Why Did Deepwoken Succeed Where Rogue Lineage Failed?

Поделиться
HTML-код
  • Опубликовано: 31 дек 2024

Комментарии •

  • @Reaconteur
    @Reaconteur  5 месяцев назад +10

    My twitch: www.twitch.tv/reaconteur
    My discord server: ​ discord.gg/72kCZ2NJVB
    My Twitter: twitter.com/Reaconteurr

    • @Reaconteur
      @Reaconteur  5 месяцев назад +1

      Stream cancelled sorry 😢

    • @V2_The_Machine
      @V2_The_Machine 5 месяцев назад

      48 secs 1 view
      i tickle my pickle to angry birds

    • @OceanTheEye
      @OceanTheEye 5 месяцев назад

      love yourself

    • @insomniadog3386
      @insomniadog3386 5 месяцев назад

      @@Reaconteur 😭😭

  • @zaboono
    @zaboono 5 месяцев назад +297

    I think the main reasons are really just the update schedule and rogue being a lot less forgiving to newer players who don't already know all the tricks and aren't progressing with a group of friends

    • @avariawillford
      @avariawillford 5 месяцев назад +43

      I just bought and try it yesterday, the lastest guide for beginner is 6 month ago, spawned in some weird desert place and when i climb out a random guy kill me in 3 sec. Great experience 10/10 never play again

    • @DogGaming506
      @DogGaming506 5 месяцев назад +7

      @@avariawillford this is why u dont buy rogue as newgen without friends

    • @avariawillford
      @avariawillford 5 месяцев назад +23

      @@DogGaming506 yea have been considered buying it 3-4 year-ish ago but i have been busy with college.

    • @speedlife735
      @speedlife735 5 месяцев назад +2

      @@avariawillford valid

    • @frtna7895
      @frtna7895 5 месяцев назад +2

      u just cant progress in rogue cuz of the ultra players camping base classes
      I left the game cuz of that but still watched some vids and GOD there were so many clips off ass people running around in their ultras trying to kill freshies and actually struggling to do so

  • @archy1702
    @archy1702 5 месяцев назад +192

    Bro was supposed to talk how deep succeeded over rogue and ended up glazing rogue over deep 😭

    • @----------------------163
      @----------------------163 5 месяцев назад +6

      mfw opinions changing exists 😱😱😱

    • @eljuego6677
      @eljuego6677 5 месяцев назад +23

      @@----------------------163 thats not how opinions changing works

    • @----------------------163
      @----------------------163 5 месяцев назад

      @@eljuego6677 Enlighten me.

    • @Reaconteur
      @Reaconteur  5 месяцев назад +56

      rogue was more fun deep is boring game succeeded because its easier

    • @ArnzIsHere
      @ArnzIsHere 5 месяцев назад +2

      ​@@Reaconteurong deepwoken got me going mimimi. I still play rogue a fuck ton sadly does get stale sometimes, but we ball!

  • @Env3xi
    @Env3xi 5 месяцев назад +91

    Love the vid the reason I don’t play rogue anymore is that it’s impossible to prog without being boosted or having a big group of big buff men who help you when you get jumped and I hate the weirdos that jump freshies

    • @drx737
      @drx737 5 месяцев назад +2

    • @banditartist4112
      @banditartist4112 5 месяцев назад +2

      @@drx737real😊

    • @pol581
      @pol581 5 месяцев назад +1

      Impossible is insane

    • @myballsitch999
      @myballsitch999 5 месяцев назад

      easier than it used to be idk what ur on about

    • @insanity8932
      @insanity8932 5 месяцев назад +1

      Brother rogue lineage progression got nerfed so hard you can solo master illu in like 4 hours

  • @T341-m1y
    @T341-m1y 5 месяцев назад +32

    7:45 is when the rogue glazing starts btw

    • @borgedd
      @borgedd 2 месяца назад +1

      I love when people call a game "better" because of their nostalgia and not because of their flaws and mistakes, just proves people are willing to call anything "good" because of how they played it

    • @pavlo5551
      @pavlo5551 Месяц назад

      ​@@borgeddthis can relate to Sol's rng players

    • @nacun4740
      @nacun4740 Месяц назад

      @@borgedd he legit called the media ban a good thing lmfao

    • @losebutton
      @losebutton 29 дней назад

      @@nacun4740the media ban made sense bc it was meant to be a “community” game, not really made for solo so it’s not better game design for everyone but contributes more to exploration, without a media ban people aren’t going to try exploring in the exploration game and are just going to progress quickly

  • @ivrsu
    @ivrsu 5 месяцев назад +135

    rose tinted glasses ahh video everything he said can be summed up in "it felt better back then"

    • @eduardosousa9291
      @eduardosousa9291 5 месяцев назад +18

      Did you even watch it, I don't think any of the points he made can be summed up with that

    • @Reaconteur
      @Reaconteur  5 месяцев назад +9

      goober

    • @Reaconteur
      @Reaconteur  5 месяцев назад +8

      goob

    • @Raffocs
      @Raffocs 5 месяцев назад +45

      @@eduardosousa9291 8:00, bro said the map had more memories in rogue thats why its better, objectively the deepwoken map is just better its not even close, the look, the ambience, rogue through even the clips shown in the video just looks worse. He said the rogue map was more vibrant but every clip in the video literally looks less vibrant in comparison to the deepwoken clips he used.

    • @eduardosousa9291
      @eduardosousa9291 5 месяцев назад +2

      ​@@RaffocsHe said one thing (which, by the way, not only did you misinterpret, but also goes against the general message of the video), and you say most of the video is about a specific message which, by the way, doesn't even apply to what he said

  • @adamanadolac5261
    @adamanadolac5261 5 месяцев назад +23

    Its SO FUN when ultras grip you for no reason as a freshie rouge players are not real people

    • @secuforreal
      @secuforreal 5 месяцев назад +1

      fr bro every ultra is like one person they all are fucking bots

    • @shironage
      @shironage 5 месяцев назад +1

      thats why rogue lineage was rewarding lol, the power spike you got from finally reaching that ultra or uber was unmatched, thats literally 90% of why it was so fun

    • @benj4845
      @benj4845 5 месяцев назад

      @@shironage yeah but are we really gonna ignore the fact that progression was essentially putting down around 50-100 dollars on alt accounts and race rerolls for tomeless?
      also hitting ultra doesn't mean shit when a macro shinobi/faceless surprises you with a 1 shot macro.

    • @shironage
      @shironage 5 месяцев назад

      @@benj4845 1- The game doesn’t explicitly tell you to buy tomeless alts lol. Just because a lot of people do it doesn’t mean it’s the only way.
      2- You can get macrod sure, but if you fight properly you avoid this situation

    • @benj4845
      @benj4845 5 месяцев назад

      ​@@shironage you telling me everytime you get tomeless you're not relying on alts? get real.

  • @burtheone8629
    @burtheone8629 5 месяцев назад +10

    i believe its cause rogue lineage was way too focused on pvp cause it was mainly just targetted towards a certain audience, but deepwoken is pve/pvp so more players took interest into the game (also its probably cause of the update schedule)

  • @chocolatebar6785
    @chocolatebar6785 5 месяцев назад +9

    tbh deepwoken showed the player alot more than rogue lineage
    it having several npcs around the map which gives you clues on how to start + a optional tutorial gives it a better start compared to rogue
    meanwhile rogue is more confusing to progress and you’ll have to go to the wiki just to even know how to play the game
    that + every other player is OP and will freshies on sight due makes it impossible to progress without being carried

  • @spectrophobia4042
    @spectrophobia4042 5 месяцев назад +83

    Like two takes in this video were reasonable, the rest of this video was entirely fueled by nostalgia. The two takes i will agree with are the tundra being superier to layer 2, and rogue lineage having poor pve.
    First off, deepwoken is a pve game, any poll that questions the majority of the playerbase on whether they prefer pve content over pvp comes out overwhelmingly as pve. The game just looks like a pvp game because all of the pve content is too dry to make videos on. Tha majority of players would not intereact with pvp if they were not forced to, this is why games like bloxfruits that have private servers that allow people to progress without seeing anyone are massively successful compared to rogue lineage, and why rogue lineage’s highst numbers have never come close to deepwokens lowest.
    Rogue lineages lore is nonexistant. All anything anyone knows about rogue lineages lore comes from unnoficial youtube videos. The only interaction you get from food vendors is being able to ask them about eachother. You used the example of lance leshi, but you left out the entire quest you can do for lance leshi’s brother to try to learn his name, which is alluded to from an ingame book. And that is one example, for two npcs, that isnt even touching on the rest of the worldbuilding that is actually discoverable in game. Deepwoken may have piss poor mediocre world design, but it is a master class in storytelling and exploration, if you are willing to put in the work and pick up a book. (Which isnt hard there are multiple libraries in game)
    Another point i would like to make is that a media ban would not have done anything. It worked for rogue lineage because it was a tiny game compared to deepwoken, when the media ban was in place rogue was seeing about 500 players at any given moment, and thats without touching general roblox culture, when rogue lineage first released exploiting was way smaller, and way less known about by the general playerbase, expecially compared to deepwokens release, which also saw tens of thousands of players on the game. Deepwoken was an exponentially larger game than rogue lineage on release, even if there was a media ban there would be channels like key exploits that would just use exploits to constantly drop deepwoken info to chase clout.
    Final point i would like to make is that rogue lineage was a pay to win game, there is no comparison between common races like riggan and castellen to the rare races like dinakeri and djjin, and even when you were going through your progression you needed 5 burner accounts (with the right races on each of them) just to progress your character. And thats after the tomeless buff, it used to be 8 diferent races for tomeless.
    Early rogue lineage was a magical time, i played back when the community thought that scrooms took 2x dmg, but this entire video is just a nostalgia rant about missing the good old days. Deepwoken has more player than rogue lineage because it is a better game in every measurable form, and because at the end of the day its playable by your average player. Rogue lineage isnt playable.

    • @spectrophobia4042
      @spectrophobia4042 5 месяцев назад +14

      If my goal was to revive rogue lineage and get a real playerbase going for it i would do the following:
      Make each artifact obtainable through a method similar to ultra quests or tomeless, each one would have a unique method of varying difficulty dependant on the power of the artifact.
      Add 7 new edicts, and tell the playerbase that i had added 10. In addition obtainment of each one would be locked behind the real world callender to sow more chaos.
      Give players an additional artifact slot, and make tomeless take up an artifact slot.
      Multiply all silver gains by probably x4.
      Add more loot run dungeons similar to castle rock, and balance them for different levels of progression.
      Add an npc that can soulbind your weapon.
      Nerf dmg across the board, no ultra should be able to one combo another ultra.
      Make races selectable, lock more powerfull races behind obtainment similar to azael or construct.
      Remove shinobi
      Either add in a weekly global restore or give players a life back every day (ingame)
      More pve monsters, and monsters that give chaotic on grip.
      Finally i would add in the semi safe server system that hallow abyss uses, where some servers protect freshies from progressed players, so like fresh/base class would have protection from supers, which would have protection form ultras, which would have protection from ashiin freshies.

    • @opiumsigmaclan
      @opiumsigmaclan 5 месяцев назад +7

      @@spectrophobia4042 this is the most permafreshie suggestion i have ever seen. "no classes should one combo" "tomeless is an artifact" "remove shinobi" crazy

    • @spectrophobia4042
      @spectrophobia4042 5 месяцев назад +10

      @@opiumsigmaclan I emphasized that no ultras should be able to one combo another ultra, its lame when you lose a life because you just got hit by a skilless faceless combo, tomeless is an artifact I put forward in addition to giving players an additional artifact slot, that way there is more build diversity because you can choose to give up tomeless for something like a lannis or whatever, I get that most players wouldnt give up tomeless so that means their build would just stay the same, and remove shinobi I mostly added as a joke but I dont feel that shinobi fits into rogue lineage, compared to every other class in the game it is overdesigned and feels like it came from a different game.

    • @treyyert9561
      @treyyert9561 5 месяцев назад +4

      Can’t blame him, prime rogue was unforgettable, and very fun

    • @Ritheix
      @Ritheix 5 месяцев назад +3

      @@spectrophobia4042never suggest again this is horrible

  • @apache686
    @apache686 5 месяцев назад +7

    As someone who bought rogue 4 years ago and still hasn’t gotten a single chaotic ultra class, the memories are still cool and I play it more recently just to prog and it seems like it’s gotten somewhat better, but deepwoken has more of a charm for me since it’s not so hardcore but gives me something to watch out for.

  • @eduardosousa9291
    @eduardosousa9291 5 месяцев назад +24

    Personally, I believe the main reason Deep has more players is that it gives you room to learn while still being difficult. Not a lot of people mention this, as they have gotten better, but in a begginer's eyes, Deepwoken is a hard game, but the (mostly) nice and helpful community, the forgiving system and the decently good tutorial allow it to remain begginer friendly (this is also why I think limiting voidwalkers would help the game, as they are the most begginer unfriendly part of Deepwoken). On the other hand, in Rogue, you get no tutorial, the system is unforgiving and the community is so toxic that it matches COD (more than once, people didn't even grip after they knocked me, they just held me until I ragequit, I even had a f#cking conversation with one of these people who explained to me that this was his only source of joy, not to mention the main way people get money is through robbing noobs), which makes it so no new players can join the game, and as people quit without new players joining, the devs get less motivated to improve the game, making even more people quit.

    • @jeffboy4231
      @jeffboy4231 5 месяцев назад +1

      the tutorial for deepwoken is outright garbage. unless you mean the well put together wiki

    • @eduardosousa9291
      @eduardosousa9291 5 месяцев назад +8

      @@jeffboy4231 I'll take a garbage tutorial over no tutorial any day of the week (Also, the turotial isn't even that bad, it teaches you the basics of progression and humanoid combat)

  • @fusion4460
    @fusion4460 5 месяцев назад +9

    I personally feel like ignoring rogue lineage where you basically cant get lives back, once you pick a class (basically attunement from deepwoken for people who haven't played rogue lineage) you can't branch off with another, and another note on classes they are specfically basic super and uber tiers of classes. Attunements in general have more customizability, dual attunement, triple attunement, and quad attunement are used decently often Deepwoken has paths for attunements that can change the main function of it (such as frostdraw chilling/freezing enemies but then later when you get to 40 frostdraw you can get the crystallization path which removes the chilling and freezing of enemies for higher damage output) and dual attunement mantras/paths also exist (Twisted Puppets path from flame and shadowcast)
    Edit: i forgot about ultra classes being in the middle of basic and uber tier classes in rogue lineages and also fuck edicts, oaths are 90x better

    • @lunsine
      @lunsine 4 месяца назад

      you can get lives back from using Phoenix Down

    • @goobersmiths
      @goobersmiths 4 месяца назад +2

      This guy has never played rogue

    • @lunsine
      @lunsine 4 месяца назад

      @@goobersmiths clearly

    • @aboodsaad8790
      @aboodsaad8790 4 месяца назад

      picking class isn't like attunement is more like picking oath because req of things you have to do

    • @irlsharkk
      @irlsharkk 3 месяца назад +1

      say youve never played rogue without saying youve never played rogue

  • @frost5916
    @frost5916 5 месяцев назад +10

    Tbf at 9:50 control of oceans is a very strong thing economically which can greatly help out seen when portugal had control of Indian Ocean Trade

  • @shironage
    @shironage 5 месяцев назад +4

    I feel like Rogue Lineage is timeless. Not necessarily within updates, but purely because of the game design.
    The power spikes between base, super, ultra and uber is steep. However, the reward you get from transitioning through each one was more then rewarding
    This also adds onto the difficulty. Making the game mainly PVP and making PVE harder to progress with makes the game something you can't just one and done.
    The need to get stronger and the fun you had playing with friends made Rogue what it was, and when it was updating frequently, it was addicting
    Deepwoken hasn't fully gotten this down yet. Once you max out in Deepwoken, that's it. There's no conquest, ganks don't give you anything to work towards like leviathan brand or tomeless, or money, or things that held value. And ontop of that, the thrill of only having 3 lives is removed when you can escape depths and you're back to "3 lives."
    I don't know. I've had alot of fun on both games, but I definitely believe that Rogue Lineage succeeded more then Deepwoken currently.

  • @notshadyshad
    @notshadyshad 5 месяцев назад +5

    lowkey rogue seemed fun in its prime, I got akuma a good while ago but I got jumped by a bunch of ultra classes and wiped /: the only thing I would give rogue over deepwoken is that builds are way less complex while with deepwoken you literally cannot PvP or do chime without some ultra specific build

  • @misty_fogT-T
    @misty_fogT-T 5 месяцев назад +1

    One thing I like about rogue is that pretty much any build you make will be viable in pvp, (as long as you have the required things like tomeless and helmet)
    Whereas deep, I just don’t like how complicated it is to make a build, this is just my personal taste but I just wanna jump in and have fun progressing, not spend 20 minutes compiling a stat board and a list of talents and mantras

  • @three6946
    @three6946 5 месяцев назад +3

    On the subject of maps, I feel like people overlook how important it is to a game. Games like Rogue Lineage and Verdant Moon stand out to me because of the atmosphere created by their maps.

    • @nick.4325
      @nick.4325 5 месяцев назад +1

      heavy on the verdant moon map

    • @Togi_ya
      @Togi_ya 5 месяцев назад

      ​@@nick.4325agree

  • @dapondboi
    @dapondboi 2 месяца назад +1

    I just stopped playing because of how lonely it felt having to leave whenever I heard somebody as to not die and lose everything that I grinded for

  • @ydpark8383
    @ydpark8383 5 месяцев назад +4

    permadeath games fun should be in the prog not the pvp. the pvp should be an endgame activity, not the goal.

  • @mi_kii
    @mi_kii 5 месяцев назад +5

    Deep has more players cuz over the time it turned from a passion project to a game that wants to appease to those little anime community brainrots while rogue despite being made easier still holds it original values

    • @PBOPFunnies
      @PBOPFunnies 5 месяцев назад +2

      even from the beginning it had a few anime references. all they have done is added more content. some of that content is bound to have anime references or references to other media.

    • @PBOPFunnies
      @PBOPFunnies 5 месяцев назад +1

      im talking about deepowoken btw

    • @mi_kii
      @mi_kii 5 месяцев назад +1

      @@PBOPFunnies yes, I know but my point was not about the anime references but how the game slowly but surely started becoming more like your average anime bandit beater on roblox instead of what it originally was meant to be

    • @PBOPFunnies
      @PBOPFunnies 5 месяцев назад +1

      @@mi_kii i mean i guess but what it originally meant to be looked boring. also the game is only a bandit beater if you make it a bandit beater.

    • @mi_kii
      @mi_kii 5 месяцев назад

      @@PBOPFunnies bandit beating is legit one of the best ways to progress tho (not 100% sure cuz I haven't played much recently). On the topic of progression, every Deepwoken progression looks almost the same which is the complete opposite of what the devs said in one of the q&a's before the game's release

  • @JusArcadian
    @JusArcadian 5 месяцев назад +4

    I was FR hoping DW was a better RL but now its just straight handholding I do wish it was more of a community game like how the new weapons/oaths came out where everyone banded together to figure stuff out

    • @Shadow_stopz
      @Shadow_stopz 5 месяцев назад +1

      It still happens a lot like with new weapons, but when conquest comes out they should have a media ban

    • @kingstondaking7877
      @kingstondaking7877 5 месяцев назад +3

      @@Shadow_stopzIn recent times, it hasnʻt taken more then a day for us to figure out where to get new weapons and oaths. Saltchemist was found the day it released. The game is too big for ʻsecretsʻ since thereʻs always players in every area of the game. Rogue had a better sense of secrecy when it comes to finding things because there is much more risk when you go through uncharted territory (tundra for example), and the community is much smaller which means word of mouth would spread slowly

    • @Shadow_stopz
      @Shadow_stopz 5 месяцев назад +1

      @@kingstondaking7877 I do agree hopefully when conquest drops stuff stays secret until found by a community working together

    • @Ammiad
      @Ammiad 5 месяцев назад +5

      It's not hand-holding, the community simply got better, as a relatively new player, I can tell you rn, deepwoken is still difficult, it's just that y'all have way more experience now so you *think* it's easier

    • @thecomet653
      @thecomet653 5 месяцев назад +2

      @@Shadow_stopz even if it is found normally by a working community, around 2-3 of the oaths are gonna be found in 1 or 2 days because its just so many players. There are about to be like 50k players. The reason media bans even worked with rogue and that they wouldnt work during conquest is cuz rogue had like 500 players when they were doing that. Deep is likely gonna have 100x that playercount

  • @panasonic8023
    @panasonic8023 5 месяцев назад +2

    Honestly Grimmkind has made rogue a walk in the park compared to even a few months ago. Trinkets sell for even more, you can get mana run/climb day 0 and dash on day 1. Mana punching now trains your mana, so one round a zombie scrooms is enough for max mana training.
    Even PD’s are only a uncommon find nowadays (walked in castle sanc one time and 2 pds were just sitting next to eachother)
    All im gonna say is that solo progressing a chaotic class is nigh impossible with how the player base is. Most of the freshies you will kill for your grips have no issue in spinning back on a snap gate snap hoppa ultra druid. Compare this to orderly classes where you could reasonably get meditate in about 6-7 hours of play time from daily quests, mainly because days are only 30 minutes now and the repeatables are easy as hell

    • @pantommy
      @pantommy 5 месяцев назад +1

      Walk in the park as compared to a boring chore, it wasn't "hard" before, just more tedious. It's actually harder now that the playerbase is so saturated with powertripping ultras and people that don't know how to move on from rogue lol

    • @mj8135
      @mj8135 5 месяцев назад

      Yet the game just isn't fun. There's a thousand glitches in the game and seeing spec users is extremely common. Also Rogue Lineage is just a game people have. People will come back just for updates and leave. The game is utterly unfixable. Without my need to mention everyone is banned but it is what it is.

    • @panasonic8023
      @panasonic8023 5 месяцев назад

      @@pantommy I agree but the game can be fun with friends (grass is green take i know but still)

    • @panasonic8023
      @panasonic8023 5 месяцев назад

      @@mj8135 i could maybe think of a few things that could make rogue a better experience, but i agree the core aspects of the game lead to it eventually becoming unenjoyable, but i just think its fun to come back to with friends and just relive some memories

    • @mj8135
      @mj8135 5 месяцев назад

      @@panasonic8023 Oh of course funnest game I've ever played besides the random games when I was eight

  • @LofuW
    @LofuW 5 месяцев назад +2

    Honestly came into this video expecting to hate it but you had some good takes. I do agree rogue was never meant to survive but honestly (as of right now atleast) its still around 1.5k-2k players which its held steady over the years. Rogues player base it genuinely the most dedicated set of players I've ever seen and will probably continue to play it for a long while. For me, I do come back and play it every now and then and the game is still fun honestly (despite the macros), personally I think the appeal of the game is the 1 combos and high speed combat but I also understand that it turns a lot of people away from the game (along with its progression system). Tbh I think if it came out today with a few more classes it would hold up to deep but thats probably my rogue bias honestly. Either way love deep still love rogue (yes I think rogue is better) and its cool to see someone talk about rogue reasonable instead of a jagged lens from years of playing

  • @mj8135
    @mj8135 5 месяцев назад +3

    I tried to give rogue lineage a second chance doing really well finding an azael horn being able to boost others. Then being banned from the anti cheat because rogue is glitched atm with no appeal and told get it back because azael and healer isn't rare.

    • @secuforreal
      @secuforreal 5 месяцев назад

      rogue is only fun with azael bro ngl cause traversing the map is ASS i spend most of the time just travelling around looking for silver

    • @mj8135
      @mj8135 5 месяцев назад

      @@secuforreal Right? It really is fun to gamble gate. I don't have any houses to boost me so I play solo I do have my friends but there's no need to call them because I won't commit. 😭🙏I'm glad I will be free

  • @kitins6875
    @kitins6875 5 месяцев назад +6

    It’s because deepwoken has crescent relief and rouge lineage doesn’t

  • @Bruh.Andrew
    @Bruh.Andrew 5 месяцев назад +4

    you're missing the biggest factor between both games deepwoken is just a better quality game overall even from verse 1 it was the highest quality game on roblox everything from the soundtrack to the combat the attunements the bosses the depths layer 2 the lore etc etc etc then you compare it to rogue and it just feels like an empty game with no sense of direction yes it was very fun and high quality for roblox standards at that time but it doesn't compare to what deepwoken has today not by a long shot
    edit: this video feels more like "ROGUE BETTER DEEPWOKEN SUCK IT TOO EASY" it's just rose tinted glasses and nostalgia when you look back on rogue in it's prime it makes me want to go back sometimes to play with my old friends and to compare deep to rogue is just not a fair comparison as there is one that is objectively better than the other due to a million factors while the other game is just full of ogs who just want to relive their memories and wont move on from that game

    • @Max_alabmah
      @Max_alabmah 5 месяцев назад

      that is a true deepwoken fan right here❤

  • @treyyert9561
    @treyyert9561 5 месяцев назад +1

    Rogue was extremely flawed but I met amazing and cool people that I talk to this day in rogue

  • @Justakirbb
    @Justakirbb 5 месяцев назад +4

    Forgot about the part of how rouge gives you PTSD from flinbvlurder.

    • @Reaconteur
      @Reaconteur  5 месяцев назад +1

      true and bane

    • @mi_kii
      @mi_kii 5 месяцев назад

      flinbvlurder 💀

    • @lunsine
      @lunsine 4 месяца назад

      shinobi grapple:

  • @aveensss
    @aveensss 5 месяцев назад +5

    Reacounter just so you know I can still green you in rogue and I still have that Morvid faceless healer for you

    • @Reaconteur
      @Reaconteur  5 месяцев назад +2

      then dm me it goober

  • @Drinoco098
    @Drinoco098 4 месяца назад

    the thing u said at the end just gave me an idea, the devs should make content for void sea and make a media ban on it, if anyone leaks it they can either move the driftland island or submerge it. this way we can have adventure

  • @StalkyWalky
    @StalkyWalky 5 месяцев назад

    Deepwoken is more of a casual game than rogue. I've never played Rogue but as someone who's doing a documentary about Deepwoken, i learned alot. It is true, aslong as you're smart about it, getting wiped in Deepwoken is technically impossible. Eventually you will but it's much much harder. But it still gives something for new players (like me) to watch out, and even the end game players have to be careful, because not all of them are god like in game, and PVP is still a thing.

  • @Stryfe52
    @Stryfe52 4 месяца назад

    I like deepwoken’s progression more(Minus the extreme lack of any PvP and the depths being so forgiving), but rogue actually captured the rogue like experience SOO much better.
    My biggest problem with rogue was definitely how the balancing got split between khei and gaia(khei was ass).

  • @zillidisplays7983
    @zillidisplays7983 5 месяцев назад +2

    I truly wish to see a rogue lineage remaster or a rogue lineage 2. I think rogue as a concept has way more potential than a game like deepwoken which is just less creative as a whole as it’s a basic rpg with perma death thrown in. Deepwoken was definitely made to make money and rogue was made out of passion. Rogues world is so much more interesting but the game suffers from being old and from the devs lacking from experience when creating it. While deepwoken is definitely not a bad game it was by far one of the biggest disappointment I have ever seen. It doesn’t have the life and soul that rogue had. I wish they remade rogue with into a higher quality game and added similar pve to deepwoken will still having the same feeling rogue had.

    • @supremeleaderfrancisco9062
      @supremeleaderfrancisco9062 3 месяца назад

      deep was initially made out of passion but they lost it but still had to put the game out

  • @drdestruktoryes6722
    @drdestruktoryes6722 5 месяцев назад +1

    Suprised you didn't talk about rogue lineage races and their buffs compared to deepwoken

    • @lunsine
      @lunsine 4 месяца назад

      💀Fisch = silver spoon

  • @thesauceman8177
    @thesauceman8177 5 месяцев назад +7

    I remember a couple months ago me and my friends bought rogue, those moments reminded me of when I first got deep, me and my friends were just tryna find out how to do stuff and get our classes. I went for monk to get dragon sage since I played allusions back then and dragon sage was one of my favorite items, however didn’t manage to get it before we hopped off. Haven’t been on since, but I might hop back on to try to get my class or wipe and go for Uber oni since that looks interesting.

  • @wallssinaa8024
    @wallssinaa8024 5 месяцев назад +6

    honnestly imo the main reason why is just because of how different the games are, like for example rogue lineage is a completely new concept for roblox, with pvp progression, totally unique compared to other games. Meanwhile deepwoken has only gotten easier and easier since the games release, has bandit beater progression, where pvp is almost optional. i think rogue lineage will average between 500-2000 players for the next 1 or so years because of this though, since it’s the only popular game like this on the platform it retains most of its old players and even some new players. i think it’s wrong to say the reason why this is is because one game is “better” they both just appeal to the types of games certain people might like

    • @BlackGuy8450
      @BlackGuy8450 5 месяцев назад +1

      I mean, I wouldn’t really say it got easier, it just has been getting a ton of quality of life content like the loot all button and keybinds. It’s still a hard game for new people.

  • @pol581
    @pol581 5 месяцев назад +1

    For a lack of better words Rogue is just from a different era of Roblox. Wouldn't consider it "dying" though.

  • @PotatoGod69
    @PotatoGod69 5 месяцев назад +2

    For me i only picked deepwoken cuz of graphics and visuals

  • @cluclo
    @cluclo 5 месяцев назад +1

    they went even more away from a hardcore experience by removing luck and making xp super easy to get, deepwoken isnt really a permadeath anymore with how hard it is to actually wipe a build

    • @Bruh.Andrew
      @Bruh.Andrew 5 месяцев назад +1

      luck was a really bad system

    • @cluclo
      @cluclo 5 месяцев назад

      @@Bruh.Andrew it was really bad but it encouraged pvp which made the skill ceiling higher, nowadays the average player cant really parry that well in pvp

    • @Max_alabmah
      @Max_alabmah 5 месяцев назад

      invalid take, its not about being hardcore. it is not hard to wipe a build, since the new balancing in the depths making depths monsters spawns almost 3x more often. With that and new and more powerful monsters being added, the game is way harder than what you all are talking about. (btw this is from a deepbound main's pov)

    • @lunsine
      @lunsine 4 месяца назад

      its literally just a battlegrounds game atp, max ur build (4 hours) and go fight pvp/farm diluvian

  • @avanthiem
    @avanthiem 5 месяцев назад +1

    i wish arch and rag realize rogue isnt a bad game and work on it again

    • @aboodsaad8790
      @aboodsaad8790 4 месяца назад

      it is reason why deepwoken exist because is thanks to community

  • @pockista1079
    @pockista1079 5 месяцев назад +8

    I always put on your vids during mommy-son-milky time.
    Luv your content Recauntie!

  • @rednessgod5729
    @rednessgod5729 5 месяцев назад +1

    Every stat peaks at 25 except weapons and elemental.
    Edit: I stand corrected.

    • @benj4845
      @benj4845 5 месяцев назад

      50 fortitude 🤫🤫🤫

    • @rednessgod5729
      @rednessgod5729 5 месяцев назад

      @@benj4845 oh yeah forgot about unfazed

    • @aboodsaad8790
      @aboodsaad8790 4 месяца назад

      @@rednessgod5729 they pretty much talking about exoskeleton

    • @gameboygreat5626
      @gameboygreat5626 4 месяца назад

      80 wp, 75 int, 75 chr, 90 str, 90 agil, 90 fort... each stat has some insane talents at high investments

    • @rednessgod5729
      @rednessgod5729 4 месяца назад

      @@gameboygreat5626 I stand corrected

  • @V2_The_Machine
    @V2_The_Machine 5 месяцев назад +5

    48 secs 1 view
    i tickle my pickle to angry birds

    • @Reaconteur
      @Reaconteur  5 месяцев назад

      buddy youtube view counts aren’t accurate…

  • @humanbeing2410
    @humanbeing2410 5 месяцев назад +2

    both games have shit engame content but i would feel much better finishing an edict wipe then doing w rank and the combat system for rogue is so much more fun than having 30 minute 1v1s

  • @pandemonium2536
    @pandemonium2536 5 месяцев назад +1

    So what I'm hearing after combing through the glaze is rouge failed because they made inherently bad decisions that chased away anyone who didn't have the time to throw days at a game where you can lose everything to a hacker or gank in 5 minutes. The pve was non-existent or terrible. The combat system was abusable. And just generally the game wasn't fun if you didn't follow a predone meta or counter meta as build diversity was significantly smaller with both less options and more limiting options.

    • @Reaconteur
      @Reaconteur  5 месяцев назад

      nah the builds and pvp were fun

    • @water6305
      @water6305 4 месяца назад +1

      so basically bro never got past super class or played the game

    • @aboodsaad8790
      @aboodsaad8790 4 месяца назад

      @@water6305 not his fault when in this game full of animals who grip freshies for fun

  • @SilentWrlds
    @SilentWrlds 5 месяцев назад

    Alrighty you forgot getting jumped at “Slope” in the depths and being forced to drop any deep gems or enchant you may have had

    • @SilentWrlds
      @SilentWrlds 5 месяцев назад

      and getting wiped right after most of the time

    • @Reaconteur
      @Reaconteur  5 месяцев назад

      i’ve forgotten

    • @aboodsaad8790
      @aboodsaad8790 4 месяца назад

      @@SilentWrlds to be fair its probably same as vampire need hunger or want silvers they just grip you right after that

  • @KvonSmith-j5j
    @KvonSmith-j5j 5 месяцев назад +2

    Deepwoken is just outright a newer and better game

    • @Reaconteur
      @Reaconteur  5 месяцев назад

      mid

    • @Max_alabmah
      @Max_alabmah 5 месяцев назад

      ​@@Reaconteur your days are numbered.

  • @speedymonekye
    @speedymonekye 5 месяцев назад +2

    This video feels like a rant

  • @browhatfrthatscrazybrobruh6991
    @browhatfrthatscrazybrobruh6991 5 месяцев назад

    Rogue lineage feels like it doesn’t want you to play it, like it was to box you just for clicking the play button 😭

  • @visgyro
    @visgyro 5 месяцев назад +1

    8:47 That's kind of the point? The world of Deepwoken is dying, if you read the description of the game you would have known that.

    • @Reaconteur
      @Reaconteur  5 месяцев назад

      doesnt mean its not aesthetically displeasing

  • @coocato
    @coocato 5 месяцев назад

    the only reason people like rogue at all is because despite having a horrible new player experience for most those who stuck around are the people who actually enjoyed learning everything and trying stuff out. once that fades away people just stick around because of sunken cost fallacy. deepwoken at least has decent gameplay even after you do it once

  • @megacraftbuilder1850
    @megacraftbuilder1850 5 месяцев назад

    bro rogue lineage didnt fail it was genuinely massive for its time its just an old game

  • @kwhinotyehabuster1669
    @kwhinotyehabuster1669 5 месяцев назад +1

    i hope they are gonna do a datawipe on roguelineage so i can play again

    • @thecomet653
      @thecomet653 5 месяцев назад +1

      ngl a datawipe on rogue would be so cool cuz literally nobody can play without getting buttfucked by ppl with 30 hours on their character

    • @shironage
      @shironage 5 месяцев назад

      @@thecomet653 30? more like 400

  • @TsukiIsNotReal
    @TsukiIsNotReal 11 дней назад

    Why tf i feel like this guy never cooks at his uploads

    • @Reaconteur
      @Reaconteur  11 дней назад

      comments written like this make me feel old because ts sounds dumb

    • @TsukiIsNotReal
      @TsukiIsNotReal 10 дней назад

      @@Reaconteur it is, you cooked with this sentence

  • @markpapes
    @markpapes 5 месяцев назад

    I'm not gonna lie, in a game with lots of lives, rogue lineage sanity wont be that bad in deepwoken as long as they remove it from layer 2

  • @MrZakariaThornton
    @MrZakariaThornton Месяц назад

    It seems on the mentality on the people. I played since release and had nobody ever to boost me or teach me and I never gave up. It just seems like people are babies. The game is hard yew but that dosent make it unplayable.

  • @tuesdaysmurf3278
    @tuesdaysmurf3278 5 месяцев назад

    Rouge lineage has extremely fast pvp combat which makes me wanna play rouge but taking heavy fall damage breaks my leg and I get jumped randomly from max levls and dont actually any prog done.

  • @cmwood9874
    @cmwood9874 5 месяцев назад

    the thing is that deepwoken dropping effectively killed rogue lineage because most of the rogue players switched to deepwoken when it dropped unless they were a perma freshie because htey were finally able to get ultras with ez and no life's because they spent so much time making builds and stuff it'd be a waste to switch

    • @cmwood9874
      @cmwood9874 5 месяцев назад

      also bro i like how while hes talking about rogue lineage you can literally hear it when he remembers how much fun rogue lineage was

  • @codyteague6979
    @codyteague6979 5 месяцев назад

    tbh the main reasons are, new players get fucked, you always get ganked, you can't prog without a group of friends because of ganking. Deepwoken isnt just a bland ass looking map with no navigation, you're exploring the map instead of the exploring the wiki to figure out wtf to do, and you can actually get your lives back without having to find a rare item just to get that life lost again within 30 minutes.

  • @thebrandunsafeone7184
    @thebrandunsafeone7184 5 месяцев назад +2

    Honestly, its mainly just because rogue isnt playable solo. Trust me, i try. A lot. Its just not viable.

    • @ElBoboduro
      @ElBoboduro 5 месяцев назад

      haha. must not have been in a houseless server.

    • @thebrandunsafeone7184
      @thebrandunsafeone7184 5 месяцев назад +1

      @@ElBoboduro a what

    • @Max_alabmah
      @Max_alabmah 5 месяцев назад +1

      deepwoken is just better ong

    • @lunsine
      @lunsine 4 месяца назад

      it is, just server hop for smalls, it doesnt even matter the ping, always take advantage of locked/smalls

  • @monkeycrimson6087
    @monkeycrimson6087 5 месяцев назад +1

    "Why Did Midwoken Succeed Where Rogue Peakeage Failed?"

    • @Max_alabmah
      @Max_alabmah 5 месяцев назад +5

      you better sleep with one eye open cuzzo.

  • @fusion4460
    @fusion4460 5 месяцев назад +1

    8:13 i tried to increase my rep with etris as a voidwalker

  • @sentinelcalling4314
    @sentinelcalling4314 5 месяцев назад +2

    The reason being deep woken is far more forgiving and lets face it deepwoken gets updates and rouge doesn't and ill admit rouges progression is quite painful at times also deepwoken ones up rouge by replay ability

  • @rover4436
    @rover4436 5 месяцев назад +1

    I wish I played rouge but back then I didn’t have a laptop I got it like 2 months before deep dropped but deep prolly one of most fun games I’ve played I got so many funny memories just exploring the game with friend like once we were in mini and he got one tapped by the mech cause I told him to fight it for a katana

  • @swordlegend3256
    @swordlegend3256 5 месяцев назад +1

    i dont know how you listed all these negative features about rouge lineage and still glazed it. just hearing this makes me think WHAT WERE THEY THINKING?. deepwoken also makes me feel like this but much less. also theres a difference between game being "hard" and game being "annoying" or "frustrating"

    • @Reaconteur
      @Reaconteur  5 месяцев назад

      but it was fun doe

    • @swordlegend3256
      @swordlegend3256 5 месяцев назад +1

      @@Reaconteur waiting aroudn for no reasson doesnt really sound fun for me. idk for you though. it might just be nostalgia blidning you

    • @water6305
      @water6305 4 месяца назад

      you would never understand unless you experienced rogue to its fullest

    • @swordlegend3256
      @swordlegend3256 4 месяца назад

      @@water6305 what exactly was so fun about it

    • @water6305
      @water6305 4 месяца назад

      @@swordlegend3256 ​ @swordlegend3256 player interactions, the adrenaline rush of escaping situations which you should've died in, the feeling of winning a fight actually mattering since its not just beat a easy "mini-boss" and get back to full, its much more noticable to notice your self improvement, maxing your first build (much more fun than maxxin my fisrt deep build). overall to summarize it was just a combination of the community and progression/game style that was only able to be experienced during its peek years of 2020-2021ish. anyways thats a lotta yappin deepwoken better mechncaially and stuff like that cause game is newer with better funding and coding.

  • @sceshaun3587
    @sceshaun3587 5 месяцев назад

    In my opinion only succeeded because it kept getting updated when rogue wasn’t

  • @PackRodent7
    @PackRodent7 4 месяца назад

    1:36 this is never true, you just get jumped by somebody who has more progression then you or YOU jump somebody

  • @oVerdrive-pt5uk
    @oVerdrive-pt5uk 5 месяцев назад

    I think its because rogue didnt have any weird or strict npcs and no doors you have to open, souls to type something about and battle arenas to fight in, and guts with Blackpowder or any rng ingame but deep had a few

    • @thecomet653
      @thecomet653 5 месяцев назад

      wtf does guts and blackpowder have to do with this? your english is so bad i cant even tell what you're saying

  • @Cezuhhh
    @Cezuhhh 5 месяцев назад

    3:36 This is caused by having over 100 hours on the game, not a problem with the game

    • @Reaconteur
      @Reaconteur  5 месяцев назад

      even on my first playthrough deepwoken was always super easy

  • @randomboijustsiting
    @randomboijustsiting 5 месяцев назад

    I like deepwoken but i love rogue lineage due to 1 thing and thats the stat system and the talents. If you want to play on a comp level you have to kiss a handfull of builds and not stray from them or you loose unless your a godsweat.

    • @meraldwaves
      @meraldwaves 5 месяцев назад

      Deepwoken pvp in 2024 is so heavily influenced by ur build it’s not even fun

  • @Niko_Twoshot
    @Niko_Twoshot 5 месяцев назад

    Just by looking at the footage of rouge lineage i find 1 not rly noticable problem and its that the map is not rly scaled to the player mobility like sure some places are massive for this speed but some like the bridges look extremely small which can cause a lot of trouble for someone fighting there and falling off while in deep the movement without jetstriker or mantras is pretty generic enough to not walk 30 min a simple path but not to be barely able to walk with double click falling into the water

  • @Wind-iv3hn
    @Wind-iv3hn 5 месяцев назад

    ngl im only 3 minutes into the video cause im too lazy to watch all of it but i think its pretty simple:
    1: rogue lineage feels more like a closed community game, and deepwoken is much more accessible to a lot more of the playerbase because of that
    2: learning the game is very difficult to play solo and literally everyone plays with a friend or a house
    3: the combat is like 10x harder to learn than the game, even if you think you got used to it there are techs that change the combat completely and require good muscle memory to be used every time u need it
    4: the game lives on very little updates because the ganking is addicting to the people that enjoy it, including me
    5. if i had to say either of the 2 games failed it would be deepwoken easily because of how tight knit rogue's community is and how deepwoken just seems harder to look at every update
    (i still miss the first 3 months of deepwoken)

    • @purplebeast8536
      @purplebeast8536 Месяц назад

      Rogue combat is 10x harder to learn? 😂😂😂 Yeah bro pressing the button to activate your one combo macro is so hard

  • @joshbennett2822
    @joshbennett2822 5 месяцев назад

    getting silver is not even close to the hardest thing about progressing in rogue its most definitely getting grips even if you want to say optimized efficient like a scroom alt it will still take longer to get the grips than it will to get the silver as a lapradist. unless dinakeri

    • @Reaconteur
      @Reaconteur  5 месяцев назад

      bro 60 grips takes like 20 minutes its not that hard

  • @Castorpr0
    @Castorpr0 3 месяца назад

    Rouge was pretty famous in old Roblox

  • @purplebeast8536
    @purplebeast8536 Месяц назад +1

    The answer to the title is simply that deepwoken is 100x higher "quality" and more polished and gets frequent updates. Rogue lineage is way more fun and has better concepts than deepwoken and if the developers put in the effort they put in deepwoken into rogue it would've been a wayyy more fun game than deep (I know that's not really possible because rogue lineage code is garbage to work on but still)

    • @Reaconteur
      @Reaconteur  Месяц назад +1

      rogue concepts with deep progression could’ve potentially been peao

  • @sleepymf504
    @sleepymf504 5 месяцев назад

    As someone whos played both and was a top 50 pvper in rogue deepwoken is simply a better game

  • @celestialdiamondgamings2297
    @celestialdiamondgamings2297 5 месяцев назад

    I love the fact that Tank Fish called Rogue Lineage harder than Dark Souls

    • @Reaconteur
      @Reaconteur  5 месяцев назад

      it is

    • @Ammiad
      @Ammiad 5 месяцев назад +1

      ​@@Reaconteurliterally no, it's just that PVP-locked progression will always suck because you have to defeat someone who has more experience than you, better stats than you, and most likely more teammates than you in order to progress, so it *seems* harder, but if you grind alts, it's not so hard to progress, whereas with any souls-like game, you literally cannot "farm alts" to progress, you just have to beat the bosses

    • @lunsine
      @lunsine 4 месяца назад +1

      @@Ammiad which makes it harder LOL

    • @theamazinggarbage3209
      @theamazinggarbage3209 4 месяца назад

      @@lunsine Nope, it's just more tedious. What rogue had wasn't "difficulty", it was bad game design, which is what separates it from an actually hard and fun game like dark souls.

    • @lunsine
      @lunsine 4 месяца назад

      @@theamazinggarbage3209 game difficulty doesnt have to come in just PVE and bossfights, if the game is hard to progress in and play because of players then that is difficulty, especially if thats the point of the game

  • @blazingblueinferno4673
    @blazingblueinferno4673 5 месяцев назад

    i dont think rogue lineage failed, its just a deepwoken vs blox fruits situation.

  • @CryingWolf916
    @CryingWolf916 5 месяцев назад

    Well because in rogue lineage pvp is forced and wiping is forced and getting boosted is forced in deepwoken its much more fair

  • @jrleyva6542
    @jrleyva6542 5 месяцев назад +1

    hell nah simply deepwoken is going the same way as rogue lineage. They don't give what the community wants. And there's also the idea that the game doesn't really have anything new in the game.

    • @Max_alabmah
      @Max_alabmah 5 месяцев назад

      the asnwer is conquest.. which will come out in a decade..😅

    • @lunsine
      @lunsine 4 месяца назад

      @@Max_alabmah conquest is literally just gonna be a boring ass King of The Hill gamemode with nothing new, trust me, it wont be worth the hype

  • @Thomas_-bg8hi
    @Thomas_-bg8hi 5 месяцев назад

    It’s like
    Boring ahh gameplay and endgame or way to difficult progression (but still somehow fun ) gameplay and a fun endgame

  • @7chicken
    @7chicken Месяц назад

    its so simple lmao they just stopped working on rogue and shifted to a different game that casts a way larger net and is significantly easier of course deepwoken will b more popular

  • @Sunsetsdreamers
    @Sunsetsdreamers 5 месяцев назад

    Lmfao dawg this is just a Rogue player talking about his nostalgia fueled days 😭😭😭

  • @albertthescout9169
    @albertthescout9169 5 месяцев назад

    to be honest they both failed on not adding ambrosia

  • @TheAquer773
    @TheAquer773 5 месяцев назад +1

    this is what ive been saying dude, my friend keeps yapping abt how its wayyy better than deepwoken n shit but I joined the game and looked at the map for one second and I already left bruh

    • @lunsine
      @lunsine 4 месяца назад

      blud saw simplicity and his brain shut off

    • @TheAquer773
      @TheAquer773 4 месяца назад

      @@lunsine looked boring

    • @lunsine
      @lunsine 4 месяца назад +1

      @@TheAquer773 ☠️☠️☠️ bro didnt see 300 effects on the screen and immediately went cross-eyed

    • @TheAquer773
      @TheAquer773 4 месяца назад

      @@lunsine tf r u on about?? I didnt actually leave I watched my friend play it and found it boring

    • @lunsine
      @lunsine 4 месяца назад

      @@TheAquer773 thats my point

  • @Kendd
    @Kendd 5 месяцев назад

    i solo rogue and i get my ultra in about 4-5 days no boost (Thats 2-2:30 hours) That sounds like a skill issue 5:30

  • @2spooky4tim45
    @2spooky4tim45 5 месяцев назад +1

    huh rogue didn't even fail lol, deepwoken was just a new game they made, so rogue lineage obviously fell back

  • @1Jest
    @1Jest 5 месяцев назад +1

    6:28 "nobodys really playing the game" it has more players than you have views on this video rn as of posting this comment

    • @Reaconteur
      @Reaconteur  5 месяцев назад

      literally didn’t because youtube view counts aren’t even accurate publically 💀

    • @1Jest
      @1Jest 5 месяцев назад

      @@Reaconteur the point is that you said nobody plays it even tho it has 1.5K?

  • @cool_knight
    @cool_knight 5 месяцев назад

    I hope the devs finds learn from the mistakes and benefits for cursed gear

    • @pantommy
      @pantommy 5 месяцев назад

      Learn from the mistake of making rogue open to the public instead of keeping it closed community, lol

    • @Reaconteur
      @Reaconteur  5 месяцев назад

      cursed gear probably isnt gonna be public

  • @BrotherDivineGG
    @BrotherDivineGG 4 месяца назад

    At 3:45, what in gods name happened

  • @Dalauan_Sparrow
    @Dalauan_Sparrow 5 месяцев назад

    solo progressing without alt farming was so impossible in rogue re evolu got an exclusive race for it

    • @pantommy
      @pantommy 5 месяцев назад

      It was very possible and quite easy, it was just a lot of cheese and not that fun. Basically just farm freshies whenever you see them and log if you see or hear someone stronger. It's like farming grips on an alt because they can't fight back for shit, just with the added annoyance of obese monstrosities chasing you sometimes.
      It really ain't all that, people make solo progressions seem like some skillful shit when in reality you just need a basic understanding of the game and luck. And assassin's armor + symphony of horses if you want to run from anything not including braindead shinobis.

    • @notshadyshad
      @notshadyshad 5 месяцев назад

      tbh it’s easy for akuma you only need 2 assassinations, game still sucks tho

  • @tuesdaysmurf3278
    @tuesdaysmurf3278 5 месяцев назад

    yk i feel like they should make the rouge lineage wiki a bit more helpful.

    • @lunsine
      @lunsine 4 месяца назад

      it literally has every single bit of information you'll ever need, like what else do you want

  • @purplebeast8536
    @purplebeast8536 Месяц назад

    Oni silver does NOT take 10 hours to get what is he yapping about

    • @Reaconteur
      @Reaconteur  Месяц назад

      schlawg i don’t have a blacksmith

  • @rednessgod5729
    @rednessgod5729 5 месяцев назад

    Eclipse was right. We need casual chime (I suck😭)

  • @sepachortels6366
    @sepachortels6366 8 дней назад

    Blinded by nostalgia

  • @Ihavenever88
    @Ihavenever88 5 месяцев назад

    When you talked about fungzy gati he’s the last actual player that doesn’t macro

    • @lunsine
      @lunsine 4 месяца назад

      visser:

  • @76__76
    @76__76 5 месяцев назад

    Ice dragon is killable normally
    Your supposed to lure the dragon into the pillar(its kinda buggy tho but it works)

    • @Reaconteur
      @Reaconteur  5 месяцев назад +2

      thats still not normally its a cheese method

    • @thecomet653
      @thecomet653 5 месяцев назад +1

      @@Reaconteur dont even respond bro this guy has to be an npc

    • @76__76
      @76__76 5 месяцев назад

      @@Reaconteurwhy else would they add pillars that only the dragon can break

    • @76__76
      @76__76 4 месяца назад

      @@thecomet653 nice so u think they accidentally coded giant pillars that can only be broken by the dragon which kills it

    • @thecomet653
      @thecomet653 4 месяца назад

      @@76__76 bro u still play rogue shut up 😭

  • @swavii4337
    @swavii4337 5 месяцев назад +2

    Whats actually super weird is the Devs for some reason DESATURATED almost all the maps and islands for some reason in Deep. I remember I couldnt play for like a month, and when i hopped in i was baffled by why Etris and Songseeker looks so much more aged. Thought it was my monitor, but nope, was an update.

    • @Reaconteur
      @Reaconteur  5 месяцев назад

      weird

    • @pol581
      @pol581 5 месяцев назад +1

      You sure that's not your monitor? Lmao

    • @Max_alabmah
      @Max_alabmah 5 месяцев назад

      bro learnt about the new look of insanity pov😅

  • @dragon21252
    @dragon21252 5 месяцев назад

    So basically with deepwokens leaked progression problem, make things more mysterious in the end game progression so you have more fun finding it out yourself how to reach your potential
    Also great choice of music really nostalgic 11:18