Thanks for filming and uploading this, It must have been a mission to hold a camera up for 1 and a half hours! Anyone who doesn't appreciate that should just shut up. I love Braid so much, it's beautiful in so many ways. I should really go back on the game and collect all the stars to see the alternate ending. I didn't even know they existed until after I finished the game first time round and looked on the internet for theories about the story!
i love it when the develoiper talks aout the creation of his game. jonathan blow is truly a guy who knows what he is talking about, he really focuses on the quaility of the game.
Thanks for uploading this. Braid is such a fascinating game, and piece of art. This was so interesting to see where the game from and how it developed. Thank you ever so much!
When he said "quantum mechanics" at around 30 mins in i had a little light bulb moment. With the Schrodinger's Cat paradox, with things existing in 2 states at once.
Im no game designer or anything so I could be wrong about this, but the issue about the puzzle pieces you couldn't get without the platform pieces you find later in the game he said he would have had to move the puzzle board and everything but sense you find 3 pieces already when you reach that part, could he not have just made it so the first two pieces you find are the ones you need to make a platform?
@@ΒρασίδαςΧλέμπουρας-θ3ξ why are you shaming people about the games they like? some people have minds that work better with puzzle games, and some people work better with something like a first person shooter game. braid is a game that especially helped break out the indie market, and even then it helped explore this idea that video games can have a profound impact on people, even years after they’ve played it. so why would you suggest that this game is unworthy of being someone’s favorite? it has certainly earned all of the awards and nominations it has received, and the gameplay still holds up today, which isn’t a trait that a lot of games from the 2000s have. maybe you should consider that YOU are the one who needs to play more video games.
Google David Hellman The Art of Braid, Part IV: Developer Mode This is a post on the games' artist's blog that describes accurately how it works. Short answer, no, not tile-based.
great video, just got through the gmae first time. Curious i never recognised the fuses of the canons. Also i am kinda shocked that it took so long to prototype, he said 3 years, aight? But that seems to be just the adequate price for something that precise. i bow my head.
@shivmoo Yeah, I kinda started wondering the same thing myself as soon as I posted that. I have times where I can't set up a tripod when recording something in life, but that didn't come to mind... sorry about that. It was 2 AM when I watched this :P No excuses though. Sorry for being a troll. Anyway, really glad you recorded this. Being a Game Design and Development major, I just eat this stuff up.
@uNCLEsAM0987 This isn't an official filming, it seems to me like just a random person in the audience who was kind enough to pull out his camera so that others like us could watch it on youtube later. :)
@RevolutionaryLoser i don't know... sometimes, the game doesn't give you an indication of how you could solve it. as jon mentions in this very talk, sometimes there are occasions when a certain technique is only used once. and as there is no introduction, i don't see how the hell people could find that out. for instance: making an enemy walk onto your own platform to make him fall to the ground. i wonder how the hell people found that out on their own...
probobly for jon blow, what piece comes first is so important for the story (although we don't get it) he couldn't change the pieces. It's a perfectionist's gap I might say.
@RevolutionaryLoser not for me they don't. i recall this one level where i would just randomly and rapidly jump around out of frustration... rewind randomly and so on. actions with no point at all mirroring my feeling of the puzzle having no point i could see. some, i did solve rather randomly, yes. but a couple were just impossible for me, even after days...
with regards to the first puzzle and his reservations about its design, i wonder, could he have not simply rearranged which puzzle piece was the first one you collect? so that you had a piece of the ledge immediately available to jump onto?
What game was he talking about at the end of the video during the questions? Super Meat Boy just came out which is a while ago I don't know what RPGs came out.
Thanks. A Chinese website called bilibili.com. I'm doing this because RUclips is blocked in China, and that's the only Chinese video website I know of that doesn't impose minute-long ads...
one thing i was wondering was on that one level where you need to hit one of the goombas with ur head from below it to bounce it up and make your shadow guy do it, i was wondering how you would even know that mechanic is in the game if you never experienced it before. like the first time i did it it took me so long just to figure out that mechanic was in the game
@MajorazMasta So if you showed your mom, this game, and you said it was about gears...she'd tell you to go outside and make friends, and she'd be right!
Hi shivmoo I just found this vid and it's daaamn interesting =p, since I'm French I was wondering if you'd let me make a sub for it in order to be more broadly shared ?
@notthere83 If you fuck around on any level for about ten minutes stuff like that just solve themselves. I agree it's sort of weird that just that puzzle involved, using the puzzle pieces in the background (other than the star puzzles), but at the same time I understand he meant to stop players from becoming obsessed on every puzzle, which worked.
I want to meet this guy, pure genius - Braid had a huge impact on me
Thanks for filming and uploading this, It must have been a mission to hold a camera up for 1 and a half hours! Anyone who doesn't appreciate that should just shut up. I love Braid so much, it's beautiful in so many ways. I should really go back on the game and collect all the stars to see the alternate ending. I didn't even know they existed until after I finished the game first time round and looked on the internet for theories about the story!
i love it when the develoiper talks aout the creation of his game. jonathan blow is truly a guy who knows what he is talking about, he really focuses on the quaility of the game.
I can’t believe he would do a talk without making an official recording. Thanks for this!
"There is no gameplay purpose for this cloud." -Jonathan Blow
@shivmoo I'm really glad you recorded this. I can live with a little camera shaking. Thank you. :)
Thanks a lot for the record, very very interesting video!
0:49:30 I never thought I'd hear a game designer describe so well what is wrong with modern music
That was rad. Thanks for filming this, kind sir. I just wish there was more, it was so interesting. ;_;
Thanks for uploading this. Braid is such a fascinating game, and piece of art. This was so interesting to see where the game from and how it developed. Thank you ever so much!
Thank you for filming and sharing this!
THANKS FOR VIDEO AND UPLOADING
Thanks so much for uploading this!
Was good to be there and meet JB!
Thank you for filming and uploading :)
thanks for uploading this
@shivmoo It was not that shaky... thank you for this, bro! for filming and uploading. Thank you a lot!
I love him... can't wait for The Witness...
Thanks for the reply Rover, and for the link too!
wicked! thanks for the upload!
When he said "quantum mechanics" at around 30 mins in i had a little light bulb moment. With the Schrodinger's Cat paradox, with things existing in 2 states at once.
Im no game designer or anything so I could be wrong about this, but the issue about the puzzle pieces you couldn't get without the platform pieces you find later in the game he said he would have had to move the puzzle board and everything but sense you find 3 pieces already when you reach that part, could he not have just made it so the first two pieces you find are the ones you need to make a platform?
really interesting to watch, i always wanted to know the thoughts of the creator, braid is one of my favorite games :)
Well you probably havent played too many games
@@ΒρασίδαςΧλέμπουρας-θ3ξ why are you shaming people about the games they like? some people have minds that work better with puzzle games, and some people work better with something like a first person shooter game.
braid is a game that especially helped break out the indie market, and even then it helped explore this idea that video games can have a profound impact on people, even years after they’ve played it.
so why would you suggest that this game is unworthy of being someone’s favorite? it has certainly earned all of the awards and nominations it has received, and the gameplay still holds up today, which isn’t a trait that a lot of games from the 2000s have.
maybe you should consider that YOU are the one who needs to play more video games.
Thank you for the video!
a moment with jon blow.
This is really great :)
this game is a masterpiece!
Jellybeantiger~Truly, we are all geniuses in our own way! (I highly recommend Hay House Radio and the speaker Robert Holden ;)
Google David Hellman The Art of Braid, Part IV: Developer Mode
This is a post on the games' artist's blog that describes accurately how it works. Short answer, no, not tile-based.
thanks for sharing!
@Transsive Yup, never got to it myself but now I feel compelled to do it
great video, just got through the gmae first time. Curious i never recognised the fuses of the canons. Also i am kinda shocked that it took so long to prototype, he said 3 years, aight? But that seems to be just the adequate price for something that precise. i bow my head.
@shivmoo Yeah, I kinda started wondering the same thing myself as soon as I posted that. I have times where I can't set up a tripod when recording something in life, but that didn't come to mind... sorry about that. It was 2 AM when I watched this :P No excuses though. Sorry for being a troll.
Anyway, really glad you recorded this. Being a Game Design and Development major, I just eat this stuff up.
@shivmoo Don't apologise, you were never obligated to record anything in the first place.
it would be cool if the beta version of braid was uploaded, I'd like to play and compare it
As an aspiring game developer, this is immensely fascinating, than you for uploading this.
@uNCLEsAM0987 This isn't an official filming, it seems to me like just a random person in the audience who was kind enough to pull out his camera so that others like us could watch it on youtube later. :)
I would love to ask him why in the moment at the end when you're looking at the Princess, going left makes you go right and right makes you go left.
thanks for killing your hand! watched the entire thing!
@RevolutionaryLoser i don't know... sometimes, the game doesn't give you an indication of how you could solve it. as jon mentions in this very talk, sometimes there are occasions when a certain technique is only used once. and as there is no introduction, i don't see how the hell people could find that out.
for instance: making an enemy walk onto your own platform to make him fall to the ground. i wonder how the hell people found that out on their own...
Confusing, but I get what you're saying. That does make a lot of sense.
Holy cow, when the platformer guy fell in the pit, and the camera panned up, my stomach dropped. Not a feeling expected on youtube.
very interesting
@shivmoo I've been told by people who telesync movies that tri/monopods which you can attach to your chair are available.
probobly for jon blow, what piece comes first is so important for the story (although we don't get it) he couldn't change the pieces. It's a perfectionist's gap I might say.
@RevolutionaryLoser not for me they don't. i recall this one level where i would just randomly and rapidly jump around out of frustration... rewind randomly and so on. actions with no point at all mirroring my feeling of the puzzle having no point i could see.
some, i did solve rather randomly, yes. but a couple were just impossible for me, even after days...
I would love to have the world detailed around 9:00 in the final game too
with regards to the first puzzle and his reservations about its design, i wonder, could he have not simply rearranged which puzzle piece was the first one you collect? so that you had a piece of the ledge immediately available to jump onto?
@shivmoo Very mature of you to respond like that.
I think he said it took 9 days to prototype, then 3 years to develop the finished game, after the prototype turned out well.
Heh @40:10. So it's not a reference to the 2002 Gaspar Noé film?
Think I'll do the speed run now.
@JoeLaFigue Absolutely go for it dude :P the more people who get to watch it the better :)
In the last world the level art has all these different hats. What is the meaning of the hats? I must know!
Another moment with Jon Blow... *whooooshhh* (wind sound) xD
I am so glad that you took this video but dang it sucks that you were stuck behind some guy's head. Blegh.
What game was he talking about at the end of the video during the questions? Super Meat Boy just came out which is a while ago I don't know what RPGs came out.
11:49 That's the whole game
@uNCLEsAM0987 Very sorry man, was near the back on full camera zoom and my hand kept getting tired.
no where to setup a tripod really :\
Can we download the betas anywhere?
Thanks for your game making me feel so miserable because I'm too dumb to play it.
@INEEDNAWZZZ It's a gaem, that makes you think it's about gears, but it's about humanity, wooOOAAaah humanity.
What game is he referring to 1:22:40?
Hi shivmoo, do you mind if I repost this video to another website?
Go for it, I hope it's useful to someone. Out of interest, which website?
Thanks. A Chinese website called bilibili.com. I'm doing this because RUclips is blocked in China, and that's the only Chinese video website I know of that doesn't impose minute-long ads...
Sweet, sounds good! very nice of you :)
Is this a tile-based map? Cause I read somewhere that the final game used vectorial-based map, like Limbo uses.
one thing i was wondering was on that one level where you need to hit one of the goombas with ur head from below it to bounce it up and make your shadow guy do it, i was wondering how you would even know that mechanic is in the game if you never experienced it before. like the first time i did it it took me so long just to figure out that mechanic was in the game
First level of each world (The Pit) is there to teach you the mechanics.
@uNCLEsAM0987 Entitled much? You should be thanking shivmoo for uploading.
5 People came here trying to learn how to Braid their hair.
@andrewicase Diablo 1 and Diablo 2
I know who that is... why are you mentioning him?
@MajorazMasta So if you showed your mom, this game, and you said it was about gears...she'd tell you to go outside and make friends, and she'd be right!
@982600100 Deathspank i think
So. damn. shaky. But still pretty good
@in0lasc0 five failed attempts already, 46 min...
@982600100 Diablo style games
He is lying about the cloud! Tell us the truth!
=P
Hi shivmoo I just found this vid and it's daaamn interesting =p, since I'm French I was wondering if you'd let me make a sub for it in order to be more broadly shared ?
@INEEDNAWZZZ Lift off. :,(
The cloud is a lie
Gears of War, right, has lots of critical acclaim, right...
This camera man sucks. Buy a tripod. Seriously. However, love the rest of the movie.
@notthere83 If you fuck around on any level for about ten minutes stuff like that just solve themselves. I agree it's sort of weird that just that puzzle involved, using the puzzle pieces in the background (other than the star puzzles), but at the same time I understand he meant to stop players from becoming obsessed on every puzzle, which worked.