Number 1: It is a true "hand trap" Number 2: It can't be stopped by Called By The Grave Number 3: It can shut down floodgates Number 4: It has synergy with Altergeist What else needed for Infinite Impermanence to be good?
Number 3 correction: It can shut down flootgate monster effect and or can be used to negate spell/traps as a strategie if you put it in the right coloum.
Sviben Hrvatska that deck is insanely expensive, I only needed to pay around 200€ since I already had the most expensive cards like infinite or the link 4 monsters you use for an otk. For an competitive deck list you can very easy burn up to 400-500€ for that rouge deck. Don't get me wrong I love that deck to it's core, thats why I resently bought it, but damn it would have broken my hearth if I didn't have the most expensive cards already for example in my mystice mine burn (troll deck I sometimes use at locals) and sky striker deck.
in most cases the opponent is more likely to be able to negate monster effects than traps, therefore impermanence is better, also you can trigger altergeist and paleo with it. End of story
Impermanence is probably my favourite trap card. It's a nice versatile and skillful card that can have a massive impact on the game state if used correctly. Its kinda like book of moon from back in the day. And it also helps that it has Cyber Dragon artwork and i love those 😜
Jonathan Baxter Same here. Even the name of the card is awesome. Combined with the artwork, this is an automatic addition to my Cyber Dragon+Number 16 deck.
By the way, you should do "Why Nobody Plays Divine Serpent Geh" It was a legendary card used in the DM anime by the main antagonist in season 4, and is actually easier to use in real life while having a decent effect, but nobody plays it. Just FYI, I understand more or less why it isn't used competitively (it's also not used in casual strategies from what I have seen, although some casual strategies seem to autolose to it), but I think it is a very unique generic card that I think would be helpful and interesting to go over with all the different things it's got going on. It also makes for a perfect card for the series since it's an iconic card from the show that on paper seems really good with it's real life effects, to some, even broken.
It's cute as an Armades-killer, but it takes half your LP to summon and is entirely dependent on your opponent destroying a monster you control by a card effect. Since most removal in the metagame seems to be everything BUT destruction these days, that greatly lowers Geh's already somewhat low playability. And I highly doubt Geh is searchable on top of that.
@@cameraredeye3115 Actually it triggers off a monster being destroyed by battle in addition to card effect. Also, Geh is technically searchable as long as you can make a generic rank 4. Anyways, I wasn't asking for an explanation in the comments, I was requesting a video idea for Dzeeff
I sold my playset for 150 and just played lost wind in my control builds, never missed it honestly. People tend to be able to play through handtraps nowadays and in my combo decks I tend to opt for more combo pieces that get me to my win con rather than shove a bunch of hand traps in my deck I might brick off of and may have a “chance” at stopping my opponent
"Opt for more combo pieces that get me to my win cons than shoving a bunch of handtraps I might brick with" How do you deal with going second then? If anything it's the normal traps that will brick your hands the most, because most of the stuff you wanted to stop with them has already happened on the first turn.
Because a lot of the players is used it like Effect Veiler, but with a whole new meaning It's a great meta card and not only it will negate the monster's effects, but of you set this card facedown while their S/T is on the correct column, then that Spell or Trap will be negated as well.
I really hope this card gets reprinted for us poor people. It's a one card Veiler and Forbidden Chalice combined. It is also very good to play around some annoying floodgates. The only 'flaw' this card has is that it targets, which does matter sometimes.
So I feel the need to mention that you can't use Impermenance to turn off a skill drain since, while skill drain is on the field, you can't negate the effects of any monster since they are already negated.
Negatives of Veiler: - Vulnerable to Called by the Grave which is a common handtrap killer - Can only negate monster effects (vs. Impermanence which can also negate Spell/Trap effects when played right) - Nearly useless if Summoned
@@cameraredeye3115 also you can imperm during your turn too, baiting out makarena or some stuff at the start can be important sometimes, veiler only works during opponent's turn and is a brick during your turn.
Works in Battle Phase Works in own Turn Not called by The graveable Playable With Demise/Into The Void Searchable With traptrick Not apollousable Columnblocking (after enemy card or in scales) Disadvantage is Maybe MST or Evenly Matched and maybe in Sekkas Light Decks.
I might say something that truely means something about how meta works, cards both fall into and out of meta by just being able to counter certain meta cards. Right now orcust is spamming out boards on opponents turns and what you want to do is stop them from doing that.
People would place monsters away from columns where you set a spell or trap sometimes because they're afraid of mekk-knights, better safe than sorry. Also you forgot to mention infinite impermanence can be activated during the battle phase too unlike effect veiler. So it can stop cards like gladiator beasts from tagging out during battle phase.
Why? 1. It is true hand TRAP 2. Cannot be stopped by CoTG especially at turn 1 3. Better in range of time of activation, you can activate it while you have no cards until your MP1 (if you going second) unlike Effect Veiler or Forbidden Chalice 4. Can stop Naturia Beast during your turn (you can't use Effect Veiler nor Forbidden Chalice albeit you can use GO&SN) 5. Can negate S/T if set at previous turn in same column as an S/T (it can be used to negate floodgate S/T or continuous S/T or S/T activated by negating a monster; literally killing 2 birds with 1 stone) 6. Has Cyber Dragon Infinity in its art 7. Unique name that is a oxymoron (yugioh wikia) 8. Can be searched by Trap Trick or Lilith 9. Can be used as feeder card for negation cards especially if you going second 10. People tends to forget the lingering effect of Impermanence that negate any S/T activated in same column as set Impermanence so it can help duel so much _especially if you set it in the middle_ (except for experienced player) 11. Unlike most real hand Trap like Evenly Matched, if another copy of this card in your hand, it will not be a dead card 12. Triggering Altergeist Multifaker and Paleozoic effect 13. Being a trap, it can blur into your S/T 14. Can only be stopped by Sauravis or Crossout Designator or even in extreme case, Red Reboot in first turn which most likely first-going player will not play this card (except if I'm wrong later) 15. You can still activate it even if Azathot is already summoned (since it cannot stop Trap anyway) 16. Players play it anyway so it is good card (at least, at this time) 17. (if exist, please add)
The problem of imperm on dweller is they can still chain dweller and dweller will resolve 1st since its chain link 2 which will put the lingering effect on your opponent so it doesn't really stop dweller
dzeeff I actually never thought of dark ruler no more. I'm always sleeping on that card lol. Mostly due to the fact I'm still playing lunalight orcust and almost always end on dweller, masquerena, galatea and crescendo.
I don’t think that’s really fair. In any TCG, card evaluation is pretty difficult to do accurately just from looking at the card. Go look at MTG, there are many many examples of top-tier players collectively misjudging a cards value, because there are so many factors that go into what makes a card good and/or top-tier. Have you never thought a card was “not worth the hype” until you tried it, only to find out it actually is worth the hype?
I would agree but he has singled out people who might be new to the game and don't understand how it works in the current master rule in comment videos. he not above admitting he wrong or telling people how wrong they are so i don't see a problem with him making a video about times he misjudged cards.
@@nangjames I agree with that. The lack of videos self reflecting on his misjudgments make him seem slightly arrogant and childish in the face of his countless videos bashing people's comments (even if the bashing was deserved).
@maximo m i just want to see a fun video where he go over cards he underestimated why he thought this and what he learned from each card im not looking for a serious im trash type of video.
Quick question. Is it only me, or Infinite Impermanence do not work on Master Duel? Last night I was activating Shiranui Squire's effect, and my opp activate that card. It resolve, but somehow Squire's effect is still working like normal. Any explaination?
I have a question, and even though it's stupid I want to ask if that is allowed: If my Opponent has activated Infinite Imperminance that turn, I used to put a dice at 2 under my hand (so off the field) at the bottom of that column to remind me of that negation effect. Is that allowed or not?
@@YohananYGO Note taking is not allowed in sanctioned Yu-Gi-Oh! TCG tournaments, with the following exceptions: - Duelists should keep a record of both Duelists’ Life Points for each Duel - Tracking of mandatory effect reminders - Tracking of turns and turn counters. These notes should be taken quickly, so as not to disrupt the flow of the Duel. Anything outside those bounds is considered note taking including using dice to remember an effect activated in a column.
What if someone thinks they activated impermanence in one column, say the middle column, (but they really activated it in the middle right column) and the opponent activates a spell card in the middle column, so the impermanence player tried to negate it? There are 2 scenarios here. Scenario 1: The opponent also forgot where the impermanence was activated, and thus let's their card be negated for no reason (which would be really lame). Scenario 2: The opponent knew the impermanence wasn't activated there, in which case it's each player's word against the other. What would happen then? (Assuming both players were equally confident they were right)
Is it also worth noting that Impermanence can be activated during any part of the turn while Veiler is MP only? Not a competitive player by any means, just a spectator.
I know it might hurt consistency but if someone uses any card to recycle infinite impermanence right back to there hand/field say trap reclamation for instance I think there is a good chance of a instant win by surrender. With that in mind has there ever been a deck that just wins by doing something so game breaking that no one keeps playing against it and it's main win condition is there opponent throwing in the towel. Also are they stats for what card was the cause of most wins for each format I would find those interesting. Out of 50 games mostly against out dated decks Infinite Impermanence was the main factor in 16 wins while on other card came close to that. Memory of an adversary a mostly over looked and vary outdated card was the MVP in 5 games which surprised everyone that is 10% of total games. For an old slow trap card it made a huge impact mostly because people choose not to negate an effect that caused me to take effect damage equal to there monster's ATK.
I always found curious that this card isn't named something like "cyber impermanence" (due to card art work), it would have been nice that Konami named the card like that and help the cyber dragon archetype
Speaking of value. You should make a video on how much you can expect to get back from buying 40 dollar or even 80 dollar cards assuming you are winning a decent number of your matches at events
I'd say Lost Wind is better in backrow decks because it also shaves ATK and can therefore be used during the Damage Step, plus is inherently reusable. Combo this with a card like Imperial Iron Wall in Paleo decks and you'll almost always be able to use it again and again.
@@cameraredeye3115 I mean, I do, but the only time it's relevant is on turn 2 when I've normal summoned and want to get value out of monster on the field before bringing out Max, and I'm not always going to have Last Stand in my opening hand. You could argue that I shouldn't worry about triggering the bullet effect before getting to Max, but then they imperm Max which is even worse
I can't play it because I play Phantazmay 😭 (can't use it at its maximal potential, that's what I meant) So here we go sticking with the good ol' veiler 😂
Next make why everybody plays trickstars.......wait what do you mean nobody does? Jokes aside would like to see a video about powercreep and how a deck stops seeing plat for being replaced by another engine that does a similar thing Such as monarchs and dracos
This one is a really confusing one, I think it comes down to people not realizing that they won't survive Deep-Eyes White Dragon's burn effect and thereby thinking they can use Impermanence to stop Deep-Eyes from inheriting Chaos Max's legendary powers 🤔
'.' there is so little counterplay to it, almost no-one plays Sauravis & Mid-Breaker field is at 1, + outing both floodgate monsters & potentially floodgates on field is such a useful attribute making unwinnable match ups potentially winable, '.' still pissed konami didn't reprint it in either Gold Sarc or DUDE
"Dzeeff Didn't Understand Infinite Impermanence"
Number 1: It is a true "hand trap"
Number 2: It can't be stopped by Called By The Grave
Number 3: It can shut down floodgates
Number 4: It has synergy with Altergeist
What else needed for Infinite Impermanence to be good?
Great in Paleo Frogs
Not once per turn, its good on turn 0, 1, and 2
I completely forgot about it's ability to negate flood Gates. This Is going to change how I prepare for my one true weakness. True draco
Number 3 correction: It can shut down flootgate monster effect and or can be used to negate spell/traps as a strategie if you put it in the right coloum.
Sviben Hrvatska that deck is insanely expensive, I only needed to pay around 200€ since I already had the most expensive cards like infinite or the link 4 monsters you use for an otk. For an competitive deck list you can very easy burn up to 400-500€ for that rouge deck. Don't get me wrong I love that deck to it's core, thats why I resently bought it, but damn it would have broken my hearth if I didn't have the most expensive cards already for example in my mystice mine burn (troll deck I sometimes use at locals) and sky striker deck.
"Commenters don't understand that I don't understand infinite impermanence "
Didn't understand imper
----Except those who can't afford it...
And those who get lucky and pull one from Duel Power ;)
@@YusufAli-cf8fp And then have 2 extra effect veilers somewhere
Depression is real. I can’t even buy cards anymore🤣
... Forbidden Chalice??
Do you want mine? It’s from Duel Power.
It's a better effect veiler. End of story
Brenden the Galaxy ruler you spelled Effect Veiler* wrong
@@cplgsleight1661 oof
wut if your opponent plays secret village? Kappa
in most cases the opponent is more likely to be able to negate monster effects than traps, therefore impermanence is better, also you can trigger altergeist and paleo with it. End of story
KhaPha what would mean they are likely to play dark magician or in other word they give you a free win
Impermanence is probably my favourite trap card. It's a nice versatile and skillful card that can have a massive impact on the game state if used correctly. Its kinda like book of moon from back in the day.
And it also helps that it has Cyber Dragon artwork and i love those 😜
Yeah I guess infinity is on it
Jonathan Baxter Same here. Even the name of the card is awesome. Combined with the artwork, this is an automatic addition to my Cyber Dragon+Number 16 deck.
"Everyone" ;-; I'm too poor to play it.
I'm so lucky I pulled one from Duel Power
I'm not too poor to play it. I just don't play it
@@theblite32 Or you don't want to spend the money even though you could, still I wouldn't either if I didn't have one already
@@YusufAli-cf8fp I spent the cash on two, other was traded for. They just sit in my binder.
"Im not the only one" lol
Next video: Commenters dont understand why everyone plays infinite impermanence
By the way, you should do "Why Nobody Plays Divine Serpent Geh"
It was a legendary card used in the DM anime by the main antagonist in season 4, and is actually easier to use in real life while having a decent effect, but nobody plays it.
Just FYI, I understand more or less why it isn't used competitively (it's also not used in casual strategies from what I have seen, although some casual strategies seem to autolose to it), but I think it is a very unique generic card that I think would be helpful and interesting to go over with all the different things it's got going on.
It also makes for a perfect card for the series since it's an iconic card from the show that on paper seems really good with it's real life effects, to some, even broken.
Agreed. A video covering Geh would be awesome
It's cute as an Armades-killer, but it takes half your LP to summon and is entirely dependent on your opponent destroying a monster you control by a card effect. Since most removal in the metagame seems to be everything BUT destruction these days, that greatly lowers Geh's already somewhat low playability. And I highly doubt Geh is searchable on top of that.
@@cameraredeye3115 Actually it triggers off a monster being destroyed by battle in addition to card effect. Also, Geh is technically searchable as long as you can make a generic rank 4.
Anyways, I wasn't asking for an explanation in the comments, I was requesting a video idea for Dzeeff
Last time i was this early, this was still a pack opening channel.
It is thou...
I sold my playset for 150 and just played lost wind in my control builds, never missed it honestly. People tend to be able to play through handtraps nowadays and in my combo decks I tend to opt for more combo pieces that get me to my win con rather than shove a bunch of hand traps in my deck I might brick off of and may have a “chance” at stopping my opponent
"Opt for more combo pieces that get me to my win cons than shoving a bunch of handtraps I might brick with"
How do you deal with going second then? If anything it's the normal traps that will brick your hands the most, because most of the stuff you wanted to stop with them has already happened on the first turn.
Imagine if it would've been a "CyberDark"-trap, it could've been searchable with CyberDark Claw
Day 819 without any CyberDark support...
I appreciate your videos. They really help me understand the game alot better as a returning player thanks!
Long ago everyone played Effect Veiler in peace but then everything changed when Called by the Grave was announced.
Because a lot of the players is used it like Effect Veiler, but with a whole new meaning
It's a great meta card and not only it will negate the monster's effects, but of you set this card facedown while their S/T is on the correct column, then that Spell or Trap will be negated as well.
I really hope this card gets reprinted for us poor people. It's a one card Veiler and Forbidden Chalice combined. It is also very good to play around some annoying floodgates. The only 'flaw' this card has is that it targets, which does matter sometimes.
I was just like "haven't dzeeff uploaded something new" and BAM, you bet he did
Me too
So I feel the need to mention that you can't use Impermenance to turn off a skill drain since, while skill drain is on the field, you can't negate the effects of any monster since they are already negated.
Yeah, my bad. I was trying to think of a random floodgate and I picked the worst example lol
Positives of Veiler:
+ Price
+ Can be normal summoned/set
+ can be searched in few decks
thats it.
It's a tuner
It can be activated while controlling cards
Negatives of Veiler:
- Vulnerable to Called by the Grave which is a common handtrap killer
- Can only negate monster effects (vs. Impermanence which can also negate Spell/Trap effects when played right)
- Nearly useless if Summoned
@@cameraredeye3115 also you can imperm during your turn too, baiting out makarena or some stuff at the start can be important sometimes, veiler only works during opponent's turn and is a brick during your turn.
Also Veiler can only be activated during you opponent's main phase which limits its uses
Last time I was this early, Pot of Greed was stil legal
issa joke chill XD
No it wasnt
But pot of greed was never legal
@@jadenyuki3138 Of course it was, it's just a random joke on a video about card games, don't take life too seriously :D
@@number-qx1kw hes probably new to yu gi oh and just got into the channel
Tldr; It's a good card and Dark Magician decks are casual
What he really means is "I just hate Dark Magician" 😎
@@cameraredeye3115 i like my dark magicians *Shuffles my cards in a corner*
Works in Battle Phase
Works in own Turn
Not called by The graveable
Playable With Demise/Into The Void
Searchable With traptrick
Not apollousable
Columnblocking (after enemy card or in scales)
Disadvantage is Maybe MST or Evenly Matched and maybe in Sekkas Light Decks.
I don't, I live in extreme poverty my deck is all commons.
I might say something that truely means something about how meta works, cards both fall into and out of meta by just being able to counter certain meta cards. Right now orcust is spamming out boards on opponents turns and what you want to do is stop them from doing that.
Probably one of my favorite names for a card. It’s almost an oxymoron but a very sophisticated, high brow oxymoron.
Whoa, Dzeef Didn't Understood Infinite Impermanence.
Using the Spell/Trap negation effect to turn off Imperial Order for a turn is satisfying.
Man look at the ocg's banlist. Meluseek it's semi-limited
Was able to grab the dupos for $115 playset in October and it was the best luck I could imagine
Impermanence has my boy Cyber Dragon Infinity on it.
But he's dying.
Edan R :/ sad but true
It is really good at helping going second decks break boards by negating obnoxious monsters.
Had a copy, gave it to a buddy to keep with brilliant fusion secret rare to use in his competition deck. Still don’t regret it
People would place monsters away from columns where you set a spell or trap sometimes because they're afraid of mekk-knights, better safe than sorry. Also you forgot to mention infinite impermanence can be activated during the battle phase too unlike effect veiler. So it can stop cards like gladiator beasts from tagging out during battle phase.
I am so glad this card is reprinted in the new structure deck
I lost a regional finals during gouki format cause I played soul charge in a column with a set impermanence. It hunts me to this day
Oof
Why?
1. It is true hand TRAP
2. Cannot be stopped by CoTG especially at turn 1
3. Better in range of time of activation, you can activate it while you have no cards until your MP1 (if you going second) unlike Effect Veiler or Forbidden Chalice
4. Can stop Naturia Beast during your turn (you can't use Effect Veiler nor Forbidden Chalice albeit you can use GO&SN)
5. Can negate S/T if set at previous turn in same column as an S/T (it can be used to negate floodgate S/T or continuous S/T or S/T activated by negating a monster; literally killing 2 birds with 1 stone)
6. Has Cyber Dragon Infinity in its art
7. Unique name that is a oxymoron (yugioh wikia)
8. Can be searched by Trap Trick or Lilith
9. Can be used as feeder card for negation cards especially if you going second
10. People tends to forget the lingering effect of Impermanence that negate any S/T activated in same column as set Impermanence so it can help duel so much _especially if you set it in the middle_ (except for experienced player)
11. Unlike most real hand Trap like Evenly Matched, if another copy of this card in your hand, it will not be a dead card
12. Triggering Altergeist Multifaker and Paleozoic effect
13. Being a trap, it can blur into your S/T
14. Can only be stopped by Sauravis or Crossout Designator or even in extreme case, Red Reboot in first turn which most likely first-going player will not play this card (except if I'm wrong later)
15. You can still activate it even if Azathot is already summoned (since it cannot stop Trap anyway)
16. Players play it anyway so it is good card (at least, at this time)
17. (if exist, please add)
Because you can't counter it with Called by the Grave.
Day 295 of waiting for new Volcanic support to arrive
Payne 96 never happening. Get over it.
"Why everyone plays infinite impermenence" it can't be called by the grave. Saved you all 13 mins
The problem of imperm on dweller is they can still chain dweller and dweller will resolve 1st since its chain link 2 which will put the lingering effect on your opponent so it doesn't really stop dweller
???
You draw for turn, they activate Dweller, you chain Imperm
dzeeff I competent player would never shotgun dweller and wait for the opponent to put a card on the field to activate dweller
I actually think enough people shotgun Dweller because of cards like Dark Ruler No More, but you are right in that the best players won't shotgun it
dzeeff I actually never thought of dark ruler no more. I'm always sleeping on that card lol. Mostly due to the fact I'm still playing lunalight orcust and almost always end on dweller, masquerena, galatea and crescendo.
When are we getting Dzeeff doesn't understand competitive card. There more then enough times you underestimated cards to make a video about it.
I don’t think that’s really fair. In any TCG, card evaluation is pretty difficult to do accurately just from looking at the card. Go look at MTG, there are many many examples of top-tier players collectively misjudging a cards value, because there are so many factors that go into what makes a card good and/or top-tier. Have you never thought a card was “not worth the hype” until you tried it, only to find out it actually is worth the hype?
I would agree but he has singled out people who might be new to the game and don't understand how it works in the current master rule in comment videos. he not above admitting he wrong or telling people how wrong they are so i don't see a problem with him making a video about times he misjudged cards.
@@nangjames I agree with that. The lack of videos self reflecting on his misjudgments make him seem slightly arrogant and childish in the face of his countless videos bashing people's comments (even if the bashing was deserved).
@@Maxim0M1 he made an entire video about how he doesn't approve of the tone of those videos and regrets them
@maximo m i just want to see a fun video where he go over cards he underestimated why he thought this and what he learned from each card im not looking for a serious im trash type of video.
Though it can’t be called by the grave, hit it with that red reboot
Better be worth the fuss on turn 1. Lol
Sauravis can counter it too or Crossout Designator
The main reason I run effect veiler instead in my galaxy eyes deck is because it's a light monster, and a tuner which I use for some stuff >:D
And impermanence is strong yes, very good even
If I ever play another deck , I would run this instead because it's better than effect veiler
Quick question. Is it only me, or Infinite Impermanence do not work on Master Duel? Last night I was activating Shiranui Squire's effect, and my opp activate that card. It resolve, but somehow Squire's effect is still working like normal. Any explaination?
I have a question, and even though it's stupid I want to ask if that is allowed: If my Opponent has activated Infinite Imperminance that turn, I used to put a dice at 2 under my hand (so off the field) at the bottom of that column to remind me of that negation effect. Is that allowed or not?
Yes its allowed
@@YohananYGO No it isn't that is notetaking and clearly outlined as illegal.
@@zach8407 why .
@@YohananYGO Note taking is not allowed in sanctioned Yu-Gi-Oh! TCG tournaments, with the following exceptions:
- Duelists should keep a record of both Duelists’ Life Points for each Duel
- Tracking of mandatory effect reminders
- Tracking of turns and turn counters.
These notes should be taken quickly, so as not to disrupt the flow of the Duel.
Anything outside those bounds is considered note taking including using dice to remember an effect activated in a column.
@@zach8407 that's unfair .
I feel like inperm’s rise in popularity is because of the fact that it hard counters apollousa.
New series: why everybody plays (except the poors)
What if someone thinks they activated impermanence in one column, say the middle column, (but they really activated it in the middle right column) and the opponent activates a spell card in the middle column, so the impermanence player tried to negate it?
There are 2 scenarios here.
Scenario 1: The opponent also forgot where the impermanence was activated, and thus let's their card be negated for no reason (which would be really lame).
Scenario 2: The opponent knew the impermanence wasn't activated there, in which case it's each player's word against the other. What would happen then? (Assuming both players were equally confident they were right)
INFINTELY SUPERIOR TO OTHER HANDTRAPS!!!
This is a crazy video to watch after the card being out for 4 years, how did you ever think this card would be relegated to a side deck card 😅
I literally have lost games because I played spells in my own infinite impermanence column. I love this card and hate it at the same time
I use Forbidden Chalice, as it can also be used during any phase.
Not turn 1 tho
@@monstergelo1072 *not your opponent's turn one. In your turn one you'll probably set it.
laughs in red reboot
Except you won't be laughing if they have one as well xD
It’s a two for one it can shut down a whole column and be used against spells and traps and monster effects
I actually have two of it, is it that valuable to use?
Need them to drop a Super Rare reprint so I can afford it. Do any of you guys see that happening soon?
We dont
Maybe in the 2020 mega tins, or duel overlord
Is it also worth noting that Impermanence can be activated during any part of the turn while Veiler is MP only? Not a competitive player by any means, just a spectator.
I did note that :)
I know it might hurt consistency but if someone uses any card to recycle infinite impermanence right back to there hand/field say trap reclamation for instance I think there is a good chance of a instant win by surrender. With that in mind has there ever been a deck that just wins by doing something so game breaking that no one keeps playing against it and it's main win condition is there opponent throwing in the towel. Also are they stats for what card was the cause of most wins for each format I would find those interesting. Out of 50 games mostly against out dated decks Infinite Impermanence was the main factor in 16 wins while on other card came close to that. Memory of an adversary a mostly over looked and vary outdated card was the MVP in 5 games which surprised everyone that is 10% of total games. For an old slow trap card it made a huge impact mostly because people choose not to negate an effect that caused me to take effect damage equal to there monster's ATK.
I always found curious that this card isn't named something like "cyber impermanence" (due to card art work), it would have been nice that Konami named the card like that and help the cyber dragon archetype
Bruh, that shit would be bonkers. Impermanence is already very good as it is.
I watch your videos even though I have no idea how to play modern Yu-Gi-Oh or any idea what these cards are
Speaking of value. You should make a video on how much you can expect to get back from buying 40 dollar or even 80 dollar cards assuming you are winning a decent number of your matches at events
New video series why everyone plays 😍
Just watch Farfa's video with the duel against photons. That is what I will say
I think musketeers take better advantage of column manipulation but it’s the best generic one forsure
My problem is deciding on infinite impermanence over lost wind when I play backrow decks like traptrix or paleozoic
I'd say Lost Wind is better in backrow decks because it also shaves ATK and can therefore be used during the Damage Step, plus is inherently reusable. Combo this with a card like Imperial Iron Wall in Paleo decks and you'll almost always be able to use it again and again.
Set Impermanence is the bane of my existence as a Magibullet player
I don't see why, since you SHOULD be running 3 Last Stand/Deadman's Burst. Lol
@@cameraredeye3115 I mean, I do, but the only time it's relevant is on turn 2 when I've normal summoned and want to get value out of monster on the field before bringing out Max, and I'm not always going to have Last Stand in my opening hand.
You could argue that I shouldn't worry about triggering the bullet effect before getting to Max, but then they imperm Max which is even worse
Need to get me some
Great video! 👍
I can't play it because I play Phantazmay 😭 (can't use it at its maximal potential, that's what I meant) So here we go sticking with the good ol' veiler 😂
Next make why everybody plays trickstars.......wait what do you mean nobody does?
Jokes aside would like to see a video about powercreep and how a deck stops seeing plat for being replaced by another engine that does a similar thing
Such as monarchs and dracos
Idk why I respect the shit out of cuz. I dont even play yugioh anymore besides duel links lol. Keep doing your shit bro.🤙🤙
It isn't just a hand trap...it's the Hand TRAP. Literally a trap card.
Next video: Commenters understand why everyone plays infite impermanance
Why cant you use inperm with phantazmay ?
Think about it :)
why nobody plays..: exist
Dzeeff: Uni reverse card
I don't think it's needed in all decks, but it's definitely better than handtraps
This one is a really confusing one, I think it comes down to people not realizing that they won't survive Deep-Eyes White Dragon's burn effect and thereby thinking they can use Impermanence to stop Deep-Eyes from inheriting Chaos Max's legendary powers 🤔
my prediction is... its a handtrap that is not a monster therefor cant be negated by called by the grave that also negates s/t zones
This is not a money flexing channel
My friend were actually rant about his full deck salamangreat is pricey
Then I know half of the price is actually because of impermanence impermanence
Need to find me a sugar mama.
Hard, my friend, hard...
Is Abyss Dweller a valuable card?
One of the best rank 4s
Lol I just lucked out, I pulled my first infinite out of duel overload. Finally can remove one veiler
And now that its gotten a reprint, people won't have to burn their wallet to buy just one.
Should have been named "Yugitubers Don't Understand Infinite Impermanence
"
I should probably get some more.
I must have been lucky cuz I pulled Impermanence 3 times outta maybe 12 duel power boxes.
dzeef Doesn't Understand Infinite Impermanence
Tfw i realize bc of this video that i pulled Infinite Impermanence
'.' there is so little counterplay to it, almost no-one plays Sauravis & Mid-Breaker field is at 1, + outing both floodgate monsters & potentially floodgates on field is such a useful attribute making unwinnable match ups potentially winable, '.' still pissed konami didn't reprint it in either Gold Sarc or DUDE
Why everyone olays infinite impermanence: cause they got daddys wallet
Or just work.
best minus 1 card
Second. ..please do top 10 dragon type monsters
If it could drop in price that be great
T I M E A N D T I M E A G A I N
So...you don't know everything. No one is surprised but you. Having said that, I appreciate the video.
Another Reason: Infinite Impermanence's negate will follow to grave and Effect Veiler's negate does not
This isn't true
@@Dzeeff sorry I guess I was told wrong because they cited some rulings at a regional event by judges.
@@mr.holmium821 Yup, sounds like they got it wrong. It's never been ruled that way
Not everyone plays the card. I don't own this trap card
Man I wish I could afford this card...still making do with my forbidden chalice, feelsbad
Mm traptrix is basically unaffected by this card
Veiler can also negate denko sekka going 1st
I'm here after the reprint 😏