Lossless scaling should help keeping this gpu alive. Did you try lsfg 2.1? In some titles it works pretty good for what it is. Even though I own a 4090 and do not need it it's still interesting tech to play around with.
@@neochannelbenchmark it's goated but you'll first need to find the minimum fps that the system gives you when you play the game and then limit your fps to that value. So for example if you play the game and the fps never drops lower than 50, then you can limit max fps to 50 for the fg to work properly. But you also should account for the performance hit from the lsfg itself, it usually eats around 20% of my performance, so you will probably have to limit your fps to 40 or 30. It is done to minimize the amount of artifacts that the fg will create and also to improve latency a bit. In case of elden ring i wouldn't recommend using fg if it has a significant performance hit, because the lower your fps, the higher the latency, and latency in that game is quite important.
Frame generation from Nvidia and AMD work about the same... Frame generation increases FPS but does not improve input lag. Yes, this often neutralizes the generation of personnel. I'll try to make a video. Unfortunately I don't have time to play this game. And other games as well (((...
@@SimplCup yeah i know. it´s also nice for games wich are hard capped to 60fps like elden ring even though there are workarounds to unlock the fps it can create other problems
Going from 60-120 with lsfg worked decently well. Idk how 30-60 looks
Lossless scaling should help keeping this gpu alive. Did you try lsfg 2.1? In some titles it works pretty good for what it is. Even though I own a 4090 and do not need it it's still interesting tech to play around with.
I haven't checked this...
This scaling technology will need to be tested.
@@neochannelbenchmark it's goated but you'll first need to find the minimum fps that the system gives you when you play the game and then limit your fps to that value. So for example if you play the game and the fps never drops lower than 50, then you can limit max fps to 50 for the fg to work properly. But you also should account for the performance hit from the lsfg itself, it usually eats around 20% of my performance, so you will probably have to limit your fps to 40 or 30. It is done to minimize the amount of artifacts that the fg will create and also to improve latency a bit. In case of elden ring i wouldn't recommend using fg if it has a significant performance hit, because the lower your fps, the higher the latency, and latency in that game is quite important.
Frame generation from Nvidia and AMD work about the same... Frame generation increases FPS but does not improve input lag. Yes, this often neutralizes the generation of personnel.
I'll try to make a video. Unfortunately I don't have time to play this game. And other games as well (((...
@@SimplCup yeah i know. it´s also nice for games wich are hard capped to 60fps like elden ring even though there are workarounds to unlock the fps it can create other problems
Please try Skyrim with ultra modded with same spec
Give me a link or title.
I'll try to make a video with this.