FNF | How to Build/Compile the game (How to make mod) [OUTDATED}

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  • Опубликовано: 21 авг 2024
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    #FNF #Tutorial #FNFmod

Комментарии • 253

  • @AnAmmar
    @AnAmmar  Год назад +5

    Solution for some errors:
    Make sure the source path is in C: Disk.
    reinstall Lime (haxelib remove lime , haxelib run install lime)
    Storage required : 20GB +

    • @leyte4639
      @leyte4639 Год назад +1

      My problem is this one line of code below
      Error: Error parsing haxelib.json for lime@dev: [file location]

    • @leyte4639
      @leyte4639 Год назад

      fixed now I have to figure out where the hell is hxCode

    • @leyte4639
      @leyte4639 Год назад

      ok now it is this that is stopping me
      source/Main.hx:85: characters 61-65 : Float should be Int
      source/Main.hx:85: characters 61-65 : ... For optional function argument 'updateFramerate'
      source/Main.hx:85: characters 61-65 : ... For function argument 'child'
      source/PlayState.hx:75: characters 8-22 : Type not found : vlc.MP4Handler
      source/FunkinLua.hx:613: lines 613-617 : Int should be Bool
      source/FunkinLua.hx:613: lines 613-617 : ... For function argument 'f'
      source/PlayState.hx:1620: characters 13-23 : Type not found : MP4Handler

    • @RogerioTechFan
      @RogerioTechFan Год назад

      @@leyte4639 me too

    • @alphaxdNHH
      @alphaxdNHH Год назад

      POV: ammar commented on his old video

  • @AnAmmar
    @AnAmmar  Год назад +1

    Find solution in this comment section. Try to understand what the error mean. I'm tired to reply everyone comment here.

  • @haxenFilp
    @haxenFilp 2 года назад +2

    Thank you for the tutorial, I have been having compiling issues since I first tried Friday Night Funkin' Modding, thanks!
    I gift you my subscription. (I subscribed.)

  • @lunareko
    @lunareko 2 года назад +6

    Finally...
    a simple tutorial that is actually helpful...

    • @AnAmmar
      @AnAmmar  2 года назад +2

      Non talking tutorial is better! 👍👍👍👍

    • @orangefonnymod5085
      @orangefonnymod5085 8 месяцев назад +1

      @@AnAmmar How to fix Error: You must have a "project.xml" file or specify another valid project file when using the 'test' command

  • @NavzXx
    @NavzXx 2 года назад +1

    yay now i can play old versions of fnf and see what it looked like in its prototype builds

  • @burkistudio
    @burkistudio Год назад +1

    Standard library not found. You may need to set your `HAXE_STD_PATH` environment variable

  • @cikjamal
    @cikjamal 2 года назад

    0:29 you actually wrote a link instead of pasting it..
    Nice 👍😎

  • @pjsans
    @pjsans Год назад

    Thanks now I can make the Tricky static text say peepeepoopoo

  • @BLACKIMPOSTOR13254
    @BLACKIMPOSTOR13254 2 года назад +7

    am first
    can get pin?
    bottom text

  • @TheRedexZR_
    @TheRedexZR_ Год назад +2

    This appears when putting lime test windows
    source/Main.hx:85: characters 61-65 Float should be Int MoSource/Main.hx:85: characters 61-65 : For optional function argument 'updateFramerate' source/Main.hx:85: ... characters 61-65 : ... For function argument 'child'
    what I do?

    • @AnAmmar
      @AnAmmar  Год назад

      Source code problem. Not my problem. Try to reinstall the source code

    • @RogerioTechFan
      @RogerioTechFan Год назад

      @@AnAmmar Don't work

  • @matveigamer3826
    @matveigamer3826 2 года назад

    good job!!!

  • @raulington
    @raulington 2 года назад +2

    hey i get this
    PS C:\Users\jrson\Downloads\Funkin-master\Funkin-master> lime test windows
    lime : The term 'lime' is not recognized as the name of a cmdlet, function, script file, or operable program. Check
    the spelling of the name, or if a path was included, verify that the path is correct and try again.
    At line:1 char:1
    + lime test windows
    + ~~~~
    + CategoryInfo : ObjectNotFound: (lime:String) [], CommandNotFoundException
    + FullyQualifiedErrorId : CommandNotFoundException
    PS C:\Users\jrson\Downloads\Funkin-master\Funkin-master>

    • @AnAmmar
      @AnAmmar  2 года назад

      Type this at cmd
      haxelib run lime setup windows

    • @raulington
      @raulington 2 года назад

      @@AnAmmar nice response time, subbing

    • @raulington
      @raulington 2 года назад

      @@AnAmmar now i get this!
      PS C:\Users\jrson\Downloads\Funkin-master\Funkin-master> lime test windows
      C:/HaxeToolkit/haxe/lib/polymod/git/polymod/fs/PolymodFileSystem.hx:19: characters 16-18 : Expected )
      PS C:\Users\jrson\Downloads\Funkin-master\Funkin-master>

    • @Sir-P-Pizza
      @Sir-P-Pizza Год назад

      @@AnAmmar In order to build native executables for Windows, you must have a
      Visual Studio C++ compiler with "Windows Desktop" (Win32) support
      installed. We recommend using Visual Studio Community, which is
      available as a free download from Microsoft.

    • @neoboyfriend4262
      @neoboyfriend4262 Год назад

      @@AnAmmar When I do this, it says to install the Visual Studio 2019, but, I already have it installed.

  • @Likemea
    @Likemea 2 года назад +1

    If i delete microsoft visual studio (which is taking 24 gb of space currently for me) will the game still work?

    • @AnAmmar
      @AnAmmar  2 года назад +1

      I don't know but the game will maybe not working because code requirement took many spaces.

    • @clutterfunkin
      @clutterfunkin 2 года назад +1

      yes but u cant compile

    • @Likemea
      @Likemea 2 года назад

      @@clutterfunkin thanks, but i dont think i need to compile since i already did

  • @TuToShKa
    @TuToShKa Год назад +1

    I have a question that constantly bothers me, how to turn the source version into a regular one? (like a psych engine or even just a regular fnf) that is, it is clear how to compile, but how to do it in the usual if you have completed a mod or something like that? (I do not know because I want to find out first and then switch to source)

    • @AnAmmar
      @AnAmmar  Год назад

      lime test build

    • @TuToShKa
      @TuToShKa Год назад

      @@AnAmmar thank!

    • @AnAmmar
      @AnAmmar  Год назад +2

      @@TuToShKa wait no, it is lime build windows

    • @orangefonnymod5085
      @orangefonnymod5085 8 месяцев назад +1

      Hey@@AnAmmar , i know you might ignore or forgot my comment. I need help,
      Error: You must have a "project.xml" file or specify another valid project file when using the 'test' command
      How do i fix it?

  • @ItsSeated
    @ItsSeated 2 года назад +1

    it's not working it only gives error
    it only say
    haxelib run lime setup flixel
    Error: Library lime is not installed

    • @ItsSeated
      @ItsSeated 2 года назад +1

      nvm

    • @ItsSeated
      @ItsSeated 2 года назад +1

      it work but

    • @ItsSeated
      @ItsSeated 2 года назад +1

      I still get this error i follow it still same
      lime : The term 'lime' is not recognized as the name of a cmdlet, function, script file, or operable program. Check
      the spelling of the name, or if a path was included, verify that the path is correct and try again.
      At line:1 char:1
      + lime test windows
      + ~~~~
      + CategoryInfo : ObjectNotFound: (lime:String) [], CommandNotFoundException
      + FullyQualifiedErrorId : CommandNotFoundException

    • @ItsSeated
      @ItsSeated 2 года назад +1

      hmm it says i need project.xml
      but how

    • @AnAmmar
      @AnAmmar  2 года назад +1

      @@ItsSeatedrun this in cmd.
      ' haxelib run lime setup windows '
      about the project. Read the vanilla fnf source code tutorial at the bottom of the page.

  • @real_skeleton_guy
    @real_skeleton_guy Год назад

    lime : The term 'lime' is not recognized as the name of a cmdlet, function, script file, or operable program. Check
    the spelling of the name, or if a path was included, verify that the path is correct and try again.
    At line:1 char:1
    + lime test windows
    + ~~~~
    + CategoryInfo : ObjectNotFound: (lime:String) [], CommandNotFoundException
    + FullyQualifiedErrorId : CommandNotFoundException help?

    • @AnAmmar
      @AnAmmar  Год назад +1

      Find the answer in this comments section. I commented answer one of the same question

  • @mikeisthedoodlez
    @mikeisthedoodlez 2 года назад

    Can you make a video on what to do once your done with the coding of the fnf mod

    • @AnAmmar
      @AnAmmar  2 года назад

      Maybe I will make soon

  • @alt4388
    @alt4388 Год назад

    Longshot question here but i built a html week 7 version for school use but just opening the html file leads to a blank page. You know anything about this?

  • @SteelAxleVII
    @SteelAxleVII 2 года назад +1

    Is there a way for psyche engine to read all the hx files without compiling the second time?

  • @allergicnikky
    @allergicnikky 2 года назад

    does it also work on other versions of visual studio code? or its necessary to be ONLY in 2019 community version? i couldnt find this version in specific for windows

    • @AnAmmar
      @AnAmmar  2 года назад +1

      Visual studio code is just code Reader . So, it doesn't matter what vsc version are you using

    • @allergicnikky
      @allergicnikky 2 года назад

      @@AnAmmar tysm! i really needed to know that

  • @xerophytos
    @xerophytos Год назад

    thanks, also what

  • @brad9343
    @brad9343 2 года назад +1

    'haxe' is not recognized as an internal or external command,
    operable program or batch file.
    Can someone help?
    I ran the command "lime windows test"

    • @AnAmmar
      @AnAmmar  2 года назад

      You probably forgot to install haxe

    • @brad9343
      @brad9343 2 года назад

      @@AnAmmar haxe is installed though

    • @AnAmmar
      @AnAmmar  2 года назад

      @@brad9343 check again. Haxelibrary, lime, and other things

  • @Stherbhian
    @Stherbhian Год назад +1

    how to fix lime error?:
    Called from ? line 1
    Called from CommandLineTools.hx line 1904
    Called from CommandLineTools.hx line 22
    Called from a C function
    Called from CommandLineTools.hx line 124
    Called from CommandLineTools.hx line 1705
    Called from lime/tools/ProjectXMLParser.hx line 21
    Called from a C function
    Called from lime/tools/ProjectXMLParser.hx line 50
    Called from lime/tools/ProjectXMLParser.hx line 2042
    Called from lime/tools/ProjectXMLParser.hx line 1670
    Called from lime/tools/ProjectXMLParser.hx line 1538
    Called from lime/tools/ProjectXMLParser.hx line 608
    Called from a C function
    Called from lime/tools/ProjectXMLParser.hx line 719
    Called from a C function
    Called from lime/tools/ProjectXMLParser.hx line 719
    Called from a C function
    Called from lime/tools/ProjectXMLParser.hx line 719
    Called from a C function
    Called from lime/tools/ProjectXMLParser.hx line 719
    Called from a C function
    Called from lime/tools/ProjectXMLParser.hx line 719
    Called from a C function
    Called from lime/tools/ProjectXMLParser.hx line 719
    Called from a C function
    Called from lime/tools/ProjectXMLParser.hx line 719
    Called from a C function
    Called from lime/tools/ProjectXMLParser.hx line 709
    Called from /Users/runner/hostedtoolcache/haxe/4.2.5/x64/std/neko/_std/sys/FileSystem.hx line 69
    Called from /Users/runner/hostedtoolcache/haxe/4.2.5/x64/std/neko/_std/sys/FileSystem.hx line 60
    Uncaught exception - std@sys_file_type

  • @brisksoda
    @brisksoda 2 года назад +1

    Dude No!! I don't want to Broke my Laptop Bc i already Broke my laptop 3 Times because downloading these!

    • @AnAmmar
      @AnAmmar  2 года назад

      I broke 5 Devices

    • @AnAmmar
      @AnAmmar  2 года назад

      Also, I'm sorry to hear that you broke 3 laptops

    • @brisksoda
      @brisksoda 2 года назад

      @@AnAmmar that alright :) and i use windows 8 this time

  • @m.y.b.9294
    @m.y.b.9294 2 года назад

    nice video
    it worked for me but how do I get rid of the tools window and such when I open the game

    • @AnAmmar
      @AnAmmar  2 года назад

      tools window? what's that

    • @m.y.b.9294
      @m.y.b.9294 2 года назад

      @@AnAmmar sorry I meant 😅 the debug menu btw I actually figured out hope I didn't bother you

    • @AnAmmar
      @AnAmmar  2 года назад

      @@m.y.b.9294 Oh debug menu. Just remove "-debug" from the command line you typed, like
      "lime test windows -debug" to "lime test windows"

    • @m.y.b.9294
      @m.y.b.9294 2 года назад

      OK thanks for the advice 👍

  • @Not_An_Artist947
    @Not_An_Artist947 Год назад +1

    This error is...REALLY BIG
    PS D:\FNF Source code\Funkin-master\Funkin-master> lime test windows
    source/Main.hx:70: characters 61-65 : Float should be Int
    source/Main.hx:70: characters 61-65 : For optional function argument 'updateFramerate'
    C:/HaxeToolkit/haxe/lib/polymod/git/polymod/hscript/_internal/PolymodScriptClass.hx:60: characters 52-56 : polymod.hscript._internal.ErrorEx has no field line
    C:/HaxeToolkit/haxe/lib/polymod/git/polymod/hscript/_internal/PolymodScriptClass.hx:63: characters 87-91 : polymod.hscript._internal.ErrorEx has no field line
    source/NGio.hx:12: characters 1-68 : io.newgrounds.objects.events.Result has no field or subtype GetCurrentVersionResult
    source/NGio.hx:13: characters 1-61 : io.newgrounds.objects.events.Result has no field or subtype GetVersionResult
    source/NGio.hx:47: characters 62-76 : io.newgrounds.Call has no field addDataHandler (Suggestion: addStatusHandler)
    source/NGio.hx:47: characters 104-127 : Type not found : GetCurrentVersionResult
    source/TitleState.hx:61: characters 16-28 : Type not found : APIStuff
    source/NGio.hx:97: characters 25-39 : Void -> Void should be Null Void>
    source/NGio.hx:97: characters 25-39 : For optional function argument 'callback'
    source/NGio.hx:100: characters 30-45 : Void -> Void should be Null Void>
    source/NGio.hx:100: characters 30-45 : For optional function argument 'callback'
    source/NGio.hx:86: characters 25-34 : Void -> Void should be Null Void>
    source/NGio.hx:86: characters 25-34 : For optional function argument 'callback'
    C:/HaxeToolkit/haxe/lib/polymod/git/polymod/hscript/_internal/PolymodScriptClass.hx:366: characters 69-73 : polymod.hscript._internal.ErrorEx has no field line
    C:/HaxeToolkit/haxe/lib/polymod/git/polymod/hscript/_internal/PolymodInterpEx.hx:73: characters 14-43 : polymod.hscript._internal.ErrorEx should be hscript.Error
    C:/HaxeToolkit/haxe/lib/polymod/git/polymod/hscript/_internal/PolymodInterpEx.hx:73: characters 14-43 : For function argument 'e'
    C:/HaxeToolkit/haxe/lib/polymod/git/polymod/hscript/_internal/PolymodInterpEx.hx:450: characters 13-38 : polymod.hscript._internal.ErrorEx should be hscript.Error
    C:/HaxeToolkit/haxe/lib/polymod/git/polymod/hscript/_internal/PolymodInterpEx.hx:450: characters 13-38 : For function argument 'e'
    C:/HaxeToolkit/haxe/lib/polymod/git/polymod/hscript/_internal/PolymodInterpEx.hx:105: characters 13-40 : polymod.hscript._internal.ErrorEx should be hscript.Error
    C:/HaxeToolkit/haxe/lib/polymod/git/polymod/hscript/_internal/PolymodInterpEx.hx:105: characters 13-40 : For function argument 'e'
    C:/HaxeToolkit/haxe/lib/polymod/git/polymod/hscript/_internal/PolymodInterpEx.hx:483: characters 13-38 : polymod.hscript._internal.ErrorEx should be hscript.Error
    C:/HaxeToolkit/haxe/lib/polymod/git/polymod/hscript/_internal/PolymodInterpEx.hx:483: characters 13-38 : For function argument 'e'

    • @AnAmmar
      @AnAmmar  Год назад

      Source problems. Try reinstall different version source code and make sure to put the source code inside C: disk

    • @Not_An_Artist947
      @Not_An_Artist947 Год назад

      @@AnAmmar Oh...now i know the problem,my source was in disk d🤡

  • @notebook_OSC
    @notebook_OSC 2 года назад

    1:48 intall

  • @CarlosRiveraGaming
    @CarlosRiveraGaming 2 года назад +1

    does this work on mac?

    • @AnAmmar
      @AnAmmar  2 года назад +1

      Mac might need different Requirements

    • @CarlosRiveraGaming
      @CarlosRiveraGaming 2 года назад +1

      @@AnAmmar NOoOoOooooooOOOooo

  • @Wilmer-.
    @Wilmer-. 9 месяцев назад

    Error: You must have a "project.xml" file or specify another valid project file when using the 'test' command
    And get this, ITS SITTING RIGHT THERE IN THE PROJECT FOLDER??

    • @AnAmmar
      @AnAmmar  9 месяцев назад

      Is your path correct?

    • @Wilmer-.
      @Wilmer-. 9 месяцев назад

      @@AnAmmar Sorry I fixed it and everything, I managed to fix all of the other problems too.
      Crazy how I’ve tried this 5 times over the past 2 years. Finally got it to work. Thanks for your tutorials!

  • @Oligael10
    @Oligael10 4 месяца назад

    .exe doesn't build when i compiling, help D:

  • @developthetree
    @developthetree Год назад

    i get error about lime is not a cmd

  • @allergicnikky
    @allergicnikky 2 года назад

    I have a problem that i cant fix without anything sorry for making another comment aaaaa-
    on the command prompt it says i have discord_rpc installed, but psych engine and the vanilla source code always says "could not find discord_rpc,does it need to be installed?" and it doesnt let me compile the game cuz of that

    • @AnAmmar
      @AnAmmar  2 года назад

      Check if you install the correct discord_rpc.

  • @Clit0x
    @Clit0x Год назад

    how i can fix this: Error: Could not find haxelib "linc_luajit", does it need to be installed?

    • @AnAmmar
      @AnAmmar  Год назад

      Find the answer im this comment section. Aaaaaaaa

  • @megamatt2712
    @megamatt2712 Год назад +1

    ._.
    source/Main.hx:70: characters 61-65 : Float should be Int
    source/Main.hx:70: characters 61-65 : For optional function argument 'updateFramerate'
    C:/Dev/haxe/lib/polymod/git/polymod/hscript/_internal/PolymodScriptClass.hx:60: characters 52-56 : polymod.hscript._internal.ErrorEx has no field line
    C:/Dev/haxe/lib/polymod/git/polymod/hscript/_internal/PolymodScriptClass.hx:63: characters 87-91 : polymod.hscript._internal.ErrorEx has no field line
    source/NGio.hx:12: characters 1-68 : io.newgrounds.objects.events.Result has no field or subtype GetCurrentVersionResult
    source/NGio.hx:13: characters 1-61 : io.newgrounds.objects.events.Result has no field or subtype GetVersionResult
    source/NGio.hx:47: characters 62-76 : io.newgrounds.Call has no field addDataHandler (Suggestion: addStatusHandler)
    source/NGio.hx:47: characters 104-127 : Type not found : GetCurrentVersionResult
    source/TitleState.hx:61: characters 16-28 : Type not found : APIStuff
    source/NGio.hx:97: characters 25-39 : Void -> Void should be Null Void>
    source/NGio.hx:97: characters 25-39 : For optional function argument 'callback'
    source/NGio.hx:100: characters 30-45 : Void -> Void should be Null Void>
    source/NGio.hx:100: characters 30-45 : For optional function argument 'callback'
    source/NGio.hx:86: characters 25-34 : Void -> Void should be Null Void>
    source/NGio.hx:86: characters 25-34 : For optional function argument 'callback'
    C:/Dev/haxe/lib/polymod/git/polymod/hscript/_internal/PolymodScriptClass.hx:366: characters 69-73 : polymod.hscript._internal.ErrorEx has no field line
    C:/Dev/haxe/lib/polymod/git/polymod/hscript/_internal/PolymodInterpEx.hx:73: characters 14-43 : polymod.hscript._internal.ErrorEx should be hscript.Error
    C:/Dev/haxe/lib/polymod/git/polymod/hscript/_internal/PolymodInterpEx.hx:73: characters 14-43 : For function argument 'e'
    C:/Dev/haxe/lib/polymod/git/polymod/hscript/_internal/PolymodInterpEx.hx:450: characters 13-38 : polymod.hscript._internal.ErrorEx should be hscript.Error
    C:/Dev/haxe/lib/polymod/git/polymod/hscript/_internal/PolymodInterpEx.hx:450: characters 13-38 : For function argument 'e'
    C:/Dev/haxe/lib/polymod/git/polymod/hscript/_internal/PolymodInterpEx.hx:105: characters 13-40 : polymod.hscript._internal.ErrorEx should be hscript.Error
    C:/Dev/haxe/lib/polymod/git/polymod/hscript/_internal/PolymodInterpEx.hx:105: characters 13-40 : For function argument 'e'
    C:/Dev/haxe/lib/polymod/git/polymod/hscript/_internal/PolymodInterpEx.hx:483: characters 13-38 : polymod.hscript._internal.ErrorEx should be hscript.Error
    C:/Dev/haxe/lib/polymod/git/polymod/hscript/_internal/PolymodInterpEx.hx:483: characters 13-38 : For function argument 'e'
    solution?

  • @MCK2077a
    @MCK2077a 2 года назад

    why when i type "haxelib install newgrounds" shows me "'haxelib' is not recognized as an internal or external command,
    operable program or batch file."

    • @AnAmmar
      @AnAmmar  2 года назад

      You didn't fully install haxe

    • @MCK2077a
      @MCK2077a 2 года назад

      @@AnAmmar oh ok thanks very much

    • @MCK2077a
      @MCK2077a 2 года назад

      @@AnAmmar whats now? i typed "lime test windows -debug" and got "lime : The term 'lime' is not recognized as the name of a cmdlet, function, script file, or operable program. Check the
      spelling of the name, or if a path was included, verify that the path is correct and try again.
      At line:1 char:1
      + lime test windows -debug
      + ~~~~
      + CategoryInfo : ObjectNotFound: (lime:String) [], CommandNotFoundException
      + FullyQualifiedErrorId : CommandNotFoundException"

    • @AnAmmar
      @AnAmmar  2 года назад

      @@MCK2077a
      install this
      lib.haxe.org/p/lime
      run this
      haxelib run lime setup windows

  • @orangToast
    @orangToast 2 года назад

    Does it matter which windows SDK version I download? I'm using 2022

  • @Sir-P-Pizza
    @Sir-P-Pizza Год назад

    C:\Users\Geta\Downloads\FNF-PsychEngine-0.6.3> : The term 'C:\Users\Geta\Downloads\FNF-PsychEngine-0.6.3>' is not recog
    nized as the name of a cmdlet, function, script file, or operable program. Check the spelling of the name, or if a path
    was included, verify that the path is correct and try again.
    At line:1 char:1
    + C:\Users\Geta\Downloads\FNF-PsychEngine-0.6.3> lime test windows
    + ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    + CategoryInfo : ObjectNotFound: (C:\Users\Geta\D...chEngine-0.6.3>:String) [], CommandNotFoundException
    + FullyQualifiedErrorId : CommandNotFoundException

  • @ZafriWorldTowerDefense
    @ZafriWorldTowerDefense 2 года назад

    "Error: You must have a "project.xml" file or specify another valid project file when using the 'test' command" ???

    • @AnAmmar
      @AnAmmar  2 года назад

      You build it at the wrong path

    • @branolmonke4114
      @branolmonke4114 2 года назад

      @@AnAmmar wdym??

    • @AnAmmar
      @AnAmmar  2 года назад

      @@branolmonke4114 where did you build it?????? Like where did you "lime test windows"???

    • @branolmonke4114
      @branolmonke4114 2 года назад

      @@AnAmmar in the fnf source folder both of them

    • @AnAmmar
      @AnAmmar  2 года назад

      @@branolmonke4114 wdym both of them?

  • @Not_An_Artist947
    @Not_An_Artist947 Год назад +1

    its so many things to install🤡

  • @elganahiba4407
    @elganahiba4407 2 года назад

    help they say
    "Error: You must have a "project.xml" file or specify another valid project file when using the 'test' command" ???

    • @AnAmmar
      @AnAmmar  2 года назад

      You build it the wrong path

    • @elganahiba4407
      @elganahiba4407 2 года назад

      @@AnAmmar i did every step and i tapped lime test windows in powershel

    • @elganahiba4407
      @elganahiba4407 2 года назад

      and where do i get project.xml

    • @AnAmmar
      @AnAmmar  2 года назад

      @@elganahiba4407 there is already Project.hx inside the the source code. Your path is incorrect

    • @elganahiba4407
      @elganahiba4407 2 года назад

      @@AnAmmar
      what should i do to fix my path

  • @Praisethesvn
    @Praisethesvn Год назад

    i have a problem when i try installing haxefixel i can't, it says that it is not a command and i don't understand whats wrong, can you please help me?

    • @bluegaming4133
      @bluegaming4133 Год назад

      just restart cmd again. if doesnt help, idk.

  • @randomusareio
    @randomusareio 7 месяцев назад

    Error: Source path "C:/HaxeToolkit/haxe/lib/extension-webm/git/ndll/Windows64/extension-webm.ndll" does not exist

  • @panjacuszek
    @panjacuszek 7 месяцев назад

    this is for psych engine right?

  • @snooze124
    @snooze124 2 года назад

    Warning: Could not find Visual Studio 2017 VsDevCmd
    Missing HXCPP_VARS
    Error: Could not automatically setup MSVC
    and i cant find the 3 windows sdk's that you got

    • @AnAmmar
      @AnAmmar  2 года назад

      What is this. i never heard of this error. Search these at google

    • @jaqjoestar1319
      @jaqjoestar1319 2 года назад

      instead of visual studio 2019 use 2017. I know this is late but whatever.

  • @somedudereal
    @somedudereal 2 года назад

    "Error: Could not find haxelib "newgrounds" does it need to be installed?'
    (help what do i do)

    • @AnAmmar
      @AnAmmar  2 года назад

      You didn't install newground Library

  • @athensballthegreat
    @athensballthegreat Год назад

    Phych or Kade engine?

  • @invertedsonic8983
    @invertedsonic8983 6 месяцев назад

    it won't work for me

    • @AnAmmar
      @AnAmmar  6 месяцев назад

      because it is outdated, try asking help from psych engine discord server

  • @KTSABDI
    @KTSABDI 2 года назад

    I used the psych engine code, but when I use "lime test windows" thing, it says "What app do u want to open?". idk what to do

    • @AnAmmar
      @AnAmmar  2 года назад

      Where does that cmd path goes?

    • @KTSABDI
      @KTSABDI 2 года назад

      In Windows Powershell

    • @AnAmmar
      @AnAmmar  2 года назад

      @@KTSABDI I know, where does the cmd Path goes?

    • @KTSABDI
      @KTSABDI 2 года назад

      @@AnAmmar nvm, I fixed the problem

    • @juliobutinblender
      @juliobutinblender Год назад

      @@KTSABDI how did you fix it

  • @classicsonicani-gaming
    @classicsonicani-gaming Год назад

    Hey, how can I find assets/preload because there's an error when I got a project.xml.

    • @AnAmmar
      @AnAmmar  Год назад

      Where do you run the code

    • @classicsonicani-gaming
      @classicsonicani-gaming Год назад

      @@AnAmmar The source which is the path. But I have no idea if I can use another one for assets/preload.

    • @classicsonicani-gaming
      @classicsonicani-gaming Год назад

      @@AnAmmar But I think I type "lime test windows" but I found out that error said it can't find assets/preload asset path

    • @AnAmmar
      @AnAmmar  Год назад

      @@classicsonicani-gaming no you don't have to find the preload folder. I forgot what you have to do to fix this problem.

    • @classicsonicani-gaming
      @classicsonicani-gaming Год назад

      @@AnAmmar I think it's from project.xml when there's a error that it said assets/preload

  • @Quinntendo
    @Quinntendo 2 года назад

    It says for psych engine: Could not find haxelib "linc_luajit", does it need to be installed?

    • @AnAmmar
      @AnAmmar  2 года назад

      Do/Install this
      " haxelib git linc_luajit github.com/AndreiRudenko/linc_luajit "
      In the Command Prompt

    • @Quinntendo
      @Quinntendo 2 года назад

      @@AnAmmar thanks dude

    • @Quinntendo
      @Quinntendo 2 года назад

      @@AnAmmar yo, whenever I try to build it it doesn't say anything

    • @Quinntendo
      @Quinntendo 2 года назад

      nvm lol

    • @clutterfunkin
      @clutterfunkin 2 года назад

      u cant use psych engine for this

  • @itsumi580
    @itsumi580 2 года назад

    Bruh mine just says lime isn't a command or anything even though I've followed every single instruction. My computer might be retarded or somethin'.

    • @AnAmmar
      @AnAmmar  2 года назад

      When you're are not on windows. lime test linux or lime test mac or something. And please check again, you probably forgot something

  • @Freakcube_
    @Freakcube_ Год назад

    3:26 I have windows 11 and is not same thing. can someone help me?

    • @magickerio
      @magickerio 11 месяцев назад +1

      1) Hold Maj or CTRL + right click, more, open with PowerShell
      2) open PowerShell in search tab, opened you type CD and past the Path directory
      Ex: C:/User/test/index.exe

  • @pablo4780
    @pablo4780 2 года назад

    Can you give me the link to the download of visual studio 2019?

    • @AnAmmar
      @AnAmmar  2 года назад

      visualstudio.microsoft.com/
      There is no 2019

  • @Baconyy33
    @Baconyy33 Год назад

    HOW TA FRICK U DO THIS FIRST TRY WITHOUT NO FRIKIN ERRORS

    • @AnAmmar
      @AnAmmar  Год назад

      When I first try to build the game, it didn't work. It took me a lot of attempts to finally build the game

    • @Baconyy33
      @Baconyy33 Год назад

      @@AnAmmar WAT THE FRICK TELL ME HOW U FIX ALL THE ERROR

  • @Angel_Zero
    @Angel_Zero Год назад

    question can you cross build?

    • @AnAmmar
      @AnAmmar  Год назад

      What do you mean?

    • @Angel_Zero
      @Angel_Zero Год назад

      @@AnAmmar Like if you wanted to build from say windows to mac or to Linux could that be possible

    • @AnAmmar
      @AnAmmar  Год назад

      @@Angel_Zero it is possible

    • @Angel_Zero
      @Angel_Zero Год назад

      @@AnAmmar Well I am a Linux user and I want to know how to build to windows think you can make a tutorial on how to do it

  • @MonkeyDLuffy-y2z
    @MonkeyDLuffy-y2z 2 года назад

    Plz Friday Night Funkin
    im friend Rasyad

  • @sloow001
    @sloow001 2 года назад

    Works in psych engine?

    • @AnAmmar
      @AnAmmar  2 года назад

      Of cource but You have to download this too.
      haxelib git linc_luajit github.com/AndreiRudenko/linc_luajit
      On cmd

    • @sloow001
      @sloow001 2 года назад

      @@AnAmmar ok! Thanks

    • @sloow001
      @sloow001 2 года назад

      Im trying to compile the psych engine, but the tutorials never help's me, your tutorial is now helping me

  • @FyonixYT
    @FyonixYT 2 года назад

    it says i dont have lime

    • @AnAmmar
      @AnAmmar  2 года назад

      Follow everything in the build Instructions.
      watch the video Carefuly.
      Download the things that has been show in the video.
      Type correctly 'lime test windows'

  • @developthetree
    @developthetree Год назад

    help i get this error PS C:\Users\user\Desktop\Funkin-master> lime test windows
    source/Controls.hx:39: characters 1-7 : Warning : (WDeprecated) `@:enum abstract` is deprecated in favor of `enum abstract`
    source/Main.hx:87: characters 61-65 : Float should be Int
    source/Main.hx:87: characters 61-65 : ... For optional function argument 'updateFramerate'
    source/Main.hx:87: characters 61-65 : ... For function argument 'child'
    export/release/windows/haxe/ApplicationMain.hx:151: characters 5-36 : ... Called from macro here
    source/NGio.hx:15: characters 1-68 : Abstract has no field GetCurrentVersionResult
    source/NGio.hx:16: characters 1-61 : Abstract has no field GetVersionResult
    source/NGio.hx:169: characters 25-39 : () -> Void should be Null Void>
    source/NGio.hx:169: characters 25-39 : ... For optional function argument 'callback'
    source/NGio.hx:172: characters 30-45 : () -> Void should be Null Void>
    source/NGio.hx:172: characters 30-45 : ... For optional function argument 'callback'
    source/NGio.hx:155: characters 24-33 : () -> Void should be Null Void>
    source/NGio.hx:155: characters 24-33 : ... For optional function argument 'callback'
    source/InputFormatter.hx:148: characters 1-7 : Warning : (WDeprecated) `@:enum abstract` is deprecated in favor of `enum abstract`
    C:/HaxeToolkit/haxe/lib/polymod/git/polymod/Polymod.hx:1005: characters 1-7 : Warning : (WDeprecated) `@:enum abstract` is deprecated in favor of `enum abstract`
    C:/HaxeToolkit/haxe/lib/polymod/git/polymod/Polymod.hx:1051: characters 1-7 : Warning : (WDeprecated) `@:enum abstract` is deprecated in favor of `enum abstract`
    C:/HaxeToolkit/haxe/lib/polymod/git/polymod/backends/PolymodAssets.hx:226: characters 1-7 : Warning : (WDeprecated) `@:enum abstract` is deprecated in favor of `enum abstract`
    source/ui/ModMenu.hx:113: characters 26-34 : String should be Null
    source/ui/ModMenu.hx:113: characters 26-34 : ... String has no field apiVersionRule
    source/ui/ModMenu.hx:113: characters 26-34 : ... For optional function argument 'scanParams'
    source/PlayState.hx:69: characters 21-29 : Warning : (WDeprecated) flixel.system.FlxSound was moved to flixel.sound.FlxSound
    source/PlayState.hx:115: characters 17-25 : Warning : (WDeprecated) flixel.system.FlxSound was moved to flixel.sound.FlxSound
    source/PlayState.hx:274: characters 22-30 : Warning : (WDeprecated) flixel.system.FlxSound was moved to flixel.sound.FlxSound
    source/PlayState.hx:1579: characters 17-25 : Warning : (WDeprecated) flixel.system.FlxSound was moved to flixel.sound.FlxSound
    source/PlayState.hx:1581: characters 17-25 : Warning : (WDeprecated) flixel.system.FlxSound was moved to flixel.sound.FlxSound
    source/PauseSubState.hx:32: characters 17-25 : Warning : (WDeprecated) flixel.system.FlxSound was moved to flixel.sound.FlxSound
    source/PauseSubState.hx:42: characters 20-28 : Warning : (WDeprecated) flixel.system.FlxSound was moved to flixel.sound.FlxSound
    source/ChartingState.hx:79: characters 13-21 : Warning : (WDeprecated) flixel.system.FlxSound was moved to flixel.sound.FlxSound
    source/ChartingState.hx:357: characters 16-24 : Warning : (WDeprecated) flixel.system.FlxSound was moved to flixel.sound.FlxSound
    source/NGio.hx:53: characters 5-19 : io.newgrounds.Call has no field addDataHandler (Suggestion: addStatusHandler)
    source/NGio.hx:64: characters 13-21 : Module APIStuff does not define type APIStuff
    source/NGio.hx:102: characters 65-78 : error: io.newgrounds.LoginOutcome should be io.newgrounds.objects.Error
    source/NGio.hx:102: characters 65-78 : ... have: (io.newgrounds.objects.Error) -> ...
    source/NGio.hx:102: characters 65-78 : ... want: (io.newgrounds.LoginOutcome) -> ...
    source/NGio.hx:106: characters 26-34 : Module APIStuff does not define type APIStuff
    source/NGio.hx:106: characters 26-34 : ... For function argument 'key'
    C:/HaxeToolkit/haxe/lib/flixel-ui/2,5,0/flixel/addons/ui/FlxUICursor.hx:564: characters 9-11 : Warning : Potential typo detected (expected similar values are flixel.addons.ui.SortMethod.ID)

  • @supermini2017
    @supermini2017 2 года назад

    How i build the game in HTML5?

    • @AnAmmar
      @AnAmmar  2 года назад

      I think
      lime test html
      or
      lime test html5
      or
      lime test windows -html

    • @supermini2017
      @supermini2017 2 года назад

      @@AnAmmar ok thanks

  • @him2536
    @him2536 Год назад +1

    I have this error please help.
    source/Main.hx:70: characters 61-65 : Float should be Int
    source/Main.hx:70: characters 61-65 : For optional function argument 'updateFramerate'
    C:/HaxeToolkit/haxe/lib/polymod/git/polymod/hscript/_internal/PolymodScriptClass.hx:60: characters 52-56 : polymod.hscript._internal.ErrorEx has no field line
    C:/HaxeToolkit/haxe/lib/polymod/git/polymod/hscript/_internal/PolymodScriptClass.hx:63: characters 87-91 : polymod.hscript._internal.ErrorEx has no field line
    source/NGio.hx:12: characters 1-68 : io.newgrounds.objects.events.Result has no field or subtype GetCurrentVersionResult
    source/NGio.hx:13: characters 1-61 : io.newgrounds.objects.events.Result has no field or subtype GetVersionResult
    source/NGio.hx:47: characters 62-76 : io.newgrounds.Call has no field addDataHandler (Suggestion: addStatusHandler)
    source/NGio.hx:47: characters 104-127 : Type not found : GetCurrentVersionResult
    source/TitleState.hx:61: characters 16-28 : Type not found : APIStuff
    source/NGio.hx:97: characters 25-39 : Void -> Void should be Null Void>
    source/NGio.hx:97: characters 25-39 : For optional function argument 'callback'
    source/NGio.hx:100: characters 30-45 : Void -> Void should be Null Void>
    source/NGio.hx:100: characters 30-45 : For optional function argument 'callback'
    source/NGio.hx:86: characters 25-34 : Void -> Void should be Null Void>
    source/NGio.hx:86: characters 25-34 : For optional function argument 'callback'
    C:/HaxeToolkit/haxe/lib/polymod/git/polymod/hscript/_internal/PolymodScriptClass.hx:366: characters 69-73 : polymod.hscript._internal.ErrorEx has no field line
    C:/HaxeToolkit/haxe/lib/polymod/git/polymod/hscript/_internal/PolymodInterpEx.hx:73: characters 14-43 : polymod.hscript._internal.ErrorEx should be hscript.Error
    C:/HaxeToolkit/haxe/lib/polymod/git/polymod/hscript/_internal/PolymodInterpEx.hx:73: characters 14-43 : For function argument 'e'
    C:/HaxeToolkit/haxe/lib/polymod/git/polymod/hscript/_internal/PolymodInterpEx.hx:450: characters 13-38 : polymod.hscript._internal.ErrorEx should be hscript.Error
    C:/HaxeToolkit/haxe/lib/polymod/git/polymod/hscript/_internal/PolymodInterpEx.hx:450: characters 13-38 : For function argument 'e'
    C:/HaxeToolkit/haxe/lib/polymod/git/polymod/hscript/_internal/PolymodInterpEx.hx:105: characters 13-40 : polymod.hscript._internal.ErrorEx should be hscript.Error
    C:/HaxeToolkit/haxe/lib/polymod/git/polymod/hscript/_internal/PolymodInterpEx.hx:105: characters 13-40 : For function argument 'e'
    C:/HaxeToolkit/haxe/lib/polymod/git/polymod/hscript/_internal/PolymodInterpEx.hx:483: characters 13-38 : polymod.hscript._internal.ErrorEx should be hscript.Error
    C:/HaxeToolkit/haxe/lib/polymod/git/polymod/hscript/_internal/PolymodInterpEx.hx:483: characters 13-38 : For function argument 'e'

    • @Noxious149
      @Noxious149 Год назад +1

      If you get error messages about flixel-addons just delete it and reinstall it in the engine folder if it I hope it works.

    • @him2536
      @him2536 Год назад +1

      @@Noxious149 I still got the same error 😢

    • @Noxious149
      @Noxious149 Год назад +1

      Did you install polymod because all the errors are about the polymod

    • @him2536
      @him2536 Год назад +1

      @@Noxious149 I already installed polymod

    • @Noxious149
      @Noxious149 Год назад +1

      Did you install newgrounds and hxCodec

  • @SkiSurfer12
    @SkiSurfer12 2 года назад

    so... how i make an exe file like all mods?

    • @AnAmmar
      @AnAmmar  2 года назад

      Did you even watch this video?

    • @SkiSurfer12
      @SkiSurfer12 2 года назад

      @@AnAmmar ye but, it makes the exe automatically?

    • @AnAmmar
      @AnAmmar  2 года назад

      @@SkiSurfer12 of course it will. After you build it, the application will be in export folder

  • @BunnlyGames
    @BunnlyGames Год назад

    im getting a ton of errors

    • @BunnlyGames
      @BunnlyGames Год назад

      i searched up stuff alot and less errors now

  • @Rollrollman
    @Rollrollman Год назад

    U got discord my guy?

    • @AnAmmar
      @AnAmmar  Год назад

      Description

    • @Rollrollman
      @Rollrollman Год назад

      @@AnAmmar ok just friended u lmao XD

  • @renn.limitless
    @renn.limitless 2 года назад

    can i compile the game with psych engine?

  • @Minikitticz
    @Minikitticz 2 года назад

    how to fix project.xml error

    • @AnAmmar
      @AnAmmar  2 года назад

      I think Your command path is wrong

    • @Minikitticz
      @Minikitticz 2 года назад

      @@AnAmmar i write in powershell

    • @AnAmmar
      @AnAmmar  2 года назад

      @@Minikitticz Of course but where the command path go??? Desktop, folder or etc. The path must be FNF source folder

    • @ArgentinaPeluche
      @ArgentinaPeluche 8 месяцев назад

      i did it in the psych engine folder source code and it says the same@@AnAmmar

  • @raulington
    @raulington 2 года назад

    im done programming what now? ;-;

  • @francotirador647
    @francotirador647 2 года назад

    i suck (Context: i install all good and the 2 methode and nothing i suck)

    • @AnAmmar
      @AnAmmar  2 года назад

      Try watching other long tutorial, you will probably understand.

  • @hehe_itsmeakira
    @hehe_itsmeakira 2 года назад

    pin me instead

    • @AnAmmar
      @AnAmmar  2 года назад

      You're very late. Comment on my latest video

    • @hehe_itsmeakira
      @hehe_itsmeakira 2 года назад

      @@AnAmmar sure

  • @oh_noes
    @oh_noes Год назад

    sure. month agos.
    sure he tired of commented on it.
    sure. im dumb
    but here this sorta of error
    source/Achievements.hx:155: characters 30-54 : Warning : `FlxCamera.defaultCameras` is deprecated, use `FlxG.cameras.set
    DefaultDrawTarget` instead
    source/MainMenuState.hx:53: characters 3-39 : Warning : `FlxCamera.defaultCameras` is deprecated, use `FlxG.cameras.setD
    efaultDrawTarget` instead
    source/PlayState.hx:275: characters 3-39 : Warning : `FlxCamera.defaultCameras` is deprecated, use `FlxG.cameras.setDefa
    ultDrawTarget` instead
    source/editors/CharacterEditorState.hx:93: characters 3-41 : Warning : `FlxCamera.defaultCameras` is deprecated, use `Fl
    xG.cameras.setDefaultDrawTarget` instead
    source/editors/DialogueCharacterEditorState.hx:82: characters 3-40 : Warning : `FlxCamera.defaultCameras` is deprecated,
    use `FlxG.cameras.setDefaultDrawTarget` instead
    Sys_error("export/release/windows/obj/Options.txt: Permission denied")

  • @Esquizo726
    @Esquizo726 Год назад

    i think its to late to say but, i have a error while compiling the game:
    Error: __boot__.cpp
    C:/HaxeToolkit/haxe/lib/discord_rpc/git/linc/linc_discord_rpc.h(7): fatal error C1083: No se puede abrir el archivo incluir: '../lib/discord-rpc/include/discord-rpc.h': No such file or directory
    you can help me?

    • @Noxious149
      @Noxious149 Год назад

      Maybe you didn't install the library properly

  • @Pornomasteru
    @Pornomasteru 2 года назад

    Hey, maybe I'm posting too late, but still...
    source/FunkinLua.hx:342: lines 342-346: Int must be a Bool
    source/FunkinLua.hx:342: lines 342-346: for function argument 'f'
    source/FunkinLua.hx:448: lines 448-451 : Int must be a Bool
    source/FunkinLua.hx:448: lines 448-451: for function argument 'f'
    How to fix it?

    • @AnAmmar
      @AnAmmar  2 года назад

      It Psych Source code problem. Not mine

    • @Pornomasteru
      @Pornomasteru 2 года назад

      @@AnAmmar Ok, thank

  • @MrSashas
    @MrSashas Год назад

    C:\Users\USERNAME\Downloads\Indie-Cross-Public-master\Indie-Cross-Public-master>lime test windows -debug
    Error: Could not find asset path "tools/Bink2DLL/"

  • @Steve_Monke
    @Steve_Monke 2 года назад

    HAXE_STD_PATH

  • @atalantez
    @atalantez Год назад

    /polymod/git/polymod/hscript/_internal/PolymodScriptClass.hx:60: characters 52-56 : polymod.hscript._internal.ErrorEx has no field line pls help

    • @AnAmmar
      @AnAmmar  Год назад

      This probably source Problem. I'm sorry

    • @atalantez
      @atalantez Год назад

      @@AnAmmar how so. Is there any solution

    • @AnAmmar
      @AnAmmar  Год назад

      @@atalantez download again or download the old version

    • @atalantez
      @atalantez Год назад

      @@AnAmmardo i reinstall funkin master

  • @darkydemon
    @darkydemon Год назад

    For me appears like PlayState.hx (line 3075)
    Flixel/Flxstate.hx (line 202)
    Flixel/Flxgame.hx (line 747)
    Flixel/Flxgame.hx (line 677)
    Flixel/Flxgame.hx (line551)
    Openfl/events/EventDispatcher.hx (line 402)
    Openfl/display/DisplayObject.hx (line 1399)
    Can pls help?😢

  • @marioskoczek4
    @marioskoczek4 2 года назад

    but %HAXELIB_ROOT%

  • @HamburgurDuo
    @HamburgurDuo Год назад

    lime test windows
    source/psychlua/CallbackHandler.hx:48: characters 18-33 : Class has no field sendErrorsToLua PLS HELP

    • @AnAmmar
      @AnAmmar  Год назад +1

      You should ask for help in psych engine discord server. There are too many things to tell you here

    • @HamburgurDuo
      @HamburgurDuo Год назад

      @@AnAmmar tysm

  • @unknownytarsnal
    @unknownytarsnal Год назад

    help on: source/PlayState.hx:84: characters 49-50 : Unexpected } plz

    • @AnAmmar
      @AnAmmar  Год назад

      Source problem. Redownload or download the old version of source code

    • @unknownytarsnal
      @unknownytarsnal Год назад

      @@AnAmmar now my error is C:/HaxeToolkit/haxe/lib/polymod/git/polymod/hscript/_internal/PolymodScriptClass.hx:60: characters 52-56 : polymod.hscript._internal.ErrorEx has no field line
      C:/HaxeToolkit/haxe/lib/polymod/git/polymod/hscript/_internal/PolymodScriptClass.hx:63: characters 87-91 : polymod.hscript._internal.ErrorEx has no field line
      source/TitleState.hx:61: characters 16-28 : Type not found : APIStuff
      C:/HaxeToolkit/haxe/lib/polymod/git/polymod/hscript/_internal/PolymodScriptClass.hx:366: characters 69-73 : polymod.hscript._internal.ErrorEx has no field line
      C:/HaxeToolkit/haxe/lib/polymod/git/polymod/hscript/_internal/PolymodInterpEx.hx:73: characters 14-43 : polymod.hscript._internal.ErrorEx should be hscript.Error
      C:/HaxeToolkit/haxe/lib/polymod/git/polymod/hscript/_internal/PolymodInterpEx.hx:73: characters 14-43 : ... For function argument 'e'
      C:/HaxeToolkit/haxe/lib/polymod/git/polymod/hscript/_internal/PolymodInterpEx.hx:450: characters 13-38 : polymod.hscript._internal.ErrorEx should be hscript.Error
      C:/HaxeToolkit/haxe/lib/polymod/git/polymod/hscript/_internal/PolymodInterpEx.hx:450: characters 13-38 : ... For function argument 'e'
      C:/HaxeToolkit/haxe/lib/polymod/git/polymod/hscript/_internal/PolymodInterpEx.hx:105: characters 13-40 : polymod.hscript._internal.ErrorEx should be hscript.Error
      C:/HaxeToolkit/haxe/lib/polymod/git/polymod/hscript/_internal/PolymodInterpEx.hx:105: characters 13-40 : ... For function argument 'e'
      C:/HaxeToolkit/haxe/lib/polymod/git/polymod/hscript/_internal/PolymodInterpEx.hx:483: characters 13-38 : polymod.hscript._internal.ErrorEx should be hscript.Error
      C:/HaxeToolkit/haxe/lib/polymod/git/polymod/hscript/_internal/PolymodInterpEx.hx:483: characters 13-38 : ... For function argument 'e'