Um... When you were listing the Poképuff species... I think you forgot about one of them? Or maybe you said 7 but actually meant 6? This is just like the Sweet flavour from the first video
HOW COULD YOU LEAVE OUT KILLING THE OLD MAN? In Anistar City, there's an old man who wants to look after a Pokemon that's level 5 or lower, to remind him of the vigor of youth. You can give him any such Pokemon, and take it back and give him a new one whenever you want, in which case...nothing happens. However, if you ever beat the league while he's looking after a Pokemon, he permanently disappears after that and you can't do any more swaps. The next time you go to his house, there will be a Poke Ball allowing you to take your Pokemon back, and a letter explaining how he appreciated having it to keep him company in its dying moments. When you take your Pokemon back this way, its affection will be instantly maxed at 255.
Bro that's AWESOME I had no idea he maxed its affection! This is in the same level as in game trades in gen 3 having slightly boosted contest stats (even fire red and leaf green) which I had discovered via the contest stat viewer in Pokemon Box when trying to make a living dex. Makes me want to check if there's an in depth viewer for the likes of Pokemon Bank
That made me so sad. I had no idea that was going to happen. None of the pokemon in my party were low level so I got one out of my pc. Eventually I came back and found the note. I didn't notice the affection thing though since I never looked at that one in amie
I think that, compared to stuff like the Pokéblocks or Poffins, Pokémon-Amie is an example of obfuscation _done right,_ which is pretty rare for the Pokémon series. The issue with a lot of previous systems in these games is that not only do they not tell you how stuff works, they also provide very little information as to what is the BEST way to use that system. For example, take Super Training from this same generation - I wouldn't be surprised if a bunch of kids assumed you had to do ALL of the DIFFERENT stages to have the strongest Pokémon, when in fact that actually results in a Pokémon with a very _balanced_ EV spread that is rarely viable in competitive play, and is also very similar to not using Super Training at all. However, with Pokémon-Amie, the optimal way to use it is _exactly what you'd ASSUME the optimal_ way to use it is - feeding your partner high-quality Poké Puffs, playing minigames to make them hungry for more, and petting them until the hearts stop appearing. You don't need to be told the exact specifics that were detailed in this video in order to figure that out! For a long time, Pokémon has been afraid of "showing people numbers" as that could make the games feel more artificial and less organic, but I think this was one of the times where they were able to _preserve that "organic" feel_ without misleading the player as to what they're supposed to do. And I'll admit that I'd fee less attached to my partners if I saw these numbers in-game.
I...I never knew you could pet your Pokemon at the end of a battle with full affection. How did I miss this all these years? I feel like I've missed something big and amazing lol.
Seems to have a very small window, in fairness. I've known about that mechanic for years, but have never actually gotten the timing right so I've never been able to see the animation in my own game.
i miss pokemon amie so much 🥺 i loved being able to feed and play with my pokemon in SWSH but amie just hits different. being able to evolve sylveon with it was such a cute technique
Last year I did a Pokémon Y playthrough with my friend and I became so addicted to Head It and maxing out friendship with my Pokémon that I developed a permanent(?) sensitivity in my wrists where I now have to wear special gloves and stretch them once per hour when I play video games. So basically, I love Pokémon Amie so much it hurts. Lol
You know, I've heard of artists giving themselves carpal tunnel syndrome, but getting it through Pokemon Amie deserves its own achievement That being said, take care of yourself, dude. Repetitive strain injuries are no joke, and you might need corrective surgery if it gets worse :c
I remember playing the minigames a lot back in the day, my family would try and my mom kept getting bad scores in Berry Picker, and apparently it was because she thought my Gengar was an enemy you weren’t supposed to feed (I think it was the shiny October 2014 one)
@@inkuii it’s actually gotten a lot better since I incorporated the gloves and stretching routine. I don’t have pain nearly as often as I did when it first happened. I also just tend to stop as soon as I start hurting. I draw too so it’s a double whammy haha. Thanks for lookin out for me though!
@@funnysillyclown You're welcome!!! I'm coming pretty close to developing both carpal and cubital tunnel syndromes, so I've been trying to take care of myself too haha
pokémon amie is what made me fall in love with pokémon. i was never a fan of the games because i don't like turn based combat but whenever a new generation came out my parents would get my brother one of the games and get me the other one, pokémon amie really helped me get attached to my pokémon and helped me fall in love with the creatures and the world even if i don't enjoy the bulk of the gameplay
Playing Pokémon Amie made me realize why people buy body pillows, no joke. Even pretending to do something makes the same neurons fire as doing it for real.
@@omegahaxors9-11 I'm absolutely sure there are several. Images, animations, a small game containing a few pokemon? Sure. A game that covers the full dex? Absolutely not.
AMAZING video! I've been waiting for this deep dive! Loved the blink-&-you'll-miss-it gag at 2:38, and supes excited for The Poke Athelon video! I've spent a solid 9 or so years sinking hours and hours into "Mass Affecting" boxes of Pokemon to max affection in Amie, and spent just as long grinding out ALL the decorations for the overworld screen. I do wish you took the time to talk about some of the awesome decorations, but that could be for an opening gag in a future video. I DO want to add that the visitors who'll be granting you the Supreme Wish (birthday) and Supreme Honor (Elite 4) Poke puffs are pools from your Chat PSS's Friends & Acquaintances list, so clearing the Acquaintance list manually after having connected to the internet, and/or not having any friends both registered, and been online or passerby'ed with, make it impossible to acquire these Pokepuffs, and makes it impractical to get new decorations. (The Pokémon you're playing with will give you decorations after certain durations of playing minigames, and some special decorations after certain Affection thresholds are reached) Of course this is simply remedied by connecting to the internet, but as this is a Nintendo online functionality in a console no longer receiving support, on games almost 10 years old now, its days may very well be numbered. My hope (and reasonable expectation) is that by the time Nintendo surmises that their decent into Hell has reached the stage of killing the single best form of online play in Pokémon history, devoted fans will have already formulated a fan-run server in place to keep the Online chat Player Search System alive indefinitely. Other things: In my ridiculous and lengthy escapades forcefully deepening my friendship with my beloved 3D rendered baby loves, I came to primarily rely on blasting through 5-star unlimited runs of Head it in sets of 3 at a time, before spending the acquired Puffs on whichever of the 3 mons I had in my list slated for that coveted Best Friends ribbon. Both Berry Picker, and Tile Puzzle's Unlimited stages proved more difficult than was practical for obtaining those top quality Poke Puffs. Something interesting to note about Head it, is that while your "Score" in the top left of the screen will cap at 999, your "Bonus", added on after your final ball of yarn has been missed in unlimited, will be calculated independently of your base score! Even after you max out, you can keep going and raise your score well into the hundreds! In my hayday of maxing my playtime in Alpha Sapphire in the script room of my Speech and Debate class in highschool, my highest score (At least that I have photo evidence of in my snapchat's "my eyes only") is a total of 1,251! The bonus lists: "Last combo Record: 252", and this was added onto the maxed out 999. (I just tried once again to surpass this, and after 3 tries, my highest score was 1,225. These 24 long years on this Earth have not been kind to my old bones. That arrow to the knee didn't help either.) This means it's more than possible to go well beyond this, and I encourage all to do so! I'm interested in googling higher scores after posting this! To close, regarding Shedinja, it IS in fact possible to get the little booger to amass affection through Amie, it's just slow as heck. Because our favorite little husk has no mouth with which to chomp down sugary goodies, the ONLY way for us to directly supply him with love is via petting. Petting anything besides his halo, only AFTER playing through minigames with them to increase their enjoyment past the first level, will petting begin to supply them with hearts to fill their Affection meter, very slowly. So, it IS possible, but save yourself the hell and love them as a trainee. This of course, also applies to other No-Mouth-Having buggy babies. Can't wait for the next few videos, and would love to see you revisit gen 6 in the future for Super Training (even though it isn't as deep a minigame) Love the videos, keep up the great work. Tah!
Fellow Pokémon-Amie lover! :D I dunno if I befriended quite as many as you did (partly 'cuz I tend to play with 'em loooong after max affection, and bring them to level 100 as well), but I'm glad I'm not the only one who cares so much for these lovely sweethearts~ I don't recall what my Head-It high score was, though I think it was somewhere between 1200 and 1250... will have to check that at some point. 1,251 is a heck of an accomplishment, in any case! My go-to game was always Tile Puzzle, particularly the Hard difficulty... it wouldn't give the *highest* quality Puffs, but they can go by incredibly fast once you get the hang of them! On the topic of maximum scores, did you know that the score for Unlimited Tile Puzzle maxes out at 50,000? There's no additional bonus score beyond that, either, meaning that if your high score list contains three 50,000 scores, it will never change again, as I understand it. (The # of puzzles cleared is listed alongside the score, but doesn't actually affect high score placement...) Ooooh, Shedinja~ I never actually chillaxed with any of the "inja" Pokémon! xP Would love to do that, though! Have you tried Face Game with the fella? (Assuming you're able to get Face Game to work, anyhoo. If it was mentioned in the video, then... ah... I haven't watched the video yet, I admit. :O ) That might help speed things along if it's an option! That, or Hotel Richissime. :3 EDIT: Oh, he mentioned the max 49,999 points thing in the video! Guess I added that to Bulbapedia just in time for this video. xP ...And then promptly forgot that it was 49,999 and not 50,000 when I first wrote this comment. Oops.
@@Namadu7 Yes we Amie enjoyers shall take over the world I've dabbled a fair bit in the Face mini games, but I've found them to be pretty inconsistent which is unfortunate :/ as fun and immersive as it can be, the very common fail state of my little baby love getting both visibly and audibly disappointed in my lack of playing along was heartbreaking! If yours is a face easily identifiable by the 3ds camera, or if there exists an online guide to physically shifting your irl face to the optimal position to make it easier for the 3ds to recognize the intended expression, then eat your heart out! I've actually no idea how effective the face minigames would be with darling Shedinja, precisely because after the first few months of earnest attempts to utilize it organically, I just stopped using it for the above mentioned pokemon's heartbreaking disappointment in me. Worth a try for sure!
@@thisismyaltaccount4195 We shallll! And we've an army of pals to back us up! :D Oh yeah, Making Faces is unfortunately very inconsistent, even if you try to do everything that the manual suggests. :x It can be quite disheartening to see your pal unhappy, but... I dunno if it's that they're disappointed in *you* so much as they are in the 3DS' camera not sending them a very good image. It still does hurt a fair bit, but for me, it just make it that much more satisfying when we *are* able to successfully complete a game! Though yeah, I'm sure it also depends on what your face looks like, unfortunately. :x Hotel Richissime would also work as a supplement, provided you have the money for it! Luckily, the Battle Chateau is great for that.
The heart icons may not show the halfway checkpoint between the four and five star levels, but there are signs! Every time you reach the next heart, your Pokemon plays their happy animation on the petting screen twice and sparkles, and it does the animation three times with a chime noise when it fully maxes out. BUT the Pokemon also does the repeated animation and sparkle sometime between levels four and five. When you back out of the petting screen, the lower screen has a message that says you and Pokemon are closer, which it normally says only when you reach a heart checkpoint. I've played a TON of Pokemon Amie, but I didn't know that had a gameplay application until now. Nice!
I really appreciate these videos; there's something about putting full commitment into something that 95% of people aren't going to care about (mostly since Pokemon is three generations past Gen 6 at this point) - but for the remaining 5%, like myself, it's a gourmet feast of obscure little details and facts that almost nobody would take the time to put researching into. Yeah, sure, I'm gonna forget most of this stuff in 15~ minutes, but I don't care about that. It's the journey, not the destination
Head It Unlimited mode is by far the best way to get the seasonal Poke Puffs, I got so good at the game that I would just hit the threshold for max rewards and then just fail on purpose to collect my puffs because I would usually have no misses by the end. It's good hand eye coordination training, I enjoyed it and interacting with my Pokemon in general as it gives them so much personality and charm plus adds to the immersion. Gen 6 is highly underrated in that regard.
Awesome video as always Linn!!! Because of the Foreverlocke Challenge, (a long-term challenge where, under certain stipulations, you have to get every single pokemon in the hall of fame, evolved and unevolved) I've had to figure out the most efficient way to grind affection in gen 6 to make the early game go by smoother. My best results were from spamming Tile Puzzle Hard, getting a bunch of +4 and +5 puffs every 25-30 seconds. This also lowered their hunger, so it's a nice gameplay loop :3 Side note, I felt SO GODDAMN VINDICATED when you revealed that the hearts a pokemon gives off after being fed a puff corresponds exactly with the amt of affection points you get. I was pretty sure that was the case, but my GOD is it nice for a confirmation xD
While playing ORAS and getting all the ribbons on my shiny Terrakion, I noticed something incredibly unique. I played with Terrakion 1 time to get to 2 hearts of affection to get the Pokeblock bonus (I stopped exactly when it did the animation for 2 hearts, I didn’t do any more afterwards) and fed Pokeblocks to it until its contests stats were maxed out. After I did all the master rank contests (and only master rank contests), I went to start Blissey Base grinding to hit level 100. It was then I noticed that Terrakion somehow gained maximum Affection even though I only played with it until it reached Affection heart 2. I have scoured through the Pokeblock section and the Affection system in Bulbapedia and I couldn’t find any info as to how it got max affection. I tried to do my own testing by feeding my Gyarados exactly 6 Pink Pokeblocks and 4 Pink Pokeblock+s since that’s its preferred flavor. It had no affection prior and when I was done it was still 0, I assumed it was 0 cause it had maxed out contest stats. Is it possible that Pokeblocks can raise the affection stat in ORAS and have an internal cap based off of the cap for Contest stats? The reason I say this is cause when you said you gain +20 affection for contests, it then hit me that even if I did 5 contests total I’ve only done up to 2 hearts of affection meaning that it only would’ve given me +100 affection total making me only have in total 200 Affection total, not enough to hit maxed out Affection. I also did this with my Gyarados but they also had 0 affection. If contests give +20 affection that means Gyarados should also gain minimum 2 hearts since 5 contests equates to 100 points in affection.
@@Leadego I mention that Terrakion still got max affection even though it only did 5 contests after the 2nd heart which isn’t enough for max affection. What I’m guessing is that after I got into the first 2 hearts with Terrakion it just pushed it enough for max affection but it doesn’t explain the testing on Gyarados. I also said I did the same 5 contests on my gyarados and it got no affection at all. That’s what I’m asking since he showed that TPP got the affection bonus despite never opening Amie through contests, however my Gyarados did 5 which would be +100 affection yet it didn’t get 2 hearts.
I remembered seeing the “avoided in time with your shout!” All the time. For context I got the event torchic and used him as my starter, and I had max friendship with him. Ground the elite 4 and champion to level 100. Constantly avoided getting hit that way. I was always so happy when I saw the friendship boosts. I never realized it could be so… not documented? I saw it so often that it was ingrained in my brain. Tickled my brain to see you be like “ I’ve never heard of this time to test it “ and then fail it when it was. Second nature to me. Also y was my first game and now I want to replay it. Also I miss pokepuffs they always looked so delicious and I loved seeing my pokemon enjoy them too. Eye candy
I was literally just thinking about and hoping you'd do a video about its mechanics, because they seem absolutely nuts. And then I watched the end of this video and saw you reference it. Excited for .... whenever you finish with that!
i miss pokemon amie a lot, the newer games way of letting all ur pokemon out and interact are cool and have their own charm, but i put soooo much time into amie as a kid. I was literally a beast at that berry game in unlimited mode, eventually i didnt even care about the puffs anymore i just liked the minigame that much. Also that bit before going into the minigame deep dive at 19:30 was great LOL
Ah! Is this the place where I can finally brag about my 11 second record on Hard Tile Puzzle!? ...Maybe not without actual proof of that, huh. :P Fun video! I'm a huuuuge Pokémon-Amie lover.
i LOVED pokemon amie when i was a kid! nothing in future games has even come close to being able to directly pet your pokémon - that's by far the most connected i've felt in any of the playtime with pokémon side features. some of this i remember distinctly, and some of it is completely new... i only played head it (usually up to 999) for poképuffs, and i always wondered what the other turbo deluxe poképuffs looked like because i only got the pink and green ones. now i know why!
As a kid I tried to invent so many ways to make orange and mint flavored cupcakes in an attempt to emulate pokepuffs because they all looked so delicious
Kinda random, but I'd like a video of how YOU would design a Pokeblock system. How Berries and flavors interact, the mini game, getting Berries, even if/how contests would be changed.
fun fact about the header minigame since I played it a lot during a recent randomised Y run: Your score maxes out at 999, however you can surpass the 1000 mark when your score is tallied up at the end (999+your highest combo) My highscore is 1155 ^^ (also I've gotten 5 stars in every difficulty of every game and I'm just putting it here because where else am I going to be able to brag about it)
Whirlipede isn't a cocoon Pokémon. Centipedes don't undergo any sort of pupation. Granted, Venipede and Whirlipede might also take inspiration from pill millipedes(which are really cool btw, imagine a roly poly the size of a golf ball that can come in funky colors)(Scolipede doesn't seem to have any millipede inspiration, in fact its name is taken from scolopendra), but those don't pupate either, so my point still stands. It is just a round freak that had its hellspawn shrieking rights removed in XY, not a cocoon.
Pretty sure you can reorder your pokepuffs in your inventory, I remember doing that back when the game first came out. But! I'm not sure that it actually affects the order the pokepuffs get deleted
I do not remember the tile puzzle minigame at all when I played pokemon x and y as a kid. I guess I never really understood it and just couldn't be bothered
What's the most confusing about Pokemon-Amie (or whatever Gen 7 called it) is Game Freak completely removing it and the ability to pet your Pokemon in Gen 8 and up. Ain't no way they developed a super intricate interaction system for every Pokemon in existence, moved over to a console that retains touchscreen functionality and is in 1080p, and then _threw that system away for freakin' ball fetch._ Now the games are just battle, battle, battle. And as someone who enjoys dabbling in Showdown every now and then, yeah, battling is fun. But when your choices are either that, or making your entire party a sandwich every couple of hours, the gameplay starts to feel a lot more limited compared to before when you could actually sit down and play with your Pokemon 1 on 1 whenever you wanted. And having your Pokemon get healed after placing down a camp/picnic was a step in the right direction on making it more enticing after a round of battling... but Pokemon Centers already exist and only take a couple of seconds to go through.
Getting here really late (after watching the bean video, even), but is the super secret teaser meant to be going into the inane apricot protein shakes from HGSS that dictate Pokeathlon stats? The tapping stylus reminds me of the instructions from those minigames (and I wouldn't be surprised if no-one else got this because I'm the only Pokeathlon freak I've ever known)
also man I was waiting here for a deep dive into all the furniture visitors can give you LMAO but then remembered this is just pokepuffs. I now wonder if furniture is basically impossible to get now due to the nintendo wifi being turned off. idk if you can still get visitors from local 3DSes playing the game or not, or if youll still maybe get visitors from whatever your save remembers from the last set of friends, acquaintances and passerbys you had from before the wifi went down, or if basically its just clearned now. guess Ill have to test later...
The berry picker minigame is actually harder on the XL models of 3DS because due to the larger screen you have to drag the berries for a longer distance.
9:14 I don’t believe you mentioned this, but there’s something I noticed myself while playing these games, especially since I spent a lot of time in Pokémon-Amie. While the meter doesn’t show 4 1/2 hearts when you reach 200 points, I think you do get an indication. The sparkling animation that indicates unlocking the next heart plays twice between the forth and the fifth. I remember seeing the first sparkle and thinking I’d maxxed out, only to check my meter and saw I hadn’t, and then I kept noticing it with other Pokémon. I was confused by it at first but I eventually concluded it must indicate the halfway point between the two levels, just because it takes longer. Now that I know the halfway point has it’s own affects, I’m almost certain that’s what it’s supposed to be, even if it’s not all that clear to the player.
One of the biggest things missing from more recent games are weirdly in depth mechanics like this; it gave you fun motivation to actually play with your Pokémon. There’s camping in the newer games, which I like, but there’s so little to do that it’s not fun.
X and Y was the first time I ever felt truly compelled to complete the Pokedex because I wanted to, not because the game told me to. Because I wanted to pet every pokemon. See what they liked, didn't like, see all the teasing and eating animations. I really do just want a game where you just take care of a pokemon with an advanced system like this. But I also actually played and preferred Pokemon Contests over the actual games they were featured in, so maybe i'm just weird.
An interesting memory: if you play the yarn bouncing mini game on infinite mode for long enough, the score counter maxes out at 999 while playing, but will still tally up your correct final score at the end.
Not quite; The max high score while playing is 999, but your final score gets a bonus that IIRC corresponds to your highest combo count. So if you're good enough to hit 999 consistently, the leaderboard is more about combo than anything else
@@samuelemmert5136 Oh yeah, that's right, thanks. I remember pushing it past 999 somehow and it being tied to how many hits it was. It was the combo bonus after all. 🙂
Oh- I still have an old screenshot of the absolute max score! It's 1998. Unsure if this was the final counted score or just the consecutive hits score tho, would have to play it again
ok looked closer at the screenshot and also my memories; that was the max recorded high score, which means total high score; probably 999 in normal score, plus 999 consecutive hits. I distinctly remember it stopped counting after that. Coding-wise, probably because there's actually no reason to keep playing that long other than 'I want to see when it stops counting', which was still apparently motivation enough for me ten years ago
there is actually a pokemon who will eat a pokepuff in one bite and it's giratina. I might be remembering wrong but I'm pretty sure about this edit: turns out there's more than just giratina
Giratina-O will hork it down in one bite as you said, where Giratina-A will eat it in a few nibbles! Dunno why that is, but I always thought it was a fun little detail.
OKAY i thought it didnt at all and this was a weird rumor, Giritina O does eat it in one bite! snorlax does not (though thatd be halarious)@@wowthatsprettycoolhuh
Use Guzzlord for the inevitable Pokébeans episode so we can witness him eat them in one bite Also, on the topic of the microphone bonus, saying the species name is guaranteed to trigger it
Ah, now I remember why a Gen 6 Pokemon (Carbink!) became my favorite of all time - must be because I spent _so much time_ pampering it in this game mode. I miss it quite a lot, now that you've brought it back to surface 😢
I know it’s outside of the scope of this video but I would’ve loved a deep dive into my favorite mechanics from x and y: berry farming and wild battle items. Wild battle items especially are such a fun mechanic because even all these years later so many people don’t know about them.
@@tootsie_ that’s exactly why they’re so interesting, not many people know what it refers to. In certain routes sometimes a prop will spawn in the background of a wild battle and if you use certain moves you’ll destroy that prop and you’ll get an item. For example on a handful of routes you will find trees in the background and if you use certain wind based moves (Air Cutter, Twister, or Blizzard), you’ll knock the berries out of the trees and get one that corresponds to the color of the berry that fell. You can also get infinite gen 1 evolution stones by using Rock Slide on background rocks in most caves
@@tootsie_ they aren’t deep, but they’re fun to collect and interesting to talk about because people don’t really know about it. Plus I think this game actually makes growing berries a fun mechanic while also being complex enough to talk about and wild battle items are an important part of the farming gameplay loop.
There's actually 9 Pokemon that immediately consume a Puff. Ekans line, Gulpin line, Wailord, Seviper, Gible, Carnivine and Origin Giratina (yes, specifically the snek form). Also 3 bites is the most common speed, as about 87.5% of available Pokemon (forms included) use it.
Can't wait for the Pokemon Refresh video for Gen 7's mechanics! (Luckily they are just simplified versions of Amie's mechanics for the most part. Kinda surprised you didn't mention it at the end of this one, honestly.)
at this point there's going to be a Six Degrees of Separation for PokéBlocks. Like everything is at most six degrees removed from PokéBlocks. Every Pokémon mechanic is connected to the black magick of PokéBlocks.
As a lover of learning mechanics in games I enjoy, this rabbit hole has been non stop entertaining and ive had the frist two in a playlist on loop for bg sound. Time to add part 3. You do excellent work and I'm glad I subscribed. Wonder if you'll do Spinda spots. Not really complicated, I hope, but something I always wondered as wll as how many unique spottings they have.
Procedurally determined by the Pokemon's PID, and later its encryption constant. The spots were drawn separately from the actual sprite, and then the PID was used to give the "coordinates" the spots are placed at.
Shout out to the affection bonus from contests killing my poison heal breloom for any in-game battles and making me incredibly confused why I was getting affection benefits from a pokemon that never did amie.
You know what I think about a lot, regarding this? Calico cats-- they're cats with a specific fur pattern, but the way that pattern bears out relies on X chromosomes, so only females are calico cats. HOWEVER Apparently "one in every 3,000 calico cats are male" because of the fact that they can be born with, say, XXY chromosomes. but you can go further; because this chromosome grouping generally makes the cats sterile ...but sometimes... even more rare than that... you can have a male calico cat who DOESN'T have any genetic defects and isn't sterile so of course, you have to make your OC a calico catboy with the perfect genetic makeup (and then you can give him heterochromia, sure)
i was sure the pokepuff flavors corresponded to berry flavors wtf i loved pokemon amie the most out of all the pokemon care/playing/feeding mechanics weve gotten since! i really enjoyed the making faces game when it worked properly (which was rare)
Continuing on with the pokemon secondary mechanics clearly next is diving into pokebeans and the Pokepelago (which looks like might be coming very excited for what comes next) would also be interested in any of the mechanics surrounding the Berry Juice/pokeathalon stuff. Regardless what you do next these videos have been fantastic and plenty entertaining
I love how the beans look and gathering them, but with my major loot goblin personality, then I end up compulsively shaking the tree and hyperventilating until they're all gone haha.
Oh, i am SO excited for the super training video if that's what you're hinting at. I have such a love-hate relationship with it, it's fun but also a pain to grind for evolution stones and i've never seen anyone put the actual percentages of getting different items out there. I'm also excited for the poképelago video, I'd love to know the odds of different items from the treasure hunting island!
Amie made Pokemon with Super Luck and high percentage critical hit moves extremally broken if you get to five hearts. In USUM I gave myself an Absol at the beginning with Super Luck and got five hearts quickly. Any time I used a high % crit move, it was always critical 100% of the time.
For as many flaws as the games themselves have, the 3DS games will always hold a special place in my heart for just how much effort went into giving you ways to love your pokemon. Yeah, they weren't all modeled in 3-D and only used the little sprites, but that let them add so much variety to the system, and encouraged you to use your imagination a bit. Weird comparison (or not, depending on the Pokedex entry), but it reminds me of RimWorld in that way; it gives just enough information that you can fully understand the intended scenario, but leaves it vague enough that you can fill in the specifics and make your own stories around it. Something that gens 8 and 9 just... lack. The increased scope of graphics means they can't leave as much up to you, and the rushed development means they can't really make up for that by giving each scenario more personality. Maybe it's the nostalgia goggles. Maybe it's the long Covid fogging up my brain. Maybe it's even just a feeling. But... this is what hooked me on pokemon. What makes me get emotional about it. What I loved about XY, ORAS, and SM. (USUM is NOT invited to the party, the only purely good thing you did was Lysandre.) It does also help that this is significantly less obtuse than previous gens so you can actually interact with the bloody mechanic, HOENN.
I miss super training and pokemon amie. Free items, ev training, cute minigames and pokemon interactions? Feels much better than the camping mechanics, mobile free-to-wait pokemon islands in last gens.
Um... When you were listing the Poképuff species... I think you forgot about one of them? Or maybe you said 7 but actually meant 6? This is just like the Sweet flavour from the first video
LMAO it’s you
I respect the strong stance you've taken with this statement
_The prophecy has been fulfilled._
Video released: 3 days ago
Comment posted: 5 days ago
this is like some ARG level immersion
HOW COULD YOU LEAVE OUT KILLING THE OLD MAN?
In Anistar City, there's an old man who wants to look after a Pokemon that's level 5 or lower, to remind him of the vigor of youth. You can give him any such Pokemon, and take it back and give him a new one whenever you want, in which case...nothing happens. However, if you ever beat the league while he's looking after a Pokemon, he permanently disappears after that and you can't do any more swaps. The next time you go to his house, there will be a Poke Ball allowing you to take your Pokemon back, and a letter explaining how he appreciated having it to keep him company in its dying moments. When you take your Pokemon back this way, its affection will be instantly maxed at 255.
Holy shit thats kinda wholesome but also he fucking dies?????????
@@Solrock810yeah... :(
📝
Bro that's AWESOME I had no idea he maxed its affection! This is in the same level as in game trades in gen 3 having slightly boosted contest stats (even fire red and leaf green) which I had discovered via the contest stat viewer in Pokemon Box when trying to make a living dex. Makes me want to check if there's an in depth viewer for the likes of Pokemon Bank
That made me so sad. I had no idea that was going to happen. None of the pokemon in my party were low level so I got one out of my pc. Eventually I came back and found the note. I didn't notice the affection thing though since I never looked at that one in amie
I think that, compared to stuff like the Pokéblocks or Poffins, Pokémon-Amie is an example of obfuscation _done right,_ which is pretty rare for the Pokémon series.
The issue with a lot of previous systems in these games is that not only do they not tell you how stuff works, they also provide very little information as to what is the BEST way to use that system. For example, take Super Training from this same generation - I wouldn't be surprised if a bunch of kids assumed you had to do ALL of the DIFFERENT stages to have the strongest Pokémon, when in fact that actually results in a Pokémon with a very _balanced_ EV spread that is rarely viable in competitive play, and is also very similar to not using Super Training at all.
However, with Pokémon-Amie, the optimal way to use it is _exactly what you'd ASSUME the optimal_ way to use it is - feeding your partner high-quality Poké Puffs, playing minigames to make them hungry for more, and petting them until the hearts stop appearing. You don't need to be told the exact specifics that were detailed in this video in order to figure that out!
For a long time, Pokémon has been afraid of "showing people numbers" as that could make the games feel more artificial and less organic, but I think this was one of the times where they were able to _preserve that "organic" feel_ without misleading the player as to what they're supposed to do. And I'll admit that I'd fee less attached to my partners if I saw these numbers in-game.
They should just make the mechanics less complicated then lol. Pokemon should get max EVs in every stat
I...I never knew you could pet your Pokemon at the end of a battle with full affection. How did I miss this all these years? I feel like I've missed something big and amazing lol.
If you pet them when they get a status they get rid of it, I feel like it's cheating but it's very convenient lol
I don't think you can do it in the Alola games, anyway.
Seems to have a very small window, in fairness. I've known about that mechanic for years, but have never actually gotten the timing right so I've never been able to see the animation in my own game.
I can't even remember how I figured that out. Probably by accident.
i found that out for the first time by accident the other day i was like what the hell
i miss pokemon amie so much 🥺 i loved being able to feed and play with my pokemon in SWSH but amie just hits different. being able to evolve sylveon with it was such a cute technique
It's baffling that they didn't just make the amie stuff just part of playing with them. It would be so simple
same! plus i spent so long on those minigames, i thought they were so fun! its a shame that they got rid of it all
@@vizzzyy190 i had that berry catching game DEMOLISHED
@@vtecsamurai11 same 😂 i remember challenging myself to perfect as many minigames as possible
Last year I did a Pokémon Y playthrough with my friend and I became so addicted to Head It and maxing out friendship with my Pokémon that I developed a permanent(?) sensitivity in my wrists where I now have to wear special gloves and stretch them once per hour when I play video games. So basically, I love Pokémon Amie so much it hurts. Lol
You know, I've heard of artists giving themselves carpal tunnel syndrome, but getting it through Pokemon Amie deserves its own achievement
That being said, take care of yourself, dude. Repetitive strain injuries are no joke, and you might need corrective surgery if it gets worse :c
I remember playing the minigames a lot back in the day, my family would try and my mom kept getting bad scores in Berry Picker, and apparently it was because she thought my Gengar was an enemy you weren’t supposed to feed (I think it was the shiny October 2014 one)
@@inkuii it’s actually gotten a lot better since I incorporated the gloves and stretching routine. I don’t have pain nearly as often as I did when it first happened. I also just tend to stop as soon as I start hurting. I draw too so it’s a double whammy haha. Thanks for lookin out for me though!
@@solgaleo3533 that’s adorable omg
@@funnysillyclown You're welcome!!! I'm coming pretty close to developing both carpal and cubital tunnel syndromes, so I've been trying to take care of myself too haha
pokémon amie is what made me fall in love with pokémon. i was never a fan of the games because i don't like turn based combat but whenever a new generation came out my parents would get my brother one of the games and get me the other one, pokémon amie really helped me get attached to my pokémon and helped me fall in love with the creatures and the world even if i don't enjoy the bulk of the gameplay
Playing Pokémon Amie made me realize why people buy body pillows, no joke.
Even pretending to do something makes the same neurons fire as doing it for real.
@@omegahaxors9-11 that is such an unhinged reply but you're actually so right
Pokemon Amie was special. I really wish they'd bring it back in just fully-festured form but updated for newer games.
@@lexlamb An unhinged reply would be asking why nobody's made a NSFW parody of Amie.
@@omegahaxors9-11 I'm absolutely sure there are several. Images, animations, a small game containing a few pokemon? Sure. A game that covers the full dex? Absolutely not.
The bagworm tangent had me chortling 😂
AMAZING video! I've been waiting for this deep dive! Loved the blink-&-you'll-miss-it gag at 2:38, and supes excited for The Poke Athelon video!
I've spent a solid 9 or so years sinking hours and hours into "Mass Affecting" boxes of Pokemon to max affection in Amie, and spent just as long grinding out ALL the decorations for the overworld screen. I do wish you took the time to talk about some of the awesome decorations, but that could be for an opening gag in a future video.
I DO want to add that the visitors who'll be granting you the Supreme Wish (birthday) and Supreme Honor (Elite 4) Poke puffs are pools from your Chat PSS's Friends & Acquaintances list, so clearing the Acquaintance list manually after having connected to the internet, and/or not having any friends both registered, and been online or passerby'ed with, make it impossible to acquire these Pokepuffs, and makes it impractical to get new decorations. (The Pokémon you're playing with will give you decorations after certain durations of playing minigames, and some special decorations after certain Affection thresholds are reached) Of course this is simply remedied by connecting to the internet, but as this is a Nintendo online functionality in a console no longer receiving support, on games almost 10 years old now, its days may very well be numbered.
My hope (and reasonable expectation) is that by the time Nintendo surmises that their decent into Hell has reached the stage of killing the single best form of online play in Pokémon history, devoted fans will have already formulated a fan-run server in place to keep the Online chat Player Search System alive indefinitely.
Other things: In my ridiculous and lengthy escapades forcefully deepening my friendship with my beloved 3D rendered baby loves, I came to primarily rely on blasting through 5-star unlimited runs of Head it in sets of 3 at a time, before spending the acquired Puffs on whichever of the 3 mons I had in my list slated for that coveted Best Friends ribbon. Both Berry Picker, and Tile Puzzle's Unlimited stages proved more difficult than was practical for obtaining those top quality Poke Puffs.
Something interesting to note about Head it, is that while your "Score" in the top left of the screen will cap at 999, your "Bonus", added on after your final ball of yarn has been missed in unlimited, will be calculated independently of your base score! Even after you max out, you can keep going and raise your score well into the hundreds! In my hayday of maxing my playtime in Alpha Sapphire in the script room of my Speech and Debate class in highschool, my highest score (At least that I have photo evidence of in my snapchat's "my eyes only") is a total of 1,251! The bonus lists: "Last combo Record: 252", and this was added onto the maxed out 999. (I just tried once again to surpass this, and after 3 tries, my highest score was 1,225. These 24 long years on this Earth have not been kind to my old bones. That arrow to the knee didn't help either.)
This means it's more than possible to go well beyond this, and I encourage all to do so! I'm interested in googling higher scores after posting this!
To close, regarding Shedinja, it IS in fact possible to get the little booger to amass affection through Amie, it's just slow as heck. Because our favorite little husk has no mouth with which to chomp down sugary goodies, the ONLY way for us to directly supply him with love is via petting. Petting anything besides his halo, only AFTER playing through minigames with them to increase their enjoyment past the first level, will petting begin to supply them with hearts to fill their Affection meter, very slowly. So, it IS possible, but save yourself the hell and love them as a trainee. This of course, also applies to other No-Mouth-Having buggy babies.
Can't wait for the next few videos, and would love to see you revisit gen 6 in the future for Super Training (even though it isn't as deep a minigame)
Love the videos, keep up the great work. Tah!
Fellow Pokémon-Amie lover! :D I dunno if I befriended quite as many as you did (partly 'cuz I tend to play with 'em loooong after max affection, and bring them to level 100 as well), but I'm glad I'm not the only one who cares so much for these lovely sweethearts~
I don't recall what my Head-It high score was, though I think it was somewhere between 1200 and 1250... will have to check that at some point. 1,251 is a heck of an accomplishment, in any case! My go-to game was always Tile Puzzle, particularly the Hard difficulty... it wouldn't give the *highest* quality Puffs, but they can go by incredibly fast once you get the hang of them!
On the topic of maximum scores, did you know that the score for Unlimited Tile Puzzle maxes out at 50,000? There's no additional bonus score beyond that, either, meaning that if your high score list contains three 50,000 scores, it will never change again, as I understand it. (The # of puzzles cleared is listed alongside the score, but doesn't actually affect high score placement...)
Ooooh, Shedinja~ I never actually chillaxed with any of the "inja" Pokémon! xP Would love to do that, though! Have you tried Face Game with the fella? (Assuming you're able to get Face Game to work, anyhoo. If it was mentioned in the video, then... ah... I haven't watched the video yet, I admit. :O ) That might help speed things along if it's an option! That, or Hotel Richissime. :3
EDIT: Oh, he mentioned the max 49,999 points thing in the video! Guess I added that to Bulbapedia just in time for this video. xP ...And then promptly forgot that it was 49,999 and not 50,000 when I first wrote this comment. Oops.
@@Namadu7 Yes we Amie enjoyers shall take over the world
I've dabbled a fair bit in the Face mini games, but I've found them to be pretty inconsistent which is unfortunate :/ as fun and immersive as it can be, the very common fail state of my little baby love getting both visibly and audibly disappointed in my lack of playing along was heartbreaking! If yours is a face easily identifiable by the 3ds camera, or if there exists an online guide to physically shifting your irl face to the optimal position to make it easier for the 3ds to recognize the intended expression, then eat your heart out! I've actually no idea how effective the face minigames would be with darling Shedinja, precisely because after the first few months of earnest attempts to utilize it organically, I just stopped using it for the above mentioned pokemon's heartbreaking disappointment in me. Worth a try for sure!
@@thisismyaltaccount4195 We shallll! And we've an army of pals to back us up! :D
Oh yeah, Making Faces is unfortunately very inconsistent, even if you try to do everything that the manual suggests. :x It can be quite disheartening to see your pal unhappy, but... I dunno if it's that they're disappointed in *you* so much as they are in the 3DS' camera not sending them a very good image. It still does hurt a fair bit, but for me, it just make it that much more satisfying when we *are* able to successfully complete a game! Though yeah, I'm sure it also depends on what your face looks like, unfortunately. :x Hotel Richissime would also work as a supplement, provided you have the money for it! Luckily, the Battle Chateau is great for that.
Surprised every day at the moment, by the amount of new pokemon content appearing, that I didn't know I needed to know.
Awesome work!
The heart icons may not show the halfway checkpoint between the four and five star levels, but there are signs! Every time you reach the next heart, your Pokemon plays their happy animation on the petting screen twice and sparkles, and it does the animation three times with a chime noise when it fully maxes out.
BUT the Pokemon also does the repeated animation and sparkle sometime between levels four and five. When you back out of the petting screen, the lower screen has a message that says you and Pokemon are closer, which it normally says only when you reach a heart checkpoint.
I've played a TON of Pokemon Amie, but I didn't know that had a gameplay application until now. Nice!
I really appreciate these videos; there's something about putting full commitment into something that 95% of people aren't going to care about (mostly since Pokemon is three generations past Gen 6 at this point) - but for the remaining 5%, like myself, it's a gourmet feast of obscure little details and facts that almost nobody would take the time to put researching into.
Yeah, sure, I'm gonna forget most of this stuff in 15~ minutes, but I don't care about that. It's the journey, not the destination
Head It Unlimited mode is by far the best way to get the seasonal Poke Puffs, I got so good at the game that I would just hit the threshold for max rewards and then just fail on purpose to collect my puffs because I would usually have no misses by the end. It's good hand eye coordination training, I enjoyed it and interacting with my Pokemon in general as it gives them so much personality and charm plus adds to the immersion. Gen 6 is highly underrated in that regard.
Awesome video as always Linn!!! Because of the Foreverlocke Challenge, (a long-term challenge where, under certain stipulations, you have to get every single pokemon in the hall of fame, evolved and unevolved) I've had to figure out the most efficient way to grind affection in gen 6 to make the early game go by smoother. My best results were from spamming Tile Puzzle Hard, getting a bunch of +4 and +5 puffs every 25-30 seconds. This also lowered their hunger, so it's a nice gameplay loop :3
Side note, I felt SO GODDAMN VINDICATED when you revealed that the hearts a pokemon gives off after being fed a puff corresponds exactly with the amt of affection points you get. I was pretty sure that was the case, but my GOD is it nice for a confirmation xD
While playing ORAS and getting all the ribbons on my shiny Terrakion, I noticed something incredibly unique. I played with Terrakion 1 time to get to 2 hearts of affection to get the Pokeblock bonus (I stopped exactly when it did the animation for 2 hearts, I didn’t do any more afterwards) and fed Pokeblocks to it until its contests stats were maxed out.
After I did all the master rank contests (and only master rank contests), I went to start Blissey Base grinding to hit level 100. It was then I noticed that Terrakion somehow gained maximum Affection even though I only played with it until it reached Affection heart 2. I have scoured through the Pokeblock section and the Affection system in Bulbapedia and I couldn’t find any info as to how it got max affection. I tried to do my own testing by feeding my Gyarados exactly 6 Pink Pokeblocks and 4 Pink Pokeblock+s since that’s its preferred flavor. It had no affection prior and when I was done it was still 0, I assumed it was 0 cause it had maxed out contest stats.
Is it possible that Pokeblocks can raise the affection stat in ORAS and have an internal cap based off of the cap for Contest stats? The reason I say this is cause when you said you gain +20 affection for contests, it then hit me that even if I did 5 contests total I’ve only done up to 2 hearts of affection meaning that it only would’ve given me +100 affection total making me only have in total 200 Affection total, not enough to hit maxed out Affection. I also did this with my Gyarados but they also had 0 affection. If contests give +20 affection that means Gyarados should also gain minimum 2 hearts since 5 contests equates to 100 points in affection.
In the video he explains doing contests actually raises affection, so that's probably what occured
@@Leadego I mention that Terrakion still got max affection even though it only did 5 contests after the 2nd heart which isn’t enough for max affection. What I’m guessing is that after I got into the first 2 hearts with Terrakion it just pushed it enough for max affection but it doesn’t explain the testing on Gyarados. I also said I did the same 5 contests on my gyarados and it got no affection at all. That’s what I’m asking since he showed that TPP got the affection bonus despite never opening Amie through contests, however my Gyarados did 5 which would be +100 affection yet it didn’t get 2 hearts.
@@browserjunior4707 Oh weird
Yeah, that is confusing then
Thanks game freak for removing the azure flute because it was to complacent because you never make anything else hard to understand
and the cycle continues...
I remembered seeing the “avoided in time with your shout!” All the time. For context I got the event torchic and used him as my starter, and I had max friendship with him. Ground the elite 4 and champion to level 100. Constantly avoided getting hit that way. I was always so happy when I saw the friendship boosts. I never realized it could be so… not documented? I saw it so often that it was ingrained in my brain. Tickled my brain to see you be like “ I’ve never heard of this time to test it “ and then fail it when it was. Second nature to me. Also y was my first game and now I want to replay it. Also I miss pokepuffs they always looked so delicious and I loved seeing my pokemon enjoy them too. Eye candy
I love deep dives like this, learning all the details of everything that's even tangentially related is so much fun
I was literally just thinking about and hoping you'd do a video about its mechanics, because they seem absolutely nuts. And then I watched the end of this video and saw you reference it. Excited for .... whenever you finish with that!
i miss pokemon amie a lot, the newer games way of letting all ur pokemon out and interact are cool and have their own charm, but i put soooo much time into amie as a kid. I was literally a beast at that berry game in unlimited mode, eventually i didnt even care about the puffs anymore i just liked the minigame that much. Also that bit before going into the minigame deep dive at 19:30 was great LOL
Ah! Is this the place where I can finally brag about my 11 second record on Hard Tile Puzzle!?
...Maybe not without actual proof of that, huh. :P Fun video! I'm a huuuuge Pokémon-Amie lover.
nice! i loved tile puzzle too but my record was only 14 seconds
@@litoriafallax5576 I dunno if "only" is the word I'd use - 14 is still super impressive! Glad I'm not alone with loving it, in any case~
Looking forward to your future pokemon deep dives. Subscribed to make sure to not miss them!
i LOVED pokemon amie when i was a kid! nothing in future games has even come close to being able to directly pet your pokémon - that's by far the most connected i've felt in any of the playtime with pokémon side features. some of this i remember distinctly, and some of it is completely new... i only played head it (usually up to 999) for poképuffs, and i always wondered what the other turbo deluxe poképuffs looked like because i only got the pink and green ones. now i know why!
Its Ok aprijuice bros, he'll get to us eventually
Shedinja is one of my favorite Pokemon and I remember being so heartbroken that I couldn't feed it the little pastries 😭
The minigame section made me feel like I was watching Identifying Luck by zoom zike
As a kid I tried to invent so many ways to make orange and mint flavored cupcakes in an attempt to emulate pokepuffs because they all looked so delicious
18:38
YOU'RE KIDDING
I ALWAYS WONDERED WHAT THAT WAS AS A KID BUT I DIDNT REALIZE HOW I DID IT OML XD
Kinda random, but I'd like a video of how YOU would design a Pokeblock system. How Berries and flavors interact, the mini game, getting Berries, even if/how contests would be changed.
Everyone here talking about stats, I just want to know why the picture for “wink with your left eye” is someone winking with their right eye.
I only ever seen the supreme puff for spring and summer. Guess which game I used to get affection quickly.
42:42 way bigger and more exciting project? Can't wait for the 2 hour pomeg glitch documentary
Putting tough and scary Pokémon into Amie and feeding the Poke Puffs will never not be funny
fun fact about the header minigame since I played it a lot during a recent randomised Y run: Your score maxes out at 999, however you can surpass the 1000 mark when your score is tallied up at the end (999+your highest combo) My highscore is 1155 ^^ (also I've gotten 5 stars in every difficulty of every game and I'm just putting it here because where else am I going to be able to brag about it)
Looking forward to the X/Y medal video!
not until I saw all the seasonal puffs did I realize I had only ever seen spring and summer
I loved the pokemon amie minigames. I think gen 6 had the best minigames in the franchise
the face i made when i saw this video in my feed, man. gonna have an absolute blast watching another pokemon video essay ^^
Can’t wait till next month where we get to learn about BEANS
LITERALLY WHY DID POKEMON MAKE A FACE LIKE YOU JUST KILLED THEM WHEN YOU DROP A DAMN POKEPUFF😭😭
Man thought he could put Warm Regard from MapleStory's BGM in the video and I wouldn't notice
Whirlipede isn't a cocoon Pokémon. Centipedes don't undergo any sort of pupation. Granted, Venipede and Whirlipede might also take inspiration from pill millipedes(which are really cool btw, imagine a roly poly the size of a golf ball that can come in funky colors)(Scolipede doesn't seem to have any millipede inspiration, in fact its name is taken from scolopendra), but those don't pupate either, so my point still stands. It is just a round freak that had its hellspawn shrieking rights removed in XY, not a cocoon.
as a french speaker, i'm just floored by how your pronounced Richissime
Pretty sure you can reorder your pokepuffs in your inventory, I remember doing that back when the game first came out. But! I'm not sure that it actually affects the order the pokepuffs get deleted
One time my Drifblim in Shining Pearl survived 3 fatal hits in a row
you dont know how much i waited for this video after watching the last one
Roggenrola Hears the Pokepuffs Flavor
Damn, I didn't know that dark brown puff was spiced, my childhood dreams have been crushed.
The return of berries
WITH A VEANGANCE
I actually evolved my shedinja before maxing its affection, but I still managed to get all hearts on it somehow.
I do not remember the tile puzzle minigame at all when I played pokemon x and y as a kid. I guess I never really understood it and just couldn't be bothered
When ya girl got Ultimate Header Master O.O
I just ignore my Pokemon until their fullness goes all the way down on its own, then shovel more food into their mouths
Maplestory BGM I love it!
Tile puzzle is my jam yo
The maplestory music killed me
What's the most confusing about Pokemon-Amie (or whatever Gen 7 called it) is Game Freak completely removing it and the ability to pet your Pokemon in Gen 8 and up.
Ain't no way they developed a super intricate interaction system for every Pokemon in existence, moved over to a console that retains touchscreen functionality and is in 1080p, and then _threw that system away for freakin' ball fetch._
Now the games are just battle, battle, battle. And as someone who enjoys dabbling in Showdown every now and then, yeah, battling is fun. But when your choices are either that, or making your entire party a sandwich every couple of hours, the gameplay starts to feel a lot more limited compared to before when you could actually sit down and play with your Pokemon 1 on 1 whenever you wanted. And having your Pokemon get healed after placing down a camp/picnic was a step in the right direction on making it more enticing after a round of battling... but Pokemon Centers already exist and only take a couple of seconds to go through.
Hmmm, Pokéblock, Poffins, Poképuffs and then Poké Beans. Does that mean curry and then sandwiches will follow?
A video on the HG/SS Pokeathlon would be awesome
My guess is that the biggest project is going to be medal in BW2.
Getting here really late (after watching the bean video, even), but is the super secret teaser meant to be going into the inane apricot protein shakes from HGSS that dictate Pokeathlon stats? The tapping stylus reminds me of the instructions from those minigames (and I wouldn't be surprised if no-one else got this because I'm the only Pokeathlon freak I've ever known)
ive farmed every nature of synchronize raltz so that i can min max every legendary for the pokeathalon, you are not alone in the pokeathlon madness
Ah yes the making faces mini-game. Never works. I got to 5 points ONE TIME. hates me personally
"I didn't see it mentioned on any site". So you edited the bulbapedia, right? So you EDITED IT IN, RIGHT?
19:30 Identifying Luck: Pokemon Amie edition 😂
man...i need to replay gen 6
20:15 heh it floats down
after beans, how about a look at the apriblender?
also man I was waiting here for a deep dive into all the furniture visitors can give you LMAO but then remembered this is just pokepuffs.
I now wonder if furniture is basically impossible to get now due to the nintendo wifi being turned off. idk if you can still get visitors from local 3DSes playing the game or not, or if youll still maybe get visitors from whatever your save remembers from the last set of friends, acquaintances and passerbys you had from before the wifi went down, or if basically its just clearned now.
guess Ill have to test later...
mega lore feels like the writers specifically outing it as a bad mechanic in hindsight and took passive protest with the weird lore implications.
9:48 thank the lord the englush speaking have axes to it to
hey your videos are useful and fun to watch
thank you
NEW SILLY POKEMON DEEP DIVE!!!!!
I miss being able to pet my Pokémon; it felt like such a cute way to interact and bond with them.
You can wash them nowadays, which is close enough I guess?
i dont wanna pet a slugma just me tho
it really was :(
@@jake9107if you tried to pet Slugma in it would show the hand burning no matter where you tried to touch it iirc
Whoever decided that petting your Pokemon should be removed should be laid off.
The berry picker minigame is actually harder on the XL models of 3DS because due to the larger screen you have to drag the berries for a longer distance.
The one time a larger screen is a nerf lol.
Can confirm.
I actually thought it was skill issue from me, but no haha.
Well no wonder I sometimes struggle with that one wtf
9:14 I don’t believe you mentioned this, but there’s something I noticed myself while playing these games, especially since I spent a lot of time in Pokémon-Amie. While the meter doesn’t show 4 1/2 hearts when you reach 200 points, I think you do get an indication. The sparkling animation that indicates unlocking the next heart plays twice between the forth and the fifth.
I remember seeing the first sparkle and thinking I’d maxxed out, only to check my meter and saw I hadn’t, and then I kept noticing it with other Pokémon. I was confused by it at first but I eventually concluded it must indicate the halfway point between the two levels, just because it takes longer. Now that I know the halfway point has it’s own affects, I’m almost certain that’s what it’s supposed to be, even if it’s not all that clear to the player.
i thought of that too as soon as he mentioned it!
One of the biggest things missing from more recent games are weirdly in depth mechanics like this; it gave you fun motivation to actually play with your Pokémon. There’s camping in the newer games, which I like, but there’s so little to do that it’s not fun.
X and Y was the first time I ever felt truly compelled to complete the Pokedex because I wanted to, not because the game told me to. Because I wanted to pet every pokemon. See what they liked, didn't like, see all the teasing and eating animations. I really do just want a game where you just take care of a pokemon with an advanced system like this. But I also actually played and preferred Pokemon Contests over the actual games they were featured in, so maybe i'm just weird.
An interesting memory: if you play the yarn bouncing mini game on infinite mode for long enough, the score counter maxes out at 999 while playing, but will still tally up your correct final score at the end.
Not quite; The max high score while playing is 999, but your final score gets a bonus that IIRC corresponds to your highest combo count. So if you're good enough to hit 999 consistently, the leaderboard is more about combo than anything else
@@samuelemmert5136 Oh yeah, that's right, thanks. I remember pushing it past 999 somehow and it being tied to how many hits it was. It was the combo bonus after all. 🙂
Oh- I still have an old screenshot of the absolute max score! It's 1998. Unsure if this was the final counted score or just the consecutive hits score tho, would have to play it again
ok looked closer at the screenshot and also my memories; that was the max recorded high score, which means total high score; probably 999 in normal score, plus 999 consecutive hits. I distinctly remember it stopped counting after that. Coding-wise, probably because there's actually no reason to keep playing that long other than 'I want to see when it stops counting', which was still apparently motivation enough for me ten years ago
there is actually a pokemon who will eat a pokepuff in one bite and it's giratina. I might be remembering wrong but I'm pretty sure about this
edit: turns out there's more than just giratina
I thought Snorlax also does it?
@@Bunni89oh maybe that would make sense
neither of them do, i looked both up on youtube, sadly this isnt true. neither snorlax nor giratina can do this
Giratina-O will hork it down in one bite as you said, where Giratina-A will eat it in a few nibbles! Dunno why that is, but I always thought it was a fun little detail.
OKAY i thought it didnt at all and this was a weird rumor, Giritina O does eat it in one bite! snorlax does not (though thatd be halarious)@@wowthatsprettycoolhuh
Use Guzzlord for the inevitable Pokébeans episode so we can witness him eat them in one bite
Also, on the topic of the microphone bonus, saying the species name is guaranteed to trigger it
Ah, now I remember why a Gen 6 Pokemon (Carbink!) became my favorite of all time - must be because I spent _so much time_ pampering it in this game mode. I miss it quite a lot, now that you've brought it back to surface 😢
Hello fellow Carbink enjoyer
I know it’s outside of the scope of this video but I would’ve loved a deep dive into my favorite mechanics from x and y: berry farming and wild battle items. Wild battle items especially are such a fun mechanic because even all these years later so many people don’t know about them.
Wild Battle Items? Like items the pokemon are holding?
@@tootsie_ that’s exactly why they’re so interesting, not many people know what it refers to. In certain routes sometimes a prop will spawn in the background of a wild battle and if you use certain moves you’ll destroy that prop and you’ll get an item.
For example on a handful of routes you will find trees in the background and if you use certain wind based moves (Air Cutter, Twister, or Blizzard), you’ll knock the berries out of the trees and get one that corresponds to the color of the berry that fell. You can also get infinite gen 1 evolution stones by using Rock Slide on background rocks in most caves
@MicoDossun ohhh the background items! I totally forgot lol. Yeah they're not really all that deep though, are they?
@@tootsie_ they aren’t deep, but they’re fun to collect and interesting to talk about because people don’t really know about it. Plus I think this game actually makes growing berries a fun mechanic while also being complex enough to talk about and wild battle items are an important part of the farming gameplay loop.
Oh, a video comparing Berry farming across generations would ROCK.
There's actually 9 Pokemon that immediately consume a Puff. Ekans line, Gulpin line, Wailord, Seviper, Gible, Carnivine and Origin Giratina (yes, specifically the snek form). Also 3 bites is the most common speed, as about 87.5% of available Pokemon (forms included) use it.
Can't wait for the Pokemon Refresh video for Gen 7's mechanics! (Luckily they are just simplified versions of Amie's mechanics for the most part. Kinda surprised you didn't mention it at the end of this one, honestly.)
You forgot to mention Pokemon that eat Pokepuffs in a single bite. Wailord immediately comes to mind.
at this point there's going to be a Six Degrees of Separation for PokéBlocks. Like everything is at most six degrees removed from PokéBlocks. Every Pokémon mechanic is connected to the black magick of PokéBlocks.
As a lover of learning mechanics in games I enjoy, this rabbit hole has been non stop entertaining and ive had the frist two in a playlist on loop for bg sound. Time to add part 3.
You do excellent work and I'm glad I subscribed.
Wonder if you'll do Spinda spots. Not really complicated, I hope, but something I always wondered as wll as how many unique spottings they have.
Procedurally determined by the Pokemon's PID, and later its encryption constant. The spots were drawn separately from the actual sprite, and then the PID was used to give the "coordinates" the spots are placed at.
I'd commit some crimes to be able to eat a Pokepuff in real life
You can just eat a macaron
@@PointsofData I thought they were cupcakes
Shout out to the affection bonus from contests killing my poison heal breloom for any in-game battles and making me incredibly confused why I was getting affection benefits from a pokemon that never did amie.
You know what I think about a lot, regarding this?
Calico cats-- they're cats with a specific fur pattern, but the way that pattern bears out relies on X chromosomes, so only females are calico cats.
HOWEVER
Apparently "one in every 3,000 calico cats are male" because of the fact that they can be born with, say, XXY chromosomes.
but you can go further; because this chromosome grouping generally makes the cats sterile
...but sometimes... even more rare than that... you can have a male calico cat who DOESN'T have any genetic defects and isn't sterile
so of course, you have to make your OC a calico catboy with the perfect genetic makeup
(and then you can give him heterochromia, sure)
Wrong video I think
Tama wtf is this LOL
No, let them cook
Interesting.
haven't watched the video so I have NO idea why this is relevant, but quite interesting,
but what does this have to do with the bleach anime
19:32 this part made me genuinely laugh! Jokes aside, I really respect your dedication to dive deep into this info and explain it to the world
i was sure the pokepuff flavors corresponded to berry flavors wtf
i loved pokemon amie the most out of all the pokemon care/playing/feeding mechanics weve gotten since! i really enjoyed the making faces game when it worked properly (which was rare)
Continuing on with the pokemon secondary mechanics clearly next is diving into pokebeans and the Pokepelago (which looks like might be coming very excited for what comes next) would also be interested in any of the mechanics surrounding the Berry Juice/pokeathalon stuff.
Regardless what you do next these videos have been fantastic and plenty entertaining
I love how the beans look and gathering them, but with my major loot goblin personality, then I end up compulsively shaking the tree and hyperventilating until they're all gone haha.
Pokemon-Amie is better than picnics! TELL ME THAT I'M WRONG!
you aren't though... you are absolutely correct.
Not for a healthy diet. Too much sugar in those Puffs!
@@shytendeakatamanoir9740
Thank goodness the Alola region gives them a healthier alternative in the form of *🅱️eans*
@@WhimsicottFanatic you just blasted me back to 2016 forcefully
Why would I lie to you tho?
I mean this in the most flattering way possible - your videos are a godsend when I need to go to sleep
Oh, i am SO excited for the super training video if that's what you're hinting at. I have such a love-hate relationship with it, it's fun but also a pain to grind for evolution stones and i've never seen anyone put the actual percentages of getting different items out there. I'm also excited for the poképelago video, I'd love to know the odds of different items from the treasure hunting island!
Amie made Pokemon with Super Luck and high percentage critical hit moves extremally broken if you get to five hearts. In USUM I gave myself an Absol at the beginning with Super Luck and got five hearts quickly. Any time I used a high % crit move, it was always critical 100% of the time.
I always ended up with a ton of the best pokepuffs bc i loved the Head It minigame and would grind unlimited
For as many flaws as the games themselves have, the 3DS games will always hold a special place in my heart for just how much effort went into giving you ways to love your pokemon.
Yeah, they weren't all modeled in 3-D and only used the little sprites, but that let them add so much variety to the system, and encouraged you to use your imagination a bit.
Weird comparison (or not, depending on the Pokedex entry), but it reminds me of RimWorld in that way; it gives just enough information that you can fully understand the intended scenario, but leaves it vague enough that you can fill in the specifics and make your own stories around it.
Something that gens 8 and 9 just... lack. The increased scope of graphics means they can't leave as much up to you, and the rushed development means they can't really make up for that by giving each scenario more personality.
Maybe it's the nostalgia goggles. Maybe it's the long Covid fogging up my brain. Maybe it's even just a feeling. But... this is what hooked me on pokemon. What makes me get emotional about it. What I loved about XY, ORAS, and SM. (USUM is NOT invited to the party, the only purely good thing you did was Lysandre.)
It does also help that this is significantly less obtuse than previous gens so you can actually interact with the bloody mechanic, HOENN.
I miss super training and pokemon amie.
Free items, ev training, cute minigames and pokemon interactions?
Feels much better than the camping mechanics, mobile free-to-wait pokemon islands in last gens.