in general a good basic blockstring is 2x L, down+M, M, H, and a quarter circle special ability to end the string (at that point you either use assist to do the blockstring again and push your enemy to the corner or if your assists are on cd you retreat and wait for recharge to go back in) Most blockstring are the same except some chars who have their unique, like for example Cell can go 5x low with 2L 2L 2M 5M 6H... Happy grinding :)
In my opinion (and probably a lot of others as well), *blocking* is much more _important_ and _valuable._ A bit next to that would be *neutral* and *spacing.* These basic fundamentals need to be good, *period.* It's _better_ to have _shorter, more reliable_ combos and _good heads-up reading,_ rather than trying to throw out fat, super complex combos and end up just dropping them _all the time._ You should get good at _everything else_ *first* and _avoid_ crazy combo strings, since, in the end, you won't land any of it until you figure out the spacing and _when_ to counter-attack anyways. I suggest making a _very_ in-depth video on all these points (but don't rush it; Quality>Quantity), and how to improve upon them. *Good luck out there, everyone!*
i think a lot of people underestimate how much damage even an auto combo can do especially considering it doesn't cost any bar. I have seen so many people with just better combos then me just lose to the fact that i had more bar at the end because i did't just use it for a bit of extra damage every combo.
You are correct on combos, a simple Light->Medium->conversation into 3x Light for knockdown is more than enough. Blocking is good but overblocking is real, you should reflect and guard cancel too or you never gonna reach that comfort level... Reflect the overheads, and guard cancel after the heavy lands in a block string.
Very good point, but having good combos and being a good player in every other regard are different skills that you develop in very different ways. The best way to hammer in the muscle memory of long combos and short dashes is by playing alone in practice or arcade mode, but you can only really develop the other skills by fighting good players. I wouldn't say that you should definitely learn one before the other. It differs from person-to-person; what their schedule is like, how many friends they have that also play, etc.
@@billanderson369 try not to make the gap too big. I cant get into online games much so my bro is usally my opponent. I had to teach him my combos so i wasnt so far ahead. Lol
This is something i was definitely struggling with now with the game being out for a while alot of players are now doing crazy mixups and blockstrings so this video helped me with what options i have when blocking that rush down pressure
I totally agree about defense move. The guard cancel is like one of the best moves when you are cornered. Especially if yiu are by yourself, you fkash behind and become unpredictable
Love the vid. Great as usual. Could you make a video on using assists in combos/pressure? You mentioned it a tad in this video, but an in depth guide to using assists to cover blockstring holes and extend combos would be cool :). (Aka talk about Vegeta XD)
ÀbßølūtēlyÁbßürd for combos, it took me awhile to figure it out. As a rule, you won't be able to extend your combo with an assist after you have used a 2H into Super Dash, basically because they are too high up. So you will definitely want to use your assist toward the beginning of the combo, like after a 2MM jc LML jc LLL. You will GENERALLY press your assist button on the 2nd hit of the LLL chain so the enemy falls into it. Try to time the button presses together (Light Light+Assist Light ). As for blockstrings you should hit your assist button during the second to last hit in the chain, so the assist hits in between your old chain and new chain. Hope this helps, and keep in mind these tips won't work for EVERY assist or combo.
A controller camera would really help here. I still struggle to string certain attack’s together and it would be good to see exactly how to perform all attacks.
Nice tips! I'm going to have to rewatch this a couple of times for it to stick in my head, but super helpful? Now, for FighterZ video suggestion, how about a video on incorporating specials and supers into combos? I know it comes with practice, but I'm wondering if there's something I can do better into my combos besides the basic combo extension.
Raw level 3 eveyrthing!!!! Opponent dragon rushes? *raw level 3* Opponent using vegetas assist? *raw level 3* Opponent using hard mix ups? *raw level 3* Opponent using adult gohan loops? Just sit there and cry
Since the patch, back dash has more invincibility frame vs grapples including dragon rush, so even in the corner, if your opponent goes for the DR, you can backdash and punish.
I'm guilty of this myself, being to reliant on heavy attacks so can you discuss alternate methods of attack or ways to counter or defend heavy attacks?
how about a corner stick video? What would be best to hold a corner against counters like some of these or what mixups can cause a straight corner ie. picollos arm dive across screen mixed with a vegeta assist to hold?
Helpfull. But if there is a pro player who keeps punching you for hours, combo after combo, theres no opportunity to start blocking cuz he does the combos again and again.... :(((
I don’t know if you’re into doing character specific guides on certain moves, but would you be interested in doing a video about 18’s command grab. I’ve been player her since day 1 & I have no idea what I’m supposed to do with that move. Also the option to not call 17 seems kinda useless because the Medium version doesn’t do a wall bounce which it should, & you get nothing off of the Heavy Version .
NixUniverse I can't find what's so useful about it too, it's usable and great in certain situations but I feel like it should do and have more. Android 18 is getting fixed in the next patch and I hope they do something about her command grab, making the use of it really clear for us.
I've been playing 18 since day 1 too. There are some ways to use her command grabs reliably, however all of them switch positions with the opponent, which is bad: if you are on the offensive side, the opponent is usually in the corner or close to it. However, if you need to kill a character which is very low on health, they are a pretty good option. What I like to do is: 1) Perform a blockstring, call an assist to cover the gap, get in with a L attack and follow it up with a L command grab. 2) Perform a blockstring like L, L, 2M, M -> M command grab. The M attack puts you close enough to the opponent so that your grab will connect, but be wary of a couple of things. First, you need to delay your command grab a little bit after the M attack; if you do it right off the bat, the grab won't connect because the opponent is still in blockstun from the M. Second, experienced players will stop blocking low once they see your 2M. So, if you try to do a command grab, there will be a gap in your string and, since they are stand blocking, their character will start moving backwards, escaping from your grab range. So only do this in the corner. There's also another way I found to use the grab, and it's actually pretty good at dealing with Cell's blockstrings in particular. That character is a nightmare when it comes to pressure, so I brought him in the lab to see what 18 can do against him. Basically, this is what you do after Cell does a Vanish attack on you while you are on the ground. You block the Vanish attack, then back dash, then reflect and eventually you perform a command grab. Why does this work? After Cell Vanishes, he will usually go L, L, 2M, etc. That's all you need to know. So, you are basically blocking the Vanish. Then your backdash will escape Cell's first L. Your deflect will deflect Cell's far reaching second L. Now, his next attack, 2M, will stop just in front of you: here's where your command grab comes into play and punishes him 100% of the time. Do not attempt to punish him with any other button, not even L attacks: 18 will advance forward and will get hit. It's funny, but the command grab is the safest option there. So I usually use the M grab, then Vanish when 17 hits to get a conversion. Or I just level 3 after 17 hits and puts Cell in a sliding knockdown state
Just want to know if you do all your tutorials on a controller? You basic combos video got me interested in trying to become at least a little better at these games and inspired me to learn at least one combo that comes from the LM > nM jump cancel. Just saw your video on instant air dashing which I have trouble doing on the dpad but I figure if others can do these on a controller I can at least get the basics.
I do everything on controller. One of the best dbfz players in the world plays with controller. If you don't want to get a stick, controller is still incredibly viable. Granted, that top player does use a custom controller. I'm guessing it's got a better d-pad than normal
@@TGNAnime Thanks for the reply! It's really good to know of a channel that teaches these concepts on a controller. Just started my iAD practice today. It feels like this will take some time to master. I couldn't even get two in a row at first but after an hour started getting a few strings together although still a little high in the air it feels like. Thanks for the video and tips and being an inspiration to anyone who uses a controller!
Hey I realize you made these videos about four years ago, but I just started playing. I had a few questions like the best time to use a vanish and I have trouble getting my assist Supers they only come out and do a regular assist
Question, Globku: should I use the dpad for blocking or the joystick, I use the joystick, for supers specials, etc. the reason I ask this question is bc whenever I block low, since the joystick is sensitive to movement, I end up standing while my opponent is doing a low attack, and get myself killed, I still have lots to learn about fighterz, and frankly, I spend 85% of my time on practise mode, looking for combos, but first, I memorize the moves, then the basic attacks (low light mid heavy standing, aerial and aerial launcher)then auto combos, then I put all the pieces together, for example: So, what I do is do the first 3 hits of vegito blue auto combo to send opponent into the air, then do 2 lights into aerial launcher jump cancel then do the same thing but instead of aerial launcher, I do spiral heel kick, and if I do mess up and do an aerial launcher, I do atomic buster. but the problem is that I know that vegito has so many options after the atomic buster but I don't do them. so, I don't know how this came from me asking if I should use my dpad or joystick to telling you what I do with vegito blue but..Hope you respond, love your videos. BYE (oh and I hope to get a respond, or else I wasted 15 minutes of my life typing this
My friend just spams square and triangle as Hit but he doesn’t know that square combos last 6-7 hits only but he doesn’t know how to add supers or specials to carry out the attacks
9:00 Great video, but just gonna say, you shouldn't be mashing in general, there is no situation in which mashing is a good idea, but I sympathize with the "Oh Shit" moment that causes it. I mash way too much, and only recently figured that out.
I could really use a tutorial on when how to tech hits. I usually end up mashhing once I get comboed and end up teching in some random direction, fashion
A thing a lot of people don't know is that if you hold down any face/attack button, as well as a direction, the instant there is a big enough gap for you to escape, you will tech out. To add onto that, I suggest holding down the direction that is away from the nearest corner (for the most part). Hope this helped! :)
Emman1128 helps allot! I thought you had to tap at a specific time instead of a pressure and hold method. Does this work the same for ground techs as well?
I believe if they drop a string on the ground, you can recover and immediately start blocking and/or counter. Of course, block low on default (unless you see them pop off the ground). A few notes to add from my previous post; you might not always want to hold to tech immediately, as a thing called delay-teching is required to get out of setups in some situations. As well as that, if I recall correctly, you can't hold S (Special/Ki) to recover, and it has to be L, M or H. One last tip; when knocked down, I'd recommend holding down to stay down and grounded against an overly aggressive opponent, especially in a corner pressure situation. (Sorry for taking too long to reply, as I wasn't able to get to play and test these things out and see if they were the case. Gotta have some truths/evidence to back me up, after all. Otherwise I'm just spitting out non-sense. Anyways, take care and good luck out there!)
Barry Allen I usually do what I do when I play street fighter & during neutral I just push down a few times just Incase someone is gonna start a string with a low attack.
NixUniverse pushing down is the best way too block then? I want perfect blocking experience like this dude in the video. I can probably block a hit or two through out the match but i will get my ass handed to me like always but theres no blocking button. Its all on the control stick and that bugs me because i prefer to block with a button like in smash bros or injustice 2. I guess i still need more time on training.
Barry Allen oh well I wouldn’t say it’s the BEST way, that’s just how I do it. One thing that would help is learning other characters block strings. 18 players like to do : Light > Light > Cr.M > S.M > Ki Blast > Qcf + Special > Assist as a Block String So in this situation you wanna do Hold Back > Keep Holding > Hold Down Back > Hold Back > & Keep Holding for the Rest of the string & rinse & repeat. Adult Gohan players like to do Light (which is a Low & Mid Hit) > Light > Cr.M > S.M > Jump > Fast Decent into Light (that’s a mix up) into blah blah blah, so you wanna do Hold Down Back > Hold Back > Hold Down Back > Hold Back > Detent the Mix Up & Hold Down Back > Hold Back etc. It’s always good to learn other characters even if you don’t play them so you can get a better understanding of how they play & learn how to beat them.
my issue is more trying to get up and then i just get hit even though i swear i'm blocking. or they just keept hitting me up and down up and down in the corner and i can never recover
Did you no you can change characters just by holding down L2 at the beginning of the vs screen everytime..when its done correctly you'll hear a chime..and you can be online but only in arcade mode tho😕😯last character and put it first
Well I didwhat you said and I still couldn't beat my brother cause when I guard cancel he vanish then does a triple super then punishes me with a combo and I can't leave the corner cause my brother doesn't make a small gap and he dragon rushes if I guard and then I sparking blast my brother then I change but he instantly punishes me and he won well tell me anything if I did something wrong
How do you use your assist characters special move without having to use your main characters special. Example If i am using a combo in the air with goku black and i knock my opponent to the ground with a heavy how do i call my assist one or two to use their level one or three special??
So i have trouble escaping the corner. Here is what usually happens. Okay i just recovered from a hard knockdown. I mash spark. Spark doesnt come out for some reason and i get hit. I mash lvl 3. It doesnt come out and i get hit. I mash vanish, it doesnt come out and i get hit. I mash reflect, it doesnt come out and i get hit. Its like my inputs dont even matter anymore once I'm in the corner.
When I get tossed in the corner, I can't get out because of the down/heavy attack the other player spams. And forget combos. All the practice I put in to do the built-in combos doesn't mean shit during a real fight. I never get an opportunity to use them.
Sorry I know this is late but my guess is you’re probably not used to setting up the combos. In training you can simply walk up and light attack but in a real game you have to set it up with either an instant air dash heavy or something like that
Hey!! I've been training combos in practice, but in online matches I end up just mashing, so I wanna know good methods to stop mashing buttons, any ideas?
Germanman 02 Click the left analog stick to begin controlling it and it’ll say “Standing By” and then click the left analog stick again and it’ll say “Recording”. Do what you want to practice doing and then click the left analog stick again to save it and click the right analog stick to “play” your opponent’s actions while controlling your own character
In my opinion, corner spamming was a problem in other fighting games but so far in dragonball fighters I haven’t been in a situation like this but I guess I’ll watch just in case
How to get out of the corner Vanish (uses 1 bar) Block low If someone is vanishes while u got them in the corner down Heavy Raw level 3 aka big super attack (Can be baited) Sparking blast (can only use one per match) Guard cancel ( forward assist) Reflecting (special a Xbox/ x PS4) (Can go from reflect to combo) (isn’t perfectly safe) Dragon punch Dragon rush
Im still a shitty gamer when it comes to DBFZ. I tried so hard to block and ppl online keeps beating me badly. I just wanna quit playing video games for good. I'm trash.
All seven of these methods can't help you...if ur pressured into a corner against people like vegeto gogeta adriod 17....there assists and fight methods ....if your good enough.....don't allow u you to attack because you can't block against three people at once and assist combos don't allow u to fight back much according to ranking...the only thing u can use is deception....what is really needed is something like they have in killer instinct....LIKE COMBO BREAKER !!!!!!!!
I've actually Never seen a single-character Guard Cancel before...thanks for showing me something new :)
TrueUnderDawgGaming stay under dog
Stay under dog🤘
Fr!
Please teach block strings
Yeah, a full fledged tutorial on making your own blockstrings would be REALLY NICE. Edit: I mean with plenty examples and stuff.
in general a good basic blockstring is 2x L, down+M, M, H, and a quarter circle special ability to end the string (at that point you either use assist to do the blockstring again and push your enemy to the corner or if your assists are on cd you retreat and wait for recharge to go back in)
Most blockstring are the same except some chars who have their unique, like for example Cell can go 5x low with 2L 2L 2M 5M 6H...
Happy grinding :)
@@Kowaidesuka what do you mean 5h does that mean hitting that button 5x?
@@Nonlifting_breezy the 5 before the heavy refers to number pad notation. Basically, 5 is in the middle of the number pad so that means neutral heavy.
In my opinion (and probably a lot of others as well), *blocking* is much more _important_ and _valuable._ A bit next to that would be *neutral* and *spacing.*
These basic fundamentals need to be good, *period.* It's _better_ to have _shorter, more reliable_ combos and _good heads-up reading,_ rather than trying to throw out fat, super complex combos and end up just dropping them _all the time._ You should get good at _everything else_ *first* and _avoid_ crazy combo strings, since, in the end, you won't land any of it until you figure out the spacing and _when_ to counter-attack anyways.
I suggest making a _very_ in-depth video on all these points (but don't rush it; Quality>Quantity), and how to improve upon them. *Good luck out there, everyone!*
Emman1128 agreed
i think a lot of people underestimate how much damage even an auto combo can do especially considering it doesn't cost any bar. I have seen so many people with just better combos then me just lose to the fact that i had more bar at the end because i did't just use it for a bit of extra damage every combo.
You are correct on combos, a simple Light->Medium->conversation into 3x Light for knockdown is more than enough.
Blocking is good but overblocking is real, you should reflect and guard cancel too or you never gonna reach that comfort level...
Reflect the overheads, and guard cancel after the heavy lands in a block string.
You still need your bread and butter combos though, LMH isn't good enough and neither are auto-combos.
Very good point, but having good combos and being a good player in every other regard are different skills that you develop in very different ways. The best way to hammer in the muscle memory of long combos and short dashes is by playing alone in practice or arcade mode, but you can only really develop the other skills by fighting good players.
I wouldn't say that you should definitely learn one before the other. It differs from person-to-person; what their schedule is like, how many friends they have that also play, etc.
I will defeat my brother now😈
Amparo Zapata i know how it feels m8.
Exactly why I’m watching this video😈😈 we’re about neck and neck but now I will reign supreme.
@@billanderson369 try not to make the gap too big. I cant get into online games much so my bro is usally my opponent. I had to teach him my combos so i wasnt so far ahead. Lol
Same
This is wholesome
Every time I see another Globku upload my day gets better automatically :)
I don't panic... I just get pissed off!
At 6:00 I didn't even know about that...4 months after release and still finding out new shit.
This is something i was definitely struggling with now with the game being out for a while alot of players are now doing crazy mixups and blockstrings so this video helped me with what options i have when blocking that rush down pressure
My blocking is nearly perfect. The thing is I cannot find openings to counter when facing an opponent that knows really long combos.
I totally agree about defense move. The guard cancel is like one of the best moves when you are cornered. Especially if yiu are by yourself, you fkash behind and become unpredictable
2019 update: how to escape the corner, you don't.
2:32 "Not big enough for a light attack, but it is big enough for other options"
*16 Players Triggered*
Yeeep
Love the vid. Great as usual.
Could you make a video on using assists in combos/pressure? You mentioned it a tad in this video, but an in depth guide to using assists to cover blockstring holes and extend combos would be cool :). (Aka talk about Vegeta XD)
ÀbßølūtēlyÁbßürd for combos, it took me awhile to figure it out. As a rule, you won't be able to extend your combo with an assist after you have used a 2H into Super Dash, basically because they are too high up. So you will definitely want to use your assist toward the beginning of the combo, like after a 2MM jc LML jc LLL. You will GENERALLY press your assist button on the 2nd hit of the LLL chain so the enemy falls into it. Try to time the button presses together (Light Light+Assist Light ).
As for blockstrings you should hit your assist button during the second to last hit in the chain, so the assist hits in between your old chain and new chain.
Hope this helps, and keep in mind these tips won't work for EVERY assist or combo.
A controller camera would really help here. I still struggle to string certain attack’s together and it would be good to see exactly how to perform all attacks.
I said in my comment that I'd really appreciate it, and I definitely do! Thanks so much, dude!
Nice tips! I'm going to have to rewatch this a couple of times for it to stick in my head, but super helpful? Now, for FighterZ video suggestion, how about a video on incorporating specials and supers into combos? I know it comes with practice, but I'm wondering if there's something I can do better into my combos besides the basic combo extension.
Pat Adolfo
Throw some assist in there....
Not saying you need to pick up Vegeta or Cell or anything, but practially every assist has usage
Universal Fuz I actually know how to play both of those characters. I do, however, need to work on my assists more. Thanks, man!
Raw level 3 eveyrthing!!!!
Opponent dragon rushes?
*raw level 3*
Opponent using vegetas assist?
*raw level 3*
Opponent using hard mix ups?
*raw level 3*
Opponent using adult gohan loops?
Just sit there and cry
You’re the smartest person in the world
Hotel?
*raw level 3*
Hotel? Tri-
*_raw lvl3_*
Yeeeep
Great tutorial. This is easily one of my biggest weaknesses.
Sid Casino honestly it's the weakness for the majority of players. Corner is super brutal in this game
Since the patch, back dash has more invincibility frame vs grapples including dragon rush, so even in the corner, if your opponent goes for the DR, you can backdash and punish.
Always good tips thank you so much and continue like that, a lot of people love you and your tips ^^
Could you do a video on types of knockdown? Maybe include offensive and defensive options related to knockdown?
Great video man! Your videos have helped me get a lot better in this game
I'm guilty of this myself, being to reliant on heavy attacks so can you discuss alternate methods of attack or ways to counter or defend heavy attacks?
how about a corner stick video? What would be best to hold a corner against counters like some of these or what mixups can cause a straight corner ie. picollos arm dive across screen mixed with a vegeta assist to hold?
Great summary, thanks for this!
BRO NICE!!! Love this series so much it pains me
Helpfull. But if there is a pro player who keeps punching you for hours, combo after combo, theres no opportunity to start blocking cuz he does the combos again and again.... :(((
I subscribed for this right now!
I don’t know if you’re into doing character specific guides on certain moves, but would you be interested in doing a video about 18’s command grab. I’ve been player her since day 1 & I have no idea what I’m supposed to do with that move. Also the option to not call 17 seems kinda useless because the Medium version doesn’t do a wall bounce which it should, & you get nothing off of the Heavy Version .
NixUniverse I can't find what's so useful about it too, it's usable and great in certain situations but I feel like it should do and have more.
Android 18 is getting fixed in the next patch and I hope they do something about her command grab, making the use of it really clear for us.
I've been playing 18 since day 1 too. There are some ways to use her command grabs reliably, however all of them switch positions with the opponent, which is bad: if you are on the offensive side, the opponent is usually in the corner or close to it. However, if you need to kill a character which is very low on health, they are a pretty good option. What I like to do is:
1) Perform a blockstring, call an assist to cover the gap, get in with a L attack and follow it up with a L command grab.
2) Perform a blockstring like L, L, 2M, M -> M command grab. The M attack puts you close enough to the opponent so that your grab will connect, but be wary of a couple of things. First, you need to delay your command grab a little bit after the M attack; if you do it right off the bat, the grab won't connect because the opponent is still in blockstun from the M. Second, experienced players will stop blocking low once they see your 2M. So, if you try to do a command grab, there will be a gap in your string and, since they are stand blocking, their character will start moving backwards, escaping from your grab range. So only do this in the corner.
There's also another way I found to use the grab, and it's actually pretty good at dealing with Cell's blockstrings in particular. That character is a nightmare when it comes to pressure, so I brought him in the lab to see what 18 can do against him. Basically, this is what you do after Cell does a Vanish attack on you while you are on the ground. You block the Vanish attack, then back dash, then reflect and eventually you perform a command grab. Why does this work? After Cell Vanishes, he will usually go L, L, 2M, etc. That's all you need to know. So, you are basically blocking the Vanish. Then your backdash will escape Cell's first L. Your deflect will deflect Cell's far reaching second L. Now, his next attack, 2M, will stop just in front of you: here's where your command grab comes into play and punishes him 100% of the time. Do not attempt to punish him with any other button, not even L attacks: 18 will advance forward and will get hit. It's funny, but the command grab is the safest option there. So I usually use the M grab, then Vanish when 17 hits to get a conversion. Or I just level 3 after 17 hits and puts Cell in a sliding knockdown state
Dr. Oga ouu this is some good stuff here. Thank you so much for the tips I greatly appreciate it !
Great video, thank you!
nice vid dude thx for the tips
Globku was looking for that opening in the blockstring he got from "other dude" at the end of vid😅
Just want to know if you do all your tutorials on a controller? You basic combos video got me interested in trying to become at least a little better at these games and inspired me to learn at least one combo that comes from the LM > nM jump cancel.
Just saw your video on instant air dashing which I have trouble doing on the dpad but I figure if others can do these on a controller I can at least get the basics.
I do everything on controller. One of the best dbfz players in the world plays with controller. If you don't want to get a stick, controller is still incredibly viable. Granted, that top player does use a custom controller. I'm guessing it's got a better d-pad than normal
@@TGNAnime Thanks for the reply! It's really good to know of a channel that teaches these concepts on a controller. Just started my iAD practice today. It feels like this will take some time to master. I couldn't even get two in a row at first but after an hour started getting a few strings together although still a little high in the air it feels like. Thanks for the video and tips and being an inspiration to anyone who uses a controller!
Hey I realize you made these videos about four years ago, but I just started playing. I had a few questions like the best time to use a vanish and I have trouble getting my assist Supers they only come out and do a regular assist
Globku can you do one about keeping pressure
Question, Globku: should I use the dpad for blocking or the joystick, I use the joystick, for supers specials, etc. the reason I ask this question is bc whenever I block low, since the joystick is sensitive to movement, I end up standing while my opponent is doing a low attack, and get myself killed, I still have lots to learn about fighterz, and frankly, I spend 85% of my time on practise mode, looking for combos, but first, I memorize the moves, then the basic attacks (low light mid heavy standing, aerial and aerial launcher)then auto combos, then I put all the pieces together, for example: So, what I do is do the first 3 hits of vegito blue auto combo to send opponent into the air, then do 2 lights into aerial launcher jump cancel then do the same thing but instead of aerial launcher, I do spiral heel kick, and if I do mess up and do an aerial launcher, I do atomic buster. but the problem is that I know that vegito has so many options after the atomic buster but I don't do them. so, I don't know how this came from me asking if I should use my dpad or joystick to telling you what I do with vegito blue but..Hope you respond, love your videos. BYE (oh and I hope to get a respond, or else I wasted 15 minutes of my life typing this
Dragon Ball CornerZ
Please do a best button layout for arcade stick users.
Good video man
very helpful
My friend just spams square and triangle as Hit but he doesn’t know that square combos last 6-7 hits only but he doesn’t know how to add supers or specials to carry out the attacks
Thank you this helped me out
Globku: guard cancel is pretty safe
Me: WHAT
I DONT CARE ABOUT GETTING OUT OF BLOCK STRINGS I WANT TO ESCAPE INFINITE COMBOS
Just cry 😢
@@oogacaveman1369 this was when i first started i was so bad lol
@@Polarus_ well I'm at that stage right now
@@oogacaveman1369 oh well the best thing to do is to either reflect or just block until theres an opening
@@Polarus_ ill try that thank you
9:00 Great video, but just gonna say, you shouldn't be mashing in general, there is no situation in which mashing is a good idea, but I sympathize with the "Oh Shit" moment that causes it. I mash way too much, and only recently figured that out.
I could really use a tutorial on when how to tech hits. I usually end up mashhing once I get comboed and end up teching in some random direction, fashion
A thing a lot of people don't know is that if you hold down any face/attack button, as well as a direction, the instant there is a big enough gap for you to escape, you will tech out. To add onto that, I suggest holding down the direction that is away from the nearest corner (for the most part). Hope this helped! :)
Emman1128 helps allot! I thought you had to tap at a specific time instead of a pressure and hold method. Does this work the same for ground techs as well?
I believe if they drop a string on the ground, you can recover and immediately start blocking and/or counter. Of course, block low on default (unless you see them pop off the ground).
A few notes to add from my previous post; you might not always want to hold to tech immediately, as a thing called delay-teching is required to get out of setups in some situations. As well as that, if I recall correctly, you can't hold S (Special/Ki) to recover, and it has to be L, M or H. One last tip; when knocked down, I'd recommend holding down to stay down and grounded against an overly aggressive opponent, especially in a corner pressure situation.
(Sorry for taking too long to reply, as I wasn't able to get to play and test these things out and see if they were the case. Gotta have some truths/evidence to back me up, after all. Otherwise I'm just spitting out non-sense. Anyways, take care and good luck out there!)
get up options and qhen best to use each
How do you block perfect? Im use to blocking with a button but in this game is different and to me it feels inaccurate. Would love some help on that.
Barry Allen I usually do what I do when I play street fighter & during neutral I just push down a few times just Incase someone is gonna start a string with a low attack.
NixUniverse pushing down is the best way too block then? I want perfect blocking experience like this dude in the video. I can probably block a hit or two through out the match but i will get my ass handed to me like always but theres no blocking button. Its all on the control stick and that bugs me because i prefer to block with a button like in smash bros or injustice 2. I guess i still need more time on training.
Barry Allen oh well I wouldn’t say it’s the BEST way, that’s just how I do it. One thing that would help is learning other characters block strings.
18 players like to do :
Light > Light > Cr.M > S.M > Ki Blast > Qcf + Special > Assist as a Block String
So in this situation you wanna do
Hold Back > Keep Holding > Hold Down Back > Hold Back > & Keep Holding for the Rest of the string & rinse & repeat.
Adult Gohan players like to do
Light (which is a Low & Mid Hit) > Light > Cr.M > S.M > Jump > Fast Decent into Light (that’s a mix up) into blah blah blah, so you wanna do
Hold Down Back > Hold Back > Hold Down Back > Hold Back > Detent the Mix Up & Hold Down Back > Hold Back etc.
It’s always good to learn other characters even if you don’t play them so you can get a better understanding of how they play & learn how to beat them.
Barry Allen people also like to start strings with Cr.M, which is another reason why I frequently press Down during neutral a lot.
Answer: standing block and crouching block will block different things learn how to switch between the two at the right time
My problem is whenever I start blocking like I'm trying to rebound or tech out of habit
doesn't matter how hard i try, i simply can't react to dragon rush, gets me every single time...
I have trouble blocking when they use instant transmission and I can't move my finger fast enough for the other side.
my issue is more trying to get up and then i just get hit even though i swear i'm blocking. or they just keept hitting me up and down up and down in the corner and i can never recover
Did you no you can change characters just by holding down L2 at the beginning of the vs screen everytime..when its done correctly you'll hear a chime..and you can be online but only in arcade mode tho😕😯last character and put it first
Well I didwhat you said and I still couldn't beat my brother cause when I guard cancel he vanish then does a triple super then punishes me with a combo and I can't leave the corner cause my brother doesn't make a small gap and he dragon rushes if I guard and then I sparking blast my brother then I change but he instantly punishes me and he won well tell me anything if I did something wrong
How do you use your assist characters special move without having to use your main characters special. Example If i am using a combo in the air with goku black and i knock my opponent to the ground with a heavy how do i call my assist one or two to use their level one or three special??
Is there a way to get out of a combo when you getting hit at least once or 2 times so we can turn the tables
So i have trouble escaping the corner. Here is what usually happens. Okay i just recovered from a hard knockdown. I mash spark. Spark doesnt come out for some reason and i get hit. I mash lvl 3. It doesnt come out and i get hit. I mash vanish, it doesnt come out and i get hit. I mash reflect, it doesnt come out and i get hit. Its like my inputs dont even matter anymore once I'm in the corner.
Is there no ground over head attacks
Luv this vid
When to hit your opponent who is mashing and not get punished especially if he is using a fast character like Bardock?
Reflect and heavy
When I get tossed in the corner, I can't get out because of the down/heavy attack the other player spams. And forget combos. All the practice I put in to do the built-in combos doesn't mean shit during a real fight. I never get an opportunity to use them.
Sorry I know this is late but my guess is you’re probably not used to setting up the combos. In training you can simply walk up and light attack but in a real game you have to set it up with either an instant air dash heavy or something like that
Does anyone know if the guard cancel also works if both your assists are charging, instead of dead?
5:53 za warudo
Hey!! I've been training combos in practice, but in online matches I end up just mashing, so I wanna know good methods to stop mashing buttons, any ideas?
Henrique Godoy get gud
Focus on hit confirming, so get you opponent in block and then as soon as you get a hit react to it and start your combo based on what live you hit
What if your brother spams x with broly frieza and kid buu?
can you show us when to get the character out and when to let it stay in
I hate when I try to use sparking I end up auto dashing and get hit with a down heavy
How do I put the bot in training to do pressure? I want to practice getting out of pressure.
Germanman 02 Click the left analog stick to begin controlling it and it’ll say “Standing By” and then click the left analog stick again and it’ll say “Recording”. Do what you want to practice doing and then click the left analog stick again to save it and click the right analog stick to “play” your opponent’s actions while controlling your own character
Dead Frost thank you I'll get to practicing now 👍
How do u get out of the corner when u constantly loose life against three people against thingS U CANT BLOCK AGAINST
Just suffered from fighting a Kefla and SSJ 4 Gogeta.
Just subtitle these incredible videos in spanish pls!! :D
A year later I still struggle with spacing and movement
My brain can't do it all at once
How to do actually good cross ups
Mash reflect/Vanish
Ohhhh I have trouble blocking low thanks for the tip
Block string tutorial pls
Pix21 Mny
All i can say is make sure you end safe....
Don't stop on a move that takes too long, or make sure you have an assist to cover it...
Universal Fuz thanks!
I swear I can never punish a vanish. Everytime I try I get hit by the vanish but when I VANISH I get 2h'd easily. Why is this?
How do u vanish out of a corner
How to do all specials i really need to know
LG 5
Its in the special moves list....
Check it out it has all if the inputs for all the specials and supers
Universal Fuz ok even if do it right it doesnt want to work
Make sure you are inputing it fast enough as well as clear enough, you gotta throw it out as fluidly as possible...
Universal Fuz yeah i know its kinda hard you got ps4
LG 5
Nah bro, Xbox
In my opinion, corner spamming was a problem in other fighting games but so far in dragonball fighters I haven’t been in a situation like this but I guess I’ll watch just in case
Bros giving the solutions then gives the problem
How to get out of the corner
Vanish (uses 1 bar)
Block low
If someone is vanishes while u got them in the corner down Heavy
Raw level 3 aka big super attack
(Can be baited)
Sparking blast (can only use one per match)
Guard cancel ( forward assist)
Reflecting (special a Xbox/ x PS4)
(Can go from reflect to combo) (isn’t perfectly safe)
Dragon punch
Dragon rush
No puede ser
Im still a shitty gamer when it comes to DBFZ. I tried so hard to block and ppl online keeps beating me badly. I just wanna quit playing video games for good. I'm trash.
I'm so bad at this game. I get punished for doing anything.
Find the yopening
Is he just using his worst characters?
Anybody else get that Trojan condom ad?
Hop online, get endless combo'd, uninstall
5th
Corner bad.
All seven of these methods can't help you...if ur pressured into a corner against people like vegeto gogeta adriod 17....there assists and fight methods ....if your good enough.....don't allow u you to attack because you can't block against three people at once and assist combos don't allow u to fight back much according to ranking...the only thing u can use is deception....what is really needed is something like they have in killer instinct....LIKE COMBO BREAKER !!!!!!!!