Before watching and regardless of the game, I would expect the ghost change to be a lot more impactful for tvz than tvp. This is because you need a lot fewer ghosts to emp a whole protoss army than you need ghosts to snipe a whole zerg army, if that makes sense. ^_^
Agreed, I've been saying this all over the place. It takes 4 snipes to kill one (1!) Ultralisk. If you have 4 EMPs that blankets the entire Protoss army. And there's no delay or leash range or moving out of it or counterplay.
This map seems pretty cool, just something about watching them move between the lanes seemed nice. Maybe the closest we've seen to a true successor to golden wall, although it is still a little different. Showtime really delivered one hell of a game here too!
@@zhadoomzx Not quite sure what you mean, but there were a few fights where the disruptors werent zoning at all, which in turn allows for ghosts to land. I like the change, less spellcasters make players think of when to use energy. More diverse armies make the game about army and unit control.
Cool play from by in with the greedy third in game 1 but perhaps a true commit would have been to station his defense at the third to at least allow scvs to escape
Disruptor control was terrible all game, brother kept just a-moving them into army and losing them without doing anything, or just leaving them so far back that he forgot to use them at all That supply would have been much better used on literally anything else
Imagine a siege tank that can only shoot once every 26 seconds and you have to manually tell it to fire and it can miss if your opponents just right-click their medivacs
The opinions of people who use the term "slap in the face" unironically can safely be ignored. It's a test realm and they are using it to test a nerf to an overpowered unit. Get over yourself. Play some games and give actual feedback instead of this pathetic whining.
Before watching and regardless of the game, I would expect the ghost change to be a lot more impactful for tvz than tvp. This is because you need a lot fewer ghosts to emp a whole protoss army than you need ghosts to snipe a whole zerg army, if that makes sense. ^_^
Agreed, I've been saying this all over the place. It takes 4 snipes to kill one (1!) Ultralisk. If you have 4 EMPs that blankets the entire Protoss army. And there's no delay or leash range or moving out of it or counterplay.
I love that disrupters, high templars and colossus are equally bad now
don't forget oracles getting lashed by static damage cyclone than scanned every time you use them to harass
Why are high templars bad exactly?
@@voltdriver4101both units are nowhere near as bad as the colossus, or at all so I don't know why they're crying
If anything high templar got a butf with the energy recharge.
Having a storm right upon warp in is great tbh, colossus forever remains ass tho.
@@voltdriver4101because ghosts exist
This map seems pretty cool, just something about watching them move between the lanes seemed nice. Maybe the closest we've seen to a true successor to golden wall, although it is still a little different.
Showtime really delivered one hell of a game here too!
4:45 How did he know ShowTime was going to put the robo bay right there??? Is the Captain psychic?
What a game by showtime
Last fight at Byuns natural did it.
8:02 would you say he's been having a good ShoWTimE recently? :)
ooh yay new patch content!
crazy good game. It seems though that showtime forgot his disruptors for a big portion of this game.
So did byun forget his ghosts... but once they hit the field its still GG, just like it ever was
@@zhadoomzx Not quite sure what you mean, but there were a few fights where the disruptors werent zoning at all, which in turn allows for ghosts to land. I like the change, less spellcasters make players think of when to use energy. More diverse armies make the game about army and unit control.
Cool play from by in with the greedy third in game 1 but perhaps a true commit would have been to station his defense at the third to at least allow scvs to escape
Disruptor control was terrible all game, brother kept just a-moving them into army and losing them without doing anything, or just leaving them so far back that he forgot to use them at all
That supply would have been much better used on literally anything else
He would have lost without them several times. They keep the Terran from jumping on his army
The good ol Protoss dilemma of ‘damned if you do it, damned if you don’t’
Imagine a siege tank that can only shoot once every 26 seconds and you have to manually tell it to fire and it can miss if your opponents just right-click their medivacs
3 supply ghost is just as broken as it ever was up to 199 supply.
This change is a slap in the face for balance.
imagine EMP as like a 4 second damage over time spell like storm
The opinions of people who use the term "slap in the face" unironically can safely be ignored.
It's a test realm and they are using it to test a nerf to an overpowered unit. Get over yourself. Play some games and give actual feedback instead of this pathetic whining.