Hey! To any new players looking to get into crafting in 2023 before the Umbar Update, you can maximize professions and vocations using four characters at the minimum. You'll need a Tinkerer specifically for Jeweler, Historian for Scholar, Armorer for Metalsmith, and a Woodsman to fill in the gaps left behind by the other vocations. All other professions will be filled in by these vocations- the only overlaps you'll have will be two characters with Prospector, and two with Farmer. I know most players won't need this information, but a lot of player's statements across wikis and online forums have essentially been randomly invalidated in a recent update thanks to profession changes. And plus, I wanted to find it out fast for myself and couldn't find anything accurate. If this is somehow wrong in the future (or there's other combinations of vocations), feel free to correct me! Otherwise, thank you for the crafting guide! I find it extremely appealing to match vocations to characters lore-wise. :D
This video is my favorite so far! I totally missed watching this one in my playlist. Such a pleasant surprise and informative video. I swear though currently (update 33) Brawlers need to be Weaponsmith or need to have an alt as one... they don't get weapons as rewards very often :( .
If you're going to set up a stable of crafting characters, then it doesn't really matter what class is paired with what vocation because you'll be able to make whatever you need and then send those things to whichever of your characters needs the item. With an Armorer, Armsman, Historian, and Tinker; you're all set for any material processing and production crafting. Any other characters, including whatever character you consider to be your "main" playing character getting most of your time; ought to be Explorers for gathering who can send whatever they gather to your four main processors/producers. A little bit of Shared Storage really helps to cut down on the need to use the Mail system, Housing Storage is a little less convenient but useful if you don't want to spend LOTRO Points on Shared Storage. Make use of the Ingredient Crate and, if your account is VIP, the Premium Ingredient Crate. Using both, you can get 9 Universal Ingredient Packs per day per character. That adds up fast! Building reputation with the different crafting guilds requires a lot of time management because of the multiple cooldowns involved plus requires quite a bit of gathered materials because UIPs can't be used for crafting guild rep item production. Crafting guild recipes are the same as the "one-use" recipes that drop randomly from mobs. The downside is that each such crafting guild recipe has a one-week cooldown but the upside is that you don't have to rely on random drops or buying the recipes from the Auction House (sometimes for exorbitant prices) whenever you want to make one of those things. It's a tough call as to whether the effort to advance crafting guild status is worth it because while it is really nice to be able to make those things at will (albeit only 1 per week per item) getting to the point where you can do it is going to absorb a lot of your time that you could have spent doing more fun things. Remember, too, that LOTRO is a MULTI-player game. You don't have to do everything yourself! Get into a nice kinship and trade materials and crafts with your kinmates. Give stuff away to your kinmates - it's fun and will give you the best rep of all! When necessary, keep an eye on the Auction House because on the well-populated servers you can usually find whatever you need there and it's all available for game gold.
Fun fact, jewlers also make some cosmetics for the loremaster pets. I had my jewler make a few bear skin options and my LM is using the polar bear right now. Also who doesn't love a Hobbit Minstrel Yeoman in their Fellowship? Just for morale even. I would suggest new people consider explorer as their first as it lets you farm ore and wood as you level. But I went High Elf Champion main, and thus did Weaponsmith for the legendary elvish weapons.
It's less important if you're willing to pay for an extra crafting slot. You can only get one more on each character and you have to purchase it with lotro points. But I would recommend watching my most recent ultimate crafting guide from start to finish it's called. It'll walk you through all the most new things. And I also mention a few of these things updated.
I made my dwarf-guardian a metalsmith as well, then my Captain a weaponsmith, hobbit burglar cook, high-elf warden jeweller and a lore-master scholar. Weaponsmith goes well with champion but I created mine long after the captain. All my other alts are explorers. Do you think it is worth it to spend time and lotro points in the crafting guilds for cap level stuff?
Humm, at this time. In my own time, no. But, there are updates planned to come out for crafting in future!!! Also, crafting still helps. So you might want it on some characters.
I dont wanna sound rude but somehow this didnt help much. I watched through this entire video and I understand that you kept saying about 15 times that its a hard question and there is no definitive answer but its a video called ultimate LOTRO Guide on Pairing yet in the end I feel like...there were a total of 4 or 5 suggestions and everything else is basically : - There is no definitive answer - Depends on what you want to do you with your character - maybe 3-4 suggestions such as go for woodworker if you play hunter, to craft your own bows, cooking always works for anyone, metalsmiths for armorer guides. but you left out the majority of classes, no mention of them and on some of which you mentioned it was basically again like "there is no real answer, comes down to how you want to play" That being said though it was informative on other things so thumbs up and I hope you can use the feedback so that future videos will be a bit more structured and precise because you really seem like a nice guy.
AN ULTIMATE GUIDE! 🎉
love your guide bro, just started playing yesterday in Evernight server.
Glad you enjoy it! Awesome! Our Kinship is on crickhollow server. All servers are great
How's the game going?
I was unaware you could ride those toy horses into town like a regular mount.
Hey! To any new players looking to get into crafting in 2023 before the Umbar Update, you can maximize professions and vocations using four characters at the minimum. You'll need a Tinkerer specifically for Jeweler, Historian for Scholar, Armorer for Metalsmith, and a Woodsman to fill in the gaps left behind by the other vocations.
All other professions will be filled in by these vocations- the only overlaps you'll have will be two characters with Prospector, and two with Farmer.
I know most players won't need this information, but a lot of player's statements across wikis and online forums have essentially been randomly invalidated in a recent update thanks to profession changes. And plus, I wanted to find it out fast for myself and couldn't find anything accurate.
If this is somehow wrong in the future (or there's other combinations of vocations), feel free to correct me!
Otherwise, thank you for the crafting guide! I find it extremely appealing to match vocations to characters lore-wise. :D
My High elf Captain is the "metalsmith, prospector, tailor" one.
This video is my favorite so far! I totally missed watching this one in my playlist. Such a pleasant surprise and informative video. I swear though currently (update 33) Brawlers need to be Weaponsmith or need to have an alt as one... they don't get weapons as rewards very often :( .
If you're going to set up a stable of crafting characters, then it doesn't really matter what class is paired with what vocation because you'll be able to make whatever you need and then send those things to whichever of your characters needs the item. With an Armorer, Armsman, Historian, and Tinker; you're all set for any material processing and production crafting. Any other characters, including whatever character you consider to be your "main" playing character getting most of your time; ought to be Explorers for gathering who can send whatever they gather to your four main processors/producers. A little bit of Shared Storage really helps to cut down on the need to use the Mail system, Housing Storage is a little less convenient but useful if you don't want to spend LOTRO Points on Shared Storage.
Make use of the Ingredient Crate and, if your account is VIP, the Premium Ingredient Crate. Using both, you can get 9 Universal Ingredient Packs per day per character. That adds up fast!
Building reputation with the different crafting guilds requires a lot of time management because of the multiple cooldowns involved plus requires quite a bit of gathered materials because UIPs can't be used for crafting guild rep item production. Crafting guild recipes are the same as the "one-use" recipes that drop randomly from mobs. The downside is that each such crafting guild recipe has a one-week cooldown but the upside is that you don't have to rely on random drops or buying the recipes from the Auction House (sometimes for exorbitant prices) whenever you want to make one of those things. It's a tough call as to whether the effort to advance crafting guild status is worth it because while it is really nice to be able to make those things at will (albeit only 1 per week per item) getting to the point where you can do it is going to absorb a lot of your time that you could have spent doing more fun things.
Remember, too, that LOTRO is a MULTI-player game. You don't have to do everything yourself! Get into a nice kinship and trade materials and crafts with your kinmates. Give stuff away to your kinmates - it's fun and will give you the best rep of all! When necessary, keep an eye on the Auction House because on the well-populated servers you can usually find whatever you need there and it's all available for game gold.
Comedic and Informative, your tutorial videos are entertaining are always great, thank you! Sharing on our kin's discord!
Fun fact, jewlers also make some cosmetics for the loremaster pets. I had my jewler make a few bear skin options and my LM is using the polar bear right now.
Also who doesn't love a Hobbit Minstrel Yeoman in their Fellowship? Just for morale even.
I would suggest new people consider explorer as their first as it lets you farm ore and wood as you level. But I went High Elf Champion main, and thus did Weaponsmith for the legendary elvish weapons.
Very cool!
This guide is depreciated since SSG change the crafting system and let you pick any vocation?
It's less important if you're willing to pay for an extra crafting slot. You can only get one more on each character and you have to purchase it with lotro points. But I would recommend watching my most recent ultimate crafting guide from start to finish it's called. It'll walk you through all the most new things. And I also mention a few of these things updated.
I made my dwarf-guardian a metalsmith as well, then my Captain a weaponsmith, hobbit burglar cook, high-elf warden jeweller and a lore-master scholar. Weaponsmith goes well with champion but I created mine long after the captain. All my other alts are explorers. Do you think it is worth it to spend time and lotro points in the crafting guilds for cap level stuff?
Humm, at this time. In my own time, no. But, there are updates planned to come out for crafting in future!!! Also, crafting still helps. So you might want it on some characters.
I dont wanna sound rude but somehow this didnt help much. I watched through this entire video and I understand that you kept saying about 15 times that its a hard question and there is no definitive answer but its a video called ultimate LOTRO Guide on Pairing yet in the end I feel like...there were a total of 4 or 5 suggestions and everything else is basically :
- There is no definitive answer
- Depends on what you want to do you with your character
- maybe 3-4 suggestions such as go for woodworker if you play hunter, to craft your own bows, cooking always works for anyone, metalsmiths for armorer guides.
but you left out the majority of classes, no mention of them and on some of which you mentioned it was basically again like "there is no real answer, comes down to how you want to play"
That being said though it was informative on other things so thumbs up and I hope you can use the feedback so that future videos will be a bit more structured and precise because you really seem like a nice guy.
I appreciate the comments! 😊 Make do an updated in future. Was very kind comment thank you!