NEC V810 was also the CPU for the cancelled SNES CD-ROM 32-bit Phillips version (not Sony). This is from industry source: Microprocessor Report 1993. Can provide link. It was also the CPU for Nintendo Game Processor 32-bit development system, that is another story..
It's not the most user friendly platform to program for. You can use liberis : github.com/jbrandwood/liberis along with github.com/jbrandwood/v810-gcc and github.com/jbrandwood/pcfxtools
@@gameblabla What early CD systems would you say are friendly to program for? I found the Atari Jaguar tools absolutely delightful but none of them support the CD addon, and I need more space than a cartridge can provide. I was looking into the 3DO, but since I own a PC-FX, I thought it might be a decent direction to go. Would love to hear your thoughts!
@@AiOinc1 Personally i prefer PC-FX over 3DO. Deving on 3DO has many issues and you're also stuck with an even older compiler. The hardware itself is a bit quirky on its own. I would say maybe the Amiga CD32 is easier ? But it's pretty slow. Sega saturn with libyaul is nice but taking advantage of the hardware is tough and people will need a cartridge to play your games (either from CD or Saroo). There's Dreamcast of course, but that's by no means "early", hehe. If you don't mind using FreePSXBoot to boot your CD-R, then PSn00bSDK on PS1 is also a good alternative.
Thanks for this! What an explanation!
Great video!!!
I really like listening your long videos in the background during my multitasking activities :)
NEC V810 was also the CPU for the cancelled SNES CD-ROM 32-bit Phillips version (not Sony). This is from industry source: Microprocessor Report 1993.
Can provide link.
It was also the CPU for Nintendo Game Processor 32-bit development system, that is another story..
I would be interested in a link, thanks
@@gameblabla Post w/ links is not showing. Don’t know what might be going on..
@@JonKildeus They block links unfortunately, you can send them to me at gameblabla@protonmail.com
It was also in the Virtua Boy.
@ Yes except it had a 16-bits bus + a few new instructions.
It's so funny that the system seems like a SuperGrafx +
How do you even program it, is there a compiler available. Sounds like it could do good 2D games.
It's not the most user friendly platform to program for. You can use liberis : github.com/jbrandwood/liberis along with github.com/jbrandwood/v810-gcc and github.com/jbrandwood/pcfxtools
@@gameblabla Thank you, I'll check it out. I even own both a Casio Loopy and a PC FX.
@@turbinegraphics16 I hope to do a video on Casio Loopy as well. Enjoy!
@@gameblabla What early CD systems would you say are friendly to program for? I found the Atari Jaguar tools absolutely delightful but none of them support the CD addon, and I need more space than a cartridge can provide. I was looking into the 3DO, but since I own a PC-FX, I thought it might be a decent direction to go. Would love to hear your thoughts!
@@AiOinc1 Personally i prefer PC-FX over 3DO. Deving on 3DO has many issues and you're also stuck with an even older compiler. The hardware itself is a bit quirky on its own. I would say maybe the Amiga CD32 is easier ? But it's pretty slow. Sega saturn with libyaul is nice but taking advantage of the hardware is tough and people will need a cartridge to play your games (either from CD or Saroo). There's Dreamcast of course, but that's by no means "early", hehe. If you don't mind using FreePSXBoot to boot your CD-R, then PSn00bSDK on PS1 is also a good alternative.
Putting a Casio Loopy next to a PC-FX somehow makes the FX look bad, that made me laugh for some reason
Women just do it better