But this oughta be MORE interesting
Idk man i got stoked about both
im 5 minutes into this and don't know if i even want to take the time to finish it.
Well in thar case of saying useless stuff
A whole country being Nuked down would kinda be more interesting than my little pony!
Hold my beer I'm gonna have to watch this video another 40,000 times
You'd be doing the Lord's work. I still don't get this game but am so interested
@@NerroGatoFilms let me share my romanticized perception of this game; the concept of physical and metaphysical (spiritual) connection is expressed through an asynchronous connected game world. The "walking simulator" aspect of the gameplay is supposed to be a really advanced way to immerse the player into the game world. Ps. The walking mechanics were really well done for the hardware this game was expected to run on at the time (PS4) anyway, the game teaches about chirality, a word from Greek meaning "hand" as it is explained how the universe has both forms of matter, antimatter being the mirror form of matter in SPACE and TIME. The antimatter ghosts seek to fulfil the discrete(individual, private) soul's purpose of returning to the source of all creation through the "seam" or the barrier between the worlds of life and death.
The extinction entity is a god consciousness whose only purpose is to return life back to where it came from; essentially nothing (debated by science through the big bang, as matter cannot be created nor destroyed) the game is an effort to explain the experience of living things and the causal nature of the universe, as the game goes on to influence the player into an understanding of the life/death duality through the notion that time doesn't really exist as we perceive it. The chiral network is thought to behave like magic because in essence, it is a time machine, sending what will be in the future, to where it is now nearly instantly. It is a video game hand-wavy way of explaining the video gamey aspect of how you practically experience the concept of chirality. You exist all throughout time, just one frame of perception AT A TIME. This is what the game is trying to explain through "walking simulator" as it actually goes deep into the practical applications of quantum mechanics.
The takeaway is simply that your soul is independent of the rest of the world, however you are still "connected" through time through the beach; your own beach and the overall first beach, which every soul stems from in the womb. As above so below, a mirror and reflection of everything you do or could do is saved just waiting to be experienced by you, by the choices you make.
Just be a helpful person, because you are in reality a part of God helping your alternate self, since we are all part of the universe. There are entities that are trying to destroy life as we know it, but life is stubborn. You have to keep on keeping on, Sam.
😮 *holds beer*
🤔
Only a few have noticed but the rocks that are at west of the weather station, are vertebrae and other types of bones of ancient creatures, go and take a look, there’s a lot more hidden just in plain sight; love the analysis and your overall work, very inspiring, keep on keeping on !
This will be something to look forward to.
Thanks for this!
I've been waiting for this
Thank you for this. You really go the extra mile to explain it and answered all my questions. I loved the game, but didn't fully grasp the story.
Yes i’ve been waiting for this. I got my own interpretation after i finished the game and the story felt complex but in the same time also felt easy to understand and relate. So it’s interesting to watch your interpretation Boss :3
Great video as always!
This Game 🎮📺 is just amazing and the Music 🎶🎵 is just superb.
throwing my view, like, and comment on the pile in the hope for a part 2 someday 🙏
Love your work man!
I need more, 'thanks boss' for the awesome content
Every time I hear 'Once, there was an explosion' by Ludwig Forssell I get full body tingles. I'm so glad I didn't watch this before finishing the game, and now it looks like there won't be more but a DS vid was never going to do as well as a MG one
Can't wait!
Seeing DS content from you brightens my day
Please continue!
Really going to enjoy this
Well put together 👍🏼
I'm so excited for this one I'm only moderately pissed to have a phantom of it in my sub list for several days!
Regular people: "WTF is he going on about with this timey-wimey stuff..."
Elder Scrolls #deepestlore clerics: "...so this chick basically caused a dragon-break and Vivec-ed the extinction event into being across all eras by mistake while CHIMing. Got it."
thats a very succinct description for those who know what those mean. Damn. Makes perfect sense when you put it that way.
Only thing thats missing all multiple endings all happening at once. But there is always part 2
this is amazing. oh how I wish it had hit the 40k mark; I've only just now discovered this channel...simply brilliant
This comment is for the algorithm
“For the algorithm”
Just started playing again on ps5 with the directors cut, haven’t played since launch 2019 and now that I’m back into it replaying the game again these lore videos are a treasure to me, hopefully you come back and make a pt 2! This game tells so much behind its “boring” gameplay sadly many won’t get to experience this game cause of that reason
My favorite game of all times and explanined it so Well!!!!!!
Honestly I almost cried seeing the title
Hello! Thanks for this illuminating video. Did you create. Part 2?
This is a call to action!! Watch until 40k, please!
'what even happens'
no one told kojima no, that's what happned
Great work bro you should have far more subs brilliant.😎
Pretty cool videos boss. Gonna sub.
Please make part 2!!
Recently discovered all your #deepestlore MGS videos, fantastic stuff! It reminds me that I, and probably a lot of people my age, got their first taste of tinfoil while trying to understand 1-3 back in the day.
Can't wait to see your examination of everyone's favorite walking simulator!
Kojima can be bat shyt crazy, but he has such an interesting take on western history/politics that you can't help but be interested in the portrayal he creates.
Part 2 about to go CRAZY!
Futrasound Death Stranding video recap??? Count me in!!
Underrated youtuber alert.
same I'd hope this would continue
Part 2 please!!!
It's strange I didn't end up loving Death Stranding because of its story I liked its story but it was the gameplay that made it utterly memorable and unique and one of my fave games it's certainly not for everyone but it certainly was for me i was legit in tears by the end it was just such a unique and beautiful experience I'm so glad Kojima got to make it. Great video man keep up the great work 👍.
Come on, we need part 2!
Now this is going to be something!
Great video! Don’t know if you missed anything since I have to assume there’s a lot being left for the next part. The Non-linear of the lore and narrative is obviously a huge challenge. One thing that maybe is unclear - unless I’m wrong - wasn’t the first void out, with the still mother’s umbilical cord, still technically related to Bridgette’s interest in studying Chiral Science? Or if not, at least an unrelated but similar research/experimentation effort. Regardless I know that this still is separate and precedes the official Bridge Baby research/experiments that Cliff and his family were a part of. Also - though I can assume you’re saving it - there’s the general decline of human civilization, with regards to man made ecological catastrophe and war. You mention it for a second but there’s a lot in the game about how these events made the Death Standing inevitable. It’s kind of like Bridgette is (while still, as you explain predestined by her own future actions or future causes of past effects, and not even in a strictly backwards successive order then, but scrambled) ultimately just an arbitrary “point” for the inevitable become reality. While, as you explain, the past extinctions were impacted by the Death Standing of the future (or outside time), the Death Standing was inevitable because extinction must happen. The Death Standing being specifically inevitable because of man’s role in history also works this way. History can only end with extinction. And in the Final Stranding, Sam’s role is either damn or free Amelie, to either hasten or hold off extinction. But extinction will still happen whenever it eventually does. But this the metaphor for choosing to work together to see that process decelerated as opposed to the recent history of apocalyptically accelerating towards it with carelessness and alienation. Honestly the game is easiest understood whenever you thread it through it’s very clear cut choice metaphor. Stick or Rope, Life or Death, Connection or Isolation, Bridge or Cliff.
Dude your videos, I first like and then watch
Oh This Is Going To Be Amazing!!!
And normies hate this game and call it a "walking simulator". The world-building and lore are fantastic. A game for people that think. This video deepened my understanding of this brilliant story-driven game.
When I first played this game I couldn't stop playing. I wish there were more cutscenes in the middle of the game, other than that it's great
Starting with a quote from my favorite philosopher ⚡️
Great stuff man! Death Stranding is intensely packed full of plot, story, world building, and just a whole lot more that I probably don't get.
One thing I wanted to note, though, was regarding the first voidout. If you read the journal entry about the event, it's said that the doctor didn't cause the voidout necessarily by just touching the umbilical cord. After he touched the cord, he is on record as saying, "Who the hell?" To me, that means there was someone nearby on the Beach, and he saw the beach via his connection with the umbilical cord--this could be the same way as to how Sam can see BTs with BB, by "touching the cord" but perhaps in a technologically controlled manner. Anyways, I think the doctor saw Amelie at that moment, because who else would be on the beach at that moment watching that event? The other possibility is, I think, that he saw the ka of the mother he was operating on. In either case, I'd be willing to bet that first voidout was caused by whoever he saw coming into contact with him, probably trying to hug him or something, in another layering of the Last Stranding and Sam and Amelie's "last" moments there.
i forgot about the fact that time itself is messed up in this world. Now thinking in this time in non linear fashion suddenly most of the pieces of the puzzle start to make sense
Come on, 40k views already!! I need part 2 so, so bad!
Still waiting for the next part
MAN, DS is one of my favorite games ever, I'm so excited for this series! 😍
What even happens in Death Stranding?
Walking. Lots of it. Nuff said.
Haha old jokes aside, another great video essay. The game is very deep in its semi-convoluted lore. It's one of the things that kept me going through the game despite not really enjoying the actual gameplay.
Waiting for part two
Very interesting take on your analysis of the game! Definitely want to hear more!
I'm definitely not a physicist so correct me if I'm wrong, but I always found it a little bit odd how Amelie in the game mentioned how Death Strandings are a way for the Universe to return to its uniform, orderly state prior to the Big Bang, and I took that to mean how the Universe wanted to return to a state of full entropy where everything returns to a uniform pool again via the Heat Death of the Universe. This is the most probable ending to the universe most cosmologists currently agree on unless we make some massive insights into Dark Matter/Energy/Fluid, and basically at that point everything decays as the entropy of the universe continues to increase until it can't get any more disordered as even black holes and potentially protons break down. So at the Heat Death of the Universe, time becomes meaningless as there's nothing left to even be affected by the flow of time, and nothing continues to happen for forever more.
If I'm interpreting this correctly, then Amelie's explanation for why the Death Stranding seem to be the Universe's way of returning to that state of nothingness seems a little odd, since if the goal is to return to the Universe's ultimate entropic state, then isn't letting life prosper the easiest way for that to happen? Doesn't life inexplicably accelerate the Heat Death of the Universe since by itself life generates more entropy and disorder, so if the Universe wanted to enter Heat Death, then shouldn't it let life go unchecked? In addition, the Death Stranding seems to be such a tiny event compared to the size and scope of the Universe as a whole that it seems unlikely that simple anti-matter Voidouts would be enough to increase the Entropy of the universe to such an extent.
It also seems to be implied that for the Death Stranding Voidouts to occur, life must be required for these events to be triggered, which leaves the vast majority of the cosmos relatively safe since our current understanding of life outside Earth is that its incredibly rare, at the very least for intelligent life, and in the game only Homo Sapiens are capable of having Beaches for BT's to cross over.
Then again, this would make for an interesting take on the Fermi Paradox dilemma in this game's universe, and I'm surprised that there's hardly any mention of extraterrestrial life in any of the notes in the game (unless I missed something). The idea that humanity hasn't encountered any extraterrestrial life because they all were annihilated by Death Strandings of their own is an interesting take, and thus life outside Earth is, or was possible and probably was highly prevalent across the cosmos before their civilizations and species were wiped out by Voidouts. Or your explanation of how Amelie's actions in the present affected the appearances of Voidouts and the Death Stranding in the past, and that somehow also caused Death Strandings to occur all across the Universe.
This doesn't take anything away from your analysis of the game, or that of the game itself! I just was always fascinated by those ideas of the Universe, and of course I don't expect Kojima to make a hard sci-fi game with MIT level accuracy in its ideas, but I was curious as to why some of these ideas weren't mentioned in-game or how the Death Stranding itself explains some of these questions. I would love to hear your take on these ideas if they can be explained!
IIRC, the final Death Stranding effectively merges the world of the living (matter) with the world of the dead (antimatter) - the events of the game itself was pretty much Amelie discreetly accelerating the coming of the final Death Stranding in hopes of sparing humanity from it's prolonged suffering of the inevitability of death as she realised that there was no way to stop the Death Stranding. The universe itself isn't actually sentient so the Death Stranding is simply a natural phenomena that occurs when life reaches a certain point of biological success.
The "minor", localised Voidouts were just "symptoms" or "heralds" of the Death Stranding - the "bad end" would've led to the annihilation of the entire universe.
in the game matter and antimatter both contain conscious life by the time the story takes place. the natural order had been life and then death, but then the story takes place when this is broken. The interactions between antimatter and matter are what probably caused the beach to exist, as it was naturally selected by both states. Life benefits by facing extinction, as it causes more evolutionary pressure, antimatter benefits, as it gets to annihilate. The beach is the place that facilitates the most beneficial parts of the relationship between the two, and develops over time.
"Why are my parents, my parents?" Its because they had you, and they wouldn't be parents if you didn't exist. It is this way because that is the only way it can be. Time paradoxes weren't happening as this youtuber describes them. However I do have to give it to him for making a Kojima theme analysis video without mentioning Nazis.
good vid. now i get it. thx
Wish there was a part 2 of this :(
"What Even Happens in What Even Happens in Death Stranding?"
lol
Still looking forward to part 2
It's interesting. I understood the story in the game, but after watching the video, I'm more confused than before. 😁 It's not so hard to understand when playing, it's harder to shorten it and explain it in the video. These details are very interesting. Thank you for these astrophysics details and non linearity of time. Your analysis are the best. Keep on, keeping on. 🖐️👍👏 We need Part 2.
Game has ansfer for every question, but its need to read all emails, interviews, delivering pizzas and Collected Lucy's and Higgs's diary. I finish everything and even that i dont have two Lucy's interviews, its probably bug.
I need part two
This game reminds me of texhnolyze in how symbolic and vague the story is. Been one of my favorites since it came out
Man between this and MGS2 going unfinished, the Phantom Pain lives on in my grey matter as well as my soul...
It seems like time in Death Stranding is... convoluted. I guess it's the Dark Souls of Kojima games.
Lmaoooo
PART 2 MAN PLS