Some suggestions: 1) You should make a dungeon called sunken city and it will house drowned and guardians, with an elder guardian as a mini boss and a new mob called "the drowned one", an underwater version of the Nameless one, as a boss. 2) You should add Necromancers that spawn everywhere in the world rarely, but always in the desert temple. 3) You should add an end city-like dungeon, possibly the Broken Citadel? I hope my ideas are implemented to your mod, and I would like to know a possible release date.
@@elevated6941 i’m on the modding team buddy i literally helped build some of these structures. i didn’t mean it in a snarky way i meant like i helped create these new custom structures 😭
Hopefully you make a piglin revamp in the future. I’d love to see (this is my idea) piglins have their behavior updated so that they are more similar to bokoblins from botw with the variants from legends in the game to function as piglin ranks. Perhaps Pigmen could make a return as more buffed piglins who are taller and wield heavy weapons like brutes alongside their now readded zombified counterparts.
List of things I want in Minecraft: 1: more mystical animals like the mooshrom and the Moobloom and sniffer and striders 2: more Golems (I find it unfair that Minecraft only get 2 Golems while it's spinoff games get more) 3: more illagers 4: make the wither more harder Especially for Java 5: new type of lote for rare villagers (swamp and jungle villagers) 6: new passive mobs like the ally and villagers 7: update the dungeons (their literally just a cube) 8: land boss since their are bosses for other places for example: The elder guardians: ocean The warden: underground Wither: the neither The ender dragon: the end 9: more flying mobs and that's pretty much it
How about a spider boss queen in the jungle that summons cave and normal spider, alongside a newly added spider that shots webs. While also having all three of their abilities (Dealing similar damage to the normal spider, inflicting poison and shooting webs.) To make bane of arthropods useful? To add on that a scorpion boss on the desert to make the enchantment even better. It will have a claw attack, and will also inflict wither. Hitting it's stinger multiple times will make it unable to use it against you.
@@shadowfox8084 glad you liked. Also I thought the redstone monstrosities were made by illagers using the orb of dominance? And I think we killed all the redstone monstrosities, and then destroyed the orb..
@@elevated6941 In Minecraft dungeons the orb of dominance when the arch illager grabbed it just awoken the redstone golems/monstrositys they were made with coble stone and redstone and magic like all Golems the 1st ones from legends though were made by the 3 gods
@@shadowfox8084 my bad then. Also speaking of golems I have some ideas. The first is the furnace golem from Minecraft earth, which can be obtained via throwing a furnace, a blast furnace and a smoker to an iron golem. It will deal less and have less health than iron golem, it will even have less speed than them when non powered. But if powered by any fuel, they will become as fast the player and they will also burn enemies. Not to mention that they will turn on every furnace close to it for the duration of the fuel, and you can also smelt three different items using the three slots they have instead of one from the regular furnaces. And as for redstone golems? They can be found on a new structure called the "redstone mines" alongside the redstone monstrosity. They can be slain for lots of redstone, but the monstrosity will drop its head which can be used to create your own redstone monstrosity. They will deal more damage than iron golem (12 on hard for the redstone golems and 15 for the monstrosity.) and have more health (120 golems, 150 monstrosity.), they can also drop redstone whenever they kill a mob. The redstone golems will be able to activate redstone for 20 blocks, and the monstrosity will activate 40. There's also the gold golems, which can spawn naturally in bastions helping piglins. They have the same body as squall golems without the "L hands" and the weird green things on their shoulders, and also with a golden piglin head in front of their body. These golems can be created in two ways, one is by placing like you would do to iron golem but with gold. The second is by replacing the middle block with a lapis block, we will call the first golem A and the second is golem B. -Golem A will spawn with a random effect that they keep casting in a 4×4 area, it can be either negative or positive. And you can throw a potion of splash to make it keep casting that one too, and it's up to three potions at a time. They also have half the health of iron golem and half its damage too. - golem B will have even less health and damage, so now it only has 40 hearts and 3 damage on hard. But to make up for it, you can ENCHANT this golem with some specific enchantments to make it better. Like protection which will give it armour, unbreaking which will give it extra health, punch which will make it have increased knockback, and power which is the last enchantment you can put on it making it deal more damage.
Just found you randomly in my recommended and honestly, from what Ive been able to see n watch, this is greatly underrated. Amazing content and ideas. Cant wait to try it out and explore what you and the community have come up with!
i have some suggestion , like Lapis Weapons and building blocks . for example a Lance ( not Spear , an actual Lance ) made of Lapis and Gold . have you ever tought looking at Nexo Knights and get some inspiration , they have pretty cool mobs ( i mean Nexo Knights Merlok 2.0 , the game , not the show ) , you should add Fire Monsters ( hostile to players , piglins , wither skelly , made out of netherrack , charcoal , and at buffed ones magma block at the back of the head , spawned by ruined portal ) , Lightning + Stone Monsters ( stone statues like tuff golem , but when they are striked by Lightning , are waked up and become hostile , have like 3/4 of wither hp , are slow bcz stone , and deal a lot of damage like 5 hit k1ll5 a full netherite protection player ) , Cyber Virus Monsters ( have a small change to randomly appear after day 54 of a Minecraft Day ) . Entity_404 boss ( White skinned colored with Red eyes , not the one with a red cloack ) , after you defeat 200+ Cyber Virus Monsters , it raids you near your spawnpoint with more CVM , appears after wave 9 . i will reply to my comment for part 2 .
part 2 . Stone Colossus Of Ultimate Destruction , like in Nexo Knights , it has a Crown made out of Reinforced Obsidian , with 22 pillars , the Colossus its spawned like the Wither , but instead of that materials you use the crown , but for each Pillar you need one Void Flow block ( MC Dungeons ) , after you place every VF on top of the Pillars , the Colossus will spawn , like in NK , it will have the right arm a blaster that sets everything on void fire ( MCD ) , also when it rotates his crown like in NK , it have a charged attack , it cannot be damaged unless you hit him in the middle of the crown , is weak against Channeling and Fire enchantments , it turns into diorite when the HP is below half , when the HP is 1/5 it all turns Obsidian that flickers into white , also the eyes turn from yellow to white ( no flicker here ) , when its defeated , drops a Thunder Crystal shard , that in combined with Lapis and Gold Blocks can be turned into Fred Gauntlet ( MC Story ) , the Crown generates only in Stone Shore and Jagged Peaks . can be used to tame the next Colossus , and switch to his POV , it also works with almost Entity from non modded MC . part 3 coming .
part 3 . i forgot to say The Gauntlet can be used to tame , not the crown . new structure : Grav3yard , has a Rogul Statue in it , and always wakes from any type of storm , its a warden but way faster and during thunderstorm can travel under ground , it stops if you look at him , but in some grav3yards there are also Stone Gargoyles and Stone Harpies , works as the Rogul but are like Phantoms , so even if you look at Rogul 24/7 this would still be a problem . if you stay in Grav3yard5 you passivly get souls for soul weapons and artifacts . you should check Nexo Knights , there are cool mobs like Ash Attacker that is like a Piglin Bruiser but 50 x times better . i think thats all .
great mod one idea would be to add compatibility with mods like create specifically when it comes to stone variants. I don't know how hard that would be to implement but thats just my idea.
Your jungle walker's shadow reminds me of the cave dwell from the cave dweller mod. surprisingly creep AF for a minecraft mob due to the unique things it can do, i'd say hit that mod author up if ya need more peeps to help in the project, that mob is SERIOUSLY next left Minecraft despite how vanilla it appears at first. It's honestly amazing how simply giving the mob the ability to do a few basic player actions that players take for granted turns the scare factor of a mob up to 11 instantly xD No seriously, go check the video out on its mod page, they go into depth about how they made it, but then seeing it in action is just WOW! - If more mobs were that cleaver minecraft would be hella scary for players the deeper they went under ground XD granted its only recently that the Warden can duck under blocks to fit into a 1x2 space to chase your arse down, but the cave dweller makes the thought of going into an ancient city while being stalked by it a NIGHTMARE SCENARIO! When it gets into chase mode that mob makes so much noise when its chasing ya down you'll have 12 wardens on you in under a minute! lmfao xD
This mod could be compatible with Dungeons Mobs and Dungeons Gear Mods, which could replace frostbitten and overgrown with Icy Zombie and Jungle Zombie and which could also add Icy Creeper in Frozen Dungeon, add Skeleton Vanguard in new Desert Temple and add the Jungle Skeleton in the new Jungle Dungeon, even the Sunken Skeletons and the Drowned Necromancer could be in the Submerged Dungeons. That would be really cool And maybe improve the Jade texture a bit, make the blocks brighter
my suggestions 1. A Minecraft creature similar to the Evoker called the end illager. It uses end magic to summon guardian vexes. If you defeat it, you can obtain the vexing chant, a rare artifact that allows you to summon your own guardian vexes. 2. change the jade to look less like slime balls. 3. as you've said in your theory videos about the ocean monument, drowned villagers would make great edition lore wise.
Here's my ideas new mobs for this mod : 1. The Burned - a new type of zombie in the new structure called the flaming catacombs. they are slower than your typical zombie but they are stronger and shoot fire 2. knights - These heavenly armored foes can withstand everything you throw. In fact they can take a whopping 16 hits before it's down for good. Their loot is their armor when equipped you have type 3 resistance and slowness due to being much heavier than vanilla armor set. They are 2 varients the lancer and the paladin. The lancer are equip with a lance and a mighty steed attacking you by charging straight at you they drop the lance while the paladin is far more armored than your typical knight .They had a longsword but they can use magical attacks such as shooting fireballs, summon ice blocks and channeling lighting straight at you.
Overall this looks like a great vanilla+ mod in the making!! The one thing I’d wish to be in it would be a breakable version of the urn since I’m a sucker for breakable pots in videogames (blame legend of zelda) but by the looks of it this mod is going places and I’m looking forward to it’s future!!
Oh yeah and it’d be nice if the urns dropped loot when broken maybe emeralds as a not so hidden nod, still this mod looks great my favorite dungeon has to be the ice dungeon, the ice bricks look amazing!
I think it'd be a good idea to implement some compatibility with stuff like Supplementaries! Luckily they're available for both mod loaders so whichever loader this is using, it'll be able to make use of the blocks there like the bamboo spikes, sacks, falling lanterns and what not!
I think that when you add new mobs into the end, most should be neutral. If there are any explicitly hostile mobs they should spawn at structures so you don’t get constantly attacked while exploring and bridging. They should have a specific mechanic that will turn the neutral mobs hostile like how endermen can’t use eye contact
I would warn about mixing the mob spawners found in dungeons. I do like the idea of a unique dungeon per mob. One idea I think would be fun would be to have a smaller version of the Enderman and Ender Dragon.
I have an idea for a mob it is the bog wight which is a thinner Brown rotten zombie and when they see you they May start running on all Four they drop rotten flesh bones Gold and mushrooms…that was my idea hope ye like it :D
An idea: make a desert dungeon with husk villagers, husk strays and mummys with drawings on the walls and rooms with traps and some good loot with new blocks, blocks with drawing on them and new mobs like bettles, snakes, scorpions, meerkats, ostriches and with a new wood type (you decide what wood type to add) And a boss idea: the husk shaman/ necromancer He can summon husk horsemen riding husk horses and husk skeleton guards, warriors, archers The husk shaman/ necromancer has a magic staff called the death riser ( you decide the name of the magic staff) that can summon husk horsemen riding husk horses, husk skeleton guards, warriors, archers And this my idea for your mod but fell free to change anything you want man thanks man Edit: wish you would reply
People do want minecraft to have another boss, soo tthere could be more things done for progression? Prob a new mechanic of tier progression could be added which makes the game have a pre hardmode/hardmode mechanic luke terraria and a new boss that could be summoned after killing or doing something in the overworld, the chat giving out messages such as events that could happen after obtaining a new ore which could spawn in the nether or the overworld for the first time with events occuring. Idk but yeah somethinf like it. And the boss could be like a revamped enderdragom but with more abilities than just knockback. And balls attack. Huge pink Laser beam attack from the sky could occur twice in the battle with a, circle radius forcing the players needing to get out of the way of the ritual like circle that forms indicatimg the size of the beam. And mini bosses that could summon prob another end game boss. It could just act upon progression with the game getting harder and adding new tiersof gears makimg netherite feel like wood at those points. Kinda like a progression flex ngl. Structures here and there too. Sorry of it felt messed up just my thoughts on the end and how it could be.
I like these ideas! I've planned something similar to do with the Ender Dragon dropping an item which can activate Overworld and Nether bosses and events that would require progression to access. Like the Ancient Guardian from Dungeons could be woken up with a "Dragonvoid Crystal" for example.
Some suggestions:
1) You should make a dungeon called sunken city and it will house drowned and guardians, with an elder guardian as a mini boss and a new mob called "the drowned one", an underwater version of the Nameless one, as a boss.
2) You should add Necromancers that spawn everywhere in the world rarely, but always in the desert temple.
3) You should add an end city-like dungeon, possibly the Broken Citadel?
I hope my ideas are implemented to your mod, and I would like to know a possible release date.
Lmao how did you guess 3 of the planned features
@@Xatrix Wait what, you joking?
@@Xatrix WTF
WOW
@@Xatrixyou should make a lich mob a lich is a undead wizard keeping it self alive with magic it will be aggressive
guys i placed maybe like 5 blocks down on some of these structures!! i helped!!
Your snarky comment doesn't work, because they completely changed the structures.
@@elevated6941 i’m on the modding team buddy i literally helped build some of these structures. i didn’t mean it in a snarky way i meant like i helped create these new custom structures 😭
@@twomur_ oh.. sorry for the misunderstanding then.
@@elevated6941 lol all good i came off very snarky but in reality i was making fun of myself lol!
It wouldn’t have been the same without those 5 blocks
Honestly , those looks awesome.Hope your mod ends up being as great as it is shown to be !
Hopefully you make a piglin revamp in the future. I’d love to see (this is my idea) piglins have their behavior updated so that they are more similar to bokoblins from botw with the variants from legends in the game to function as piglin ranks. Perhaps Pigmen could make a return as more buffed piglins who are taller and wield heavy weapons like brutes alongside their now readded zombified counterparts.
This is incredible! I can't wait for it to get released! :)
List of things I want in Minecraft:
1: more mystical animals like the mooshrom and the Moobloom and sniffer and striders
2: more Golems
(I find it unfair that Minecraft only get 2 Golems while it's spinoff games get more)
3: more illagers
4: make the wither more harder Especially for Java
5: new type of lote for rare villagers
(swamp and jungle villagers)
6: new passive mobs like the ally and villagers
7: update the dungeons
(their literally just a cube)
8: land boss
since their are bosses for other places for example:
The elder guardians: ocean
The warden: underground
Wither: the neither
The ender dragon: the end
9: more flying mobs
and that's pretty much it
How about a spider boss queen in the jungle that summons cave and normal spider, alongside a newly added spider that shots webs. While also having all three of their abilities (Dealing similar damage to the normal spider, inflicting poison and shooting webs.) To make bane of arthropods useful?
To add on that a scorpion boss on the desert to make the enchantment even better. It will have a claw attack, and will also inflict wither. Hitting it's stinger multiple times will make it unable to use it against you.
@@elevated6941
I ain't Mojang but the spider idea I like
I was thinking about the redstone monstrosity
@@shadowfox8084 glad you liked.
Also I thought the redstone monstrosities were made by illagers using the orb of dominance? And I think we killed all the redstone monstrosities, and then destroyed the orb..
@@elevated6941
In Minecraft dungeons the orb of dominance when the arch illager grabbed it just awoken the redstone golems/monstrositys
they were made with coble stone and redstone and magic like all Golems the 1st ones from legends though were made by the 3 gods
@@shadowfox8084 my bad then.
Also speaking of golems I have some ideas. The first is the furnace golem from Minecraft earth, which can be obtained via throwing a furnace, a blast furnace and a smoker to an iron golem. It will deal less and have less health than iron golem, it will even have less speed than them when non powered. But if powered by any fuel, they will become as fast the player and they will also burn enemies. Not to mention that they will turn on every furnace close to it for the duration of the fuel, and you can also smelt three different items using the three slots they have instead of one from the regular furnaces.
And as for redstone golems? They can be found on a new structure called the "redstone mines" alongside the redstone monstrosity. They can be slain for lots of redstone, but the monstrosity will drop its head which can be used to create your own redstone monstrosity. They will deal more damage than iron golem (12 on hard for the redstone golems and 15 for the monstrosity.) and have more health (120 golems, 150 monstrosity.), they can also drop redstone whenever they kill a mob. The redstone golems will be able to activate redstone for 20 blocks, and the monstrosity will activate 40.
There's also the gold golems, which can spawn naturally in bastions helping piglins. They have the same body as squall golems without the "L hands" and the weird green things on their shoulders, and also with a golden piglin head in front of their body. These golems can be created in two ways, one is by placing like you would do to iron golem but with gold. The second is by replacing the middle block with a lapis block, we will call the first golem A and the second is golem B.
-Golem A will spawn with a random effect that they keep casting in a 4×4 area, it can be either negative or positive. And you can throw a potion of splash to make it keep casting that one too, and it's up to three potions at a time. They also have half the health of iron golem and half its damage too.
- golem B will have even less health and damage, so now it only has 40 hearts and 3 damage on hard. But to make up for it, you can ENCHANT this golem with some specific enchantments to make it better. Like protection which will give it armour, unbreaking which will give it extra health, punch which will make it have increased knockback, and power which is the last enchantment you can put on it making it deal more damage.
Just found you randomly in my recommended and honestly, from what Ive been able to see n watch, this is greatly underrated. Amazing content and ideas. Cant wait to try it out and explore what you and the community have come up with!
i have some suggestion , like Lapis Weapons and building blocks . for example a Lance ( not Spear , an actual Lance ) made of Lapis and Gold . have you ever tought looking at Nexo Knights and get some inspiration , they have pretty cool mobs ( i mean Nexo Knights Merlok 2.0 , the game , not the show ) , you should add Fire Monsters ( hostile to players , piglins , wither skelly , made out of netherrack , charcoal , and at buffed ones magma block at the back of the head , spawned by ruined portal ) , Lightning + Stone Monsters ( stone statues like tuff golem , but when they are striked by Lightning , are waked up and become hostile , have like 3/4 of wither hp , are slow bcz stone , and deal a lot of damage like 5 hit k1ll5 a full netherite protection player ) , Cyber Virus Monsters ( have a small change to randomly appear after day 54 of a Minecraft Day ) . Entity_404 boss ( White skinned colored with Red eyes , not the one with a red cloack ) , after you defeat 200+ Cyber Virus Monsters , it raids you near your spawnpoint with more CVM , appears after wave 9 . i will reply to my comment for part 2 .
part 2 . Stone Colossus Of Ultimate Destruction , like in Nexo Knights , it has a Crown made out of Reinforced Obsidian , with 22 pillars , the Colossus its spawned like the Wither , but instead of that materials you use the crown , but for each Pillar you need one Void Flow block ( MC Dungeons ) , after you place every VF on top of the Pillars , the Colossus will spawn , like in NK , it will have the right arm a blaster that sets everything on void fire ( MCD ) , also when it rotates his crown like in NK , it have a charged attack , it cannot be damaged unless you hit him in the middle of the crown , is weak against Channeling and Fire enchantments , it turns into diorite when the HP is below half , when the HP is 1/5 it all turns Obsidian that flickers into white , also the eyes turn from yellow to white ( no flicker here ) , when its defeated , drops a Thunder Crystal shard , that in combined with Lapis and Gold Blocks can be turned into Fred Gauntlet ( MC Story ) , the Crown generates only in Stone Shore and Jagged Peaks . can be used to tame the next Colossus , and switch to his POV , it also works with almost Entity from non modded MC . part 3 coming .
part 3 . i forgot to say The Gauntlet can be used to tame , not the crown . new structure : Grav3yard , has a Rogul Statue in it , and always wakes from any type of storm , its a warden but way faster and during thunderstorm can travel under ground , it stops if you look at him , but in some grav3yards there are also Stone Gargoyles and Stone Harpies , works as the Rogul but are like Phantoms , so even if you look at Rogul 24/7 this would still be a problem . if you stay in Grav3yard5 you passivly get souls for soul weapons and artifacts . you should check Nexo Knights , there are cool mobs like Ash Attacker that is like a Piglin Bruiser but 50 x times better . i think thats all .
great mod one idea would be to add compatibility with mods like create specifically when it comes to stone variants. I don't know how hard that would be to implement but thats just my idea.
Your jungle walker's shadow reminds me of the cave dwell from the cave dweller mod. surprisingly creep AF for a minecraft mob due to the unique things it can do, i'd say hit that mod author up if ya need more peeps to help in the project, that mob is SERIOUSLY next left Minecraft despite how vanilla it appears at first.
It's honestly amazing how simply giving the mob the ability to do a few basic player actions that players take for granted turns the scare factor of a mob up to 11 instantly xD
No seriously, go check the video out on its mod page, they go into depth about how they made it, but then seeing it in action is just WOW! - If more mobs were that cleaver minecraft would be hella scary for players the deeper they went under ground XD
granted its only recently that the Warden can duck under blocks to fit into a 1x2 space to chase your arse down, but the cave dweller makes the thought of going into an ancient city while being stalked by it a NIGHTMARE SCENARIO! When it gets into chase mode that mob makes so much noise when its chasing ya down you'll have 12 wardens on you in under a minute! lmfao xD
Actually very awesome concepts.He’s not the blue guy for nothing that’s for sure.
Not really related to the mod, but I've always wanted to explore the Minecraft dungeons maps from an angle other than the fixed prospective
This mod could be compatible with Dungeons Mobs and Dungeons Gear Mods, which could replace frostbitten and overgrown with Icy Zombie and Jungle Zombie and which could also add Icy Creeper in Frozen Dungeon, add Skeleton Vanguard in new Desert Temple and add the Jungle Skeleton in the new Jungle Dungeon, even the Sunken Skeletons and the Drowned Necromancer could be in the Submerged Dungeons. That would be really cool
And maybe improve the Jade texture a bit, make the blocks brighter
Second Btw great video
Watch the full video with 1.5x:Good mod
my suggestions
1. A Minecraft creature similar to the Evoker called the end illager. It uses end magic to summon guardian vexes. If you defeat it, you can obtain the vexing chant, a rare artifact that allows you to summon your own guardian vexes.
2. change the jade to look less like slime balls.
3. as you've said in your theory videos about the ocean monument, drowned villagers would make great edition lore wise.
Here's my ideas new mobs for this mod :
1. The Burned - a new type of zombie in the new structure called the flaming catacombs. they are slower than your typical zombie but they are stronger and shoot fire
2. knights - These heavenly armored foes can withstand everything you throw. In fact they can take a whopping 16 hits before it's down for good. Their loot is their armor when equipped you have type 3 resistance and slowness due to being much heavier than vanilla armor set. They are 2 varients the lancer and the paladin. The lancer are equip with a lance and a mighty steed attacking you by charging straight at you they drop the lance while the paladin is far more armored than your typical knight .They had a longsword but they can use magical attacks such as shooting fireballs, summon ice blocks and channeling lighting straight at you.
I really like how you take MC Dungeons mobs and integrate them👏🫡
Overall this looks like a great vanilla+ mod in the making!! The one thing I’d wish to be in it would be a breakable version of the urn since I’m a sucker for breakable pots in videogames (blame legend of zelda) but by the looks of it this mod is going places and I’m looking forward to it’s future!!
Oh yeah and it’d be nice if the urns dropped loot when broken maybe emeralds as a not so hidden nod, still this mod looks great my favorite dungeon has to be the ice dungeon, the ice bricks look amazing!
I think it'd be a good idea to implement some compatibility with stuff like Supplementaries! Luckily they're available for both mod loaders so whichever loader this is using, it'll be able to make use of the blocks there like the bamboo spikes, sacks, falling lanterns and what not!
I think that when you add new mobs into the end, most should be neutral. If there are any explicitly hostile mobs they should spawn at structures so you don’t get constantly attacked while exploring and bridging. They should have a specific mechanic that will turn the neutral mobs hostile like how endermen can’t use eye contact
I would warn about mixing the mob spawners found in dungeons. I do like the idea of a unique dungeon per mob.
One idea I think would be fun would be to have a smaller version of the Enderman and Ender Dragon.
An idea take the bindings from the skull wrap to make gauntlets with very hight attack speed and a chance to stun
Is it gonna be a fabric mod or a forge one?
At the moment, it's planned to be forge.
Love you very much keep making content like this bro 🤜😻😻😻😻😻😻😻😻😻😻😻😻😻😻😻😻😻😻😻😻😻😻😻😻😻😻😻😻😻😻😻😻😻😻😻😻😻😻😻😻😻😻😻😻😻😻😻😻😻😻😻😻😻😻😻😻😻😻😻😻😻😻😻😻😻😻😻😻😻😻😻😻😻😻😻😻😻😻😻😻😻😻😻😻😻
I think the frostbitten zombies should have snow on top of their arms, rather than on the shoulders. They look like sleeves.
Very cool
Oh no im second
I have an idea for a mob it is the bog wight which is a thinner Brown rotten zombie and when they see you they May start running on all Four they drop rotten flesh bones Gold and mushrooms…that was my idea hope ye like it :D
When this releases, im not going back to vanilla
An idea: make a desert dungeon with husk villagers, husk strays and mummys with drawings on the walls and rooms with traps and some good loot with new blocks, blocks with drawing on them and new mobs like bettles, snakes, scorpions, meerkats, ostriches and with a new wood type (you decide what wood type to add)
And a boss idea: the husk shaman/ necromancer
He can summon husk horsemen riding husk horses and husk skeleton guards, warriors, archers
The husk shaman/ necromancer has a magic staff called the death riser ( you decide the name of the magic staff)
that can summon husk horsemen riding husk horses, husk skeleton guards, warriors, archers
And this my idea for your mod but fell free to change anything you want man thanks man
Edit: wish you would reply
People do want minecraft to have another boss, soo tthere could be more things done for progression?
Prob a new mechanic of tier progression could be added which makes the game have a pre hardmode/hardmode mechanic luke terraria and a new boss that could be summoned after killing or doing something in the overworld, the chat giving out messages such as events that could happen after obtaining a new ore which could spawn in the nether or the overworld for the first time with events occuring.
Idk but yeah somethinf like it.
And the boss could be like a revamped enderdragom but with more abilities than just knockback. And balls attack.
Huge pink Laser beam attack from the sky could occur twice in the battle with a, circle radius forcing the players needing to get out of the way of the ritual like circle that forms indicatimg the size of the beam.
And mini bosses that could summon prob another end game boss. It could just act upon progression with the game getting harder and adding new tiersof gears makimg netherite feel like wood at those points. Kinda like a progression flex ngl. Structures here and there too.
Sorry of it felt messed up just my thoughts on the end and how it could be.
I like these ideas! I've planned something similar to do with the Ender Dragon dropping an item which can activate Overworld and Nether bosses and events that would require progression to access.
Like the Ancient Guardian from Dungeons could be woken up with a "Dragonvoid Crystal" for example.
Found something I would actually play instead of 1.20
#bottomfeeder