Mega Man 9 (Xbox 360) - Dr. Wily Stage 1 [Oscilloscope Deconstruction]

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  • Опубликовано: 10 дек 2024

Комментарии • 23

  • @JeremyCardinal-tf5mn
    @JeremyCardinal-tf5mn 2 месяца назад +14

    The reason why the triangle is so smooth compared to the NES is because the triangle counted from 0 to 15, which means the waveform had to make large jumps to complete the wave, which would also make that dull, muffled sound and add a higher pitch that otherwise should not exist

  • @ilikesonicxbro
    @ilikesonicxbro 2 месяца назад +12

    360 for the win

    • @Tail_Beagle
      @Tail_Beagle 2 месяца назад +1

      I still have to read up on its sound system, but, agreed.👍

    • @Tail_Beagle
      @Tail_Beagle 2 месяца назад +1

      Okay, I got it! The X360 primarily uses limitless software mixed PCM handled by its own cpu, Xenon..
      But it also has a second dedicated audio IC called Xbox Media Audio (XMA) which supports up to 5.1 (Built for surround-sound) audio channels, with a sample depth of 16 and a sample rate of 48kHz (Higher than CD quality).

    • @Tail_Beagle
      @Tail_Beagle 2 месяца назад +1

      Something else that’s neat is that Xenon can apply extra effects to XMA before it outputs it!
      The 360 is technology from another world.

    • @ilikesonicxbro
      @ilikesonicxbro 2 месяца назад +1

      @@Tail_BeagleHell yeah buddy!

    • @ilikesonicxbro
      @ilikesonicxbro 2 месяца назад

      @@Tail_BeagleThats some pretty good specs for a console at the time they did great!

  • @S7GDsMusics-hh3zn
    @S7GDsMusics-hh3zn 2 месяца назад +7

    Ok first we have the Mega Man 9 Xbox 360
    Then the PS3 version and then the Wii and everything is cool!

  • @UltraNintendoChalmers64
    @UltraNintendoChalmers64 2 месяца назад +2

    You’re def doing the entire soundtrack. That’s awesome
    Also Finish Kiosk Demo and do more Ermii Kart DS and CTGP Nitro

  • @Burnt_Fishy
    @Burnt_Fishy 2 месяца назад +1

    This is awesome! Where'd you find the files? I'd love to do a single video visualization of this OST (without the deconstruction).

    • @Orj_Osc
      @Orj_Osc  2 месяца назад

      I extracted the game with a software called "wxPirs" : digiex.net/threads/wxpirs-extract-content-from-xbox-360-demos-video-dlc-and-arcade-game-containers.9464/
      The music files are located in the "sounds" folder. Just get Foobar2000 along with the vgmstream component (links in description), it should detect all the files and you should get all the stems easily, have fun!

  • @S7GDsMusics-hh3zn
    @S7GDsMusics-hh3zn 2 месяца назад +3

    I have a question how do you get those oscilloscope things cause this things are cool! Especially with the 8 bit ones

    • @Tail_Beagle
      @Tail_Beagle 2 месяца назад +3

      Simple! He uses Corrscope!

  • @8563person
    @8563person 2 месяца назад +1

    Are the squares, wave and noise sampled?

    • @aleksavasic2612
      @aleksavasic2612 2 месяца назад

      I heard somewhere that they're emulated, but I'm not too sure

    • @Tail_Beagle
      @Tail_Beagle 2 месяца назад

      @@aleksavasic2612 I always thought they were sampled, as Xbox 360 audio is pure PCM, and software mixed samples.

    • @Tail_Beagle
      @Tail_Beagle 2 месяца назад

      Naw, they couldn’t be emulated.. That triangle is WAY too smooth for the Famicom/NES!

    • @aleksavasic2612
      @aleksavasic2612 2 месяца назад +1

      @@Tail_Beagle You're right

    • @aleksavasic2612
      @aleksavasic2612 2 месяца назад +1

      @@Tail_Beagle Then they're probably sampled...