I still think it's so funny that when Chapter 3's roadmap was revealed people were excited that "Wandering Nobles" seemed to mean we were getting landless gameplay; and we were right for the wrong reasons
They need to fix this and just allow characters to pursue a primary and secondary skill tree path: The primary one is the one that gives you the perk of pursuing the tree while you do it, while the secondary one doesn't give you that perk, but still allows your character to research whatever other tree.
Nice review. Concise and informative. As an unrelated question, how do you queue an army that is raiding to move after finishing the raid as it appears in the video?
once an army starts raiding, it's not allowed to stop, so just right click to move as you would normally once a raid has already begun. It'll look like it's moving, but it doesn't actually start moving until the raid stops.
Thanks for this review. It pretty much confirms what I thought this DLC would be like. People on the CK3 forums were acting super excited for it which I was baffled by. It doesn’t look bad, just kind of bland/uninspiring.
It's been tough lol. I ran into a lot of roadblocks with it, and I had a playable build but scrapped it when it wasn't very fun while I was testing it. I'm almost done another build, and I'm hoping for it to be ready before November 15th but we'll see. I wanna do this right, even if it takes a while.
I don't understand why didn't they just award experience when you finish wandering. By doing the thing you become more experienced, maybe not mich experience, but every time you travel.
Off the top of my head 2 reasons. 1 that how it works for the traveler trait which now increasingly boosts Wander Lifestyle XP as it levels up. And 2 not everyone will want to or be able to afford to travel regularly so it would be an essentially useless lifestyle in that instance.
I feel like they missed the mark with locking activities behind the lifestyle. I just don't feel like there's enough of a distinction between the Journey and Destination trees to make a whole lifestyle worthwhile. And the XP gain is too slow with the activities locked way too far down the tree. If you're going to add the activities to the basic menu anyway then why lock them? Just don't show them if they aren't unlocked or make it available to everyone. They said they wanted to merge Tours and Tournaments features with Roads to Power features to make the map feel alive so then why not make the new lifestyle about activities in general? One tree for planned activities (old stuff from the base game), one for big events (like tournaments and I guess tours if you ever actually care about that), and one for the new wandering stuff. I know it sounds like a lot and it probably is but I felt like most of the perks were pretty "meh" based on my few hours on it today.
I still think it's so funny that when Chapter 3's roadmap was revealed people were excited that "Wandering Nobles" seemed to mean we were getting landless gameplay; and we were right for the wrong reasons
They need to fix this and just allow characters to pursue a primary and secondary skill tree path: The primary one is the one that gives you the perk of pursuing the tree while you do it, while the secondary one doesn't give you that perk, but still allows your character to research whatever other tree.
Ah yes, another mechanic that modders will really put the juice
the DLC is actually 20 Shekels, specifically, New Israeli Shekel, which is converted to around 5 bucks, or 5 euros, so you are mistaken
This comment has been bankrolled by the Merchant's Guild
How about we reason it down to 12 Shekels.
lol I completely forgot that Israel actually uses shekels. I was just putting out a random currency to jab at British folks
Fun fact: 20 Shekels is also 2.5 golden apples.
I think our great and glorious shekel is has a 3.70-3.80 exchange rate for one dollar
Thank god the giga chad review is here
Nice review. Concise and informative. As an unrelated question, how do you queue an army that is raiding to move after finishing the raid as it appears in the video?
once an army starts raiding, it's not allowed to stop, so just right click to move as you would normally once a raid has already begun. It'll look like it's moving, but it doesn't actually start moving until the raid stops.
Thanks for this review. It pretty much confirms what I thought this DLC would be like. People on the CK3 forums were acting super excited for it which I was baffled by. It doesn’t look bad, just kind of bland/uninspiring.
Chad DF player.
hows progress going on your language mod?
It's been tough lol. I ran into a lot of roadblocks with it, and I had a playable build but scrapped it when it wasn't very fun while I was testing it. I'm almost done another build, and I'm hoping for it to be ready before November 15th but we'll see. I wanna do this right, even if it takes a while.
@ sweet! Just wondering, will it be compatible with total conversion mods (like after the end?)
No achievements tho.
The achievements are the other wondering nobles we meet along the way.
@@mkb2195 Other nobles wondering why there aren't any achievements?
I don't understand why didn't they just award experience when you finish wandering. By doing the thing you become more experienced, maybe not mich experience, but every time you travel.
Off the top of my head 2 reasons. 1 that how it works for the traveler trait which now increasingly boosts Wander Lifestyle XP as it levels up. And 2 not everyone will want to or be able to afford to travel regularly so it would be an essentially useless lifestyle in that instance.
nice review, how long did it take for CK2 to get republics & the cardinal college? because frankly im bored of waiting for them
What's the Kingdom of Jomaland you were playing? Is that a new addition?
No its not, its scandinavian, Norvegia i think. He just expanded into Poland
I just renamed a custom kingdom in Prussia
Nothing special
Pretty much tbh. Nothing special, nothing bad, just a pretty good DLC
@@Tarkusarkusar then add it as normal content instead of having to pay for this
@@yaboipalps8616bruh, it’s to make money…?
@@yaboipalps8616 that's paradox for you
@@yaboipalps8616 Money can be exchanged for goods and services
I feel like they missed the mark with locking activities behind the lifestyle. I just don't feel like there's enough of a distinction between the Journey and Destination trees to make a whole lifestyle worthwhile. And the XP gain is too slow with the activities locked way too far down the tree. If you're going to add the activities to the basic menu anyway then why lock them? Just don't show them if they aren't unlocked or make it available to everyone.
They said they wanted to merge Tours and Tournaments features with Roads to Power features to make the map feel alive so then why not make the new lifestyle about activities in general? One tree for planned activities (old stuff from the base game), one for big events (like tournaments and I guess tours if you ever actually care about that), and one for the new wandering stuff. I know it sounds like a lot and it probably is but I felt like most of the perks were pretty "meh" based on my few hours on it today.
I just got the ch3 bundle instead
You should try witchcraft mod
Literally putting adventuring in base game would have been better
Just put the Gigachad ireland story part 2 in the bag bro 😐
W background music Tark I love your vids