EGS: Harvest Script (ENG)

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  • Опубликовано: 8 ноя 2024

Комментарии • 26

  • @q---p
    @q---p 3 месяца назад

    thank you for sharing this! very clear instructions, worked great!

  • @DavidBoleen-q7s
    @DavidBoleen-q7s 2 месяца назад

    Thank you that was actually simple

  • @theliantech
    @theliantech Год назад

    This is a god send. Im playing on a server with Astics scripts and one of the admins is selling scripts for installation. I have been looking for a harvest script. This is very informative thanks for helping me out. saved me 15k plat cards.

    • @sephrajin
      @sephrajin  Год назад +1

      Geez, we sell "Divine Armors" for that price on our server (RE-Atlantis).
      You're welcome :)

  • @shadowd3mon666
    @shadowd3mon666 Год назад +1

    amazing video very informitive was struggling to get the harvest script working for a week watched your video once or twice and got it working, would love to see a guide on the sorting script you did

    • @sephrajin
      @sephrajin  Год назад +1

      That is actualy on my todo list.
      While building my interpration of the 600i I finaly provided ASTIC the "missing" id lists so I could accomplish a sorting structure that works well.
      But after yet another year of EGS, I got a bit.. exhausted... so my focus went to different games, like I "just created" 11 (actualy 1 modular) collections for Skyrim SE on Nexus.
      However Skyrim misses (another) Crash Log analyzer, so i'm writing one.
      Dont get me wrong, I'll do it, but:
      1. I'll have to prepare it on my DSEV Script Tutorial cv so i can then
      2. do the video ;)
      But i will need a little break of coding and 'working on games' and actualy play a bit somewhere in between.

  • @sajtosrud576
    @sajtosrud576 10 дней назад

    Do you need to place separate LCD, crew and fridge per base or can a single script harvest across multiple buildings if they are next to each other? Each base has their own core, I used the vanilla hydrophonics blueprint and placed a few.

  • @gregporter6169
    @gregporter6169 Год назад

    I have 2 different places where there is grow plots. The LCD's both blink and have almost the same coord and the game won't harvest anything..

  • @TheEyerobot
    @TheEyerobot Год назад +1

    Thanks for this script. Does it really need to use credits or can it be set to nothing?

    • @sephrajin
      @sephrajin  Год назад

      It does require credits.
      They are 'hardcoded' by ASTIC who has created the mod.

    • @Prime0pt
      @Prime0pt 9 месяцев назад

      It is stored procedure in mod. So you will need know how to modify it to change behavior.

  • @IceGeck0
    @IceGeck0 8 месяцев назад

    do they need 1 full block space around the hydro bays to actually walk around or can you pack your bays in tight please?

    • @sephrajin
      @sephrajin  7 месяцев назад +1

      You can just put them next to eachother.

  • @BenTodd79
    @BenTodd79 Год назад

    How do you get the LCD above the script LCD to display the actions?

    • @sephrajin
      @sephrajin  Год назад

      Thats the 1x1 of the script mod.
      LCD1 = Script:SomeName
      LCD2 = SomeName
      LCD2 has same name, without the "Script:" as LCD1, no other device is allowed to have the same, or the script wont work.

  • @TheRealTnT4u
    @TheRealTnT4u 6 месяцев назад

    Has anyone else gotten this to work on Reforged Eden 2? I've had it work before on 1 last year but I can't seem to figure out why its not working on 2, might be something I entered incorrectly.

    • @TheRealTnT4u
      @TheRealTnT4u 6 месяцев назад

      Nevermind, just realized I'm getting an error in the console, (EmpyrionScripting) Application_OnPlayfieldLoaded: System.ArgumentNullException: Value cannot be null. Parameter name:key Then about 10 entries

    • @sephrajin
      @sephrajin  6 месяцев назад

      @@TheRealTnT4u
      Sounds like you play local.
      Have you disabled EAC?

    • @TheRealTnT4u
      @TheRealTnT4u 6 месяцев назад

      @@sephrajin Yeah, one of the first things I checked.

  • @Bronco407
    @Bronco407 Год назад

    where to install these mods ? Mod folder or Modloader >?

    • @sephrajin
      @sephrajin  Год назад

      Simply put: content/mods.
      Full instruction on Astic-TC his github, which you need for the mod, I just do scripts (which are pasted to ingame-LCD) using that mod.

  • @killawa85
    @killawa85 3 месяца назад

    Does this only work for RE or does it work for RE2?

    • @sephrajin
      @sephrajin  3 месяца назад

      It requires the Script Mod.
      Scenario doesnt matter.

  • @lemoncheesecake4880
    @lemoncheesecake4880 6 месяцев назад

    how do i find item ids?

    • @sephrajin
      @sephrajin  6 месяцев назад

      The first non-grey code:
      github.com/sri-arjuna/Empyrion-Scripts/blob/main/Notes/Debug%20LCD.lua