This is a god send. Im playing on a server with Astics scripts and one of the admins is selling scripts for installation. I have been looking for a harvest script. This is very informative thanks for helping me out. saved me 15k plat cards.
amazing video very informitive was struggling to get the harvest script working for a week watched your video once or twice and got it working, would love to see a guide on the sorting script you did
That is actualy on my todo list. While building my interpration of the 600i I finaly provided ASTIC the "missing" id lists so I could accomplish a sorting structure that works well. But after yet another year of EGS, I got a bit.. exhausted... so my focus went to different games, like I "just created" 11 (actualy 1 modular) collections for Skyrim SE on Nexus. However Skyrim misses (another) Crash Log analyzer, so i'm writing one. Dont get me wrong, I'll do it, but: 1. I'll have to prepare it on my DSEV Script Tutorial cv so i can then 2. do the video ;) But i will need a little break of coding and 'working on games' and actualy play a bit somewhere in between.
Do you need to place separate LCD, crew and fridge per base or can a single script harvest across multiple buildings if they are next to each other? Each base has their own core, I used the vanilla hydrophonics blueprint and placed a few.
Thats the 1x1 of the script mod. LCD1 = Script:SomeName LCD2 = SomeName LCD2 has same name, without the "Script:" as LCD1, no other device is allowed to have the same, or the script wont work.
Has anyone else gotten this to work on Reforged Eden 2? I've had it work before on 1 last year but I can't seem to figure out why its not working on 2, might be something I entered incorrectly.
Nevermind, just realized I'm getting an error in the console, (EmpyrionScripting) Application_OnPlayfieldLoaded: System.ArgumentNullException: Value cannot be null. Parameter name:key Then about 10 entries
Simply put: content/mods. Full instruction on Astic-TC his github, which you need for the mod, I just do scripts (which are pasted to ingame-LCD) using that mod.
thank you for sharing this! very clear instructions, worked great!
Thank you that was actually simple
This is a god send. Im playing on a server with Astics scripts and one of the admins is selling scripts for installation. I have been looking for a harvest script. This is very informative thanks for helping me out. saved me 15k plat cards.
Geez, we sell "Divine Armors" for that price on our server (RE-Atlantis).
You're welcome :)
amazing video very informitive was struggling to get the harvest script working for a week watched your video once or twice and got it working, would love to see a guide on the sorting script you did
That is actualy on my todo list.
While building my interpration of the 600i I finaly provided ASTIC the "missing" id lists so I could accomplish a sorting structure that works well.
But after yet another year of EGS, I got a bit.. exhausted... so my focus went to different games, like I "just created" 11 (actualy 1 modular) collections for Skyrim SE on Nexus.
However Skyrim misses (another) Crash Log analyzer, so i'm writing one.
Dont get me wrong, I'll do it, but:
1. I'll have to prepare it on my DSEV Script Tutorial cv so i can then
2. do the video ;)
But i will need a little break of coding and 'working on games' and actualy play a bit somewhere in between.
Do you need to place separate LCD, crew and fridge per base or can a single script harvest across multiple buildings if they are next to each other? Each base has their own core, I used the vanilla hydrophonics blueprint and placed a few.
I have 2 different places where there is grow plots. The LCD's both blink and have almost the same coord and the game won't harvest anything..
Thanks for this script. Does it really need to use credits or can it be set to nothing?
It does require credits.
They are 'hardcoded' by ASTIC who has created the mod.
It is stored procedure in mod. So you will need know how to modify it to change behavior.
do they need 1 full block space around the hydro bays to actually walk around or can you pack your bays in tight please?
You can just put them next to eachother.
How do you get the LCD above the script LCD to display the actions?
Thats the 1x1 of the script mod.
LCD1 = Script:SomeName
LCD2 = SomeName
LCD2 has same name, without the "Script:" as LCD1, no other device is allowed to have the same, or the script wont work.
Has anyone else gotten this to work on Reforged Eden 2? I've had it work before on 1 last year but I can't seem to figure out why its not working on 2, might be something I entered incorrectly.
Nevermind, just realized I'm getting an error in the console, (EmpyrionScripting) Application_OnPlayfieldLoaded: System.ArgumentNullException: Value cannot be null. Parameter name:key Then about 10 entries
@@TheRealTnT4u
Sounds like you play local.
Have you disabled EAC?
@@sephrajin Yeah, one of the first things I checked.
where to install these mods ? Mod folder or Modloader >?
Simply put: content/mods.
Full instruction on Astic-TC his github, which you need for the mod, I just do scripts (which are pasted to ingame-LCD) using that mod.
Does this only work for RE or does it work for RE2?
It requires the Script Mod.
Scenario doesnt matter.
how do i find item ids?
The first non-grey code:
github.com/sri-arjuna/Empyrion-Scripts/blob/main/Notes/Debug%20LCD.lua