The load times are abysmal because the game updates the pizza/CD animation between loading very small amount of data. In windowed mode this does not happen. There is a patch in the Rock Raiders United forum to fix the issue.
This is why most Unreal engine 1 games also don't have moving loading screens. Unless it's a gif, which wasn't really used in videogames at the time, then it could've worked, but this takes too much resources. They should've at least put all the sprites in ram and make them alternate.
FYI, the plugin author for Winamp actually used DirectMusic, and used a fake DirectSound output device object to export PCM from DirectMusic, which only worked in real-time, and not any other reasonable speed. The author, Peter Pawlowski, is also the author of the Winamp MIDI plugin, and currently the author of foobar2000. I inherited a bunch of his old source code, but only for the MIDI plugin, not the DirectMusic one, and I basically only used it to document all the obscure MIDI-like formats he supported in in_midi. Sorry I didn't have any extra information useful to your search.
To open a dls file in FL Studio, there’s a little folder icon on the top of Fruity LSD. It will allow you to load the dls file from there. I recommend importing the midi first, as that will open Fruity LSD by default. Hopefully that will make things a bit easier!
@@user-lt2rw5nr9s the mount on the FX side is just a hub to host the emulation of the corresponding midi channels. That's why you use a "midi out" for the instrument/vst.
The LithTech game engine also extensively uses DirectMusic, although most later games on that engine actually use waveform music. Many of them will have an SGT file and a bunch of WAV or MP3 files in a folder, with a simple text file that tells LTDM (LithTech DirectMusic, I assume) how to use the files together. There are "intensity levels" that the game uses to pick which part of the song to use for different events in the game. If you're just walking around, it uses one intensity. If you come near enemies, it'll use a different level, and if those enemies notice you, it uses the highest level. It's very interesting. It reminds me of LucasArts iMUSE except a little bit more crude and simple. Tron 2.0 is my favorite example. Its soundtrack was composed by Nathan Grigg, (the same man who composed ONESTOP.MID, believe it or not) and it sounds very much like the 1980s movie's score while still being an original piece of video game composition. It's also very dynamic, even by LithTech standards, and I love it for that. Tron 2.0 is an excellent example of unique early 2000s FPS gameplay and if you haven't played it yet, I highly recommend it. :)
Hey, I suggest you load the midi into FL studio. It will automatically create a fruity LSD instance on mixer channel 1. You can press the file icon in LSD to browse for the song's .dls file, and see how it sounds. It might just work exactly how you want it to work, if you're lucky!
Druaga is on his way to becoming a high quality ripper. Now he just needs to change a few of the notes to the Flintstones theme song. Nintendo DS music is one of the easiest sound formats to "rip" because it basically just uses sf2 and midi files, which is essentially what Lego Island 2 uses, with the directmusic specific tweaks you covered.
I don't understand why you had gone the manual way about importing and mapping the samples. FL Studio's Directmusic plugin imports DLS sets directly. So does OpenMPT, though OpenMPT makes a very bad MIDI tool, trackers aren't meant to be MIDI sequencers after all. With that out of the way, the only problem left to solve would be to import the sequences, which normally aren't compatible with anything but the DirectMusic Producer itself. Heaps of potential time and labour save...
LMMS Would've been a good choice for this project; After converting the dls to sf2, you set that as the default soundfont, and theoretically upon importing the MIDI, everything is mapped optimally and all that's left is to mix & export. Very nice video though, oldschool MIDI/digital music production is really, really fascinating.
I did not understand a single solitary word you said. And the video walk-thorough makes it even harder. And yet this is so fascinating, I'm hooked to your videos. Please never stop.
This is beyond serendipitous. I was talking to my buddies about this game only a few hours before this video was posted. This was the only Lego game I ever played and I only would crash into stuff and skateboard on some half pipe somewhere.
So what I've done in the past with this is 1.) Load the DLS file into Fruity LSD. 2.) Load the exported MIDI into FL Studio. 3.) Tweak if it sounds off There's a program called VGMTrans that makes these DLS/MIDI combinations for various consoles, it's really fascinating stuff
I think the entire trilogy, including Lego Island 2 should get definitive remasters from the community. I know people don't look back at this game too fondly, but I really do believe it deserves a proper reworked version that fixes many problems and captures the spirit of what it could have been without the massive crunch from the Lego company.
@@TufteMotorsport Oddly enough, I've noticed the world building music in this game, but not in LEGO Racers. I have however noticed there are multiple alterative music files for each world that play in specific playthroughs.
I first learned about DirectMusic when investigating the music from Empire Earth. It uses the dynamic music feature extremely well to switch the currently running music between "calm, peaceful/danger/battle"
I remember never being able to beat LEGO Island 2 because for some reason the fog was turned on.. and I was too young to even know what settings meant, tryed it again some time later and found out you could turn the fog off The part I got stuck at was the one where you have to shoot the cannons in the medieval land
This is all a complot! Druaga is doing this secretly because he knows there's a new lego island in the works and he wants to show off to become dev in it.
About who is Dave, i probably think is LuigiBlood, because it also has an LI2 Main Theme. on YT, until it talks about using DirectMusic Producer and Audacity IIRC to record and put. imgur.com/a/aVdHOUT
I remember my brother and I discovering we could change the instruments used in the MIDI files for Sim Ant using Anvil Studio. It kind of messed up some of the songs iirc but it was fun to sort of remix the tracks and hear the change when we booted up the game 😁
some versions of FL studio have bugged MP3 export that causes some insturments/vsts/samples to have noticeable latency compared to others. it's likely that "dave" exported the original file in .ogg or .flac or .wav and then converted it to .mp3 using audacity or some other utility.
YES, love for OpenMPT! I've been addicted to it as well, since all the way back in 1998! It's the only music software I use, although I'm hoping to dabble in Deflemask soon.
Fruity LSD can load DLS files natively. Also, the thing with the drums in the Asteroids song - it happens EVERY TIME. No matter how or who's recording the note data it will always hiccup like that. Really not sure why that happens...
I think I'm going to do it with every other track, been using FL for a very long time and Ive always had an affinity for classic tracks like these! Given someone hasn't done it yet, I mean. Ahh, the Lego Island soundtrack brings back so many nostalgic memories :)
i have a handy dandy program called Awave Studio, and yes, i own a payd version. however it doesnt support DirectX music. but it does a really good job at converting dls2sf2
By any chance for those who aren't able to wait around for debunking would it be possible to upload the MIDI files on Media Fire or something? I lost all my files to this game and trying to recreate the MIDI by ear is very irritating
(0:53) Wait a gosh darn minu-ette! Druaga... has bandcamp account! With music, even! Well... I think I'm going to have to check this out! :) Signed up for updates and the email list! Woohoo! Love your stuff, man! I'm enjoying the awesome new direction you're going with these videos! Take care, man! :) I had to search for Ian Anderson (damn it! I can't stop thinking of agent Smith from the Matrix... "Misssster Aaaanderrrrsonnnn!" heheheh :P ) and Island 2.0 to find it. Clicking on your name just brings up one other album. Do you have others in your catalog, sir? I would love to check them out! I love finding great music that makes other people scratch their heads because it's not the usual drivel that plays over and over and over again on pop radio stations. It makes me "really cool" in their eyes. All because I play someone else's music! :P Thanks in advance for making me seem super cool, dude! ;)
I think I have spent 4 years playing this game. And we have a mutual fav, Asteroids. I tried making a midi "cover" of it on Flstudio12 but that didnt work out. I love this vid! Did you do it cuz I asked in your last vid?
Maybe you can reverse engineer DirectMedia/DirectMusic Objects so that all of those fancy DMO effects like Flanger, Chorus, Echo, Gargle and Reverb can be used on any operating system and included in a portable program.
Apparently the long loading times are because the game prioritizes game rendering over file streaming during loading, resulting in content being loaded in at 1 byte per frame!
Was "Dave" actually Lu9? I'm not sure but I know he has done some Lego island stuff in the past like this soundcloud.com/lu9/lego-island-2-theme-ultimate-cover
Someday the guy(s) who developed this audio format will find this video and will leave a super epic comment telling in detail what you have to do to extract the audio directly. Would be even better if they could share the source files for this since nobody uses it anymore.
I don't get why you went through all this. Just record the output from DMP, it's the only correct way to do it. DirectMusic has stuff like randomized patterns that you aren't going to be able to easily export to another program. If you want to get the WAV export working, you have to use a custom audiopath with the ‘FileOutput’ effect.
9:28 Well, not really; I never use that dialog box. You can type in the instrument numbers on the right side of that table in there upper section. If you want one sample to play for every note, just enter the sample number for one of those then right-click and choose the option from the menu.
Fun facts: RMI is short for RIFF MIDI (this was back in the days of 3-letter extensions). RIFF is the container format better known as "WAV", because most RIFF files ever made have been WAV files. But it's a generic container format that can be used with any kind of audio/video format, like AVI and MP4 and whatever. And in fact... AVI is just a slightly-enhanced RIFF!
It would be interesting to analyze why the load times are so long, then perhaps re-engineer the disc (make a new image, layed out better perhaps) to optimize it?
FL can be good for mixing and processing instrumentals, but it's not great for processing vocals. You can mix vocals in FL for sure, but if you don't have the correct third party VST's then you might as well use Studio One
All that work just to get an MP3 of a song from this game? You could just unlock the tracks in game and then go to the computer thingy and play them back and record the output. Done.
Yeah, it would be better to use techniques like this if you were trying to learn the composing techniques. Although with DirectMusic, you would need this stuff to get variations out of songs that would not show up in a sound test most likely.
i found a channel that uploaded the lego island 2 soundtrack in 2009,but i cant find anything about saying how he got the tracks could it be that his dave?
The load times are abysmal because the game updates the pizza/CD animation between loading very small amount of data. In windowed mode this does not happen. There is a patch in the Rock Raiders United forum to fix the issue.
fascinating. thankyou
So you mean to tell me the loading screen is what causes the longer loading time?
@@ww-uq8ls Essentially yes
It's a pretty damn good loading screen though I think I'd rather play the game
This is why most Unreal engine 1 games also don't have moving loading screens. Unless it's a gif, which wasn't really used in videogames at the time, then it could've worked, but this takes too much resources. They should've at least put all the sprites in ram and make them alternate.
Druaga1 is turning into a Lego game music channel and I couldn't be happier.
I just find em interesting
FYI, the plugin author for Winamp actually used DirectMusic, and used a fake DirectSound output device object to export PCM from DirectMusic, which only worked in real-time, and not any other reasonable speed. The author, Peter Pawlowski, is also the author of the Winamp MIDI plugin, and currently the author of foobar2000. I inherited a bunch of his old source code, but only for the MIDI plugin, not the DirectMusic one, and I basically only used it to document all the obscure MIDI-like formats he supported in in_midi.
Sorry I didn't have any extra information useful to your search.
hi kode
To open a dls file in FL Studio, there’s a little folder icon on the top of Fruity LSD. It will allow you to load the dls file from there.
I recommend importing the midi first, as that will open Fruity LSD by default.
Hopefully that will make things a bit easier!
Eyy, Fruity LSD ftw! Gotta love those old Roland soundfonts.
Can we all just question why Fruity LSD is an effect when it's so clearly supposed to be an instrument.
@@user-lt2rw5nr9s the mount on the FX side is just a hub to host the emulation of the corresponding midi channels. That's why you use a "midi out" for the instrument/vst.
hmmm . i've always looked at fruity LSD in my plugin list and never gave it much thought .
Dave Didn't have to convert the dls File at all. The Midi Sampler (Fruity LSD i think) can load dls files directly
I actually really like these types of videos, they are hella interesting omg. :)
8:00 that icon depicts a MIDI socket, the 5-pin DIN connector used to connect nearly all MIDI keyboards and synthesizers.
The LithTech game engine also extensively uses DirectMusic, although most later games on that engine actually use waveform music. Many of them will have an SGT file and a bunch of WAV or MP3 files in a folder, with a simple text file that tells LTDM (LithTech DirectMusic, I assume) how to use the files together. There are "intensity levels" that the game uses to pick which part of the song to use for different events in the game. If you're just walking around, it uses one intensity. If you come near enemies, it'll use a different level, and if those enemies notice you, it uses the highest level. It's very interesting. It reminds me of LucasArts iMUSE except a little bit more crude and simple.
Tron 2.0 is my favorite example. Its soundtrack was composed by Nathan Grigg, (the same man who composed ONESTOP.MID, believe it or not) and it sounds very much like the 1980s movie's score while still being an original piece of video game composition. It's also very dynamic, even by LithTech standards, and I love it for that. Tron 2.0 is an excellent example of unique early 2000s FPS gameplay and if you haven't played it yet, I highly recommend it. :)
Honestly I love these kinds of videos, please keep it up!
How did I find you here?
These are honestly my favorite types of videos from you. Keep it up
Druaga's videos make me dribble
Ey, DoomGuy Pictures. Auf on your trails, ey see.
Every year I gotta watch these investigation videos at least once
Hey, I suggest you load the midi into FL studio. It will automatically create a fruity LSD instance on mixer channel 1. You can press the file icon in LSD to browse for the song's .dls file, and see how it sounds. It might just work exactly how you want it to work, if you're lucky!
Oh, my gosh. X3 Too easy.
Druaga is on his way to becoming a high quality ripper. Now he just needs to change a few of the notes to the Flintstones theme song. Nintendo DS music is one of the easiest sound formats to "rip" because it basically just uses sf2 and midi files, which is essentially what Lego Island 2 uses, with the directmusic specific tweaks you covered.
I don't understand why you had gone the manual way about importing and mapping the samples. FL Studio's Directmusic plugin imports DLS sets directly. So does OpenMPT, though OpenMPT makes a very bad MIDI tool, trackers aren't meant to be MIDI sequencers after all. With that out of the way, the only problem left to solve would be to import the sequences, which normally aren't compatible with anything but the DirectMusic Producer itself. Heaps of potential time and labour save...
But OpenMPT is good if you want to keep music files small for games.
Okay, Dave had it easy.
But this is the video we all ended up watching...
Can we appreciate it?
LMMS Would've been a good choice for this project; After converting the dls to sf2, you set that as the default soundfont, and theoretically upon importing the MIDI, everything is mapped optimally and all that's left is to mix & export. Very nice video though, oldschool MIDI/digital music production is really, really fascinating.
I did not understand a single solitary word you said. And the video walk-thorough makes it even harder. And yet this is so fascinating, I'm hooked to your videos. Please never stop.
You just made 2019 complete. I don't know how 2020 will top this
I'm in hospital right now and have limited phone data but your Lego Island 2 soundtrack obsession is the best thing ever!
This is beyond serendipitous. I was talking to my buddies about this game only a few hours before this video was posted. This was the only Lego game I ever played and I only would crash into stuff and skateboard on some half pipe somewhere.
I remember we played this in the club and used windows xp
Another great game using DirectMusic is Drakan: Order of the Flame
So what I've done in the past with this is 1.) Load the DLS file into Fruity LSD. 2.) Load the exported MIDI into FL Studio. 3.) Tweak if it sounds off
There's a program called VGMTrans that makes these DLS/MIDI combinations for various consoles, it's really fascinating stuff
The MIDI export button logo is a MIDI Connector, which isn't too helpful of an indicator. I wonder if the software supports MIDI keyboards.
Glad to see your community growing
I think the entire trilogy, including Lego Island 2 should get definitive remasters from the community. I know people don't look back at this game too fondly, but I really do believe it deserves a proper reworked version that fixes many problems and captures the spirit of what it could have been without the massive crunch from the Lego company.
This is the only Lego game rivaling Lego racers in world building, music and atmosphere. I don't get why it isn't looked upon fondly.
@@TufteMotorsport Oddly enough, I've noticed the world building music in this game, but not in LEGO Racers. I have however noticed there are multiple alterative music files for each world that play in specific playthroughs.
I first learned about DirectMusic when investigating the music from Empire Earth. It uses the dynamic music feature extremely well to switch the currently running music between "calm, peaceful/danger/battle"
Thanks now i can make my own High Quality Rips
I remember being so goddamn excited getting LI2 as a Christmas present back in 2005-8ish
I remember never being able to beat LEGO Island 2 because for some reason the fog was turned on.. and I was too young to even know what settings meant, tryed it again some time later and found out you could turn the fog off
The part I got stuck at was the one where you have to shoot the cannons in the medieval land
You're not alone! I did this aswell and shit I couldnt figure out what was wrong. Two years later I did when I first undrestood enligsh
This is all a complot! Druaga is doing this secretly because he knows there's a new lego island in the works and he wants to show off to become dev in it.
Now this is dedication to perfection. Very cool!
Truly striving for the highest quality rips
I thought I wasnt going to get anything out of this video but very nice.
The Button for MIDI export is actually how a MIDI-cable socket looks.
I'm absolutely loving these dude.
YESSSSSSSS! THE PARACHUTE TRAINING MUSIC, HOLY CRAP!
-Thanks, Dave-
loving the technical music breakdown vids
I crave Lego island vids! Thank you so much!
Druaga you always have the solution to the problems i never had. Thanks
This game is my childhood. All I can say is that peppers pizza makes me dribble :) thanks for this video
About who is Dave, i probably think is LuigiBlood, because it also has an LI2 Main Theme. on YT, until it talks about using DirectMusic Producer and Audacity IIRC to record and put.
imgur.com/a/aVdHOUT
Didn’t know LEGO island was a thing but it looks like a bomb ass game i would’ve loved to have when I was 7
I remember my brother and I discovering we could change the instruments used in the MIDI files for Sim Ant using Anvil Studio. It kind of messed up some of the songs iirc but it was fun to sort of remix the tracks and hear the change when we booted up the game 😁
nice watch, Kalvin 😘
some versions of FL studio have bugged MP3 export that causes some insturments/vsts/samples to have noticeable latency compared to others. it's likely that "dave" exported the original file in .ogg or .flac or .wav and then converted it to .mp3 using audacity or some other utility.
strange how all these lego games have tons of music, and then there's rock raiders which has just a handful of unique tracks
YES, love for OpenMPT! I've been addicted to it as well, since all the way back in 1998! It's the only music software I use, although I'm hoping to dabble in Deflemask soon.
Thanks for sharing!!.. what a journey
Nice video, dude!
What was cool about LEGO Island 2 was you could walk on the grass.
PEPPERRRRRRRRRRRRRRRRRRONI
Fruity LSD can load DLS files natively. Also, the thing with the drums in the Asteroids song - it happens EVERY TIME. No matter how or who's recording the note data it will always hiccup like that. Really not sure why that happens...
Why did you have to import it into another program and assign the samples? Doesn't DirectMusic Producer use the included samples?
I think I'm going to do it with every other track, been using FL for a very long time and Ive always had an affinity for classic tracks like these! Given someone hasn't done it yet, I mean. Ahh, the Lego Island soundtrack brings back so many nostalgic memories :)
i have a handy dandy program called Awave Studio, and yes, i own a payd version.
however it doesnt support DirectX music. but it does a really good job at converting dls2sf2
Also just to point out, if you having a Soundblaster with soundfont support, it does support dls. but maybe you already know that
By any chance for those who aren't able to wait around for debunking would it be possible to upload the MIDI files on Media Fire or something? I lost all my files to this game and trying to recreate the MIDI by ear is very irritating
(0:53) Wait a gosh darn minu-ette! Druaga... has bandcamp account! With music, even! Well... I think I'm going to have to check this out! :) Signed up for updates and the email list! Woohoo! Love your stuff, man! I'm enjoying the awesome new direction you're going with these videos! Take care, man! :)
I had to search for Ian Anderson (damn it! I can't stop thinking of agent Smith from the Matrix... "Misssster Aaaanderrrrsonnnn!" heheheh :P ) and Island 2.0 to find it. Clicking on your name just brings up one other album. Do you have others in your catalog, sir? I would love to check them out! I love finding great music that makes other people scratch their heads because it's not the usual drivel that plays over and over and over again on pop radio stations. It makes me "really cool" in their eyes. All because I play someone else's music! :P Thanks in advance for making me seem super cool, dude! ;)
Figured it out! Bandcamp's layout has always messed with me in the past. I saw your other albums just fine! Thanks again for all of your hard work! :)
this was posted on my 13th birthday
We need a smart, cunning, weedsmoking youtuber that can save us! Druaga1 what are you doing?
the midi button looks like the end of a midi cable
god i love these
Next step, convert it to sheet music and have it performed by a full philharmonic orchestra!
I like to watch your videos when im high
OMFG DRAUGA I USED TO WATCH YOU SO MUCH I DIDN'T KNOW YOU STILL MADE VIDEOS
I think I have spent 4 years playing this game. And we have a mutual fav, Asteroids. I tried making a midi "cover" of it on Flstudio12 but that didnt work out.
I love this vid! Did you do it cuz I asked in your last vid?
Wow, you were really impatient.
the song gives me huge chemical brothers vibes!
Kinda wish I had these games as a kid.
Druaga forgot that you need an SSD?
If you have the Software demo CD from 2001 do you think you could upload some Catch the Character stuff?
Lego island 2's music got absolutely destroyed in the GBA version.... At least it doesn't have 7 hour loading screens ;)
Maybe you can reverse engineer DirectMedia/DirectMusic Objects so that all of those fancy DMO effects like Flanger, Chorus, Echo, Gargle and Reverb can be used on any operating system and included in a portable program.
tfw in fl studio you can put a .DLS file in Fruity LSD and import the midi.
Apparently the long loading times are because the game prioritizes game rendering over file streaming during loading, resulting in content being loaded in at 1 byte per frame!
Dave is a masochist
Was "Dave" actually Lu9? I'm not sure but I know he has done some Lego island stuff in the past like this
soundcloud.com/lu9/lego-island-2-theme-ultimate-cover
Someday the guy(s) who developed this audio format will find this video and will leave a super epic comment telling in detail what you have to do to extract the audio directly. Would be even better if they could share the source files for this since nobody uses it anymore.
now the real trick would be ripping the music from LEGO Hollywood Backlot
Wasn't there just the single song lmao
Sharp Shot EFX ya but it's a banger
I don't get why you went through all this. Just record the output from DMP, it's the only correct way to do it. DirectMusic has stuff like randomized patterns that you aren't going to be able to easily export to another program. If you want to get the WAV export working, you have to use a custom audiopath with the ‘FileOutput’ effect.
I recommend checking out SimCity 2000 for Mac music. It uses CoreAudio in much a similar way, and I haven’t been able to extract them exactly.
9:28 Well, not really; I never use that dialog box. You can type in the instrument numbers on the right side of that table in there upper section. If you want one sample to play for every note, just enter the sample number for one of those then right-click and choose the option from the menu.
Bro upload only that song to RUclips so I can add it to my playlist!
The RMI format is a combination of MIDI and DLS files. Deprecated of course, but what isn't regarding this stuff.
Fun facts: RMI is short for RIFF MIDI (this was back in the days of 3-letter extensions). RIFF is the container format better known as "WAV", because most RIFF files ever made have been WAV files. But it's a generic container format that can be used with any kind of audio/video format, like AVI and MP4 and whatever. And in fact... AVI is just a slightly-enhanced RIFF!
To load a MIDI in FL Studio, use File>Import
I seem to recall OpenMPT being able to directly import a .dls file. Is that not the case?
Yes, it uses some third party library or program called dls-conv
It would be interesting to analyze why the load times are so long, then perhaps re-engineer the disc (make a new image, layed out better perhaps) to optimize it?
The program to open the Lego Island 2 tracks only exports MIDI data, and FL studio is capable of opening MIDI data.
FL can be good for mixing and processing instrumentals, but it's not great for processing vocals. You can mix vocals in FL for sure, but if you don't have the correct third party VST's then you might as well use Studio One
All that work just to get an MP3 of a song from this game? You could just unlock the tracks in game and then go to the computer thingy and play them back and record the output. Done.
Yeah, it would be better to use techniques like this if you were trying to learn the composing techniques. Although with DirectMusic, you would need this stuff to get variations out of songs that would not show up in a sound test most likely.
Guess I'll just stick to character voices for ringtones then
The SSD smoke the PCP crash the HDD ya you know me! ......
..............
.......... Idk Im Stoned XD
Check out the vid by mattKC. He reverse engineered the audio data, and rebuilt the audio files with the new high quality music. For normal Lego island
Seriously that you didn't get the Export MIDI button icon as a DIN Connector used on MIDI ports and cables?
I think he was referring to the function of the button, not its symbolic icon.
stoned stuff and techy stuff im soled i just subed
This needs to be a meme
If you like animusic you should do a video on the Pipe Dream ATI demo - it’s available free on archive . org
i found a channel that uploaded the lego island 2 soundtrack in 2009,but i cant find anything about saying how he got the tracks
could it be that his dave?
Is there already an sf2 of Lego Island 2 out there? Wouldn't mind expanding my sample library for OpenMPT.