Appreciate it a lot dawg, but small correction: You said cd+1 for the screw when you meant cd+2 in almost every combo (except first and last one) Most people probably understand, but some might get confused
@@watameron2936 Yeah... was possible a copy / paste error... One time wrong and then did get copy again and again... But thanks to youtube right now a can't edit it...
I'm a Bryan Main and Jack 2nd. Yoshi has been my official 3rd for years and I'm just now starting to practice combos with him. Damn near a year later and this is still a good vid
@@etienneduverney Thanks buddy. I will put notations on combos next time. Crouch dash (cd) means to press f, d, df+1 or 2. You need to do it quick. Hope that helps
Thanks for this! Trying to learn yoshi and there are so many combo options that I get confused. Been using the b1 combos for wall carry cus its easy to remember lol.
Fun fact for those combos: You use d2,2 df1 cd2 for most of your combos ending with qcf1. Back when I learned about this route, I experimented a bit, and found this little piece of information: You can use d2,2 2 f3 instead for the same damage output, BUT Yoshi also has a move 2,f3. If you use that one, tech roll right escapes, which it doesn't for 2 f3.
its because your opponent stays down on the ground when qcf1 connects giving you 20 dmg. Its 25 dmg if he tech rolls and 17 dmg if he does chinese getup (holding back).
You have any advice for the instant screw combo route at 2:36? The kin f2 ender hits very inconsistently for me. I've tried different dash timings, delaying different hits at different points in the combo, tried it against different body sizes, tried mashing it out - I can't even tell why it doesn't consistently hit for me.
the b1 combo's are good to get the opponent to the wall because you can do 1,2 or 3 b1's... which gives you control on when you let them fall on the wall
hey thanks for the vid! the extra damage in combos pushed me as far as Tekken King. May I just ask for the cd+1 combo in 2:51, is this 100% guaranteed or are there situations where it doesn't work?. Also you seem to have done a microdash there (if I'm seeing it right), was that just you tapping forward? how exactly did you do that? Thanks!
Yoyo, yoshi main here. I have a combo I never see in any videos so I'm wondering if you've got any info about it. df2, cd1, kincho b2 1, cd2, d2 2 1. The post screw pickup is tight, but it lands you 62 damage and the possibility of a wall combo. I haven't tested on many characters yet, but it seems consistent albeit tricky.
I know the one you're talking about. It's really axis-dependent, so I don't use it. In this combo, b2,1 usually leaves the opponent too far away for cd2 to hit after
@@khabug appreciate the info! yea, it seems like anything with cd1 will whiff from a sidestep left, I've found this combo still works fine from sidestep right though. even really deep right, nearly behind.
Some awesome stuff in here I’m gonna steal!! But with the combo at 2:54, if without a wall that’s 75dmg. But you can get 82dmg (if they tech, 77dmg if they stay down) with cd1, cd1, KIN b21, cd2, qcf1 try it out!! 😁 but for wall combo, yeah cd1 into 3~4 is best. Awesome video bro!!
Thanks! You can go for cd1 after cd1 (I listed it in the df2 section) but only if you are close. For most cases (you never use cd1 at close, because it will be more likely to get launch punished) 3~4 will be your best option. Also I have bad experiences with kin b2,1 after cd1. You need to microdash the qcf1, which is hard and not consistent on females from my testing so far.
I understand you commented ages ago but doing this combo setup pushes the opponent too far away for the guaranteed setup with qcf1. Put the AI on Quick Recovery and see. You can microdash before the qcf1 to counter it like OP said but that will make it whiff against tech right. The best one is the staple if you want guaranteed dmg.
in this wall splat situation nothing is guaranteed since recovery after kin f+2 is too long. But you can run up and do swordmill if opponent techrolls.
Its probably because you input the cd1 after the df2 too late. You can try to buffer the f, d, df input during df2 animation and hit confirm with 1 when it launches. Then df1 connects easily. After time it becomes easy to do
its only tricky after ss4 ch, kin b2,1, df1,2. After the screw you need to dash a little (not too close) and do the b2 quite early. Then it works consistent
cd = crouch dash = f,n,d,d/f
launcher: 0:26
df+2, ch uf+1, cd+1 (close), bt uf+4
dmg: 0:28
cd+1 df+1 b+2 cd+2 S! qcf+1
wall: 0:34
cd+1 df+1 2,1 S! b+2,1+2 kin b+2,1
launcher: 0:43
flash, uf+3, fc df+1, low parry, kin b+2,1, ch dgf 4, ch dgf 3, u+3+4, poison breath, ch ub+1+2, 1+2, fleas 1+2
dmg: 0:47
d+2,2 df+1 cd+1 S! qcf+1
wall: 0:53
d+2,2 2 df+1,2 S! d+2,2
launcher: 1:03
ch fc df+4, ch uf+2, flea 2 (tip range)
dmg: 1:06
ws+4,1+2 kin b+2 cd+1 S! qcf+1
wall: 1:11
ws+4,1+2 kin b+2 cd+1 S! b+2,1+2 kin b+2,1
launcher: 1:21
ch ss 1, kin 2 (close)
dmg: 1:23
2 d+2,2 cd+1 S! qcf+1
wall: 1:29
2 d+2,2 df+1,2 S! d+2,2
launcher: 1:38
ch ss 4
dmg: 1:40
1+2 kin b+2,1 b+2 cd+1 S! qcf+1
wall: 1:47
1+2 kin b+2,1 df+1,2 S! b+2,1+2 kin b+2,1
launcher: 1:57
ws 2,1
dmg: 1:59
dfg 2,d d+2,2 cd+1 S! qcf+1
wall: 2:06
dfg 2,d d+2,2 df+1,2 S! d+2,2
launcher: 2:17
ff+4
dmg: 2:19
bt 2 1+2 kin b+2,1 b+2,1,1+2 kin f+2
wall: 2:25
bt 2 1+2 kin b+2,1 b+2,1+2 kin b+2,1
launcher: 2:34
ch f+2, ch cd+2, df+1,2(ch)
dmg: 2:36
b+2,1+2 kin b+2,1 b+2,1,1+2 kin f+2
wall: 2:43
b+2,1+2 kin b+2,1 b+2,1+2 bin b+2,1
launcher: 2:51
cd+1, rage drive cd+1+2
dmg: 2:54
3~4,u dfg 2 dfg 4 S! qcf+1
wall: 2:59
3~4,u dfg 2 dfg 4 S! b+2,1+2 kin b+2,1
launcher: 3:08
4~3
dmg: 3:10
uf+4 d+2,2 cd+1 S! qcf+1
wall: 3:16
uf+4 d+2,2 df+1,2 S! 3~4,u dfg 4(?)
launcher: 3:24
df+2 with rage drive
dmg: 3:26
cd+1 cd+1+2 S! b+2 cd+2 S! qcf+1
wall: 3:33
cd+1 cd+1+2 S! df+1,2 S! b+2,1+2 kin b+2,1
Much appreciated friend!! My Yoshi is still evolving :)
Appreciate it a lot dawg, but small correction: You said cd+1 for the screw when you meant cd+2 in almost every combo (except first and last one)
Most people probably understand, but some might get confused
@@watameron2936 Yeah... was possible a copy / paste error...
One time wrong and then did get copy again and again...
But thanks to youtube right now a can't edit it...
RUclips being a certified misinformation spreader again@@GelberDracheLP
I'm a Bryan Main and Jack 2nd. Yoshi has been my official 3rd for years and I'm just now starting to practice combos with him. Damn near a year later and this is still a good vid
This is awesome! The music choice is brilliant!
Great content, thanks for sharing.
Incredible video thank you!
Amazing video man ! It would have been 11/10 if you displayed the input imo 😁
like how do you do the moves at 0:29, 0:31 and 1:09 ?
I found one of them, [crouch dash 1] but I haven't been able to perform it
@@etienneduverney Thanks buddy. I will put notations on combos next time. Crouch dash (cd) means to press f, d, df+1 or 2. You need to do it quick. Hope that helps
Thanks for this! Trying to learn yoshi and there are so many combo options that I get confused. Been using the b1 combos for wall carry cus its easy to remember lol.
Fun fact for those combos: You use d2,2 df1 cd2 for most of your combos ending with qcf1. Back when I learned about this route, I experimented a bit, and found this little piece of information: You can use d2,2 2 f3 instead for the same damage output, BUT Yoshi also has a move 2,f3. If you use that one, tech roll right escapes, which it doesn't for 2 f3.
nice finding. need to check this out. But does it really more damage?
@@manjidojo6001 Nope, exactly the same damage as df1 cd2. But I like my route more because I found it out myself. :p
For the one you tech out of, the notation is 2,3. You don't have to push forward 3 for the kick to come out.
Awesome video!
Great video 🙌🏽
THANK YOU this is a GOLDMINE :D
This was sick
3:17 Try 4~3, uf4, df1, 21, b2 kin b21, 1, 3~4 u4 if you need more wall carry + damage.
Thanks for tips bro
Latest was great 👌
How come when I do the combo at 0:30 I’m only getting 65 damage and not 70? Has a move been nerfed or something?
its because your opponent stays down on the ground when qcf1 connects giving you 20 dmg. Its 25 dmg if he tech rolls and 17 dmg if he does chinese getup (holding back).
You have any advice for the instant screw combo route at 2:36? The kin f2 ender hits very inconsistently for me. I've tried different dash timings, delaying different hits at different points in the combo, tried it against different body sizes, tried mashing it out - I can't even tell why it doesn't consistently hit for me.
it seems to depend on the hit box of your opponent too. I usually go for the wall carry version. It has still decent damage and gives good oki
@manjidojo6001 Awesome. Seriously appreciate the reply, man, thank you
Tip combo for extra dmg on 4~1: 4~1 - uf,n,4 - d/f1 - d2,1 - cd2 - qcf1
the b1 combo's are good to get the opponent to the wall because you can do 1,2 or 3 b1's... which gives you control on when you let them fall on the wall
For most cases you will do more damage following the shown combos. For the absolut max range wall carry, the 3 x b1 stuff might be an option.
thanks
Please put notations for the filler moves, having some trouble.
bro i visit ur channel... but where r your matches?
hey thanks for the vid! the extra damage in combos pushed me as far as Tekken King.
May I just ask for the cd+1 combo in 2:51, is this 100% guaranteed or are there situations where it doesn't work?. Also you seem to have done a microdash there (if I'm seeing it right), was that just you tapping forward? how exactly did you do that? Thanks!
3~4 after cd1 will always connect, thats why I chose it. before qcf1 I tapped a little microdash (ff) to make it guaranteed. You are welcome!
Perfect 👌
Yoyo, yoshi main here. I have a combo I never see in any videos so I'm wondering if you've got any info about it.
df2, cd1, kincho b2 1, cd2, d2 2 1.
The post screw pickup is tight, but it lands you 62 damage and the possibility of a wall combo. I haven't tested on many characters yet, but it seems consistent albeit tricky.
I know the one you're talking about. It's really axis-dependent, so I don't use it. In this combo, b2,1 usually leaves the opponent too far away for cd2 to hit after
@@khabug appreciate the info! yea, it seems like anything with cd1 will whiff from a sidestep left, I've found this combo still works fine from sidestep right though. even really deep right, nearly behind.
Some awesome stuff in here I’m gonna steal!!
But with the combo at 2:54, if without a wall that’s 75dmg. But you can get 82dmg (if they tech, 77dmg if they stay down) with cd1, cd1, KIN b21, cd2, qcf1 try it out!! 😁 but for wall combo, yeah cd1 into 3~4 is best.
Awesome video bro!!
Thanks! You can go for cd1 after cd1 (I listed it in the df2 section) but only if you are close. For most cases (you never use cd1 at close, because it will be more likely to get launch punished) 3~4 will be your best option. Also I have bad experiences with kin b2,1 after cd1. You need to microdash the qcf1, which is hard and not consistent on females from my testing so far.
I understand you commented ages ago but doing this combo setup pushes the opponent too far away for the guaranteed setup with qcf1. Put the AI on Quick Recovery and see. You can microdash before the qcf1 to counter it like OP said but that will make it whiff against tech right. The best one is the staple if you want guaranteed dmg.
inputs ??
Was is combo for fc df1?
I always have problems with the wall combo. I can never connect the 3-4 after the 1 jab. Any tips?
it has a specific timing. I focus myself on the hit animation of the jab. Once I see it connected, I press 3~4
2:41 and Wall combo?
in this wall splat situation nothing is guaranteed since recovery after kin f+2 is too long. But you can run up and do swordmill if opponent techrolls.
@@manjidojo6001 True Bro 👊🚀💯
Anyone got tips for the df2 combo? I find myself resetting the combo at df1 no matter how fast I input it
Its probably because you input the cd1 after the df2 too late. You can try to buffer the f, d, df input during df2 animation and hit confirm with 1 when it launches. Then df1 connects easily. After time it becomes easy to do
@@manjidojo6001 Thank you! Gotta keep practicing but I can do it 2/3 of the time now with your advice
i can't get b2 kin b2 1 to wall consistently
its only tricky after ss4 ch, kin b2,1, df1,2. After the screw you need to dash a little (not too close) and do the b2 quite early. Then it works consistent
@@manjidojo6001 yep solved by dashing bit more thanks
@Juan Pablo kincho state