FNF | How to Build/Compile the game (How to make mod) [OUTDATED}
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- Опубликовано: 21 авг 2024
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#FNF #Tutorial #FNFmod
Solution for some errors:
Make sure the source path is in C: Disk.
reinstall Lime (haxelib remove lime , haxelib run install lime)
Storage required : 20GB +
My problem is this one line of code below
Error: Error parsing haxelib.json for lime@dev: [file location]
fixed now I have to figure out where the hell is hxCode
ok now it is this that is stopping me
source/Main.hx:85: characters 61-65 : Float should be Int
source/Main.hx:85: characters 61-65 : ... For optional function argument 'updateFramerate'
source/Main.hx:85: characters 61-65 : ... For function argument 'child'
source/PlayState.hx:75: characters 8-22 : Type not found : vlc.MP4Handler
source/FunkinLua.hx:613: lines 613-617 : Int should be Bool
source/FunkinLua.hx:613: lines 613-617 : ... For function argument 'f'
source/PlayState.hx:1620: characters 13-23 : Type not found : MP4Handler
@@leyte4639 me too
POV: ammar commented on his old video
Find solution in this comment section. Try to understand what the error mean. I'm tired to reply everyone comment here.
Same error for me
Thank you for the tutorial, I have been having compiling issues since I first tried Friday Night Funkin' Modding, thanks!
I gift you my subscription. (I subscribed.)
Finally...
a simple tutorial that is actually helpful...
Non talking tutorial is better! 👍👍👍👍
@@AnAmmar How to fix Error: You must have a "project.xml" file or specify another valid project file when using the 'test' command
yay now i can play old versions of fnf and see what it looked like in its prototype builds
Standard library not found. You may need to set your `HAXE_STD_PATH` environment variable
0:29 you actually wrote a link instead of pasting it..
Nice 👍😎
Thanks now I can make the Tricky static text say peepeepoopoo
am first
can get pin?
bottom text
thank for pin
This appears when putting lime test windows
source/Main.hx:85: characters 61-65 Float should be Int MoSource/Main.hx:85: characters 61-65 : For optional function argument 'updateFramerate' source/Main.hx:85: ... characters 61-65 : ... For function argument 'child'
what I do?
Source code problem. Not my problem. Try to reinstall the source code
@@AnAmmar Don't work
good job!!!
hey i get this
PS C:\Users\jrson\Downloads\Funkin-master\Funkin-master> lime test windows
lime : The term 'lime' is not recognized as the name of a cmdlet, function, script file, or operable program. Check
the spelling of the name, or if a path was included, verify that the path is correct and try again.
At line:1 char:1
+ lime test windows
+ ~~~~
+ CategoryInfo : ObjectNotFound: (lime:String) [], CommandNotFoundException
+ FullyQualifiedErrorId : CommandNotFoundException
PS C:\Users\jrson\Downloads\Funkin-master\Funkin-master>
Type this at cmd
haxelib run lime setup windows
@@AnAmmar nice response time, subbing
@@AnAmmar now i get this!
PS C:\Users\jrson\Downloads\Funkin-master\Funkin-master> lime test windows
C:/HaxeToolkit/haxe/lib/polymod/git/polymod/fs/PolymodFileSystem.hx:19: characters 16-18 : Expected )
PS C:\Users\jrson\Downloads\Funkin-master\Funkin-master>
@@AnAmmar In order to build native executables for Windows, you must have a
Visual Studio C++ compiler with "Windows Desktop" (Win32) support
installed. We recommend using Visual Studio Community, which is
available as a free download from Microsoft.
@@AnAmmar When I do this, it says to install the Visual Studio 2019, but, I already have it installed.
If i delete microsoft visual studio (which is taking 24 gb of space currently for me) will the game still work?
I don't know but the game will maybe not working because code requirement took many spaces.
yes but u cant compile
@@clutterfunkin thanks, but i dont think i need to compile since i already did
I have a question that constantly bothers me, how to turn the source version into a regular one? (like a psych engine or even just a regular fnf) that is, it is clear how to compile, but how to do it in the usual if you have completed a mod or something like that? (I do not know because I want to find out first and then switch to source)
lime test build
@@AnAmmar thank!
@@TuToShKa wait no, it is lime build windows
Hey@@AnAmmar , i know you might ignore or forgot my comment. I need help,
Error: You must have a "project.xml" file or specify another valid project file when using the 'test' command
How do i fix it?
it's not working it only gives error
it only say
haxelib run lime setup flixel
Error: Library lime is not installed
nvm
it work but
I still get this error i follow it still same
lime : The term 'lime' is not recognized as the name of a cmdlet, function, script file, or operable program. Check
the spelling of the name, or if a path was included, verify that the path is correct and try again.
At line:1 char:1
+ lime test windows
+ ~~~~
+ CategoryInfo : ObjectNotFound: (lime:String) [], CommandNotFoundException
+ FullyQualifiedErrorId : CommandNotFoundException
hmm it says i need project.xml
but how
@@ItsSeatedrun this in cmd.
' haxelib run lime setup windows '
about the project. Read the vanilla fnf source code tutorial at the bottom of the page.
lime : The term 'lime' is not recognized as the name of a cmdlet, function, script file, or operable program. Check
the spelling of the name, or if a path was included, verify that the path is correct and try again.
At line:1 char:1
+ lime test windows
+ ~~~~
+ CategoryInfo : ObjectNotFound: (lime:String) [], CommandNotFoundException
+ FullyQualifiedErrorId : CommandNotFoundException help?
Find the answer in this comments section. I commented answer one of the same question
Can you make a video on what to do once your done with the coding of the fnf mod
Maybe I will make soon
Longshot question here but i built a html week 7 version for school use but just opening the html file leads to a blank page. You know anything about this?
Is there a way for psyche engine to read all the hx files without compiling the second time?
Nope
does it also work on other versions of visual studio code? or its necessary to be ONLY in 2019 community version? i couldnt find this version in specific for windows
Visual studio code is just code Reader . So, it doesn't matter what vsc version are you using
@@AnAmmar tysm! i really needed to know that
thanks, also what
'haxe' is not recognized as an internal or external command,
operable program or batch file.
Can someone help?
I ran the command "lime windows test"
You probably forgot to install haxe
@@AnAmmar haxe is installed though
@@brad9343 check again. Haxelibrary, lime, and other things
how to fix lime error?:
Called from ? line 1
Called from CommandLineTools.hx line 1904
Called from CommandLineTools.hx line 22
Called from a C function
Called from CommandLineTools.hx line 124
Called from CommandLineTools.hx line 1705
Called from lime/tools/ProjectXMLParser.hx line 21
Called from a C function
Called from lime/tools/ProjectXMLParser.hx line 50
Called from lime/tools/ProjectXMLParser.hx line 2042
Called from lime/tools/ProjectXMLParser.hx line 1670
Called from lime/tools/ProjectXMLParser.hx line 1538
Called from lime/tools/ProjectXMLParser.hx line 608
Called from a C function
Called from lime/tools/ProjectXMLParser.hx line 719
Called from a C function
Called from lime/tools/ProjectXMLParser.hx line 719
Called from a C function
Called from lime/tools/ProjectXMLParser.hx line 719
Called from a C function
Called from lime/tools/ProjectXMLParser.hx line 719
Called from a C function
Called from lime/tools/ProjectXMLParser.hx line 719
Called from a C function
Called from lime/tools/ProjectXMLParser.hx line 719
Called from a C function
Called from lime/tools/ProjectXMLParser.hx line 719
Called from a C function
Called from lime/tools/ProjectXMLParser.hx line 709
Called from /Users/runner/hostedtoolcache/haxe/4.2.5/x64/std/neko/_std/sys/FileSystem.hx line 69
Called from /Users/runner/hostedtoolcache/haxe/4.2.5/x64/std/neko/_std/sys/FileSystem.hx line 60
Uncaught exception - std@sys_file_type
Dude No!! I don't want to Broke my Laptop Bc i already Broke my laptop 3 Times because downloading these!
I broke 5 Devices
Also, I'm sorry to hear that you broke 3 laptops
@@AnAmmar that alright :) and i use windows 8 this time
nice video
it worked for me but how do I get rid of the tools window and such when I open the game
tools window? what's that
@@AnAmmar sorry I meant 😅 the debug menu btw I actually figured out hope I didn't bother you
@@m.y.b.9294 Oh debug menu. Just remove "-debug" from the command line you typed, like
"lime test windows -debug" to "lime test windows"
OK thanks for the advice 👍
This error is...REALLY BIG
PS D:\FNF Source code\Funkin-master\Funkin-master> lime test windows
source/Main.hx:70: characters 61-65 : Float should be Int
source/Main.hx:70: characters 61-65 : For optional function argument 'updateFramerate'
C:/HaxeToolkit/haxe/lib/polymod/git/polymod/hscript/_internal/PolymodScriptClass.hx:60: characters 52-56 : polymod.hscript._internal.ErrorEx has no field line
C:/HaxeToolkit/haxe/lib/polymod/git/polymod/hscript/_internal/PolymodScriptClass.hx:63: characters 87-91 : polymod.hscript._internal.ErrorEx has no field line
source/NGio.hx:12: characters 1-68 : io.newgrounds.objects.events.Result has no field or subtype GetCurrentVersionResult
source/NGio.hx:13: characters 1-61 : io.newgrounds.objects.events.Result has no field or subtype GetVersionResult
source/NGio.hx:47: characters 62-76 : io.newgrounds.Call has no field addDataHandler (Suggestion: addStatusHandler)
source/NGio.hx:47: characters 104-127 : Type not found : GetCurrentVersionResult
source/TitleState.hx:61: characters 16-28 : Type not found : APIStuff
source/NGio.hx:97: characters 25-39 : Void -> Void should be Null Void>
source/NGio.hx:97: characters 25-39 : For optional function argument 'callback'
source/NGio.hx:100: characters 30-45 : Void -> Void should be Null Void>
source/NGio.hx:100: characters 30-45 : For optional function argument 'callback'
source/NGio.hx:86: characters 25-34 : Void -> Void should be Null Void>
source/NGio.hx:86: characters 25-34 : For optional function argument 'callback'
C:/HaxeToolkit/haxe/lib/polymod/git/polymod/hscript/_internal/PolymodScriptClass.hx:366: characters 69-73 : polymod.hscript._internal.ErrorEx has no field line
C:/HaxeToolkit/haxe/lib/polymod/git/polymod/hscript/_internal/PolymodInterpEx.hx:73: characters 14-43 : polymod.hscript._internal.ErrorEx should be hscript.Error
C:/HaxeToolkit/haxe/lib/polymod/git/polymod/hscript/_internal/PolymodInterpEx.hx:73: characters 14-43 : For function argument 'e'
C:/HaxeToolkit/haxe/lib/polymod/git/polymod/hscript/_internal/PolymodInterpEx.hx:450: characters 13-38 : polymod.hscript._internal.ErrorEx should be hscript.Error
C:/HaxeToolkit/haxe/lib/polymod/git/polymod/hscript/_internal/PolymodInterpEx.hx:450: characters 13-38 : For function argument 'e'
C:/HaxeToolkit/haxe/lib/polymod/git/polymod/hscript/_internal/PolymodInterpEx.hx:105: characters 13-40 : polymod.hscript._internal.ErrorEx should be hscript.Error
C:/HaxeToolkit/haxe/lib/polymod/git/polymod/hscript/_internal/PolymodInterpEx.hx:105: characters 13-40 : For function argument 'e'
C:/HaxeToolkit/haxe/lib/polymod/git/polymod/hscript/_internal/PolymodInterpEx.hx:483: characters 13-38 : polymod.hscript._internal.ErrorEx should be hscript.Error
C:/HaxeToolkit/haxe/lib/polymod/git/polymod/hscript/_internal/PolymodInterpEx.hx:483: characters 13-38 : For function argument 'e'
Source problems. Try reinstall different version source code and make sure to put the source code inside C: disk
@@AnAmmar Oh...now i know the problem,my source was in disk d🤡
1:48 intall
does this work on mac?
Mac might need different Requirements
@@AnAmmar NOoOoOooooooOOOooo
Error: You must have a "project.xml" file or specify another valid project file when using the 'test' command
And get this, ITS SITTING RIGHT THERE IN THE PROJECT FOLDER??
Is your path correct?
@@AnAmmar Sorry I fixed it and everything, I managed to fix all of the other problems too.
Crazy how I’ve tried this 5 times over the past 2 years. Finally got it to work. Thanks for your tutorials!
.exe doesn't build when i compiling, help D:
i get error about lime is not a cmd
I have a problem that i cant fix without anything sorry for making another comment aaaaa-
on the command prompt it says i have discord_rpc installed, but psych engine and the vanilla source code always says "could not find discord_rpc,does it need to be installed?" and it doesnt let me compile the game cuz of that
Check if you install the correct discord_rpc.
how i can fix this: Error: Could not find haxelib "linc_luajit", does it need to be installed?
Find the answer im this comment section. Aaaaaaaa
._.
source/Main.hx:70: characters 61-65 : Float should be Int
source/Main.hx:70: characters 61-65 : For optional function argument 'updateFramerate'
C:/Dev/haxe/lib/polymod/git/polymod/hscript/_internal/PolymodScriptClass.hx:60: characters 52-56 : polymod.hscript._internal.ErrorEx has no field line
C:/Dev/haxe/lib/polymod/git/polymod/hscript/_internal/PolymodScriptClass.hx:63: characters 87-91 : polymod.hscript._internal.ErrorEx has no field line
source/NGio.hx:12: characters 1-68 : io.newgrounds.objects.events.Result has no field or subtype GetCurrentVersionResult
source/NGio.hx:13: characters 1-61 : io.newgrounds.objects.events.Result has no field or subtype GetVersionResult
source/NGio.hx:47: characters 62-76 : io.newgrounds.Call has no field addDataHandler (Suggestion: addStatusHandler)
source/NGio.hx:47: characters 104-127 : Type not found : GetCurrentVersionResult
source/TitleState.hx:61: characters 16-28 : Type not found : APIStuff
source/NGio.hx:97: characters 25-39 : Void -> Void should be Null Void>
source/NGio.hx:97: characters 25-39 : For optional function argument 'callback'
source/NGio.hx:100: characters 30-45 : Void -> Void should be Null Void>
source/NGio.hx:100: characters 30-45 : For optional function argument 'callback'
source/NGio.hx:86: characters 25-34 : Void -> Void should be Null Void>
source/NGio.hx:86: characters 25-34 : For optional function argument 'callback'
C:/Dev/haxe/lib/polymod/git/polymod/hscript/_internal/PolymodScriptClass.hx:366: characters 69-73 : polymod.hscript._internal.ErrorEx has no field line
C:/Dev/haxe/lib/polymod/git/polymod/hscript/_internal/PolymodInterpEx.hx:73: characters 14-43 : polymod.hscript._internal.ErrorEx should be hscript.Error
C:/Dev/haxe/lib/polymod/git/polymod/hscript/_internal/PolymodInterpEx.hx:73: characters 14-43 : For function argument 'e'
C:/Dev/haxe/lib/polymod/git/polymod/hscript/_internal/PolymodInterpEx.hx:450: characters 13-38 : polymod.hscript._internal.ErrorEx should be hscript.Error
C:/Dev/haxe/lib/polymod/git/polymod/hscript/_internal/PolymodInterpEx.hx:450: characters 13-38 : For function argument 'e'
C:/Dev/haxe/lib/polymod/git/polymod/hscript/_internal/PolymodInterpEx.hx:105: characters 13-40 : polymod.hscript._internal.ErrorEx should be hscript.Error
C:/Dev/haxe/lib/polymod/git/polymod/hscript/_internal/PolymodInterpEx.hx:105: characters 13-40 : For function argument 'e'
C:/Dev/haxe/lib/polymod/git/polymod/hscript/_internal/PolymodInterpEx.hx:483: characters 13-38 : polymod.hscript._internal.ErrorEx should be hscript.Error
C:/Dev/haxe/lib/polymod/git/polymod/hscript/_internal/PolymodInterpEx.hx:483: characters 13-38 : For function argument 'e'
solution?
why when i type "haxelib install newgrounds" shows me "'haxelib' is not recognized as an internal or external command,
operable program or batch file."
You didn't fully install haxe
@@AnAmmar oh ok thanks very much
@@AnAmmar whats now? i typed "lime test windows -debug" and got "lime : The term 'lime' is not recognized as the name of a cmdlet, function, script file, or operable program. Check the
spelling of the name, or if a path was included, verify that the path is correct and try again.
At line:1 char:1
+ lime test windows -debug
+ ~~~~
+ CategoryInfo : ObjectNotFound: (lime:String) [], CommandNotFoundException
+ FullyQualifiedErrorId : CommandNotFoundException"
@@MCK2077a
install this
lib.haxe.org/p/lime
run this
haxelib run lime setup windows
Does it matter which windows SDK version I download? I'm using 2022
I think so
C:\Users\Geta\Downloads\FNF-PsychEngine-0.6.3> : The term 'C:\Users\Geta\Downloads\FNF-PsychEngine-0.6.3>' is not recog
nized as the name of a cmdlet, function, script file, or operable program. Check the spelling of the name, or if a path
was included, verify that the path is correct and try again.
At line:1 char:1
+ C:\Users\Geta\Downloads\FNF-PsychEngine-0.6.3> lime test windows
+ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
+ CategoryInfo : ObjectNotFound: (C:\Users\Geta\D...chEngine-0.6.3>:String) [], CommandNotFoundException
+ FullyQualifiedErrorId : CommandNotFoundException
"Error: You must have a "project.xml" file or specify another valid project file when using the 'test' command" ???
You build it at the wrong path
@@AnAmmar wdym??
@@branolmonke4114 where did you build it?????? Like where did you "lime test windows"???
@@AnAmmar in the fnf source folder both of them
@@branolmonke4114 wdym both of them?
its so many things to install🤡
help they say
"Error: You must have a "project.xml" file or specify another valid project file when using the 'test' command" ???
You build it the wrong path
@@AnAmmar i did every step and i tapped lime test windows in powershel
and where do i get project.xml
@@elganahiba4407 there is already Project.hx inside the the source code. Your path is incorrect
@@AnAmmar
what should i do to fix my path
i have a problem when i try installing haxefixel i can't, it says that it is not a command and i don't understand whats wrong, can you please help me?
just restart cmd again. if doesnt help, idk.
Error: Source path "C:/HaxeToolkit/haxe/lib/extension-webm/git/ndll/Windows64/extension-webm.ndll" does not exist
this is for psych engine right?
Yess
Warning: Could not find Visual Studio 2017 VsDevCmd
Missing HXCPP_VARS
Error: Could not automatically setup MSVC
and i cant find the 3 windows sdk's that you got
What is this. i never heard of this error. Search these at google
instead of visual studio 2019 use 2017. I know this is late but whatever.
"Error: Could not find haxelib "newgrounds" does it need to be installed?'
(help what do i do)
You didn't install newground Library
Phych or Kade engine?
Psych
@@AnAmmar Please make one for kade engine ;)
it won't work for me
because it is outdated, try asking help from psych engine discord server
I used the psych engine code, but when I use "lime test windows" thing, it says "What app do u want to open?". idk what to do
Where does that cmd path goes?
In Windows Powershell
@@KTSABDI I know, where does the cmd Path goes?
@@AnAmmar nvm, I fixed the problem
@@KTSABDI how did you fix it
Hey, how can I find assets/preload because there's an error when I got a project.xml.
Where do you run the code
@@AnAmmar The source which is the path. But I have no idea if I can use another one for assets/preload.
@@AnAmmar But I think I type "lime test windows" but I found out that error said it can't find assets/preload asset path
@@classicsonicani-gaming no you don't have to find the preload folder. I forgot what you have to do to fix this problem.
@@AnAmmar I think it's from project.xml when there's a error that it said assets/preload
It says for psych engine: Could not find haxelib "linc_luajit", does it need to be installed?
Do/Install this
" haxelib git linc_luajit github.com/AndreiRudenko/linc_luajit "
In the Command Prompt
@@AnAmmar thanks dude
@@AnAmmar yo, whenever I try to build it it doesn't say anything
nvm lol
u cant use psych engine for this
Bruh mine just says lime isn't a command or anything even though I've followed every single instruction. My computer might be retarded or somethin'.
When you're are not on windows. lime test linux or lime test mac or something. And please check again, you probably forgot something
3:26 I have windows 11 and is not same thing. can someone help me?
1) Hold Maj or CTRL + right click, more, open with PowerShell
2) open PowerShell in search tab, opened you type CD and past the Path directory
Ex: C:/User/test/index.exe
Can you give me the link to the download of visual studio 2019?
visualstudio.microsoft.com/
There is no 2019
HOW TA FRICK U DO THIS FIRST TRY WITHOUT NO FRIKIN ERRORS
When I first try to build the game, it didn't work. It took me a lot of attempts to finally build the game
@@AnAmmar WAT THE FRICK TELL ME HOW U FIX ALL THE ERROR
question can you cross build?
What do you mean?
@@AnAmmar Like if you wanted to build from say windows to mac or to Linux could that be possible
@@Angel_Zero it is possible
@@AnAmmar Well I am a Linux user and I want to know how to build to windows think you can make a tutorial on how to do it
Plz Friday Night Funkin
im friend Rasyad
What?
Works in psych engine?
Of cource but You have to download this too.
haxelib git linc_luajit github.com/AndreiRudenko/linc_luajit
On cmd
@@AnAmmar ok! Thanks
Im trying to compile the psych engine, but the tutorials never help's me, your tutorial is now helping me
it says i dont have lime
Follow everything in the build Instructions.
watch the video Carefuly.
Download the things that has been show in the video.
Type correctly 'lime test windows'
help i get this error PS C:\Users\user\Desktop\Funkin-master> lime test windows
source/Controls.hx:39: characters 1-7 : Warning : (WDeprecated) `@:enum abstract` is deprecated in favor of `enum abstract`
source/Main.hx:87: characters 61-65 : Float should be Int
source/Main.hx:87: characters 61-65 : ... For optional function argument 'updateFramerate'
source/Main.hx:87: characters 61-65 : ... For function argument 'child'
export/release/windows/haxe/ApplicationMain.hx:151: characters 5-36 : ... Called from macro here
source/NGio.hx:15: characters 1-68 : Abstract has no field GetCurrentVersionResult
source/NGio.hx:16: characters 1-61 : Abstract has no field GetVersionResult
source/NGio.hx:169: characters 25-39 : () -> Void should be Null Void>
source/NGio.hx:169: characters 25-39 : ... For optional function argument 'callback'
source/NGio.hx:172: characters 30-45 : () -> Void should be Null Void>
source/NGio.hx:172: characters 30-45 : ... For optional function argument 'callback'
source/NGio.hx:155: characters 24-33 : () -> Void should be Null Void>
source/NGio.hx:155: characters 24-33 : ... For optional function argument 'callback'
source/InputFormatter.hx:148: characters 1-7 : Warning : (WDeprecated) `@:enum abstract` is deprecated in favor of `enum abstract`
C:/HaxeToolkit/haxe/lib/polymod/git/polymod/Polymod.hx:1005: characters 1-7 : Warning : (WDeprecated) `@:enum abstract` is deprecated in favor of `enum abstract`
C:/HaxeToolkit/haxe/lib/polymod/git/polymod/Polymod.hx:1051: characters 1-7 : Warning : (WDeprecated) `@:enum abstract` is deprecated in favor of `enum abstract`
C:/HaxeToolkit/haxe/lib/polymod/git/polymod/backends/PolymodAssets.hx:226: characters 1-7 : Warning : (WDeprecated) `@:enum abstract` is deprecated in favor of `enum abstract`
source/ui/ModMenu.hx:113: characters 26-34 : String should be Null
source/ui/ModMenu.hx:113: characters 26-34 : ... String has no field apiVersionRule
source/ui/ModMenu.hx:113: characters 26-34 : ... For optional function argument 'scanParams'
source/PlayState.hx:69: characters 21-29 : Warning : (WDeprecated) flixel.system.FlxSound was moved to flixel.sound.FlxSound
source/PlayState.hx:115: characters 17-25 : Warning : (WDeprecated) flixel.system.FlxSound was moved to flixel.sound.FlxSound
source/PlayState.hx:274: characters 22-30 : Warning : (WDeprecated) flixel.system.FlxSound was moved to flixel.sound.FlxSound
source/PlayState.hx:1579: characters 17-25 : Warning : (WDeprecated) flixel.system.FlxSound was moved to flixel.sound.FlxSound
source/PlayState.hx:1581: characters 17-25 : Warning : (WDeprecated) flixel.system.FlxSound was moved to flixel.sound.FlxSound
source/PauseSubState.hx:32: characters 17-25 : Warning : (WDeprecated) flixel.system.FlxSound was moved to flixel.sound.FlxSound
source/PauseSubState.hx:42: characters 20-28 : Warning : (WDeprecated) flixel.system.FlxSound was moved to flixel.sound.FlxSound
source/ChartingState.hx:79: characters 13-21 : Warning : (WDeprecated) flixel.system.FlxSound was moved to flixel.sound.FlxSound
source/ChartingState.hx:357: characters 16-24 : Warning : (WDeprecated) flixel.system.FlxSound was moved to flixel.sound.FlxSound
source/NGio.hx:53: characters 5-19 : io.newgrounds.Call has no field addDataHandler (Suggestion: addStatusHandler)
source/NGio.hx:64: characters 13-21 : Module APIStuff does not define type APIStuff
source/NGio.hx:102: characters 65-78 : error: io.newgrounds.LoginOutcome should be io.newgrounds.objects.Error
source/NGio.hx:102: characters 65-78 : ... have: (io.newgrounds.objects.Error) -> ...
source/NGio.hx:102: characters 65-78 : ... want: (io.newgrounds.LoginOutcome) -> ...
source/NGio.hx:106: characters 26-34 : Module APIStuff does not define type APIStuff
source/NGio.hx:106: characters 26-34 : ... For function argument 'key'
C:/HaxeToolkit/haxe/lib/flixel-ui/2,5,0/flixel/addons/ui/FlxUICursor.hx:564: characters 9-11 : Warning : Potential typo detected (expected similar values are flixel.addons.ui.SortMethod.ID)
How i build the game in HTML5?
I think
lime test html
or
lime test html5
or
lime test windows -html
@@AnAmmar ok thanks
I have this error please help.
source/Main.hx:70: characters 61-65 : Float should be Int
source/Main.hx:70: characters 61-65 : For optional function argument 'updateFramerate'
C:/HaxeToolkit/haxe/lib/polymod/git/polymod/hscript/_internal/PolymodScriptClass.hx:60: characters 52-56 : polymod.hscript._internal.ErrorEx has no field line
C:/HaxeToolkit/haxe/lib/polymod/git/polymod/hscript/_internal/PolymodScriptClass.hx:63: characters 87-91 : polymod.hscript._internal.ErrorEx has no field line
source/NGio.hx:12: characters 1-68 : io.newgrounds.objects.events.Result has no field or subtype GetCurrentVersionResult
source/NGio.hx:13: characters 1-61 : io.newgrounds.objects.events.Result has no field or subtype GetVersionResult
source/NGio.hx:47: characters 62-76 : io.newgrounds.Call has no field addDataHandler (Suggestion: addStatusHandler)
source/NGio.hx:47: characters 104-127 : Type not found : GetCurrentVersionResult
source/TitleState.hx:61: characters 16-28 : Type not found : APIStuff
source/NGio.hx:97: characters 25-39 : Void -> Void should be Null Void>
source/NGio.hx:97: characters 25-39 : For optional function argument 'callback'
source/NGio.hx:100: characters 30-45 : Void -> Void should be Null Void>
source/NGio.hx:100: characters 30-45 : For optional function argument 'callback'
source/NGio.hx:86: characters 25-34 : Void -> Void should be Null Void>
source/NGio.hx:86: characters 25-34 : For optional function argument 'callback'
C:/HaxeToolkit/haxe/lib/polymod/git/polymod/hscript/_internal/PolymodScriptClass.hx:366: characters 69-73 : polymod.hscript._internal.ErrorEx has no field line
C:/HaxeToolkit/haxe/lib/polymod/git/polymod/hscript/_internal/PolymodInterpEx.hx:73: characters 14-43 : polymod.hscript._internal.ErrorEx should be hscript.Error
C:/HaxeToolkit/haxe/lib/polymod/git/polymod/hscript/_internal/PolymodInterpEx.hx:73: characters 14-43 : For function argument 'e'
C:/HaxeToolkit/haxe/lib/polymod/git/polymod/hscript/_internal/PolymodInterpEx.hx:450: characters 13-38 : polymod.hscript._internal.ErrorEx should be hscript.Error
C:/HaxeToolkit/haxe/lib/polymod/git/polymod/hscript/_internal/PolymodInterpEx.hx:450: characters 13-38 : For function argument 'e'
C:/HaxeToolkit/haxe/lib/polymod/git/polymod/hscript/_internal/PolymodInterpEx.hx:105: characters 13-40 : polymod.hscript._internal.ErrorEx should be hscript.Error
C:/HaxeToolkit/haxe/lib/polymod/git/polymod/hscript/_internal/PolymodInterpEx.hx:105: characters 13-40 : For function argument 'e'
C:/HaxeToolkit/haxe/lib/polymod/git/polymod/hscript/_internal/PolymodInterpEx.hx:483: characters 13-38 : polymod.hscript._internal.ErrorEx should be hscript.Error
C:/HaxeToolkit/haxe/lib/polymod/git/polymod/hscript/_internal/PolymodInterpEx.hx:483: characters 13-38 : For function argument 'e'
If you get error messages about flixel-addons just delete it and reinstall it in the engine folder if it I hope it works.
@@Noxious149 I still got the same error 😢
Did you install polymod because all the errors are about the polymod
@@Noxious149 I already installed polymod
Did you install newgrounds and hxCodec
so... how i make an exe file like all mods?
Did you even watch this video?
@@AnAmmar ye but, it makes the exe automatically?
@@SkiSurfer12 of course it will. After you build it, the application will be in export folder
im getting a ton of errors
i searched up stuff alot and less errors now
U got discord my guy?
Description
@@AnAmmar ok just friended u lmao XD
can i compile the game with psych engine?
Yes
yes not for this tutorial
how to fix project.xml error
I think Your command path is wrong
@@AnAmmar i write in powershell
@@Minikitticz Of course but where the command path go??? Desktop, folder or etc. The path must be FNF source folder
i did it in the psych engine folder source code and it says the same@@AnAmmar
im done programming what now? ;-;
Idk
i suck (Context: i install all good and the 2 methode and nothing i suck)
Try watching other long tutorial, you will probably understand.
pin me instead
You're very late. Comment on my latest video
@@AnAmmar sure
sure. month agos.
sure he tired of commented on it.
sure. im dumb
but here this sorta of error
source/Achievements.hx:155: characters 30-54 : Warning : `FlxCamera.defaultCameras` is deprecated, use `FlxG.cameras.set
DefaultDrawTarget` instead
source/MainMenuState.hx:53: characters 3-39 : Warning : `FlxCamera.defaultCameras` is deprecated, use `FlxG.cameras.setD
efaultDrawTarget` instead
source/PlayState.hx:275: characters 3-39 : Warning : `FlxCamera.defaultCameras` is deprecated, use `FlxG.cameras.setDefa
ultDrawTarget` instead
source/editors/CharacterEditorState.hx:93: characters 3-41 : Warning : `FlxCamera.defaultCameras` is deprecated, use `Fl
xG.cameras.setDefaultDrawTarget` instead
source/editors/DialogueCharacterEditorState.hx:82: characters 3-40 : Warning : `FlxCamera.defaultCameras` is deprecated,
use `FlxG.cameras.setDefaultDrawTarget` instead
Sys_error("export/release/windows/obj/Options.txt: Permission denied")
i think its to late to say but, i have a error while compiling the game:
Error: __boot__.cpp
C:/HaxeToolkit/haxe/lib/discord_rpc/git/linc/linc_discord_rpc.h(7): fatal error C1083: No se puede abrir el archivo incluir: '../lib/discord-rpc/include/discord-rpc.h': No such file or directory
you can help me?
Maybe you didn't install the library properly
Hey, maybe I'm posting too late, but still...
source/FunkinLua.hx:342: lines 342-346: Int must be a Bool
source/FunkinLua.hx:342: lines 342-346: for function argument 'f'
source/FunkinLua.hx:448: lines 448-451 : Int must be a Bool
source/FunkinLua.hx:448: lines 448-451: for function argument 'f'
How to fix it?
It Psych Source code problem. Not mine
@@AnAmmar Ok, thank
C:\Users\USERNAME\Downloads\Indie-Cross-Public-master\Indie-Cross-Public-master>lime test windows -debug
Error: Could not find asset path "tools/Bink2DLL/"
HAXE_STD_PATH
?
/polymod/git/polymod/hscript/_internal/PolymodScriptClass.hx:60: characters 52-56 : polymod.hscript._internal.ErrorEx has no field line pls help
This probably source Problem. I'm sorry
@@AnAmmar how so. Is there any solution
@@atalantez download again or download the old version
@@AnAmmardo i reinstall funkin master
For me appears like PlayState.hx (line 3075)
Flixel/Flxstate.hx (line 202)
Flixel/Flxgame.hx (line 747)
Flixel/Flxgame.hx (line 677)
Flixel/Flxgame.hx (line551)
Openfl/events/EventDispatcher.hx (line 402)
Openfl/display/DisplayObject.hx (line 1399)
Can pls help?😢
but %HAXELIB_ROOT%
What?
lime test windows
source/psychlua/CallbackHandler.hx:48: characters 18-33 : Class has no field sendErrorsToLua PLS HELP
You should ask for help in psych engine discord server. There are too many things to tell you here
@@AnAmmar tysm
help on: source/PlayState.hx:84: characters 49-50 : Unexpected } plz
Source problem. Redownload or download the old version of source code
@@AnAmmar now my error is C:/HaxeToolkit/haxe/lib/polymod/git/polymod/hscript/_internal/PolymodScriptClass.hx:60: characters 52-56 : polymod.hscript._internal.ErrorEx has no field line
C:/HaxeToolkit/haxe/lib/polymod/git/polymod/hscript/_internal/PolymodScriptClass.hx:63: characters 87-91 : polymod.hscript._internal.ErrorEx has no field line
source/TitleState.hx:61: characters 16-28 : Type not found : APIStuff
C:/HaxeToolkit/haxe/lib/polymod/git/polymod/hscript/_internal/PolymodScriptClass.hx:366: characters 69-73 : polymod.hscript._internal.ErrorEx has no field line
C:/HaxeToolkit/haxe/lib/polymod/git/polymod/hscript/_internal/PolymodInterpEx.hx:73: characters 14-43 : polymod.hscript._internal.ErrorEx should be hscript.Error
C:/HaxeToolkit/haxe/lib/polymod/git/polymod/hscript/_internal/PolymodInterpEx.hx:73: characters 14-43 : ... For function argument 'e'
C:/HaxeToolkit/haxe/lib/polymod/git/polymod/hscript/_internal/PolymodInterpEx.hx:450: characters 13-38 : polymod.hscript._internal.ErrorEx should be hscript.Error
C:/HaxeToolkit/haxe/lib/polymod/git/polymod/hscript/_internal/PolymodInterpEx.hx:450: characters 13-38 : ... For function argument 'e'
C:/HaxeToolkit/haxe/lib/polymod/git/polymod/hscript/_internal/PolymodInterpEx.hx:105: characters 13-40 : polymod.hscript._internal.ErrorEx should be hscript.Error
C:/HaxeToolkit/haxe/lib/polymod/git/polymod/hscript/_internal/PolymodInterpEx.hx:105: characters 13-40 : ... For function argument 'e'
C:/HaxeToolkit/haxe/lib/polymod/git/polymod/hscript/_internal/PolymodInterpEx.hx:483: characters 13-38 : polymod.hscript._internal.ErrorEx should be hscript.Error
C:/HaxeToolkit/haxe/lib/polymod/git/polymod/hscript/_internal/PolymodInterpEx.hx:483: characters 13-38 : ... For function argument 'e'