@@TheDiscriminatingGamerSpeed Circuit is still the best depiction of 1960s Formula 1 racing to date. Doesn't necessarily mean it's better than Heat though, that's up to debate. But I'd argue it's the most authentic attempt at simulating the subject matter. Anyway, great video!
HEAT is by far the most enjoyable and quick-playing auto-racing board game I've seen in 50 years. However, what HEAT is not is a racing board game that gives due credit to - and provides a coherent context for - a racing simulation. HEAT deals in abstracts for its mechanisms, and card-management more than race-management. For the non-casual crowd of racing fans, I strongly recommend, instead, the recently-released POLE POSITION, from Doit Games.
Personally, I much prefer games to simulations. Give the feel, the flavor of the theme, but make it fun and engaging instead of being slavishly devoted to the subject. My two cents.
@@TheDiscriminatingGamer There's a huge gap between the extremes you identify. Most simulations on the market today are not "slavishly devoted". Conflict simulations obviously are, but we aren't talking about those, here. There isn't a single Formula 1 board game on the market today that could be accurately defined as "slavishly devoted to the subject". As for myself, I prefer playing a game that isn't a "racing-themed game", but a game that actually takes the path of the best compromise between simulation and reasonably-timed gameplay. HEAT is not that.
You absolutely need to play with garage and weather. It's way better then the base game. And it's really not that complicated to learn. I played a couple of games with garage then i incorporated the weather.
Heat is by far the best auto racing game for people who are not interested in real racing. You feel like you are really controlling the car on the track as opposed to watching a car move on the track. The AI system is by far the easiest to use. Auto racing games are my thing. Heat will be in my top 5 auto racing games for a really long time.
TDG, how does this compare with Grand Prix from GMT? My son has a friend who is big into F1 and I thought a gift of this or Grand Prix would help him get into board gaming with a topic that interests him.
I haven't played Grand Prix, but I have played Thunder Alley and Apocalypse Road, both of which are outstanding. Gun to my head I probably prefer heat, but its close.
@@TheDiscriminatingGamer Yes it does. It's a modern F1 game that includes DRS rules. DRS is a feature of modern F1 cars that can be used to help braking thru corners. It differs from "Heat" in that it uses dice like Formula De, rather than cards. I have the Kickstarter version and it has 8 tracks. It has interesting mechanics, like "Heat", but in a different way. As a side note, it's taken the designers almost 3 years to get it to the table. It's published by DoIt Games. I haven't got my copy to the table yest, but I hope to in the near future.
@@malcolmsleight9334 DRS is NOT a feature that can be used to help braking through corners. DRS stands for Drag Reduction System, which is a method of gaining an aerodynamic edge over the car in front of you, in a DRS zone, on a straight.
My son Ian got this for Christmas last year. Our group played it once and it was ... new. But we haven't played it since. I would rather play Down Force.
I used to really enjoy downforce, but then I realized everyone I play with bids on the car in the lead on the first stretch then everyone tries to get that car to win, meaning that whoever owns the car that passes the first bidding line is always going to win. Seems more like a player problem though.
In the history books it is revealed that Hitler insisted during WW2 that he race in the Helsinki Grand Prix ... .... ... ... ... But he never reached the Finnish line.
It isn't really. Formula De relies on a gear die to move, and the spread of results on that die (in the higher gears) can decided randomly whether you can make it to that next corner you lined up, or not. HEAT uses a hand-management system for movement, which makes it completely different from Formula De. I'm not sure how you an claim that they are a LOT alike except for the most fundamental aspect of the game - movement. That's kind of like saying "Bears sound a LOT like Horses, except bears will eat you."
Guess I am an old classics guy. Played the hell out of my copy of Speed Circuit in the 1970s. Still love that game.
I'm not familiar with that one. Sounds like fun.
@@TheDiscriminatingGamerSpeed Circuit is still the best depiction of 1960s Formula 1 racing to date. Doesn't necessarily mean it's better than Heat though, that's up to debate. But I'd argue it's the most authentic attempt at simulating the subject matter.
Anyway, great video!
HEAT is by far the most enjoyable and quick-playing auto-racing board game I've seen in 50 years. However, what HEAT is not is a racing board game that gives due credit to - and provides a coherent context for - a racing simulation. HEAT deals in abstracts for its mechanisms, and card-management more than race-management. For the non-casual crowd of racing fans, I strongly recommend, instead, the recently-released POLE POSITION, from Doit Games.
Personally, I much prefer games to simulations. Give the feel, the flavor of the theme, but make it fun and engaging instead of being slavishly devoted to the subject. My two cents.
@@TheDiscriminatingGamer There's a huge gap between the extremes you identify. Most simulations on the market today are not "slavishly devoted". Conflict simulations obviously are, but we aren't talking about those, here. There isn't a single Formula 1 board game on the market today that could be accurately defined as "slavishly devoted to the subject". As for myself, I prefer playing a game that isn't a "racing-themed game", but a game that actually takes the path of the best compromise between simulation and reasonably-timed gameplay. HEAT is not that.
@@darrellhanning5068 Fair enough. Thanks.
You absolutely need to play with garage and weather. It's way better then the base game. And it's really not that complicated to learn. I played a couple of games with garage then i incorporated the weather.
I've played with Garage, but haven't played with weather yet. Thanks.
Heat is by far the best auto racing game for people who are not interested in real racing. You feel like you are really controlling the car on the track as opposed to watching a car move on the track. The AI system is by far the easiest to use. Auto racing games are my thing. Heat will be in my top 5 auto racing games for a really long time.
Great game! Thanks!
@roberthuman9866, see my question to TDG about this vs. Grand Prix. Would like your thoughts since auto racing games are your thing.
🐦🐾 yeah it's on my Dragg list budd 🐾🐦
Fantastic!
TDG, how does this compare with Grand Prix from GMT? My son has a friend who is big into F1 and I thought a gift of this or Grand Prix would help him get into board gaming with a topic that interests him.
I haven't played Grand Prix, but I have played Thunder Alley and Apocalypse Road, both of which are outstanding. Gun to my head I probably prefer heat, but its close.
Have you taken a look at Pole Position, which is the newest F1 game?
Who is the publisher?
@@texigander5 DoIt Games. BGG already has a section.
I haven't. Does it look good?
@@TheDiscriminatingGamer Yes it does. It's a modern F1 game that includes DRS rules. DRS is a feature of modern F1 cars that can be used to help braking thru corners. It differs from "Heat" in that it uses dice like Formula De, rather than cards. I have the Kickstarter version and it has 8 tracks. It has interesting mechanics, like "Heat", but in a different way. As a side note, it's taken the designers almost 3 years to get it to the table. It's published by DoIt Games. I haven't got my copy to the table yest, but I hope to in the near future.
@@malcolmsleight9334 DRS is NOT a feature that can be used to help braking through corners. DRS stands for Drag Reduction System, which is a method of gaining an aerodynamic edge over the car in front of you, in a DRS zone, on a straight.
My son Ian got this for Christmas last year.
Our group played it once and it was ... new.
But we haven't played it since.
I would rather play Down Force.
That's too bad. I really enjoy this one.
I used to really enjoy downforce, but then I realized everyone I play with bids on the car in the lead on the first stretch then everyone tries to get that car to win, meaning that whoever owns the car that passes the first bidding line is always going to win. Seems more like a player problem though.
Did you play with garage and weather?
Because the base game is a 7 but when you ad those components it goes up to 9 for moi.
In the history books it is revealed that Hitler insisted during WW2 that he race in the Helsinki Grand Prix ...
....
...
...
...
But he never reached the Finnish line.
First rate!
Sounds a LOT like Formula De, except it uses cards for movement instead of dice
I've heard that.
It isn't really. Formula De relies on a gear die to move, and the spread of results on that die (in the higher gears) can decided randomly whether you can make it to that next corner you lined up, or not. HEAT uses a hand-management system for movement, which makes it completely different from Formula De. I'm not sure how you an claim that they are a LOT alike except for the most fundamental aspect of the game - movement. That's kind of like saying "Bears sound a LOT like Horses, except bears will eat you."
Have you tried Automobiles?
I have not. Good?
amanaplanacanalpanama
Uh, about eleven.
@@TheDiscriminatingGamer 🤣Biggus Diggus 🤣
Boring bruh
You don’t have to be. Seek out some adventure in your life.