the worst part is how damage / defence works, as it's really awkward to work out the outcomes without a calculator. Say you have 11 incoming damage, here are the results for different defence values: 11/1 - 11 (11dmg) 11/2 - 5.5 (5dmg) 11/3 - 3.6 (3dmg) 11/4 - 2.7 (2dmg) 11/5 - 2.2 (2dmg) 11/6 - 1.8 (1dmg) 11/7 - 1.5 (1dmg) 11/8 - 1.3 (1dmg) 11/9 - 1.2 (1dmg) 11/10 - 1.1 (1dmg) 11/11 - 1.0 (1dmg) 11/12 - 0.9 (0dmg) The numbers are often really awkward like this. It's easy to remember that a higher defence than the attack means no damage, but very weird how it quickly ramps up from 2 defence and flatlines meaning there is no difference between 6 defence and 11 defence in this case. I get that it's hard to balance since there are so many enemies across the 12 floors and you only have 6 health (+2 each floor) but I wish this was done in a more manageable way
Ranger - Once per Dungeon Level you may assign a die to Range instead of Movement. Wizard - Once per Dungeon Level you may reroll all Energy dice. Barbarian - Once per turn you may choose to reroll all dice when on 1 Health. Paladin - Once per Dungeon Level you may leave one Energy die in place from last turn.
Sorry to hear this. I’ve just listened to the video and the audio seems fine (I’m using headphones). I also tried the text captions and they worked pretty good too. I am looking at getting a new microphone in the future so this should help. Thanks for watching.
the worst part is how damage / defence works, as it's really awkward to work out the outcomes without a calculator.
Say you have 11 incoming damage, here are the results for different defence values:
11/1 - 11 (11dmg)
11/2 - 5.5 (5dmg)
11/3 - 3.6 (3dmg)
11/4 - 2.7 (2dmg)
11/5 - 2.2 (2dmg)
11/6 - 1.8 (1dmg)
11/7 - 1.5 (1dmg)
11/8 - 1.3 (1dmg)
11/9 - 1.2 (1dmg)
11/10 - 1.1 (1dmg)
11/11 - 1.0 (1dmg)
11/12 - 0.9 (0dmg)
The numbers are often really awkward like this. It's easy to remember that a higher defence than the attack means no damage, but very weird how it quickly ramps up from 2 defence and flatlines meaning there is no difference between 6 defence and 11 defence in this case. I get that it's hard to balance since there are so many enemies across the 12 floors and you only have 6 health (+2 each floor) but I wish this was done in a more manageable way
So simple and elegant. Looks fun
It is fun. Quick to play and with a surprising amount of dynamic game play for such a small game.
1:00 bro but which magic card was that ? in a perfect fit, musta been a spicy one
What are the abilities of each class? I'm specially curious about the ranger.
Ranger - Once per Dungeon Level you may assign a die to Range instead of Movement. Wizard - Once per Dungeon Level you may reroll all Energy dice. Barbarian - Once per turn you may choose to reroll all dice when on 1 Health. Paladin - Once per Dungeon Level you may leave one Energy die in place from last turn.
@@OutofTheBoxBoardGames Are these official?
I'm asking because they're not included in the PDF of the pnp version 1.0
Thanks
Yes. I backed this on Kickstarter at the PnP level.
tysm
3:00 thats....a lotta dice
great game,thank you
Thanks for watching.
Can you give a link for character cards or say what each one does having no luck finding the pdf
It got the PNP via a Kickstarter pledge. I've not seen it online. Sorry. You could try asking in the BGG forum.
Go to the BGG site, under files. It's all there. That's how I got it.
@@sentino68 looks like is not there anymore, can't find the version with the character class
1.5x
Sorry but I cannot hear ! 😥
Sorry to hear this. I’ve just listened to the video and the audio seems fine (I’m using headphones). I also tried the text captions and they worked pretty good too. I am looking at getting a new microphone in the future so this should help. Thanks for watching.