Amazing what just a slight alteration of the waveform can do, thanks for clearly showing that. I like you video production standards so I always find them helpful, thanks
Great video as ever! No silly flashing titles, no 'buy me a coffee' every two minutes... just GREAT information. Nice analogy using 'halo' for saturation, i'd never thought of it in those terms, but yeah! Worth mentioning 2nd and 3rd order harmonics and their differences too, 2nd order sound 'darker' and so are useful for things like acoustic/electric guitars to tame them a bit, and 3rd order harmonics which are brighter or more 'angry' sounding and great on things like snare drums, bass guitars etc...
Non-linear means the intensity of the effect changes with the volume of the input in a non-linear way. The same input and same function will often produce a predictable output. However, if increasing the input by 2db made the effect increase in intensity by 4x, a 3db increase in input might be 9x as intense and a 4db input bump 16x effected. The effect of a 5db increase in input could still be predictable, just not linear.
Yeah of course, many, if not all mastering engineers use saturation of one kind or another. ALL that matters at the end of the day is if it sounds good, how we do that doesn't matter.
However, a lot more people are listening through those devices - including through cheap buds/phones - than they are through high-end systems. Balance and moderation.
Same with EQ, compression, reverb, etc. I think that almost any processing can be turned into something bad if done in excess but it's good that you reminded us of that, it's good to always keep in mind.
Saturation is distortion. Just like ‘color’. It’s simply distortion. How about recording REAL instruments that have natural harmonic information? These tracks sound like crap dudes. Have you ever worked with real instruments? And plug ins trying to emulate analog gear still fails. You can’t emulate all aspects of analog gear. If you have no experience you couldn’t know the difference. So pretend all you want. Let us all know when you have mixed a record that can stand up to Steely Dan’s Gaucho
Amazing what just a slight alteration of the waveform can do, thanks for clearly showing that.
I like you video production standards so I always find them helpful, thanks
Great video as ever! No silly flashing titles, no 'buy me a coffee' every two minutes... just GREAT information.
Nice analogy using 'halo' for saturation, i'd never thought of it in those terms, but yeah!
Worth mentioning 2nd and 3rd order harmonics and their differences too, 2nd order sound 'darker' and so are useful for things like acoustic/electric guitars to tame them a bit, and 3rd order harmonics which are brighter or more 'angry' sounding and great on things like snare drums, bass guitars etc...
Non-linear means the intensity of the effect changes with the volume of the input in a non-linear way. The same input and same function will often produce a predictable output. However, if increasing the input by 2db made the effect increase in intensity by 4x, a 3db increase in input might be 9x as intense and a 4db input bump 16x effected. The effect of a 5db increase in input could still be predictable, just not linear.
Thank you! 🙏🏾
Great video!!!
thanks man!
Frequency dependent compressor might work too, but this is easier
Great tips and I like that you use Reaper. Thanks.
great video
So this is a soundtoys promo clip.
the captions are screwed so please fix them
Can I use this feature in my cubase mixing and mastering?
Yeah of course, many, if not all mastering engineers use saturation of one kind or another.
ALL that matters at the end of the day is if it sounds good, how we do that doesn't matter.
අද මම එක!
I think it's a crime to make music sound better on Smartphones at the expense of sounding worse on high-end systems.
However, a lot more people are listening through those devices - including through cheap buds/phones - than they are through high-end systems.
Balance and moderation.
@@DerekPower The solution is two mixes: one for audiophiles, release on CD. MP3 for the compressed horribles.
Billions using phones, thousands using high end systems
@@ergaba08 that's why there should be a hi-fi mix for CD and a low-fi mix for MP3.
And can also ruin your mix.
...if dialed incorrectly
To get philosophical, too much OR too little of anything can make mamy things worse
Same with EQ, compression, reverb, etc. I think that almost any processing can be turned into something bad if done in excess but it's good that you reminded us of that, it's good to always keep in mind.
So can a warm turd on your hardrive
Lol
“Fake music will never sound as good as real people playing real instruments “ Represent Musicians
Saturation is distortion. Just like ‘color’. It’s simply distortion. How about recording REAL instruments that have natural harmonic information? These tracks sound like crap dudes. Have you ever worked with real instruments?
And plug ins trying to emulate analog gear still fails. You can’t emulate all aspects of analog gear.
If you have no experience you couldn’t know the difference.
So pretend all you want.
Let us all know when you have mixed a record that can stand up to Steely Dan’s Gaucho