Input, Click Detection, and Tower Building - Bevy 0.8 Intro (Ep4) (Updated to 0.9 Check Description)

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  • Опубликовано: 21 окт 2024

Комментарии • 28

  • @Syvies
    @Syvies 7 месяцев назад

    I'm following this tutorial with Bevy 0.13, and I have to say, a lot has changed since then.
    It's a bit troublesome to find the correct way to do things, but I managed to find the right solutions with a lot of trial and error!

  • @aevyrie
    @aevyrie Год назад +1

    Author of bevy_mod_picking here, cool to see it in use in the wild. The latest version (0.13 for bevy 0.10) is a complete rewrite. This should make games like this much, much easier, and allows you to have picking backends for rapier, mod_raycast, bevy_ui, egui, or even one you write yourself, all at the same time. It adds the concept of eventlisteners and callbacks, which I'm working on upstreaming to bevy.

    • @logicprojects
      @logicprojects  Год назад

      Thank you for making your work open source! I actually just applied to work with your company :) I'm currently scripting an updated version of an intro series for 0.11 and I'll probably use bevy_mod_picking again so I'm excited to see all the changes!

  • @ahmedhafez8698
    @ahmedhafez8698 2 года назад +2

    cool tutorial, 100% works, +rep

  • @madelinehunt8046
    @madelinehunt8046 2 года назад +2

    Great tutorial! I love the little hat technology 🤠

  • @Jeetasangha
    @Jeetasangha 2 года назад

    Cause he knows the struggles that i'm going threw right now

  • @jackstarsky3268
    @jackstarsky3268 2 года назад

    Great video. What color theme, extensions are you using in your editor?

    • @logicprojects
      @logicprojects  2 года назад

      vscode, gruvbox hard, plugins of note are: crates, vim, vscode-ron, wgsl, rust-analyzer

  • @Yotanido
    @Yotanido 2 года назад +4

    Something to note about stages: If I understand correctly, they will be removed in a future bevy release and replaced with a more user-friendly alternative

    • @logicprojects
      @logicprojects  2 года назад +1

      I've seen those discussions around (the stageless rfc and iyes_loopless) but I don't believe those will be coming in the next version of bevy

    • @Yotanido
      @Yotanido 2 года назад +4

      @@logicprojects Probably not in the version coming out in the next few days/weeks, no.
      However, stages are super weird in bevy and I think pointing out that improvements are on the way is a good thing :)

  • @kashnigahbaruda
    @kashnigahbaruda 2 года назад +1

    🔥

  • @ttj_
    @ttj_ 2 года назад +3

    great video man. Could you as well do some wgpu tutorials? there isn't much on youtube for it. :)

    • @logicprojects
      @logicprojects  2 года назад +1

      I might go for wgpu. The problem is I don't feel as confident with that as a topic and I don't want to just talk through learnwgpu. I've done some vulkan work but some of the technicalities I'm a bit sketchy on

  • @jeffg4686
    @jeffg4686 Год назад

    bevy_mod_picking is nice.
    I wonder how we "pick" in VR. Is there a mouse in VR? (maybe just your hand controller I guess - point to object and press some button)

  • @ThrashAbaddon
    @ThrashAbaddon 2 года назад

    Love your videos, you got a subscriber. Keep them coming. :)

  • @AshtonSnapp
    @AshtonSnapp 2 года назад +1

    lets goooooooo

  • @oldcoyote
    @oldcoyote Год назад

    I *just* ran into the issue of needing to select models in a 3d space, and I was going down the road of using raycasting and it was getting complicated.... so thank you. How did you end up discovering this plugin?

    • @logicprojects
      @logicprojects  Год назад +1

      It's mentioned in the bevy cheatbook (I think in chapter about mouse input). There's also the assets page on bevy's website that has many community plugins (of varying degrees of quality and updatedness)

  • @ventusstrife6715
    @ventusstrife6715 2 года назад

    how is the skeleton animation system now? Is it now usable? Or still rough?

    • @logicprojects
      @logicprojects  2 года назад +1

      I haven't actually used it myself, I'm not great with 3d art (which should be evident). I know the systems exist and there is an official example but it might be 1 or 2 iterations away from be super clean

    • @ventusstrife6715
      @ventusstrife6715 2 года назад

      @@logicprojects Thx! I will wait for bevy 1.0.

  • @DejaimeNeto
    @DejaimeNeto 2 года назад +1

    yes

  • @oOJDRx021Oo
    @oOJDRx021Oo 2 года назад

    (Lo-Fi, Trapsoul, CNice tutorialllstep, Trip Hop, Rap, Trap, Nice tutorialp Hop)

  • @skpz7335
    @skpz7335 2 года назад

    Nice

  • @gkb6324
    @gkb6324 2 года назад

    If it weren't for you, I don't know what to do, I don't want to spend money on it