Another classic from my neighbourhood. Back then, it was known affectionately as “The Son Goku game”, as the first wave of Dragon Ball-mania (1991-95) was at its peak here and, as many people say, the similarity of the designs to Toriyama's style was evident. A real classic. Another thing that attracted players were the Barcelona levels. Back then it wasn't common to see our neighbouring city on an arcade game. On a more personal level, I think the Mt. Fuji BGM was the very first piece of video game music I got hooked on. I loved to stay close to the cabinet just to listen to it.
@@RetroCore That was because they used to start working on conversions even before Ocean UK had secured the rights, assuming they'd eventually do it. As it did not happen all the times, nowadays we have unreleased but complete and eventually leaked Amiga versions of Liquid Kids and Snow Bros. Who knows what happened to Hammerin' Harry?
@Christopher Sobieniak You are wrong. Commodore Amiga has 4 channels, 2 on the left and 2 on the right. Music here is on 3 channels, with 1 music channel and a sound effects channel on the left, and the last 2 channels on the right.
One of the few games that come to the Amstrad console. In general they made a good job with the ports except the Nintendo ones. That's a pity doesn't have a Megadrive port Good BotP!
Great vid, Mark! Got some childhood memories of this from grade school, when we went to a bowling alley that also had an indoor mini-golf place. Remember a Nintendo Vs. Dual-System cab with Vs. Gradius on it. Just wish I remembered where the place was..
I can confirm that the PS1 version is a nice and spot-on experience done by Mitchell themselves, which is a given considering the time and resources for porting stuff at the time Even the PC versions rock, considering the non tech-taxing way it looks and handles. I mean, the bubbles were not too hard to handle compared to, like, the aiming in Forgotten Worlds lol
I have been waiting for this one! I'm such a fan of Pang. Thank you for this lovely video. Pang is more fun than it looks. I actually expected even more ports. Please do Super Pang at some point, I think there might be just 2 ports. PS and SFC
I never played the original arcade Pang, only Super Pang on the arcade. Strangely enough, Super Pang was everywhere, but I never once encountered the original Pang. Anyways, Super Pang was fun. I think a friend might have had Pang on ST
I've always been fond of this series. I usually either play the PS1 or Turbografx ports, though I must admit I've always been surprised by the amiga on this one. It's certainly a console quality port that I always felt the amiga should've been capable of. I still think I like the Turbografx version a little more, for the music if nothing else. Great episode!
To be fair, the amiga has lots of "Console quality" games. It's just that most ports are really a piece of crap indeed. But Pang on Amiga is as pixel-perfect as you could get at that time. Amazing job indeed.
Sweet, i love Pang. i remember playing it a while back with the arcade game. i'm happy to see that most of the ports are well made too. i always wonder if Akira Toriyama drew the images of the main character on the stage clear screen haha. did the sequel get any ports by the way?
This was such an addictive game in the arcade! I still have my copy of Buster Bros Collection on PlayStation. The arranged music on the as PCE CD is very nice too. I really dig the "out of place" hip-hop style percussion on the PSP port. Also, I swear the winning screen character designs were done by Akira Toriyama. Very Dr. Slump-like...んちゃー!>w
Another great battle thanks Mark, I love single screen games like this and snow bros/bubble bobble etc. Anyone can pick up and play them and you would usually get a good amount of time playing for your 10'ps
Super Nintendo is only based on the second pang game, and therefore is not arcade perfect even compared to that, as, again, it is only based on it and does not follow it completely
Oh, I've almost forgotten about this game. Had a chance to play it in the local 'arcade'. Thanks for reminding me how i sucked at this game when i was a little kid.
I once got a knockoff handheld at a Walmart that had 200 games on it. One of the game was a buster brothers clone but the main character was Ness from Earthbound.
I really must try playing the original Pang at some point. Pang Adventures from a few years back was awesome and incredibly addictive and Pang 3 on the CPS1 is pretty great too (I own three copies of it as it’s a cheap source of CPS1 A-boards)! 😅
Hey.. an important correction on you video. ARC DEVELOPMENTS is not ARC SYSTEMS. ARC SYSTEMS is a japanese studio famous for the Guilty Gear series ARC DEVELOPMENTS was a british studio who made some very solid ports for many systems, while also making a few original and licensed games. Arc Developments made the Spectrum port of Pang, not Arc Systems :) - Amiga port is as much as pixel perfect as an arcade port could get those days. It's just amazing. Put Mame running side by side with Amiga Version, the differences are nearly impossible to spot. *Amazing* port, from the same guys who ported Toki, Snow Bros and Liquid Kids.
Ah yes, that's right. It is Arc developments. It even say so on the title screen 😕. But of a mistake from me. Guess I'm accustom to saying Arc System all of the time. The Amiga port is really good. It was by Ocean France from what I understand. The ONLY part of Ocean that didn't suck.
There is an Amstrad GX4000 homebrew scene, so it's conceivable it may make a return to BOTP some day with people still adding to the 27 officially released games in it's catalogue. Amstrad only manufactured 15,000 units of the console, I guess they must have realised it was doomed to fail before it even launched, I think it was on clearance not long after the launch.
It always puzzled me as a kid why Commodore and Amstrad released console versions of their computers. Even as a 12 year old at the time the both looked crap to me even compared to the Master System. It's no wonder they failed. Even us kids knew the better games and machines were from Japan at that point. PC Engine and Mega Drive blew them away. The SFC wasn't out at that point.
Even the Master System absolutely smoked them, both technically and in terms of available catalogue. Console-iseing a general purpose 80s home computer into a dedicated gaming system was full on crazy.
I own the PS1 version and I love that compilation. All the PANG games are incredibly well made and make me want to play just one more time before going to bed... Until I realize it's 3AM 😀 I also own the PSP version but in my opinion it's not as enjoyable as on the PS1.
I wonder if people under the age of 30 realise how big Pang was back in the day. It was quite a popular game. I, myself couldn't wait to get the SFC release in Japanese imports back in the day.
Is a interesting game, probably was a less "rare" in southamerica, with Super pang was more easy to find Other detail: the gameboy version has a 2 players version removed from the catridge, but is possible "re-add" for playing with 2 players
Used to Kane 'super pang' as a kid whilst my old man played badminton at the sports centre..... memory's. They did pang 3 on cps2 board with pre rendered sprites but....dunno don't feel as good.
@@RetroCore other videos show it running at a normal speed in 50Hz (expected as it was developed in and targeted for Europe). Probably it's a emulation thing when switching speed does not actually change anything. It happens at times when emulating the Amiga as well.
You know? My opinion for this game: the pc engine cd beacuse it's faithful the the arcade counterpart and overall another great video mark so are we expecting saturday night slam masters next week? In fact can you do the week after the next super puzzle fighter 2 pls?
One of the Ocean France Pang team, Pierre Adane talked of game development and ST to Amiga Ports.. ,.saying you start from the weakest machine, to port a game on the best machine. By simply changing the I/O on the Amiga, you finishec with a bad game or an average game on ST, and a dull and a rubbish game on Amiga. The easiest way Pierre Adane said, is the otherway around : You start the framework on the Amiga, then you code the best possible Amiga version using the hardware, and in parallel you make the ST version by converting each hardware routines to software routines.
I mean isn't that common sense? Start with the best and work your way down. Man, the European game industry back then was so bad. Just imagine if it was like that now? We'd all be playing shitty low resolution poor frame rates versions of Switch games on our Series X and PS5.
Dare I say this but I think the Amiga version looks nicer than the arcade orginal, it just seems to have slightly better and richer colour pallete. It really is a great home version and shows that the machine was capable of arcade perfect ports if you had the talent and effort put behind it. Also want to note the music in the PC Engine Super CD version, it really takes advantage of the CD format well and sounds fabulous.
The GX4000 version seems rather lovely. Too bad it was just about the most unreliable and obscure console ever. Mostly played this on the Amiga, I believe it was developed by Ocean France... they were quality! They also did Toki and (sadly unreleased) Liquid Kids.
I had completely forgotten about the PlayStation version. Crazy as I was working in a game shop when that came out and even remember stocking it on shelves.
Super Pang is great but the problem is that there's only one port to the Super Famicom / SNES. That would be a short video only showing the Arcade and SFC / SNES version.
It sounds to me like it's hard to mess up Pang knowing how every computer & console gets it right. Also, is it just me or do those clear screens and character pictures look like Akira Toryama's art style?
It's called super pang but it's not based upon it. The Famicom version is its own hung and added as a curiosity. In the future I may actually cover Super Pang though.
You see, I looked for that and the only game called Pang on the Atari 8bit computers I could find was a completely different game. So I'm thinking there isn't an official port.
@@RetroCore Always check Fandal's archive when looking for Atari productions :-) a8.fandal.cz/detail.php?files_id=7336 It is not an official port, but at least it looks more like the original, compared to that NES version.
So ex-Capcom employees formed Mitchell that stole the idea for this game from Hudson (that created the concept with Cannon Ball for MSX in 1983) that published themselves a piss-poor port for GameBoy omitting Mitchell name but was actually programmed by Ocean Software.
i fuqing love this game !!! all, from the gameplay, the pixel art to the gamemusic ! great arcade times with friends, memories, i did a big custom compilation soundtrack if you are interested Mark. thanks & see ya guys.
Great video as always! But I grew up playing the MS DOS clone called Dino Ball. I think it deserves to be here more than that Famicom knock off. ruclips.net/video/eJDCUxHiaxo/видео.html Edit: I won a computer on a local contest of that clone! It was an XT with a CGA or Hercules monitor. I had a 486 already so I sold it 😁
I'm more of a console guy which is why the Famicom version was added. Also it is actually called Pang unlike the PC version. The PC version may be better than the famicom but if I added that then I would have had to add all the other clones with different names.
You missed the (unofficial / clone-ish) Mega Drive version 😀 from Taiwan 🇹🇼 Ghost_Hunter_Zhuo_Gui_Da_Shi (TWN) Plays okay 👍🏼 but not a fantastic ‘port’.
You missed the (unofficial / clone-ish) Mega Drive version 😀 from Taiwan 🇹🇼 Ghost_Hunter_Zhuo_Gui_Da_Shi (TWN) Plays okay 👍🏼 but not a fantastic ‘port’.
I was one of the few people who owned an Amstrad GX4000 and had this little gem. Genuinely thought it looked and played very well
I think at the time it would have been a nice title to have.
Another classic from my neighbourhood. Back then, it was known affectionately as “The Son Goku game”, as the first wave of Dragon Ball-mania (1991-95) was at its peak here and, as many people say, the similarity of the designs to Toriyama's style was evident. A real classic.
Another thing that attracted players were the Barcelona levels. Back then it wasn't common to see our neighbouring city on an arcade game.
On a more personal level, I think the Mt. Fuji BGM was the very first piece of video game music I got hooked on. I loved to stay close to the cabinet just to listen to it.
So happy to see there was actually a ZX Spectrum version! I didn’t know there was one.
"Pang" and the later "Puzz Loop" were two of Mitchell Corps' biggest franchises of their history.
Also two of the most ripped off games ever. Poor Mitchell.
@@RetroCore That is true.
Clearly one of the best 2D games ever made.
If only all amiga version were of this quality. It's almost arcade perfect.
Yes. It's all there. Ocean France really carried arcade conversions well. Quality was allways top notch!
Ocean France were the best but sadly had half of their games go unreleased :(
@@RetroCore That was because they used to start working on conversions even before Ocean UK had secured the rights, assuming they'd eventually do it. As it did not happen all the times, nowadays we have unreleased but complete and eventually leaked Amiga versions of Liquid Kids and Snow Bros. Who knows what happened to Hammerin' Harry?
I see they stuck the music on one channel and the sound effects on the other, that was probably the best way to offer both at the same time.
@Christopher Sobieniak You are wrong. Commodore Amiga has 4 channels, 2 on the left and 2 on the right. Music here is on 3 channels, with 1 music channel and a sound effects channel on the left, and the last 2 channels on the right.
One of the few games that come to the Amstrad console. In general they made a good job with the ports except the Nintendo ones. That's a pity doesn't have a Megadrive port
Good BotP!
I have good memories with Pang. A great and fun game that to me, never ages or become boring.
Aaah....my saturday morning breakfast couldn't be the same without my dose of Battle of the Ports, thanks Mark!!
No worries. It's nice to have something to watch on a regular schedule.
Great vid, Mark! Got some childhood memories of this from grade school, when we went to a bowling alley that also had an indoor mini-golf place. Remember a Nintendo Vs. Dual-System cab with Vs. Gradius on it. Just wish I remembered where the place was..
I play PS1 version, and I love it, btw I can see Akira Toriyama artwork in these game.
Quite a few people are thinking the art is by Akira Toriyama. I'm not sure myself but it does look like his style.
Finally a good amiga port? Then again, I guess they got lucky. Overall, a great vid this week!
The Bomberman Jetters version of this is my fav on gba, it was part of the mini games included in the game.
I can confirm that the PS1 version is a nice and spot-on experience done by Mitchell themselves, which is a given considering the time and resources for porting stuff at the time
Even the PC versions rock, considering the non tech-taxing way it looks and handles. I mean, the bubbles were not too hard to handle compared to, like, the aiming in Forgotten Worlds lol
Loved this on my amiga back in the day. A wonderful arcade game in the home.
Yeah, the Amiga port is quite nice. One of the few good Arcade ports.
Love this channel, excellent work as always!
Thanks, 74Vidgamer.
They all look pretty decent for a change. Particularly nice sound on the Amiga version
wow, that's some impressive music for a speccy game.
Amiga and PCE CD are my top two. Impressed with the Zx Spectrum Version though. Nicely done Mark!
I think if I had to choose one home port it would be the Amiga. Wow, I never thought I'd say that.
I have been waiting for this one! I'm such a fan of Pang. Thank you for this lovely video.
Pang is more fun than it looks.
I actually expected even more ports.
Please do Super Pang at some point, I think there might be just 2 ports. PS and SFC
Ah, Super Pang we can play on the SFC, PSX and PSP. There may be a X68000 or FM Towns version too but I'm not sure.
@@RetroCore Super Pang is also on the Supervision, the reason I got a Supervision
ruclips.net/video/1yNtt9skcNI/видео.html
I never played the original arcade Pang, only Super Pang on the arcade. Strangely enough, Super Pang was everywhere, but I never once encountered the original Pang. Anyways, Super Pang was fun.
I think a friend might have had Pang on ST
Thank you for praising the Amiga version :D i grew up with this great game from my childhood! :]
Praise is certainly due for the Amiga port. Its very well done and probably the best port of all.
@@RetroCore Thanks to Ocean France
I've always been fond of this series. I usually either play the PS1 or Turbografx ports, though I must admit I've always been surprised by the amiga on this one. It's certainly a console quality port that I always felt the amiga should've been capable of. I still think I like the Turbografx version a little more, for the music if nothing else. Great episode!
Someone did their homework on the Amiga port.
Ocean France. The only section of Ocean which didn't suck.
To be fair, the amiga has lots of "Console quality" games.
It's just that most ports are really a piece of crap indeed.
But Pang on Amiga is as pixel-perfect as you could get at that time. Amazing job indeed.
Sweet, i love Pang. i remember playing it a while back with the arcade game. i'm happy to see that most of the ports are well made too. i always wonder if Akira Toriyama drew the images of the main character on the stage clear screen haha. did the sequel get any ports by the way?
Super Pang made it to the SNES and maybe X68000 but I'll need to check on that.
This was such an addictive game in the arcade! I still have my copy of Buster Bros Collection on PlayStation. The arranged music on the as PCE CD is very nice too. I really dig the "out of place" hip-hop style percussion on the PSP port.
Also, I swear the winning screen character designs were done by Akira Toriyama. Very Dr. Slump-like...んちゃー!>w
I'm not sure who did the stage winning pictures but they do have a very close resemblance to Akira Toriyama's work.
Another great battle thanks Mark, I love single screen games like this and snow bros/bubble bobble etc. Anyone can pick up and play them and you would usually get a good amount of time playing for your 10'ps
You sure would. The average game would have a kid lasting about 3 minutes while something like this would give you about 5 to 10 minutes.
*SUPER NINTENDO and SATURN are arcade perfect* ⭐️ ⭐️ ⭐️
Super Nintendo is only based on the second pang game, and therefore is not arcade perfect even compared to that, as, again, it is only based on it and does not follow it completely
Always in the mood to see Mark showing off his pro gaming skills. I'm telling ya bro. That 1st place trophy is near kind sir. 8^)
Anthony..
Ah, it's all down to the power of editing.
Oh, I've almost forgotten about this game. Had a chance to play it in the local 'arcade'. Thanks for reminding me how i sucked at this game when i was a little kid.
Sorry man. But hey, maybe you'll be better at it now?
@@RetroCore I hope so. Gotta try it sometime. :D
one of the games I own my PC Engine love it, especially playing with a friend.
love pang
I once got a knockoff handheld at a Walmart that had 200 games on it. One of the game was a buster brothers clone but the main character was Ness from Earthbound.
Hehe, classic.
I really must try playing the original Pang at some point. Pang Adventures from a few years back was awesome and incredibly addictive and Pang 3 on the CPS1 is pretty great too (I own three copies of it as it’s a cheap source of CPS1 A-boards)! 😅
I don't think I've ever played Pang 3. I should give it a try one day.
Pang 3 is a third game where four thrives struggle to steal the ark printings.
Hey.. an important correction on you video.
ARC DEVELOPMENTS is not ARC SYSTEMS.
ARC SYSTEMS is a japanese studio famous for the Guilty Gear series
ARC DEVELOPMENTS was a british studio who made some very solid ports for many systems, while also making a few original and licensed games.
Arc Developments made the Spectrum port of Pang, not Arc Systems :)
-
Amiga port is as much as pixel perfect as an arcade port could get those days. It's just amazing. Put Mame running side by side with Amiga Version, the differences are nearly impossible to spot. *Amazing* port, from the same guys who ported Toki, Snow Bros and Liquid Kids.
Ah yes, that's right. It is Arc developments. It even say so on the title screen 😕. But of a mistake from me. Guess I'm accustom to saying Arc System all of the time.
The Amiga port is really good. It was by Ocean France from what I understand. The ONLY part of Ocean that didn't suck.
@@RetroCore Yes, Ocean France indeed :)
Great vid dude, and it would have been cool to include the SNES version, even if it was Super Pang.. ;-}
I may do a super pang episode in the future.
There is an Amstrad GX4000 homebrew scene, so it's conceivable it may make a return to BOTP some day with people still adding to the 27 officially released games in it's catalogue.
Amstrad only manufactured 15,000 units of the console, I guess they must have realised it was doomed to fail before it even launched, I think it was on clearance not long after the launch.
It always puzzled me as a kid why Commodore and Amstrad released console versions of their computers. Even as a 12 year old at the time the both looked crap to me even compared to the Master System. It's no wonder they failed. Even us kids knew the better games and machines were from Japan at that point. PC Engine and Mega Drive blew them away. The SFC wasn't out at that point.
Even the Master System absolutely smoked them, both technically and in terms of available catalogue. Console-iseing a general purpose 80s home computer into a dedicated gaming system was full on crazy.
I own the PS1 version and I love that compilation. All the PANG games are incredibly well made and make me want to play just one more time before going to bed... Until I realize it's 3AM 😀
I also own the PSP version but in my opinion it's not as enjoyable as on the PS1.
I love me some pang!
I like to refer to the dynamite as the “Everything Sucks Bomb”.
It was a pity Pang never came out on the normal CPC.. It wouldn't be until the emulations days that I'd be able to play the game
I wonder if people under the age of 30 realise how big Pang was back in the day. It was quite a popular game. I, myself couldn't wait to get the SFC release in Japanese imports back in the day.
great...wasnt aware a pc-engine version excisted of this game...gonna try it soon enough since Im a Pang! kind of guy...
I think you'll like the PC Engine version.
Is a interesting game, probably was a less "rare" in southamerica, with Super pang was more easy to find
Other detail: the gameboy version has a 2 players version removed from the catridge, but is possible "re-add" for playing with 2 players
Used to Kane 'super pang' as a kid whilst my old man played badminton at the sports centre..... memory's. They did pang 3 on cps2 board with pre rendered sprites but....dunno don't feel as good.
There's also a new Pang on the PS4 I believe.
@@RetroCore Nice!
The ST version seems a bit too fast..NTSC unit/60Hz mode?
I originally was playing in NTSC mode so I switched to PAL mode yet the game was still running at the same speed. Quite an odd on that was.
@@RetroCore other videos show it running at a normal speed in 50Hz (expected as it was developed in and targeted for Europe). Probably it's a emulation thing when switching speed does not actually change anything. It happens at times when emulating the Amiga as well.
Computer emulation is always a pain unlike console emulation which is very simple.
You know? My opinion for this game: the pc engine cd beacuse it's faithful the the arcade counterpart and overall another great video mark so are we expecting saturday night slam masters next week? In fact can you do the week after the next super puzzle fighter 2 pls?
You'll have to wait and see 😉
One of the Ocean France Pang team, Pierre Adane talked of game development and ST to Amiga Ports.. ,.saying you start from the weakest machine, to port a game on the best machine. By simply changing the I/O on the Amiga, you finishec with a bad game or an average game on ST, and a dull and a rubbish game on Amiga. The easiest way Pierre Adane said, is the otherway around : You start the framework on the Amiga, then you code the best possible Amiga version using the hardware, and in parallel you make the ST version by converting each hardware routines to software routines.
I mean isn't that common sense? Start with the best and work your way down.
Man, the European game industry back then was so bad.
Just imagine if it was like that now? We'd all be playing shitty low resolution poor frame rates versions of Switch games on our Series X and PS5.
the gb port was actually deved by ocean
Where is the ver. for Little Atari XL/XE ;)?
Turns out it wasn't official.
Ah, now this is a classic battle of the ports - er, minus the text scrolling at the bottom. I'm surprised pang wasn't done before...
So am I. I thought I had covered Pang a long time ago.
the only game by mitchell i know is sujin taisen
Dare I say this but I think the Amiga version looks nicer than the arcade orginal, it just seems to have slightly better and richer colour pallete. It really is a great home version and shows that the machine was capable of arcade perfect ports if you had the talent and effort put behind it. Also want to note the music in the PC Engine Super CD version, it really takes advantage of the CD format well and sounds fabulous.
I think you are correct in saying the Amiga version may look better than the Arcade original. Ocean France who made it were really talented guys.
The GX4000 version seems rather lovely. Too bad it was just about the most unreliable and obscure console ever.
Mostly played this on the Amiga, I believe it was developed by Ocean France... they were quality! They also did Toki and (sadly unreleased) Liquid Kids.
Ocean France were masters. They also did Snow Bros which was also a fantastic port but again unreleased.
It's a shame you couldn't play the Playstation version! IMO it's the best one: arcade graphics with cd quality music.
I had completely forgotten about the PlayStation version. Crazy as I was working in a game shop when that came out and even remember stocking it on shelves.
I'm waiting for the future to see Battle of the Ports - Super Pang! / Super Buster Bros, & Battle of the Ports - Pang 3 / Buster Buddies.
Super Pang is definitely one on the list. It's going to be a while before I get around to it though. So many games coming before it.
I'm still waiting on the Battle of the ports: Super Pang.
Super Pang is great but the problem is that there's only one port to the Super Famicom / SNES. That would be a short video only showing the Arcade and SFC / SNES version.
Why no super famicom version?
It was a sequel.
Because it was the sequel of this game called Super Pang.
I can't not hear Puff, The Magic Dragon in that high score music, lol.
hehe, I reckon they well took liberties with Puff The Magic Drogon's theme.
Me too!
@@RetroCore Lol, for sure.
It sounds to me like it's hard to mess up Pang knowing how every computer & console gets it right.
Also, is it just me or do those clear screens and character pictures look like Akira Toryama's art style?
Not having scrolling levels probably helped a lot.
I wouldn't doubt someone was inspired by Toriyama's art to use that for the kids.
The mitchell system is manufactured by capcom
all my life i thought it's was a
capcom game !
Don't worry, at one point in time I also thought that.
It was published and developed by Mitchell in 1989. In USA 1990, it was published by Capcom USA.
why didnt you can play PANG for the PS1?, did you use a japanese PS1?
The game kept going to a black screen when the map should appear. I use a Japanese PS2 to play PlayStation games.
Then, that game is not compatible for PS2 consoles. few PS1 games had that problem.
i didn't see the super famicom version. i thought there was one, unless i am mistaken.
That one was the sequel Super Pang (aka Super Buster Bros).
Read the text at the beginning of the video.
You missed out on the SNES version!
It's a different game as the text at the being explains.
@@RetroCore but then even the Famicom bootleg is based on Super Pang too.
It's called super pang but it's not based upon it. The Famicom version is its own hung and added as a curiosity. In the future I may actually cover Super Pang though.
The Atari 8-bit version is missing :'-(
You see, I looked for that and the only game called Pang on the Atari 8bit computers I could find was a completely different game. So I'm thinking there isn't an official port.
@@RetroCore Always check Fandal's archive when looking for Atari productions :-) a8.fandal.cz/detail.php?files_id=7336
It is not an official port, but at least it looks more like the original, compared to that NES version.
After Arcade, amiga version is the best...
You promise a cotton BftP, don't forget :)
Turns out I did that a few years back - ruclips.net/video/60qr3XpABNg/видео.html
pce version imho is best because it came out first on cd, so the soundtrack is awesome and it plays true to the arcade.
I didn't realize the PSP version was a port. I should've purchased it on PlayStation store.
I was surprised too. I thought it was just going to be an arcade emulation.
By the way, Pang was published by Capcom in North America under the title - Buster Bros.
So ex-Capcom employees formed Mitchell that stole the idea for this game from Hudson (that created the concept with Cannon Ball for MSX in 1983) that published themselves a piss-poor port for GameBoy omitting Mitchell name but was actually programmed by Ocean Software.
Still, this was not a bad game as a first try for the company.
At least their "Puzz Loop" came out before "Zuma"!
Yep, that's about it.
I always thought Zuma was a Western version of Puzz Loop.
@@RetroCore Glad you knew the difference!
i fuqing love this game !!!
all, from the gameplay, the pixel art to the gamemusic !
great arcade times with friends, memories,
i did a big custom compilation soundtrack if you are interested Mark.
thanks & see ya guys.
Thanks for the soundtrack offer, SebasHCG but I'm good. I'm happy with the PC Engine soundtrack :)
How could you forget the Super famicom version with the missing 2 player mode..?
Read the text at the beginning of the video.
Great video as always! But I grew up playing the MS DOS clone called Dino Ball. I think it deserves to be here more than that Famicom knock off.
ruclips.net/video/eJDCUxHiaxo/видео.html
Edit: I won a computer on a local contest of that clone! It was an XT with a CGA or Hercules monitor. I had a 486 already so I sold it 😁
I'm more of a console guy which is why the Famicom version was added. Also it is actually called Pang unlike the PC version. The PC version may be better than the famicom but if I added that then I would have had to add all the other clones with different names.
You missed the (unofficial / clone-ish) Mega Drive version 😀 from Taiwan 🇹🇼
Ghost_Hunter_Zhuo_Gui_Da_Shi (TWN)
Plays okay 👍🏼 but not a fantastic ‘port’.
Oh yeah, I have that one too 😢. Should have remembered that.
You missed the (unofficial / clone-ish) Mega Drive version 😀 from Taiwan 🇹🇼
Ghost_Hunter_Zhuo_Gui_Da_Shi (TWN)
Plays okay 👍🏼 but not a fantastic ‘port’.