**Frequently Asked Questions (FAQ): ** *1. What mods do you use for Heroes III? / What version of the game are you using?* I usually play Heroes of Might and Magic III: The Shadow of Death with the HD mod (downloadable from sites.google.com/site/heroes3hd/). Sometimes, I'll also use Horn of the Abyss (also known as HotA), but I'm not using it in this video. The HD mod is responsible for most of the features that you see in my videos. Note that the Heroes III HD mod is not compatible with Ubisoft's HD Edition on Steam. *2. How do I get your version of the game?* Shadow of Death is functionally the same (e.g. there are no gameplay differences) as the Heroes III Complete Edition, which you can get from www.gog.com/game/heroes_of_might_and_magic_3_complete_edition for relatively cheap. Horn of the Abyss can be obtained from download.h3hota.com/HotA_setup. *3. How do you see how far units can move in combat?* This is one feature of the HD mod (see FAQ #1) and can be done by mousing over a unit and holding down the CTRL key. *4. What are the hotkeys that you use?* This is one feature of the HD mod (see FAQ #1). The most frequent hotkeys that I use for army management are: - CTRL+Click to create a 1-stack - ALT+Click to group up all units of the same type into one big stack - SHIFT+Click to split a stack into two halves - CTRL+SHIFT+Click to fill up all remaining empty slots with a 1-stack A full list of the hotkeys that the HD mod provides can be found at sites.google.com/site/heroes3hd/eng/description/extended-ui. *5. How do you display the extended hero details while setting up a map?* This is one feature of the HD mod (see FAQ #1) and can be done simply by right-clicking on a hero's portrait while selecting a hero. Note that Single Scenarios do not support this feature. *6. How do you step through Two-Way Monoliths and Subterranean Gates without moving your hero?* Pressing the Space Bar key will cause your hero to step on the same square that they are currently on, allowing them to move through Two-Way Monoliths and Subterranean Gates at will. The Space Bar key can also be used on Water Wheels, Windmills, Mystical Gardens, and other map objects. Note that this feature is only available in versions of Heroes III that come later than Restoration of Erathia, meaning that this cannot be done in Ubisoft's HD Edition on Steam. *7. How can I get my unit animations in combat to be as fast as yours?* To get accelerated unit animations, download crAnim.txt from heroesportal.net/getfile.php?file=/files/information/16/Cranim.txt and put it into the Data folder of your Heroes III directory. *8. Why not play a match without rules?* I plan to do a no holds barred playthrough in the far future, but there's a specific approach I would use for such a match that I don't want to showcase at this time.
45:10 'Now next turn I can decide whether I go for citadel or behemoth lair if the following conditions are true' 'If the windmill turnout to be cristal' - *gets 5 cristals* 'Now this pile of wood needs to be 7 or greater' - *gets 9 wood* 'Now I need 1 ore.. come on please be ore' - *gets 4 ore* Next day, week 2 day 7 - 'aaand we make it to behemoth lair' What a chain of events
Whew, what a rollercoaster that was! I think I'm getting a little too much praise, though. Being able to acquire the Behemoths was more a display of luck than a display of skill :P
I am happy to see that another video of TheKnownWorld is out. Let's just take a moment to be grateful for MeKick to upload content of an over 20 year old game to RUclips.
A lot of people say how great this is for sleeping asleep/asmr but jesus christ, you've been blessed with the ability to talk non stop for 9hrs straight. As someone who likes to have human noise in the house throughout the day you're really great to put on in the morning and not worry about finding new videos throughout the day! All the while playing a classic!
This seems very interesting. To be honest, although I really like your videos, I rarely watch them from beginning to the end without skipping. This video I will watch entirely because as a HOMM3 player for 20 years (althoigh not good player), I realize what exactly means "no roads" and why it is probably the hardest challenge for you. Very interesting!
There is no true random in computer science...regardless I'm happy to see a new video about one of my all-time favorite games with one of my favorite RUclipsrs. Don't ever stop MeKick!!!
does it matter if anyone is a casual or not? IDK when this started but it's not what HoMM is about, it's about having fun with friends, and...'balance'
Your start was really rough (digging ok), but you dig up well. It is like bonfire story for gobabies, how runaway slave Gundula, collar still on her neck, took charge of poor tribe Morganheim, just pack of gobs from middle of nowhere, and became duke and mighty hero and got her REVENGE. Epic!
Long time no see MeKick! It's a lucky day to me today when I just thought about your channel in the morning and then I saw your new video. God blessed me!
The music in that game is one of the best i have ever came across in my life and im 47. There are others that come close mario 64 slip and slide and diablo II etc but a brilliant piece of work
I would be extremely interested to see how you tackle the map “From the Depths of Hell”. It’s a HoTA map that came out about a year or so ago. I’ve tried defeating it a billion times at this point, but never managed to defeat it. I considered myself a semi non braindead player before playing that map, now that thought has been refuted.
Probably thinks that would defeat the purpose of the challenge, like how he was saying if he All Randomed and got Dungeon with Shakti he'd wanna restart
That truly was an ingenious Teleport! I'm still not sure how to react to that one, lol. As for using Blind on the Titans, yeah, you got me! The AI somehow succeeded where I could not :(
Here's a weird challenge: Your camera must always have a friendly keep or hero on it. You can't look around the map if there's no friendly hero or keep there.
Don't worry - I don't think I'll be running out of ideas for challenges anytime soon, especially since so many people bring up new ones every week. But who knows how long I'll want to keep doing these videos for? :P
8:05:29 - taking forever to place your army stacks for the purpose of avoiding black dragon’s breath attacks, only to get your whole hydra stack to be slaughtered by the breath attack without even having made one attack!? 😂😂😂😂😂😂😂😂😂 Comedy Gold my friend - I’m ROTFL 👍👍👍👍👍👍👍👍👍👍👍👍 Sometimes you are way overthinking my friend, always plotting to win with an inferior army, instead of concentrating to build a superior force. Sorry man - great post and thoroughly enjoyed your video!
Here's a challenge suggestion: "External Dwellings "Only"" You are only allowed to recruit from external dwellings, all other units must be dismissed on the spot, with the exceptions of the starting units you get when you first hire a hero and the initial units available to you when you first purchase a creature dwelling (including the ones from Day 1). War machines and Portal of Summoning are allowed, as are hill forts and upgrading creatures in towns, other than that the usual rules apply (no DD, TP, Griffin Conservatories, Dragonfly Hives, etc).
@@alextubari Oh, I went through his channel before posting this to see if he had already done it and didn't find anything, how could I have missed this one? Thank you!
You mean a challenge where I wouldn't be able to use the Wait command in combat? If so, then yes, this is more than possible and might even be too easy by itself. In fact, if memory serves correct, I technically did this challenge back in my Auto Combat Only playthrough since the Auto Combat AI doesn't use Wait (ruclips.net/video/N5dR68BcCLo/видео.html if you're interested).
How come you don't play with the dirt roads usually? Does it have a particular movement value or is it a matter of just having too many roads on the map?
the dirt roads reduce the movement penalty to 75, while the other 2 types to 50 (per hex i think), and the dirt roads would replace some gravel roads (gravel roads lead to side areas most times), the stone roads will remain because they lead to towns and other main areas.
NOOOO!!! YOU DID KILL GEM W WAY TO EARLY! :D we needed that big battle in the end Thx for great contant! I do think this video is top 3 of all your vids really great!
Sorry about that! I didn't want to take any chance, but I suppose I did kill off Gem a little too early :( I'm not sure I would go as far as putting this into my Top 3 videos, but this was a really fun match overall!
4:53:40 It’s no surprise that against 7 stacks with +1 morale each they get morale all the time. The chance for each stack in each round is 4.2%. That means, the chance of no stacks getting morale in two rounds is only 55%.
First aid challenge: you can only take fights with hero that has got aid tent and first aid secondary skill. If you lost the tent, you need to buy one.
Last time my comment went unnoticed. so i'm gonna try once again. An idea for challenge: each stack of units in your army has to be from the different fraction, and you also can have only one specific unit for each level, meaning you cannot, for. ex, have both pikemen and gremlins at the same time. To make things more interesting, you are also not allowed to boost your morale in any way. I would also recommend buying new units as soon as you can, so you won't end using 1-2 stacks during the entire game, which kinda miss the point since we've already had the one stack only challange.
AI logic: "Playing against chain lightning spamming hero and have Pendant of Negativity at my disposal, guess I'll use this Necklace of Ocean Guidance then..." Dace, just before the end. 8:59:01
@@TheKnownWorld Good ol' coin toss? Also noticed later that AI had Emblem of Cognizance, maybe he was pushing for that Eagle Eye "benefits". I have a feeling it is valued skill in AI circles... :))
Here's a challenge that could be interesting - The Last Man Standing. You do a 1v7 FFA and unlike the siege challenge you can explore the map but you can attack after only 1 AI is remaining. So the game will start off slow - you can interact with anything on the map that isn't an enemy hero or an enemy town ( if you are lucky you can get a 2nd town that doesn't belong to anyone ) so you will be preparing for the end game all the time. It might get tedious waiting for 1 AI to take down all the other so you could go for a smaller map and maybe decrease the AI number.
Ok, here's a good challenge that should bring nostalgia to most players. No unit splitting. You can't have 2 of the same units in your team, you need to stack them. The rest of the rules like spells and number of AIs can be up to you.
While this isn't a bad suggestion, I already did the One Stack Per Hero challenge which is essentially a tougher variation of this idea. You can watch that episode at ruclips.net/video/13MtCGK6n84/видео.html.
I know those 1-stacks are an expert tactic, but i'm proposing a rule: If you have a certain type of creature in your hero's army, you are not allowed to split them into groups. That should prevent 1-stacks from being the main focus of all gameplay here.
Hi MeKick! Thank you for the videos. You are one of the best in youtube and i hope you will upload more gameplay videos in the future. Thank you once more. :)
Hello! I appreciate your kind words and I thank you for taking the time to watch and comment! You're welcome for the content! More videos will be coming soon :)
@@TheKnownWorld I watching youre videos every day. HOMM3 is such a grat game i still learning new things in the game and youre videos helping me a lot, finally i was able to beat my friends with Inferno. The demon framing stratege is awsome. :)
You're welcome! When you're asking about finding the Grail in my upcoming videos, are you suggesting that I include it in as an additional handicap? Just in case you haven't seen it already, I did a Grail-centric challenge a while ago at ruclips.net/video/SNQci6PrOWg/видео.html.
No roads is how all maps should be. Having roads leading to castles, mines, and teleporters defeats the purpose of the native terrain penalty/advantage. When you have a hero with logistics, gloves, and boots you can go through an entire enemy biome/starting area in one turn. Lack of roads makes exploration more important and interesting. It also adds more value to Scouting as a skill.
I already upload these episodes whenever I can, so I can't promise these video releases any quicker than they're coming out at the moment. Sorry about that! Besides that, I hope you enjoy the video!
Mass haste and mass slow really do seem OP :( I feel like it is only fair to use them in their basic form. Then you can take Expert Water and Fire and have things like expert prayer, bless and precision, which would make for far more interesting matches. Cheers for trying to promote that, mr. Kick!
At 6:25:45 you could have gotten ArchAngels. You only needed 1 Mercury and you had 50k gold. That drove me soo crazy. But love your videos and hope you post more soon😄
lol, but what would be the point of upgrading the Portal of Glory on that turn while I had 0 Angels available for purchase? Upgrading the Portal of Glory on that turn without any Angels on hand would do me no good at all :P Cheers!
@@jonastoupal645 A challenge where he cant attack early would be much more difficult. Very slow start with few resources would put him couple weeks behind the Ai and even then he could only use a fraction of the army. I think he may even allow himself 1 day of attacking with every unit at the start to make it possible to build up the town
@@seaoftra So are you saying: Cannot initiate combat without tier 5 troops in army. Or once in combat cannot have a lower than tier 5 unit attack another creature.
@@seaoftra Again - he did a challenge where none of his units - even those above tier 5 - were not allowed to attack. He also did a challenge where he just sat in his town for 5 hours before being allowed to leave his zone.
Sorry, but while a lot of others have requested that I do custom maps, I want to focus the limited time I have for making videos on the random map challenges. Honestly though, you're right - many of these maps are extremely challenging, and even the few challenge maps I've tried (such as Wayfarer) have been quite difficult for me.
You know, this actually doesn't sound like a bad idea for a later challenge! Unfortunately, I already have the next few challenges lined up for the time being. I'll keep this one in mind for the future, though! It's good to know that you like my content :)
Hey MeKick, I noticed you have music and effects enabled, but you don't hear sounds like magic garden, sawmill etc. (the repetative sounds). What did you do to remove/disable them? I can't find anything online. Answer will be much appreciated ;)
After some digging and I found out using MMArchive, you could open Heroes3.snd and remove the LOOP... files and replace them with empty .wav files. Finally some peace and quiet, so I can just enjoy the game music. Anyways, for people who want the same just hit me up with a message and I'll send you my heroes3.snd file so you don't have to go over the process
YEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEY Still no girlfriend, at the moment i'm hesitating if I should write to one girl(well I'm old enough so I guess I should call them women now :D) that I like. I will that the appearance of you video as a sign that I must ask her out, please wish me luck! Until she responds more HOMM3 for me!
Hey! I dont know if its possible in the HD Edition but how do you make quick stacks of 1 unit slots is there any hotkey instead of dividing them seperatly?
To randomize things more, it would've been interesting to toss a coin every time you level up - if it's heads, select skill on the left; if it's tails, select skill on the right.
That's definitely one approach that I could've taken if the theme of this playthrough was strictly to make it as random as possible, but that wasn't the main objective of this episode. I wanted to focus mostly on the lack of roads while the random starting town and hero were added on as an additional handicap to make the match a bit more interesting.
There's no such thing as a "Week of the Plague" in Heroes III. I believe you're thinking of "Month of the Plague", which only has a 10% chance of occurring for each month that passes. I'm not saying this to nitpick, but rather to point out that the odds of Month of the Plague occurring probably isn't as high as you would think for this playthrough.
hey Mekick. what do you think about a challenge where you have to dismiss your main hero after certain conditions. could be something like after each new city you capture or after each month
**Frequently Asked Questions (FAQ):
**
*1. What mods do you use for Heroes III? / What version of the game are you using?*
I usually play Heroes of Might and Magic III: The Shadow of Death with the HD mod (downloadable from sites.google.com/site/heroes3hd/). Sometimes, I'll also use Horn of the Abyss (also known as HotA), but I'm not using it in this video.
The HD mod is responsible for most of the features that you see in my videos. Note that the Heroes III HD mod is not compatible with Ubisoft's HD Edition on Steam.
*2. How do I get your version of the game?*
Shadow of Death is functionally the same (e.g. there are no gameplay differences) as the Heroes III Complete Edition, which you can get from www.gog.com/game/heroes_of_might_and_magic_3_complete_edition for relatively cheap.
Horn of the Abyss can be obtained from download.h3hota.com/HotA_setup.
*3. How do you see how far units can move in combat?*
This is one feature of the HD mod (see FAQ #1) and can be done by mousing over a unit and holding down the CTRL key.
*4. What are the hotkeys that you use?*
This is one feature of the HD mod (see FAQ #1). The most frequent hotkeys that I use for army management are:
- CTRL+Click to create a 1-stack
- ALT+Click to group up all units of the same type into one big stack
- SHIFT+Click to split a stack into two halves
- CTRL+SHIFT+Click to fill up all remaining empty slots with a 1-stack
A full list of the hotkeys that the HD mod provides can be found at sites.google.com/site/heroes3hd/eng/description/extended-ui.
*5. How do you display the extended hero details while setting up a map?*
This is one feature of the HD mod (see FAQ #1) and can be done simply by right-clicking on a hero's portrait while selecting a hero. Note that Single Scenarios do not support this feature.
*6. How do you step through Two-Way Monoliths and Subterranean Gates without moving your hero?*
Pressing the Space Bar key will cause your hero to step on the same square that they are currently on, allowing them to move through Two-Way Monoliths and Subterranean Gates at will. The Space Bar key can also be used on Water Wheels, Windmills, Mystical Gardens, and other map objects.
Note that this feature is only available in versions of Heroes III that come later than Restoration of Erathia, meaning that this cannot be done in Ubisoft's HD Edition on Steam.
*7. How can I get my unit animations in combat to be as fast as yours?*
To get accelerated unit animations, download crAnim.txt from heroesportal.net/getfile.php?file=/files/information/16/Cranim.txt and put it into the Data folder of your Heroes III directory.
*8. Why not play a match without rules?*
I plan to do a no holds barred playthrough in the far future, but there's a specific approach I would use for such a match that I don't want to showcase at this time.
Your awesome
Also thumbs up for all the Infos you're giving, it's not always the case on RUclips 😊
Bro you missed pathfinding at 2:01:31
@[E]yeCore what if it blocks the path to something, or obstacles the road?
@@YandreYak Have to wait, until enemy picks it!
ah my favourite sleeping asmr, thanks mekick.
You're welcome :)
That is... concerning. Listening to a guy muttering to himself to fall asleep, really? You're supposed to actually pay attention to this stuff :P
Me2
@@Anonymous247n I don't even know how to play HOMM3 so these videos function as very confusing podcasts to me.
The day he uploaded this I started it in the AM and fell asleep listening. Glad to know I'm not the only one haha.
45:10 'Now next turn I can decide whether I go for citadel or behemoth lair if the following conditions are true'
'If the windmill turnout to be cristal' - *gets 5 cristals*
'Now this pile of wood needs to be 7 or greater' - *gets 9 wood*
'Now I need 1 ore.. come on please be ore' - *gets 4 ore*
Next day, week 2 day 7 - 'aaand we make it to behemoth lair'
What a chain of events
Pro level !
like a true wizard
"Its not luck if you predicted it"
Whew, what a rollercoaster that was! I think I'm getting a little too much praise, though. Being able to acquire the Behemoths was more a display of luck than a display of skill :P
@@TheKnownWorld Sure, that was an insane luck after an insanely unlucky start
Whenever I’m sad I watch these HoMM3 challenges. Thank you MeKick :)
Oh god finally, 9 hours of youtube guys HOMM3 awesomeness.
Enjoy!
I am so happy as well!
once i played a single map 2 weeks...
The youtube guy haha, forgot about that one.
I am happy to see that another video of TheKnownWorld is out.
Let's just take a moment to be grateful for MeKick to upload content of an over 20 year old game to RUclips.
wow 20 years and the game still holds up this good! nice
Refreshing your youtube for 2 months , can't be more excited !!!! 9:17:08 hours of pure quality !
Well, we'll see about the "quality" part. Aside from that, I hope you enjoy the match!
@@TheKnownWorld Pure treasure bro, at least for me ! :D
You don't have to refresh, you can just click on the "bell" icon next to subscribe and you'll get an email each MK uploads a new video :)
I'm so glad that people still watch Homm3, may it never die!
Same here! Long live Heroes III!
Heroes never die
@@primary2630 FACTS
A lot of people say how great this is for sleeping asleep/asmr but jesus christ, you've been blessed with the ability to talk non stop for 9hrs straight. As someone who likes to have human noise in the house throughout the day you're really great to put on in the morning and not worry about finding new videos throughout the day! All the while playing a classic!
- "I'm not even sure I can win this fight"
- Ends up not losing a single bear
Haha, which fight was this?
Oh boy I can't wait to fall asleep to this! Thank you mekick
No problem!
9hours?
That will be my sleep pill for the week
But I still always rewatch for the trick and tips many times over
Thank you for this! I watched all 9 hours and learned sooo much. Havent played this game in 10 years. Gonna give you strategies a try! Thank you!
You're welcome! I'm glad that you found this video entertaining and informative :)
Welcome back to Heroes III!
This seems very interesting. To be honest, although I really like your videos, I rarely watch them from beginning to the end without skipping. This video I will watch entirely because as a HOMM3 player for 20 years (althoigh not good player), I realize what exactly means "no roads" and why it is probably the hardest challenge for you. Very interesting!
3:44:25 "This is dead end"
Indeed, necro town ahead :-D
;)
It's taken me a whole week but I finally managed to watch the whole thing
Nice! I hope the video was worth it!
@@TheKnownWorld Every single second of it
There is no true random in computer science...regardless I'm happy to see a new video about one of my all-time favorite games with one of my favorite RUclipsrs. Don't ever stop MeKick!!!
Math.random() :(
Thanks! I can't promise that I'll keep doing these videos forever, but I'll continue releasing them whenever I can.
I'm a filthy casual homm3 player but I love watching your vids like a couple hours a day
So thank you for making more videos
does it matter if anyone is a casual or not? IDK when this started but it's not what HoMM is about, it's about having fun with friends, and...'balance'
Your start was really rough (digging ok), but you dig up well. It is like bonfire story for gobabies, how runaway slave Gundula, collar still on her neck, took charge of poor tribe Morganheim, just pack of gobs from middle of nowhere, and became duke and mighty hero and got her REVENGE. Epic!
Long time no see MeKick! It's a lucky day to me today when I just thought about your channel in the morning and then I saw your new video. God blessed me!
The music in that game is one of the best i have ever came across in my life and im 47. There are others that come close mario 64 slip and slide and diablo II etc but a brilliant piece of work
Agreed! Heroes III's music is absolutely fantastic! We have Paul Anthony Romero to thank for that ;)
8:47:03 The water elemental slap fest is without doubt a fabulous highlight of the match. I utterly enjoyed that. :)
That was a glorious fight indeed :')
I'm happy to hear that you enjoyed it!
Finally our favourite Unicorn Slayer delivers!
Indeed! MeKick the Unicorn Slayer wishes you a fun journey through this gift ;)
I would be extremely interested to see how you tackle the map “From the Depths of Hell”. It’s a HoTA map that came out about a year or so ago. I’ve tried defeating it a billion times at this point, but never managed to defeat it.
I considered myself a semi non braindead player before playing that map, now that thought has been refuted.
Yeeeaahh, it's ya boy, MK!
9 hours of pure pleasure
Very calming videos when you take breaks from studying for an exam
Calming until the AI gets Morale ;D
You should try -3 morale challenge
That definitely seems like it'd be a nightmare. He should try it lol
Some quality content right here watched end to end! Thank you for the stellar gameplay MeKick.
Greetings from a soon to be Canadian
Wow! Kudos to you for watching this episode from start to finish :D
You're welcome for the video! Early congratulations to you on becoming a Canadian!
Smart player with nice voice and no commercial. You've got my like man.
Thanks, and much appreciated! Good on you for noticing the lack of commercials since no one else has ever mentioned this in a comment before now ;)
Used to play the game when I was a kid. Thanks for giving me nostalgic feelings :)
Greetings from Germany
You're welcome! I'm glad I could rekindle your feelings for the game from so many years ago :)
Greetings from Canada!
finally some heroes 3 content on youtube from one of my favourites youtubers.
:D
2:01:40 Skipped pathfinding w/ a no roads map? Would that be a good time for that skill?
Yeah, I was like he has snow and swamp to deal with :3
Probably thinks that would defeat the purpose of the challenge, like how he was saying if he All Randomed and got Dungeon with Shakti he'd wanna restart
This poping up on my feed made my day, thanks for the effort!
And thank you for watching! I'm glad I was able to make your day :)
7:13:35 AI activates 300 IQ mode with that teleport
7:52:12 Even the ai can do it but mk couldn't in his wayfarer playthrough, #BlindTheTitans
That truly was an ingenious Teleport! I'm still not sure how to react to that one, lol.
As for using Blind on the Titans, yeah, you got me! The AI somehow succeeded where I could not :(
Man, I love watching you play these crazy challenges!
That's awesome!
Amazing! Thank you so much for making more content, love it!
Here's a weird challenge: Your camera must always have a friendly keep or hero on it. You can't look around the map if there's no friendly hero or keep there.
So view air/earth is banned?
@@dejanf8168 Yup.
@@MazorKuziaki well you can ban it but not because a hero/keep won't be on the screen, it's cuz it would be a cheat on the system
37:00 Those battles are perfectly fine.
They showcase the power of will of a man with poor starting conditions :P
46:37 Omg one of my favourite kinds of MeKick moments waaaah I can't believe,
THE STARS HAVE ALIGNED
Great vid, Mekick, I can't wait to see you sink your teeth into the Sinister Six at last!
Thanks! I'm about as excited as you are. At last, we can dive into the Sinister Six :D
Good to see yet another challenge!
That's good to hear!
1:30:57 Wait. What? Love the tone. Love the video. I need to finally watch the last one which I missed :).
Awesome! It's nice to hear that you enjoyed this episode!
Suprised how many awesome people still play one of the best games ever made
Same here! It's nice seeing so many people playing Heroes III, even 20 years after the game first came out. Cheers!
for some reason this one felt like a real adventure
It most certainly did!
YES! IT IS FINALLY HERE :) thanks for posting. looking forward to this.
I hope challenges never run out, because I miss these types of videos.
Don't worry - I don't think I'll be running out of ideas for challenges anytime soon, especially since so many people bring up new ones every week. But who knows how long I'll want to keep doing these videos for? :P
@@TheKnownWorld they're great asmr for trying to fall asleep, dont stop dude!!
Welcome back! Love your videos.
Hello again! I'm glad you enjoy my content!
8:05:29 - taking forever to place your army stacks for the purpose of avoiding black dragon’s breath attacks, only to get your whole hydra stack to be slaughtered by the breath attack without even having made one attack!? 😂😂😂😂😂😂😂😂😂 Comedy Gold my friend - I’m ROTFL 👍👍👍👍👍👍👍👍👍👍👍👍 Sometimes you are way overthinking my friend, always plotting to win with an inferior army, instead of concentrating to build a superior force. Sorry man - great post and thoroughly enjoyed your video!
I've been waiting on another one of these for so long.
I much prefer these kinds of challenges compared to the ones where you put restrictions on what gameplay elements youre allowed to use
That's understandable. Thank you for the feedback!
*Gets a MeKick notification* - *Immediately cancels plans*
lol, have fun!
Yessss, no roads! I've been hoping this day would come
1:02:46 "committing subaru" lmfao I love it
Here's a challenge suggestion: "External Dwellings "Only""
You are only allowed to recruit from external dwellings, all other units must be dismissed on the spot, with the exceptions of the starting units you get when you first hire a hero and the initial units available to you when you first purchase a creature dwelling (including the ones from Day 1).
War machines and Portal of Summoning are allowed, as are hill forts and upgrading creatures in towns, other than that the usual rules apply (no DD, TP, Griffin Conservatories, Dragonfly Hives, etc).
ruclips.net/video/UXTjjo_X57U/видео.html
@@alextubari Oh, I went through his channel before posting this to see if he had already done it and didn't find anything, how could I have missed this one? Thank you!
Idea: all quests challenge. Whenever you see a seer's hut you get the quest and must complete it eventually.
Roads? Where we're going, we don't need roads.
Play the next challenge allowing the game to create an adventure map with garrisons, border guards, border gates, keymaster tents and Quest guards.
Thanks for another awesome vid mekick.
Challenge idea: no waiting.
Would that even be possible?
You mean a challenge where I wouldn't be able to use the Wait command in combat? If so, then yes, this is more than possible and might even be too easy by itself. In fact, if memory serves correct, I technically did this challenge back in my Auto Combat Only playthrough since the Auto Combat AI doesn't use Wait (ruclips.net/video/N5dR68BcCLo/видео.html if you're interested).
Can’t wait for Christmas episode !
Oh yeah? We have a few episodes coming up before Christmas, don't worry :P
You know what an impossible challenge would be....
No Roads and Only One Hero
Haha, this doesn't sound so much "impossible" as it does "tedious". It's not a bad suggestion, though :P
TheKnownWorld i think you should try it, as i would love to watch it...
How come you don't play with the dirt roads usually? Does it have a particular movement value or is it a matter of just having too many roads on the map?
the dirt roads reduce the movement penalty to 75, while the other 2 types to 50 (per hex i think), and the dirt roads would replace some gravel roads (gravel roads lead to side areas most times), the stone roads will remain because they lead to towns and other main areas.
NOOOO!!! YOU DID KILL GEM W
WAY TO EARLY! :D we needed that big battle in the end
Thx for great contant! I do think this video is top 3 of all your vids really great!
Sorry about that! I didn't want to take any chance, but I suppose I did kill off Gem a little too early :(
I'm not sure I would go as far as putting this into my Top 3 videos, but this was a really fun match overall!
I think Gundula is seriously underrated, top tier specialty and she starts with slow
💚 for this greenskin, my favorite stronghold hero 💚
Can't imagine myself playing w/o roads, well done!
Thanks! It's actually a pretty fun map setup, believe it or not ;)
@@TheKnownWorld ok ill try it on HotA but with creature rewarding banks disabled.
@@Cahangir Sounds good! I hope you enjoy it!
4:53:40 It’s no surprise that against 7 stacks with +1 morale each they get morale all the time. The chance for each stack in each round is 4.2%. That means, the chance of no stacks getting morale in two rounds is only 55%.
got my beer got my popcorns time to crush another 8/9 hours of content ! lego
Have fun :)
for a guy who rarely sticks to the roads, I think I might now understand why I always get BTFO against computers
lol
First aid challenge: you can only take fights with hero that has got aid tent and first aid secondary skill. If you lost the tent, you need to buy one.
While this does sound like an interesting proposition, I already have the next few challenges lined up. Thanks for the suggestion, though!
7:39:25
“The next player that I want to deal with is either pink or red”
The only remaining players are pink and red loool
Last time my comment went unnoticed. so i'm gonna try once again. An idea for challenge: each stack of units in your army has to be from the different fraction, and you also can have only one specific unit for each level, meaning you cannot, for. ex, have both pikemen and gremlins at the same time. To make things more interesting, you are also not allowed to boost your morale in any way. I would also recommend buying new units as soon as you can, so you won't end using 1-2 stacks during the entire game, which kinda miss the point since we've already had the one stack only challange.
2:25:43 That siege :DDD AI made stupid calls as usual and didn't even bring a spellbook to the battle but still... nice!
One minute per round (except fights) 1v7 FFA (200%)
HYPE!
This was essentially covered in my Only One Hero challenge, which you can watch at ruclips.net/video/1pmqp5sleO8/видео.html.
when you finish a MeKick video in one sitting: could i be the green ninja?
Haha, "these zealots are going to do a number when they get their ranged attacks off. PSYCH!"
lol
AI logic: "Playing against chain lightning spamming hero and have Pendant of Negativity at my disposal, guess I'll use this Necklace of Ocean Guidance then..." Dace, just before the end. 8:59:01
LOL! I didn't even notice that. Now you've got me wondering how the AI prioritizes which artifacts they wear on each of their heroes :P
@@TheKnownWorld Good ol' coin toss? Also noticed later that AI had Emblem of Cognizance, maybe he was pushing for that Eagle Eye "benefits". I have a feeling it is valued skill in AI circles... :))
Yeah, it could be a coin toss. Who knows? The AI in this game works in mysterious ways!
Here's a challenge that could be interesting - The Last Man Standing. You do a 1v7 FFA and unlike the siege challenge you can explore the map but you can attack after only 1 AI is remaining. So the game will start off slow - you can interact with anything on the map that isn't an enemy hero or an enemy town ( if you are lucky you can get a 2nd town that doesn't belong to anyone ) so you will be preparing for the end game all the time. It might get tedious waiting for 1 AI to take down all the other so you could go for a smaller map and maybe decrease the AI number.
Ok, here's a good challenge that should bring nostalgia to most players.
No unit splitting. You can't have 2 of the same units in your team, you need to stack them. The rest of the rules like spells and number of AIs can be up to you.
While this isn't a bad suggestion, I already did the One Stack Per Hero challenge which is essentially a tougher variation of this idea. You can watch that episode at ruclips.net/video/13MtCGK6n84/видео.html.
I know those 1-stacks are an expert tactic, but i'm proposing a rule: If you have a certain type of creature in your hero's army, you are not allowed to split them into groups. That should prevent 1-stacks from being the main focus of all gameplay here.
Hi MeKick! Thank you for the videos. You are one of the best in youtube and i hope you will upload more gameplay videos in the future. Thank you once more. :)
Hello! I appreciate your kind words and I thank you for taking the time to watch and comment!
You're welcome for the content! More videos will be coming soon :)
@@TheKnownWorld I watching youre videos every day. HOMM3 is such a grat game i still learning new things in the game and youre videos helping me a lot, finally i was able to beat my friends with Inferno. The demon framing stratege is awsome. :)
That's great to hear! It's always nice to learn new things even in a game this old!
Thanks MeKick! Love your videos.
Would you consider including finding the grail in a few of your upcomming challenges?
You're welcome! When you're asking about finding the Grail in my upcoming videos, are you suggesting that I include it in as an additional handicap? Just in case you haven't seen it already, I did a Grail-centric challenge a while ago at ruclips.net/video/SNQci6PrOWg/видео.html.
Thanks, comrade, you made my weekend
That's good to hear! Enjoy!
No roads is how all maps should be. Having roads leading to castles, mines, and teleporters defeats the purpose of the native terrain penalty/advantage. When you have a hero with logistics, gloves, and boots you can go through an entire enemy biome/starting area in one turn. Lack of roads makes exploration more important and interesting. It also adds more value to Scouting as a skill.
finally! its been so long. Please upload more
I already upload these episodes whenever I can, so I can't promise these video releases any quicker than they're coming out at the moment. Sorry about that!
Besides that, I hope you enjoy the video!
Mass haste and mass slow really do seem OP :( I feel like it is only fair to use them in their basic form. Then you can take Expert Water and Fire and have things like expert prayer, bless and precision, which would make for far more interesting matches. Cheers for trying to promote that, mr. Kick!
Thanks! I'm glad you're acknowledging my efforts in trying to showcase other spells that don't normally get the spotlight :)
I like no roads! Changes the pace of the game.
Same here! I enjoyed this challenge a lot more than I expected to.
He is back from the death!
I really like the low number starting battles, no need for an apology there. They are more the skill and less the numbers
Cheers!
At 6:25:45 you could have gotten ArchAngels. You only needed 1 Mercury and you had 50k gold. That drove me soo crazy. But love your videos and hope you post more soon😄
lol, but what would be the point of upgrading the Portal of Glory on that turn while I had 0 Angels available for purchase? Upgrading the Portal of Glory on that turn without any Angels on hand would do me no good at all :P
Cheers!
A challenge where you can attack with only 5th and higher tier units.
he already did a challenge where he wasn't allowed to attack with any units
@@jonastoupal645 A challenge where he cant attack early would be much more difficult. Very slow start with few resources would put him couple weeks behind the Ai and even then he could only use a fraction of the army. I think he may even allow himself 1 day of attacking with every unit at the start to make it possible to build up the town
@@seaoftra So are you saying: Cannot initiate combat without tier 5 troops in army.
Or once in combat cannot have a lower than tier 5 unit attack another creature.
@@mikeshivak Both. Cannot innitiate and attack with lower than tier 5 unit.
@@seaoftra Again - he did a challenge where none of his units - even those above tier 5 - were not allowed to attack. He also did a challenge where he just sat in his town for 5 hours before being allowed to leave his zone.
Hey do you think you could play some of the custom downloadable maps on hard difficulty, such as ‘Empire of the world’ which is really difficult,
It’s the one campaign that I’ve really struggled through
Sorry, but while a lot of others have requested that I do custom maps, I want to focus the limited time I have for making videos on the random map challenges. Honestly though, you're right - many of these maps are extremely challenging, and even the few challenge maps I've tried (such as Wayfarer) have been quite difficult for me.
Hey, Create multiplayer world and set for yourself severe handicap 1v7. That is true challenge mate. GL HF .
Love your vids
You know, this actually doesn't sound like a bad idea for a later challenge! Unfortunately, I already have the next few challenges lined up for the time being. I'll keep this one in mind for the future, though! It's good to know that you like my content :)
Hey MeKick,
I noticed you have music and effects enabled, but you don't hear sounds like magic garden, sawmill etc. (the repetative sounds).
What did you do to remove/disable them? I can't find anything online.
Answer will be much appreciated ;)
After some digging and I found out using MMArchive, you could open Heroes3.snd and remove the LOOP... files and replace them with empty .wav files. Finally some peace and quiet, so I can just enjoy the game music. Anyways, for people who want the same just hit me up with a message and I'll send you my heroes3.snd file so you don't have to go over the process
YEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEY
Still no girlfriend, at the moment i'm hesitating if I should write to one girl(well I'm old enough so I guess I should call them women now :D) that I like.
I will that the appearance of you video as a sign that I must ask her out, please wish me luck!
Until she responds more HOMM3 for me!
lol, best of luck to you!
now i would like to know what came of this...
@@felixmustermann790 she said that she isn't looking for a relationship right now. So even more HOMM3 for me :D
@@nottellinganyoneanything Lucky bastard :-D
:(
No spell challenge! I know that's pretty insane but it would be awesome!
he did it, look up "no magic"
@@seaoftra Thanks!
2:33:35 any reason not to use icebolt again? 30 extra dmg, nothing to do with the last 2 spellpoints :)
time to get high and admire this masterpiece
lol, I hope you enjoyed the show!
Hey! I dont know if its possible in the HD Edition but how do you make quick stacks of 1 unit slots is there any hotkey instead of dividing them seperatly?
To randomize things more, it would've been interesting to toss a coin every time you level up - if it's heads, select skill on the left; if it's tails, select skill on the right.
That's definitely one approach that I could've taken if the theme of this playthrough was strictly to make it as random as possible, but that wasn't the main objective of this episode. I wanted to focus mostly on the lack of roads while the random starting town and hero were added on as an additional handicap to make the match a bit more interesting.
have you ever addressed why you don't play these challenges with HOTA? you like SOD better?
curious to hear your thoughts, maybe a HOTA review.
9 hours of gameplay and not a single week of the plague
There's no such thing as a "Week of the Plague" in Heroes III. I believe you're thinking of "Month of the Plague", which only has a 10% chance of occurring for each month that passes. I'm not saying this to nitpick, but rather to point out that the odds of Month of the Plague occurring probably isn't as high as you would think for this playthrough.
@@TheKnownWorld I'm absolutely addicted to your videos, been watching every day for atleast a hour or two
hey Mekick. what do you think about a challenge where you have to dismiss your main hero after certain conditions.
could be something like after each new city you capture or after each month
Actually, I had an idea similar to this as one of my upcoming challenges.