Took me a bit to realize that the castle only took damage from the first 2 inches. At first I thought it could only take damage once every second meaning it could hold back a zombie attack for 3 minutes. Anyways I was glad I got to see zombies pile up in this one.
It seems like the zombies grew exponentially or at least geometrically while the marbles only grew linearly. I would love to see this redone with the marbles given some multipliers so they can grow exponentially.
I too believe this is too biased to the zombies. After all, when they pile up, they can easily decrease the HP of the castle, avoiding the shots. They can hit the castle from the top. Maybe if that was changed (and they don't collide) it would be better? But stil it's good.
Hello Carson. I know how to make a teleporter in algodoo. But I want it to stop teleporting after all the marbles have teleported except one (so that 1 marble is eliminated). How do I do that? (sorry my English is not very good I hope you understand).
Wow! What an insane attack fro the zombies at the end
4:40 red marble: how dare you mess with me now take this
Took me a bit to realize that the castle only took damage from the first 2 inches. At first I thought it could only take damage once every second meaning it could hold back a zombie attack for 3 minutes. Anyways I was glad I got to see zombies pile up in this one.
Early gang
Claim your before this blows up ticket here (nice vid btw) spoiler below
Zombies win POG finally
It seems like the zombies grew exponentially or at least geometrically while the marbles only grew linearly. I would love to see this redone with the marbles given some multipliers so they can grow exponentially.
No, zombie team don’t have mults either
Suggestion:remove the two light semicircles in the upgrade section
Apparently the marbles are Scottish
Lol yeah
I too believe this is too biased to the zombies. After all, when they pile up, they can easily decrease the HP of the castle, avoiding the shots. They can hit the castle from the top.
Maybe if that was changed (and they don't collide) it would be better?
But stil it's good.
copied comment
@@jakesnyder3767 nope i added too in the sentence
This was incredibly unfair for the humans they cant attack the zombies above and the zombies are hard to kill
I see we got a bfdi fan in the patreon credits
Spawn chance at the end: *being squished by zombies
Do You Just Hit 69,420 👀
0:53 OMG This Is Ukraine
Ukraine Again 2:59
MEGA UKRAINE!!! 5:25
e
Bolinhas de gude, mármore is the rock
Oh cool early
Defeat
oh no…
Hello Carson. I know how to make a teleporter in algodoo. But I want it to stop teleporting after all the marbles have teleported except one (so that 1 marble is eliminated). How do I do that? (sorry my English is not very good I hope you understand).
put _spotsleft = (number of marbles u want to tp) into the top algodoo script
oncollide = (e)=>{e.other.pos = e.other.pos + [0,1.76]; _spotsleft = _spotsleft - 1}
poststep = (e)=>{_spotsleft == 0 ? {oncollide = (e)=>{}}:{}}
JESUS THATS AT LOT ZOMBIES O: 7:03
I Mean Upgradeable Marbles Is Dead :(
too many zombies and too biased towards zombies.
I don't like the video because the zombies won.
Can't find the person who asked even while using doras map
việt nam
that is sus
fourth i guess
Nah I think you got 3rd